/usr/include/libmesh/mesh_tools.h is in libmesh-dev 0.7.1-2ubuntu1.
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __mesh_tools_h__
#define __mesh_tools_h__
// C++ Includes -----------------------------------
#include <vector>
#include <set>
// Local Includes -----------------------------------
#include "libmesh.h"
#include "enum_elem_type.h"
#include "id_types.h"
#include "mesh_base.h"
#include "point.h" // some compilers want the full definition - I think so they can do
// return-value-optimization for BoundingBox'es - BSK
namespace libMesh
{
// forward declarations
class SerialMesh;
class ParallelMesh;
class Sphere;
class Elem;
template <typename T> class LocationMap;
/**
* Utility functions for operations on a \p Mesh object. Here is where
* useful functions for interfacing with a \p Mesh should be defined.
* In general this namespace should be used to prevent the \p Mesh class
* from becoming too cluttered.
*
* \author Benjamin S. Kirk
* \date 2004
* \version $Revision: 4394 $
*/
// ------------------------------------------------------------
// MeshTools namespace
namespace MeshTools
{
/**
* Defines a Cartesian bounding box by the two
* corner extremum.
*/
class BoundingBox : public std::pair<Point, Point>
{
public:
BoundingBox (const Point &min, const Point &max) :
std::pair<Point, Point>(min, max)
{}
BoundingBox (const std::pair<Point, Point> &bbox) :
std::pair<Point, Point> (bbox)
{}
const Point & min() const
{ return this->first; }
Point & min()
{ return this->first; }
const Point & max() const
{ return this->second; }
Point & max()
{ return this->second; }
BoundingBox & expand()
{ return *this; }
bool intersect (const BoundingBox &) const;
bool contains_point (const Point &) const;
private:
};
/**
* This function returns the sum over all the elemenents of the number
* of nodes per element. This can be useful for partitioning hybrid meshes.
* A feasible load balancing scheme is to keep the weight per processor as
* uniform as possible.
*/
unsigned int total_weight (const MeshBase &mesh);
/**
* This function returns the sum over all the elemenents on processor \p pid
* of nodes per element. This can be useful for partitioning hybrid meshes.
* A feasible load balancing scheme is to keep the weight per processor as
* uniform as possible.
*/
unsigned int weight (const MeshBase &mesh, const unsigned int pid=libMesh::processor_id());
/**
* After calling this function the input vector \p nodes_to_elem_map
* will contain the node to element connectivity. That is to say
* \p nodes_to_elem_map[i][j] is the global number of \f$ j^{th} \f$
* element connected to node \p i.
*/
void build_nodes_to_elem_map (const MeshBase &mesh,
std::vector<std::vector<unsigned int> > &nodes_to_elem_map);
/**
* The same, except element pointers are returned instead of indices.
*/
void build_nodes_to_elem_map (const MeshBase &mesh,
std::vector<std::vector<const Elem*> >& nodes_to_elem_map);
// /**
// * Calling this function on a 2D mesh will convert all the elements
// * to triangles. \p QUAD4s will be converted to \p TRI3s, \p QUAD8s
// * and \p QUAD9s will be converted to \p TRI6s.
// */
// void all_tri (MeshBase &mesh);
/**
* Fills the vector "on_boundary" with flags that tell whether each node
* is on the domain boundary (true)) or not (false).
*/
void find_boundary_nodes (const MeshBase &mesh,
std::vector<bool> &on_boundary);
/**
* @returns two points defining a cartesian box that bounds the
* mesh. The first entry in the pair is the mininum, the second
* is the maximim.
*/
BoundingBox
bounding_box (const MeshBase &mesh);
/**
* Same, but returns a sphere instead of a box.
*/
Sphere
bounding_sphere (const MeshBase &mesh);
/**
* @returns two points defining a cartesian box that bounds the
* elements belonging to processor pid.
*/
BoundingBox
processor_bounding_box (const MeshBase &mesh,
const unsigned int pid);
/**
* Same, but returns a sphere instead of a box.
*/
Sphere
processor_bounding_sphere (const MeshBase &mesh,
const unsigned int pid);
/**
* @returns two points defining a Cartesian box that bounds the
* elements belonging to subdomain sid.
*/
BoundingBox
subdomain_bounding_box (const MeshBase &mesh,
const subdomain_id_type sid);
/**
* Same, but returns a sphere instead of a box.
*/
Sphere
subdomain_bounding_sphere (const MeshBase &mesh,
const subdomain_id_type sid);
/**
* Return a vector of all element types for the mesh. Implemented
* in terms of element_iterators.
*/
void elem_types (const MeshBase &mesh,
std::vector<ElemType> &et);
/**
* Return the number of elements of type \p type. Implemented
* in terms of type_element_iterators.
*/
unsigned int n_elem_of_type (const MeshBase &mesh,
const ElemType type);
/**
* Return the number of active elements of type \p type.
* Implemented in terms of active_type_element_iterators.
*/
unsigned int n_active_elem_of_type (const MeshBase &mesh,
const ElemType type);
/**
* Return the number of elements of type \p type at the specified
* refinement level.
*
* TODO: Replace all of the n_xxx_elem() functions like this with
* a single function which takes a range of iterators and returns the
* std::distance between them.
*/
unsigned int n_non_subactive_elem_of_type_at_level(const MeshBase &mesh,
const ElemType type,
const unsigned int level);
/**
* Return the number of levels of refinement in the mesh.
* Implemented by looping over all the local elements and finding the
* maximum level, then summing in parallel.
*/
unsigned int n_levels(const MeshBase &mesh);
/**
* Return the number of levels of refinement in the local mesh.
* Implemented by looping over all the local elements and finding the
* maximum level.
*/
unsigned int n_local_levels(const MeshBase &mesh);
/**
* Return the number of levels of refinement in the active mesh.
* Implemented by looping over all the active local elements and finding
* the maximum level, then summing in parallel.
*/
unsigned int n_active_levels(const MeshBase &mesh);
/**
* Return the number of levels of refinement in the active local mesh.
* Implemented by looping over all the active local elements and finding
* the maximum level.
*/
unsigned int n_active_local_levels(const MeshBase &mesh);
/**
* Return the number of p-levels of refinement in the mesh.
* Implemented by looping over all the local elements and finding the
* maximum p-level, then summing in parallel.
*/
unsigned int n_p_levels (const MeshBase &mesh);
/**
* Builds a set of node IDs for nodes which belong to non-subactive
* elements. Non-subactive elements are those which are either active
* or inactive. This is useful for determining which nodes should be
* written to a data file, and is used by the XDA mesh writing methods.
*/
void get_not_subactive_node_ids(const MeshBase &mesh,
std::set<unsigned int> ¬_subactive_node_ids);
/**
* Count up the number of elements of a specific type
* (as defined by an iterator range).
*/
unsigned int n_elem (const MeshBase::const_element_iterator &begin,
const MeshBase::const_element_iterator &end);
/**
* Count up the number of nodes of a specific type
* (as defined by an iterator range).
*/
unsigned int n_nodes (const MeshBase::const_node_iterator &begin,
const MeshBase::const_node_iterator &end);
/**
* Find the maxium h-refinement level in a mesh.
*/
unsigned int max_level (const MeshBase &mesh);
/**
* Given a mesh and a node in the mesh, the vector will be filled with
* every node directly attached to the given one.
*/
void find_nodal_neighbors(const MeshBase &mesh, const Node &n,
std::vector<std::vector<const Elem*> > &nodes_to_elem_map,
std::vector<const Node*> &neighbors);
/**
* Given a mesh hanging_nodes will be filled with an associative array keyed off the
* global id of all the hanging nodes in the mesh. It will hold an array of the
* parents of the node (meaning the two nodes to either side of it that make up
* the side the hanging node is on.
*/
void find_hanging_nodes_and_parents(const MeshBase &mesh, std::map<unsigned int, std::vector<unsigned int> > &hanging_nodes);
/**
* Changes the processor ids on each node so be the same as the id of the
* lowest element touching that node.
*
* This corrects "orphaned" processor ids that may occur from element
* coarsening.
*
* On a distributed mesh, this function must be called in parallel
* to sync everyone's corrected processor ids on ghost nodes.
*/
void correct_node_proc_ids(MeshBase &, LocationMap<Node> &);
#ifdef DEBUG
/**
* A function for verifying that an element has been cut off
* from the rest of the mesh
*/
void libmesh_assert_no_links_to_elem(const MeshBase &mesh,
const Elem *bad_elem);
/**
* A function for walking across the mesh to try and ferret out
* invalidated or misassigned pointers
*/
void libmesh_assert_valid_node_pointers (const MeshBase &mesh);
/**
* A function for verifying that active local elements' neighbors
* are never remote elements
*/
void libmesh_assert_valid_remote_elems (const MeshBase &mesh);
/**
* A function for verifying that ids and processor assignment of elements
* are correctly sorted (monotone increasing)
*/
void libmesh_assert_valid_elem_ids (const MeshBase &mesh);
/**
* A function for verifying that processor assignment of nodes
* is correct (each node part of an active element on its processor)
*/
void libmesh_assert_valid_node_procids (const MeshBase &mesh);
/**
* A function for verifying that refinement flags on elements
* are consistent between processors
*/
void libmesh_assert_valid_refinement_flags (const MeshBase &mesh);
/**
* A function for verifying that neighbor connectivity is correct (each
* element is a neighbor of or descendant of a neighbor of its neighbors)
*/
void libmesh_assert_valid_neighbors (const MeshBase &mesh);
#endif
// There is no reason for users to call functions in the MeshTools::Private namespace.
namespace Private {
/**
* There is no reason for a user to ever call this function.
*
* This function determines partition-agnostic global indices for all nodes and elements
* in the mesh. Note that after this function is called the mesh will likely be in an
* inconsistent state, i.e. \p mesh.nodes(i)->id() != i in the nodes container.
* Direct node/element access via the \p mesh.node(n) or \p mesh.elem(e) functions will
* likely fail. The original numbering can (and should) be restored with a subsequent call to
* \p fix_node_and_element_numbering().
*
*/
void globally_renumber_nodes_and_elements (MeshBase &);
} // end namespace Private
} // end namespace MeshTools
} // namespace libMesh
#endif // #define __mesh_tools_h__
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