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//File gp_Cone.lxx

#include <gp.hxx>
#include <Standard_ConstructionError.hxx>

inline gp_Cone::gp_Cone () :
radius (RealLast()),
semiAngle (Standard_PI * 0.25)
{ }

inline gp_Cone::gp_Cone (const gp_Ax3& A3,
			 const Standard_Real Ang,
			 const Standard_Real Radius) :
			 pos(A3),
			 radius (Radius),
			 semiAngle (Ang)
{
  Standard_Real val = Ang;
  if (val < 0) val = - val;
  Standard_ConstructionError_Raise_if
    (radius < 0. ||
     val            <= gp::Resolution() ||
     Standard_PI * 0.5 - val <= gp::Resolution(), "");
}

inline void gp_Cone::SetAxis     (const gp_Ax1& A1)
{ pos.SetAxis (A1); }

inline void gp_Cone::SetLocation (const gp_Pnt& Loc)
{ pos.SetLocation (Loc); }

inline void gp_Cone::SetPosition (const gp_Ax3& A3)
{ pos = A3; }

inline void gp_Cone::SetRadius (const Standard_Real R)
{
  Standard_ConstructionError_Raise_if
    (R < 0.0,"");
  radius = R;
}

inline void gp_Cone::SetSemiAngle (const Standard_Real Ang)
{
  Standard_Real val = Ang;
  if (val < 0) val = - val;
  Standard_ConstructionError_Raise_if
    (val            <= gp::Resolution() ||
     Standard_PI * 0.5 - val <= gp::Resolution(),"");
  semiAngle = Ang;
}

inline gp_Pnt gp_Cone::Apex () const
{
  gp_XYZ Coord = pos.Direction ().XYZ ();
  Coord.Multiply (-radius / Tan (semiAngle));
  Coord.Add (pos.Location ().XYZ());
  return gp_Pnt (Coord);
}

inline void gp_Cone::UReverse()
{ pos.YReverse(); }

inline void gp_Cone::VReverse()
{ pos.ZReverse(); semiAngle = -semiAngle; }

inline Standard_Boolean gp_Cone::Direct() const
{ return pos.Direct(); }

inline const gp_Ax1& gp_Cone::Axis () const
{ return pos.Axis(); }

inline const gp_Pnt& gp_Cone::Location () const
{ return pos.Location(); }

inline const gp_Ax3& gp_Cone::Position () const
{ return pos; }

inline Standard_Real gp_Cone::RefRadius () const
{ return radius; }

inline Standard_Real gp_Cone::SemiAngle () const
{ return semiAngle; }

inline gp_Ax1 gp_Cone::XAxis () const
{ return gp_Ax1 (pos.Location(), pos.XDirection()); }

inline gp_Ax1 gp_Cone::YAxis () const
{ return gp_Ax1 (pos.Location(), pos.YDirection()); }

inline void gp_Cone::Rotate (const gp_Ax1& A1,
			     const Standard_Real Ang)
{pos.Rotate (A1, Ang);}

inline gp_Cone gp_Cone::Rotated (const gp_Ax1& A1,
				 const Standard_Real Ang) const
{
  gp_Cone C = *this;
  C.pos.Rotate (A1, Ang);
  return C;
}

inline void gp_Cone::Scale (const gp_Pnt& P,
			    const Standard_Real S)
{
  pos.Scale (P, S);      
  radius *= S;
  if (radius < 0) radius = - radius;
}

inline gp_Cone gp_Cone::Scaled (const gp_Pnt& P,
				const Standard_Real S) const
{
  gp_Cone C = *this;
  C.pos.Scale (P, S);
  C.radius *= S;
  if (C.radius < 0) C.radius = - C.radius;
  return C;
}

inline void gp_Cone::Transform (const gp_Trsf& T)
{
  pos.Transform (T);
  radius *= T.ScaleFactor();
  if (radius < 0) radius = - radius;
}

inline gp_Cone gp_Cone::Transformed (const gp_Trsf& T) const
{
  gp_Cone C = *this;
  C.pos.Transform (T);
  C.radius *= T.ScaleFactor();
  if (C.radius < 0) C.radius = - C.radius;
  return C;
}

inline void gp_Cone::Translate (const gp_Vec& V)
{ pos.Translate (V); }

inline gp_Cone gp_Cone::Translated (const gp_Vec& V) const
{
  gp_Cone C = *this;
  C.pos.Translate (V);
  return C;
}

inline void gp_Cone::Translate (const gp_Pnt& P1,
				const gp_Pnt& P2)
{ pos.Translate (P1, P2); }

inline gp_Cone gp_Cone::Translated (const gp_Pnt& P1,
				    const gp_Pnt& P2) const
{
  gp_Cone C = *this;
  C.pos.Translate (P1, P2);
  return C;
}