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// File:      Bnd_B3x.gxx
// Created:   08.09.05 20:32:39
// Author:    Alexander GRIGORIEV
// Copyright: Open Cascade 2005

inline Standard_Boolean _compareDist  (const RealType aHSize[3],
                                       const RealType aDist [3])
{
  return (Abs(aDist[0]) > aHSize[0] ||
          Abs(aDist[1]) > aHSize[1] ||
          Abs(aDist[2]) > aHSize[2]);
}

inline Standard_Boolean _compareDistD (const gp_XYZ& aHSize,const gp_XYZ& aDist)
{
  return (Abs(aDist.X()) > aHSize.X() ||
          Abs(aDist.Y()) > aHSize.Y() ||
          Abs(aDist.Z()) > aHSize.Z());
}

//=======================================================================
//function : Add
//purpose  : Update the box by a point
//=======================================================================

void Bnd_B3x::Add (const gp_XYZ& thePnt) {
  if (IsVoid()) {
    myCenter[0] = RealType(thePnt.X());
    myCenter[1] = RealType(thePnt.Y());
    myCenter[2] = RealType(thePnt.Z());
    myHSize [0] = 0.;
    myHSize [1] = 0.;
    myHSize [2] = 0.;
  } else {
    const RealType aDiff[3] = {
      RealType(thePnt.X()) - myCenter[0],
      RealType(thePnt.Y()) - myCenter[1],
      RealType(thePnt.Z()) - myCenter[2]
    };
    if (aDiff[0] > myHSize[0]) {
      const RealType aShift = (aDiff[0] - myHSize[0]) / 2;
      myCenter[0] += aShift;
      myHSize [0] += aShift;
    } else if (aDiff[0] < -myHSize[0]) {
      const RealType aShift = (aDiff[0] + myHSize[0]) / 2;
      myCenter[0] += aShift;
      myHSize [0] -= aShift;
    }
    if (aDiff[1] > myHSize[1]) {
      const RealType aShift = (aDiff[1] - myHSize[1]) / 2;
      myCenter[1] +=aShift;
      myHSize [1] +=aShift;
    } else if (aDiff[1] < -myHSize[1]) {
      const RealType aShift = (aDiff[1] + myHSize[1]) / 2;
      myCenter[1] += aShift;
      myHSize [1] -= aShift;
    }
    if (aDiff[2] > myHSize[2]) {
      const RealType aShift = (aDiff[2] - myHSize[2]) / 2;
      myCenter[2] +=aShift;
      myHSize [2] +=aShift;
    } else if (aDiff[2] < -myHSize[2]) {
      const RealType aShift = (aDiff[2] + myHSize[2]) / 2;
      myCenter[2] += aShift;
      myHSize [2] -= aShift;
    }
  }
}

//=======================================================================
//function : Limit
//purpose  : limit the current box with the internals of theBox
//=======================================================================

Standard_Boolean Bnd_B3x::Limit (const Bnd_B3x& theBox)
{
  Standard_Boolean aResult (Standard_False);
  const RealType diffC[3] = {
    theBox.myCenter[0] - myCenter[0],
    theBox.myCenter[1] - myCenter[1],
    theBox.myCenter[2] - myCenter[2]
  };
  const RealType sumH[3] = {
    theBox.myHSize[0] + myHSize[0],
    theBox.myHSize[1] + myHSize[1],
    theBox.myHSize[2] + myHSize[2]
  };
  // check the condition IsOut
  if (_compareDist (sumH, diffC) == Standard_False) {
    const RealType diffH[3] = {
      theBox.myHSize[0] - myHSize[0],
      theBox.myHSize[1] - myHSize[1],
      theBox.myHSize[2] - myHSize[2]
    };
    if (diffC[0] - diffH[0] > 0.) {
      const RealType aShift = (diffC[0] - diffH[0]) / 2; // positive
      myCenter[0] += aShift;
      myHSize [0] -= aShift;
    } else if (diffC[0] + diffH[0] < 0.) {
      const RealType aShift = (diffC[0] + diffH[0]) / 2; // negative
      myCenter[0] += aShift;
      myHSize [0] += aShift;
    }
    if (diffC[1] - diffH[1] > 0.) {
      const RealType aShift = (diffC[1] - diffH[1]) / 2; // positive
      myCenter[1] += aShift;
      myHSize [1] -= aShift;
    } else if (diffC[1] + diffH[1] < 0.) {
      const RealType aShift = (diffC[1] + diffH[1]) / 2; // negative
      myCenter[1] += aShift;
      myHSize [1] += aShift;
    }
    if (diffC[2] - diffH[2] > 0.) {
      const RealType aShift = (diffC[2] - diffH[2]) / 2; // positive
      myCenter[2] += aShift;
      myHSize [2] -= aShift;
    } else if (diffC[2] + diffH[2] < 0.) {
      const RealType aShift = (diffC[2] + diffH[2]) / 2; // negative
      myCenter[2] += aShift;
      myHSize [2] += aShift;
    }
    aResult = Standard_True;
  }
  return aResult;
}

//=======================================================================
//function : Transformed
//purpose  : 
//=======================================================================

Bnd_B3x Bnd_B3x::Transformed (const gp_Trsf& theTrsf) const
{
  Bnd_B3x aResult;
  const gp_TrsfForm aForm = theTrsf.Form();
  const Standard_Real aScale = theTrsf.ScaleFactor();
  const Standard_Real aScaleAbs = Abs(aScale);
  if (aForm == gp_Identity)
    aResult = * this;
  else if (aForm== gp_Translation || aForm== gp_PntMirror || aForm== gp_Scale)
  {
    aResult.myCenter[0] =
      (RealType)(myCenter[0] * aScale + theTrsf.TranslationPart().X());
    aResult.myCenter[1] =
      (RealType)(myCenter[1] * aScale + theTrsf.TranslationPart().Y());
    aResult.myCenter[2] =
      (RealType)(myCenter[2] * aScale + theTrsf.TranslationPart().Z());
    aResult.myHSize[0] = (RealType)(myHSize[0] * aScaleAbs);
    aResult.myHSize[1] = (RealType)(myHSize[1] * aScaleAbs);
    aResult.myHSize[2] = (RealType)(myHSize[2] * aScaleAbs);
  } else {
    gp_XYZ aCenter ((Standard_Real)myCenter[0],
                    (Standard_Real)myCenter[1],
                    (Standard_Real)myCenter[2]);
    theTrsf.Transforms (aCenter);
    aResult.myCenter[0] = (RealType)aCenter.X();
    aResult.myCenter[1] = (RealType)aCenter.Y();
    aResult.myCenter[2] = (RealType)aCenter.Z();

    const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1);
    aResult.myHSize[0] = (RealType)(aScaleAbs * (Abs(aMat[0]) * myHSize[0]+
                                                 Abs(aMat[1]) * myHSize[1]+
                                                 Abs(aMat[2]) * myHSize[2]));
    aResult.myHSize[1] = (RealType)(aScaleAbs * (Abs(aMat[3]) * myHSize[0]+
                                                 Abs(aMat[4]) * myHSize[1]+
                                                 Abs(aMat[5]) * myHSize[2]));
    aResult.myHSize[2] = (RealType)(aScaleAbs * (Abs(aMat[6]) * myHSize[0]+
                                                 Abs(aMat[7]) * myHSize[1]+
                                                 Abs(aMat[8]) * myHSize[2]));
  }
  return aResult;
}

//=======================================================================
//function : IsOut
//purpose  : Intersection Box - Sphere
//=======================================================================

Standard_Boolean Bnd_B3x::IsOut (const gp_XYZ&          theCenter,
                                 const Standard_Real    theRadius,
                                 const Standard_Boolean isSphereHollow) const
{
  Standard_Boolean aResult (Standard_True);
  if (isSphereHollow == Standard_False) {
    // vector from the center of the sphere to the nearest box face
    const Standard_Real aDist[3] = {
      Abs(theCenter.X()-Standard_Real(myCenter[0])) - Standard_Real(myHSize[0]),
      Abs(theCenter.Y()-Standard_Real(myCenter[1])) - Standard_Real(myHSize[1]),
      Abs(theCenter.Z()-Standard_Real(myCenter[2])) - Standard_Real(myHSize[2])
    };
    Standard_Real aD (0.);
    if (aDist[0] > 0.)
      aD  = aDist[0]*aDist[0];
    if (aDist[1] > 0.)
      aD += aDist[1]*aDist[1];
    if (aDist[2] > 0.)
      aD += aDist[2]*aDist[2];
    aResult = (aD > theRadius*theRadius);
  } else {
    const Standard_Real aDistC[3] = {
      Abs(theCenter.X()-Standard_Real(myCenter[0])),
      Abs(theCenter.Y()-Standard_Real(myCenter[1])),
      Abs(theCenter.Z()-Standard_Real(myCenter[2]))
    };
    // vector from the center of the sphere to the nearest box face
    Standard_Real aDist[3] = {
      aDistC[0] - Standard_Real(myHSize[0]),
      aDistC[1] - Standard_Real(myHSize[1]),
      aDistC[2] - Standard_Real(myHSize[2])
    };
    Standard_Real aD (0.);
    if (aDist[0] > 0.)
      aD  = aDist[0]*aDist[0];
    if (aDist[1] > 0.)
      aD += aDist[1]*aDist[1];
    if (aDist[2] > 0.)
      aD += aDist[2]*aDist[2];
    if (aD < theRadius*theRadius) {
      // the box intersects the solid sphere; check if it is completely
      // inside the circle (in such case return isOut==True)
      aDist[0] = aDistC[0] + Standard_Real(myHSize[0]);
      aDist[1] = aDistC[1] + Standard_Real(myHSize[1]);
      aDist[2] = aDistC[2] + Standard_Real(myHSize[2]);
      if (aDist[0]*aDist[0]+aDist[1]*aDist[1]+aDist[2]*aDist[2]
           > theRadius*theRadius)
        aResult = Standard_False;
    }
  }
  return aResult;
}

//=======================================================================
//function : IsOut
//purpose  : Intersection Box - transformed Box
//=======================================================================

Standard_Boolean Bnd_B3x::IsOut (const Bnd_B3x& theBox,
                                 const gp_Trsf& theTrsf) const
{
  Standard_Boolean aResult (Standard_False);
  const gp_TrsfForm aForm = theTrsf.Form();
  const Standard_Real aScale = theTrsf.ScaleFactor();
  const Standard_Real aScaleAbs = Abs(aScale);
  if (aForm == gp_Translation || aForm == gp_Identity ||
      aForm == gp_PntMirror   || aForm == gp_Scale)
  {
    aResult =
      (Abs (RealType(theBox.myCenter[0]*aScale + theTrsf.TranslationPart().X())
            - myCenter[0])
         > RealType (theBox.myHSize[0]*aScaleAbs) + myHSize[0] ||
       Abs (RealType(theBox.myCenter[1]*aScale + theTrsf.TranslationPart().Y())
            - myCenter[1])
         > RealType (theBox.myHSize[1]*aScaleAbs) + myHSize[1] ||
       Abs (RealType(theBox.myCenter[2]*aScale + theTrsf.TranslationPart().Y())
            - myCenter[2])
         > RealType (theBox.myHSize[2]*aScaleAbs) + myHSize[2]);

  }
  else {
    // theBox is transformed and we check the resulting (enlarged) box against
    // 'this' box.
    const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1);

    gp_XYZ aCenter ((Standard_Real)theBox.myCenter[0],
                    (Standard_Real)theBox.myCenter[1],
                    (Standard_Real)theBox.myCenter[2]);
    theTrsf.Transforms (aCenter);
    const Standard_Real aDist[3] = {
      aCenter.X() - (Standard_Real)myCenter[0],
      aCenter.Y() - (Standard_Real)myCenter[1],
      aCenter.Z() - (Standard_Real)myCenter[2]
    };
    const Standard_Real aMatAbs[9] = {
      Abs(aMat[0]), Abs(aMat[1]), Abs(aMat[2]), Abs(aMat[3]), Abs(aMat[4]),
      Abs(aMat[5]), Abs(aMat[6]), Abs(aMat[7]), Abs(aMat[8])
    };
    if (Abs(aDist[0]) > (aScaleAbs*(aMatAbs[0]*theBox.myHSize[0]+
                                    aMatAbs[1]*theBox.myHSize[1]+
                                    aMatAbs[2]*theBox.myHSize[2]) +
                         (Standard_Real)myHSize[0])    ||
        Abs(aDist[1]) > (aScaleAbs*(aMatAbs[3]*theBox.myHSize[0]+
                                    aMatAbs[4]*theBox.myHSize[1]+
                                    aMatAbs[5]*theBox.myHSize[2]) +
                         (Standard_Real)myHSize[1])    ||
        Abs(aDist[2]) > (aScaleAbs*(aMatAbs[6]*theBox.myHSize[0]+
                                    aMatAbs[7]*theBox.myHSize[1]+
                                    aMatAbs[8]*theBox.myHSize[2]) +
                         (Standard_Real)myHSize[2]))
      aResult = Standard_True;

    else {
    // theBox is rotated, scaled and translated. We apply the reverse
    // translation and scaling then check against the rotated box 'this'
    if ((Abs(aMat[0]*aDist[0]+aMat[3]*aDist[1]+aMat[6]*aDist[2])
         > theBox.myHSize[0]*aScaleAbs + (aMatAbs[0]*myHSize[0] +
                                          aMatAbs[3]*myHSize[1] +
                                          aMatAbs[6]*myHSize[2])) ||
        (Abs(aMat[1]*aDist[0]+aMat[4]*aDist[1]+aMat[7]*aDist[2])
         > theBox.myHSize[1]*aScaleAbs + (aMatAbs[1]*myHSize[0] +
                                          aMatAbs[4]*myHSize[1] +
                                          aMatAbs[7]*myHSize[2])) ||
        (Abs(aMat[2]*aDist[0]+aMat[5]*aDist[1]+aMat[8]*aDist[2])
         > theBox.myHSize[2]*aScaleAbs + (aMatAbs[2]*myHSize[0] +
                                          aMatAbs[5]*myHSize[1] +
                                          aMatAbs[8]*myHSize[2])))
        aResult = Standard_True;
    }
  }
  return aResult;
}

//=======================================================================
//function : IsOut
//purpose  : 
//=======================================================================

Standard_Boolean Bnd_B3x::IsOut (const gp_Ax3& thePlane) const
{
  if (IsVoid())
    return Standard_True;
  const gp_XYZ& anOrigin = thePlane.Location().XYZ();
  const gp_XYZ& aDir     = thePlane.Direction().XYZ();
  const gp_XYZ  aBoxCenter ((Standard_Real)myCenter[0],
                            (Standard_Real)myCenter[1],
                            (Standard_Real)myCenter[2]);
  const Standard_Real aDist0 = (aBoxCenter - anOrigin) * aDir;
  // Find the signed distances from two opposite corners of the box to the plane
  // If the distances are not the same sign, then the plane crosses the box
  const Standard_Real aDist1 =   // proj of HSize on aDir
    Standard_Real(myHSize[0]) * Abs(aDir.X()) +
    Standard_Real(myHSize[1]) * Abs(aDir.Y()) +
    Standard_Real(myHSize[2]) * Abs(aDir.Z());
  return ((aDist0 + aDist1) * (aDist0 - aDist1) > 0.);
}

//=======================================================================
//function : IsOut
//purpose  : 
//=======================================================================

Standard_Boolean Bnd_B3x::IsOut (const gp_Ax1&          theLine,
                                 const Standard_Boolean isRay,
                                 const Standard_Real    theOverthickness) const
{
  const Standard_Real aRes = gp::Resolution() * 100.;
  if (IsVoid())
    return Standard_True;
  Standard_Real
    anInter0[2] = {-RealLast(), RealLast()},
    anInter1[2] = {-RealLast(), RealLast()};
  const gp_XYZ& aDir = theLine.Direction().XYZ();
  const gp_XYZ  aDiff ((Standard_Real)myCenter[0] - theLine.Location().X(),
                       (Standard_Real)myCenter[1] - theLine.Location().Y(),
                       (Standard_Real)myCenter[2] - theLine.Location().Z());

  // Find the parameter interval in X dimention
  Standard_Real aHSize = (Standard_Real)myHSize[0]+theOverthickness;
  if (aDir.X() > aRes) {
    anInter0[0]= (aDiff.X() - aHSize) / aDir.X();
    anInter0[1]= (aDiff.X() + aHSize) / aDir.X();
  } else if (aDir.X() < -aRes) {
    anInter0[0]= (aDiff.X() + aHSize) / aDir.X();
    anInter0[1]= (aDiff.X() - aHSize) / aDir.X();
  } else
    // the line is orthogonal to OX axis. Test for inclusion in box limits
    if (Abs(aDiff.X()) > aHSize)
      return Standard_True;
  
  // Find the parameter interval in Y dimention
  aHSize = (Standard_Real)myHSize[1]+theOverthickness;
  if (aDir.Y() > aRes) {
    anInter1[0]= (aDiff.Y() - aHSize) / aDir.Y();
    anInter1[1]= (aDiff.Y() + aHSize) / aDir.Y();
  } else if (aDir.Y() < -aRes) {
    anInter1[0]= (aDiff.Y() + aHSize) / aDir.Y();
    anInter1[1]= (aDiff.Y() - aHSize) / aDir.Y();
  } else
    // the line is orthogonal to OY axis. Test for inclusion in box limits
    if (Abs(aDiff.Y()) > aHSize)
      return Standard_True;

  // Intersect Y-interval with X-interval 
  if (anInter0[0] > (anInter1[1] + aRes) || anInter0[1] < (anInter1[0] - aRes))
    return Standard_True;
  if (anInter1[0] > anInter0[0])
    anInter0[0] = anInter1[0];
  if (anInter1[1] < anInter0[1])
    anInter0[1] = anInter1[1];
  if (isRay && anInter0[1] < -aRes)
    return Standard_True;

  // Find the parameter interval in Z dimention
  aHSize = (Standard_Real)myHSize[2]+theOverthickness;
  if (aDir.Z() > aRes) {
    anInter1[0]= (aDiff.Z() - aHSize) / aDir.Z();
    anInter1[1]= (aDiff.Z() + aHSize) / aDir.Z();
  } else if (aDir.Z() < -aRes) {
    anInter1[0]= (aDiff.Z() + aHSize) / aDir.Z();
    anInter1[1]= (aDiff.Z() - aHSize) / aDir.Z();
  } else
    // the line is orthogonal to OZ axis. Test for inclusion in box limits
    return (Abs(aDiff.Z()) > aHSize);
  if (isRay && anInter1[1] < -aRes)
    return Standard_True;

  return (anInter0[0] > (anInter1[1]+aRes) || anInter0[1] < (anInter1[0]-aRes));
}

//=======================================================================
//function : IsIn
//purpose  : Test the complete inclusion of this box in transformed theOtherBox
//=======================================================================

Standard_Boolean Bnd_B3x::IsIn (const Bnd_B3x& theBox,
                                const gp_Trsf& theTrsf) const
{
  Standard_Boolean aResult (Standard_False);
  const gp_TrsfForm aForm = theTrsf.Form();
  const Standard_Real aScale = theTrsf.ScaleFactor();
  const Standard_Real aScaleAbs = Abs(aScale);
  if (aForm == gp_Translation || aForm == gp_Identity ||
      aForm == gp_PntMirror   || aForm == gp_Scale)
  {
    aResult =
      (Abs (RealType(theBox.myCenter[0]*aScale + theTrsf.TranslationPart().X())
            - myCenter[0])
         < RealType (theBox.myHSize[0]*aScaleAbs) - myHSize[0] &&
       Abs (RealType(theBox.myCenter[1]*aScale + theTrsf.TranslationPart().Y())
            - myCenter[1])
         < RealType (theBox.myHSize[1]*aScaleAbs) - myHSize[1] &&
       Abs (RealType(theBox.myCenter[2]*aScale + theTrsf.TranslationPart().Y())
            - myCenter[2])
         < RealType (theBox.myHSize[2]*aScaleAbs) - myHSize[2]);

  } else {
    // theBox is rotated, scaled and translated. We apply the reverse
    // translation and scaling then check against the rotated box 'this'
    const Standard_Real * aMat = &theTrsf.HVectorialPart().Value(1,1);
    gp_XYZ aCenter ((Standard_Real)theBox.myCenter[0],
                    (Standard_Real)theBox.myCenter[1],
                    (Standard_Real)theBox.myCenter[2]);
    theTrsf.Transforms (aCenter);
    const Standard_Real aDist[3] = {
      aCenter.X() - (Standard_Real)myCenter[0],
      aCenter.Y() - (Standard_Real)myCenter[1],
      aCenter.Z() - (Standard_Real)myCenter[2]
    };
    if ((Abs(aMat[0]*aDist[0]+aMat[3]*aDist[1]+aMat[6]*aDist[2])
         < theBox.myHSize[0]*aScaleAbs - (Abs(aMat[0])*myHSize[0] +
                                          Abs(aMat[3])*myHSize[1] +
                                          Abs(aMat[6])*myHSize[2])) &&
        (Abs(aMat[1]*aDist[0]+aMat[4]*aDist[1]+aMat[7]*aDist[2])
         < theBox.myHSize[1]*aScaleAbs - (Abs(aMat[1])*myHSize[0] +
                                          Abs(aMat[4])*myHSize[1] +
                                          Abs(aMat[7])*myHSize[2])) &&
        (Abs(aMat[2]*aDist[0]+aMat[5]*aDist[1]+aMat[8]*aDist[2])
         < theBox.myHSize[2]*aScaleAbs - (Abs(aMat[2])*myHSize[0] +
                                          Abs(aMat[5])*myHSize[1] +
                                          Abs(aMat[8])*myHSize[2])))
      aResult = Standard_True;
  }
  return aResult;
}