/usr/include/libmesh/point.h is in libmesh-dev 0.7.1-2ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __point_h__
#define __point_h__
// Local includes
#include "type_vector.h"
namespace libMesh
{
/**
* A \p Point defines a location in LIBMESH_DIM dimensional Real space. Points
* are always real-valued, even if the library is configured with
* \p --enable-complex.
*
* \author Benjamin S. Kirk, 2003.
*/
class Point : public TypeVector<Real>
{
public:
/**
* Constructor. By default sets all entries to 0. Gives the point 0 in
* \p LIBMESH_DIM dimensions.
*/
Point (const Real x=0.,
const Real y=0.,
const Real z=0.);
/**
* Copy-constructor.
*/
Point (const Point& p);
/**
* Copy-constructor.
*/
Point (const TypeVector<Real>& p);
/**
* Empty.
*/
virtual ~Point() {}
// /**
// * @returns a key associated with this point. Useful for sorting.
// */
// unsigned int key() const;
protected:
/**
* Make the derived class a friend
*/
friend class Node;
};
//------------------------------------------------------
// Inline functions
inline
Point::Point (const Real x,
const Real y,
const Real z) :
TypeVector<Real> (x,y,z)
{
}
inline
Point::Point (const Point& p) :
TypeVector<Real> (p)
{
}
inline
Point::Point (const TypeVector<Real>& p) :
TypeVector<Real> (p)
{
}
} // namespace libMesh
#endif // #define __point_h__
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