/usr/include/libmesh/quadrature.h is in libmesh-dev 0.7.1-2ubuntu1.
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __quadrature_h__
#define __quadrature_h__
// C++ includes
#include <vector>
#include <string>
#include <utility>
// Local includes
#include "libmesh_common.h"
#include "reference_counted_object.h"
#include "point.h"
#include "enum_elem_type.h"
#include "enum_order.h"
#include "enum_quadrature_type.h"
#include "auto_ptr.h"
namespace libMesh
{
/**
* This is the \p QBase class. It provides the basic functionality
* from which various quadrature rules can be derived. The class contains
* \p dim dimensional points describing the quadrature locations
* (referenced to a master object) and associated weights.
*
* @author Benjamin S. Kirk, 2002
*/
// ------------------------------------------------------------
// QBase class definition
class QBase : public ReferenceCountedObject<QBase>
{
protected:
/**
* Constructor. Protected to prevent instantiation
* of this base class.
*/
QBase (const unsigned int _dim,
const Order _order=INVALID_ORDER);
public:
/**
* Destructor.
*/
virtual ~QBase() {}
/**
* @returns the quadrature type in derived classes.
*/
virtual QuadratureType type() const = 0;
/**
* Builds a specific quadrature rule, identified through the
* \p name string. An \p AutoPtr<QBase> is returned
* to prevent a memory leak. This way the user need not
* remember to delete the object. Enables run-time decision of
* the quadrature rule. The input parameter \p name
* must be mappable through the \p Utility::string_to_enum<>()
* function.
*/
static AutoPtr<QBase> build (const std::string &name,
const unsigned int _dim,
const Order _order=INVALID_ORDER);
/**
* Builds a specific quadrature rule, identified through the
* \p QuadratureType. An \p AutoPtr<QBase> is returned
* to prevent a memory leak. This way the user need not
* remember to delete the object. Enables run-time decision of
* the quadrature rule.
*/
static AutoPtr<QBase> build (const QuadratureType _qt,
const unsigned int _dim,
const Order _order=INVALID_ORDER);
/**
* @returns the current element type we're set up for
*/
ElemType get_elem_type() const
{ return _type; }
/**
* @returns the current p refinement level we're initialized with
*/
unsigned int get_p_level() const
{ return _p_level; }
/**
* @returns the number of points associated with the quadrature rule.
*/
unsigned int n_points() const
{ libmesh_assert (!_points.empty()); return _points.size(); }
/**
* @returns the dimension of the quadrature rule.
*/
unsigned int get_dim() const { return _dim; }
/**
* @returns a \p std::vector containing the quadrature point locations
* on a reference object.
*/
const std::vector<Point>& get_points() const { return _points; }
/**
* @returns a \p std::vector containing the quadrature point locations
* on a reference object as a writeable reference.
*/
std::vector<Point>& get_points() { return _points; }
/**
* @returns a \p std::vector containing the quadrature weights.
*/
const std::vector<Real>& get_weights() const { return _weights; }
/**
* @returns a \p std::vector containing the quadrature weights.
*/
std::vector<Real>& get_weights() { return _weights; }
/**
* @returns the \f$ i^{th} \f$ quadrature point on the reference object.
*/
Point qp(const unsigned int i) const
{ libmesh_assert (i < _points.size()); return _points[i]; }
/**
* @returns the \f$ i^{th} \f$ quadrature weight.
*/
Real w(const unsigned int i) const
{ libmesh_assert (i < _weights.size()); return _weights[i]; }
/**
* Initializes the data structures to contain a quadrature rule
* for an object of type \p type.
*/
void init (const ElemType _type=INVALID_ELEM,
unsigned int p_level=0);
/**
* @returns the order of the quadrature rule.
*/
Order get_order() const { return static_cast<Order>(_order + _p_level); }
/**
* Prints information relevant to the quadrature rule, by default to
* libMesh::out.
*/
void print_info(std::ostream& os=libMesh::out) const;
/**
* Maps the points of a 1D interval quadrature rule (typically [-1,1])
* to any other 1D interval (typically [0,1]) and scales the weights
* accordingly. The quadrature rule will be mapped from the
* entries of old_range to the entries of new_range.
*/
void scale(std::pair<Real, Real> old_range,
std::pair<Real, Real> new_range);
/**
* Same as above, but allows you to use the stream syntax.
*/
friend std::ostream& operator << (std::ostream& os, const QBase& q);
/**
* Returns true if the shape functions need to be recalculated.
*
* This can happen if the number of points or their positions change.
*
* By default this will return false.
*/
virtual bool shapes_need_reinit() { return false; }
/**
* Flag (default true) controlling the use of quadrature rules with negative
* weights. Set this to false to ONLY use (potentially) safer but more expensive
* rules with all positive weights.
*
* Negative weights typically appear in Gaussian quadrature rules
* over three-dimensional elements. Rules with negative weights can
* be unsuitable for some problems. For example, it is possible for
* a rule with negative weights to obtain a negative result when
* integrating a positive function.
*
* A particular example: if rules with negative weights are not allowed,
* a request for TET,THIRD (5 points) will return the TET,FIFTH (14 points)
* rule instead, nearly tripling the computational effort required!
*/
bool allow_rules_with_negative_weights;
protected:
/**
* Initializes the 0D quadrature rule by filling the points and
* weights vectors with the appropriate values. Generally this
* is just one point with weight 1.
*/
virtual void init_0D (const ElemType _type=INVALID_ELEM,
unsigned int p_level=0);
/**
* Initializes the 1D quadrature rule by filling the points and
* weights vectors with the appropriate values. The order of
* the rule will be defined by the implementing class.
* It is assumed that derived quadrature rules will at least
* define the init_1D function, therefore it is pure virtual.
*/
virtual void init_1D (const ElemType _type=INVALID_ELEM,
unsigned int p_level=0) = 0;
/**
* Initializes the 2D quadrature rule by filling the points and
* weights vectors with the appropriate values. The order of
* the rule will be defined by the implementing class.
* Should not be pure virtual since a derived quadrature rule
* may only be defined in 1D. If not redefined, gives an
* error (when \p DEBUG defined) when called.
*/
virtual void init_2D (const ElemType,
unsigned int =0)
#ifndef DEBUG
{}
#else
{
libMesh::err << "ERROR: Seems as if this quadrature rule" << std::endl
<< " is not implemented for 2D." << std::endl;
libmesh_error();
}
#endif
/**
* Initializes the 3D quadrature rule by filling the points and
* weights vectors with the appropriate values. The order of
* the rule will be defined by the implementing class.
* Should not be pure virtual since a derived quadrature rule
* may only be defined in 1D. If not redefined, gives an
* error (when \p DEBUG defined) when called.
*/
virtual void init_3D (const ElemType,
unsigned int =0)
#ifndef DEBUG
{}
#else
{
libMesh::err << "ERROR: Seems as if this quadrature rule" << std::endl
<< " is not implemented for 3D." << std::endl;
libmesh_error();
}
#endif
/**
* Computes the tensor product of
* two 1D rules and returns a 2D rule.
* Used in the init_2D routines for
* quadrilateral element types.
*/
void tensor_product_quad (const QBase& q1D);
/**
* Computes the tensor product quadrature rule
* [q1D x q1D x q1D] from the 1D rule q1D.
* Used in the init_3D routines for
* hexahedral element types.
*/
void tensor_product_hex (const QBase& q1D);
/**
* Computes the tensor product of
* a 1D quadrature rule and a 2D
* quadrature rule.
* Used in the init_3D routines for
* prismatic element types.
*/
void tensor_product_prism (const QBase& q1D, const QBase& q2D);
/**
* The dimension
*/
const unsigned int _dim;
/**
* The order of the quadrature rule.
*/
const Order _order;
/**
* The type of element for which the current values have
* been computed.
*/
ElemType _type;
/**
* The p level of element for which the current values have
* been computed.
*/
unsigned int _p_level;
/**
* The reference element locations of the
* quadrature points.
*/
std::vector<Point> _points;
/**
* The value of the quadrature weights.
*/
std::vector<Real> _weights;
};
// ------------------------------------------------------------
// QBase class members
inline
QBase::QBase(const unsigned int d,
const Order o) :
allow_rules_with_negative_weights(true),
_dim(d),
_order(o),
_type(INVALID_ELEM),
_p_level(0)
{
}
inline
void QBase::print_info(std::ostream& os) const
{
libmesh_assert(!_points.empty());
libmesh_assert(!_weights.empty());
os << "N_Q_Points=" << this->n_points() << std::endl << std::endl;
for (unsigned int qp=0; qp<this->n_points(); qp++)
{
os << " Point " << qp << ":\n"
<< " "
<< _points[qp]
<< " Weight:\n "
<< " w=" << _weights[qp] << "\n" << std::endl;
}
}
} // namespace libMesh
#endif
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