/usr/include/libmesh/mesh_function.h is in libmesh-dev 0.7.1-2ubuntu1.
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __mesh_function_h__
#define __mesh_function_h__
// C++ includes
#include <vector>
// Local Includes
#include "function_base.h"
#include "dense_vector.h"
#include "vector_value.h"
#include "tensor_value.h"
#include "tree_base.h"
namespace libMesh
{
// Forward Declarations
template <typename T> class DenseVector;
class EquationSystems;
template <typename T> class NumericVector;
class DofMap;
class PointLocatorBase;
/**
* This class provides function-like objects for data
* distributed over a mesh.
*
* @author Daniel Dreyer, 2003
*/
// ------------------------------------------------------------
// MeshFunction class definition
class MeshFunction : public FunctionBase
{
public:
/**
* Constructor for mesh based functions with vectors
* as return value. Optionally takes a master function.
* If the MeshFunction is to be evaluated outside of the
* local partition of the mesh, then both the mesh in
* \p eqn_systems and the coefficient vector \p vec
* should be serialized.
*/
MeshFunction (const EquationSystems& eqn_systems,
const NumericVector<Number>& vec,
const DofMap& dof_map,
const std::vector<unsigned int>& vars,
const FunctionBase* master=NULL);
/**
* Constructor for mesh based functions with a number
* as return value. Optionally takes a master function.
* If the MeshFunction is to be evaluated outside of the
* local partition of the mesh, then both the mesh in
* \p eqn_systems and the coefficient vector \p vec
* should be serialized.
*/
MeshFunction (const EquationSystems& eqn_systems,
const NumericVector<Number>& vec,
const DofMap& dof_map,
const unsigned int var,
const FunctionBase* master=NULL);
/**
* Destructor.
*/
~MeshFunction ();
/**
* The actual initialization process.
* specifies the method to use when building a \p PointLocator
*/
void init () { this->init(Trees::NODES); };
/**
* The actual initialization process. Takes an optional argument which
* specifies the method to use when building a \p PointLocator
*/
void init (const Trees::BuildType point_locator_build_type);
/**
* Clears the function.
*/
void clear ();
/**
* @returns the value of variable 0 at point
* \p p and for \p time, which defaults to zero.
*/
Number operator() (const Point& p,
const Real time=0.);
/**
* @returns the first derivatives of variable 0 at point
* \p p and for \p time, which defaults to zero.
*/
Gradient gradient (const Point& p,
const Real time=0.);
#ifdef LIBMESH_ENABLE_SECOND_DERIVATIVES
/**
* @returns the second derivatives of variable 0 at point
* \p p and for \p time, which defaults to zero.
*/
Tensor hessian (const Point& p,
const Real time=0.);
#endif
/**
* Computes values at coordinate \p p and for time \p time, which
* defaults to zero.
*/
void operator() (const Point& p,
const Real time,
DenseVector<Number>& output);
/**
* Computes gradients at coordinate \p p and for time \p time, which
* defaults to zero.
*/
void gradient (const Point& p,
const Real time,
std::vector<Gradient>& output);
/**
* Computes gradients at coordinate \p p and for time \p time, which
* defaults to zero.
*/
void hessian (const Point& p,
const Real time,
std::vector<Tensor>& output);
/**
* Returns the current \p PointLocator object, for you might want to
* use it elsewhere. The \p MeshFunction object must be initialized
* before.
*/
const PointLocatorBase& get_point_locator (void) const;
/**
* Enables out-of-mesh mode. In this mode, if asked for a point
* that is not contained in any element, the \p MeshFunction will
* return the given \p value instead of crashing. This mode is off
* per default. If you use a master mesh function and you want to
* enable this mode, you will have to enable it for the master mesh
* function as well and for all mesh functions that have the same
* master mesh function. You may, however, specify different
* values.
*/
void enable_out_of_mesh_mode(const DenseVector<Number>& value);
/**
* Enables out-of-mesh mode. In this mode, if asked for a point
* that is not contained in any element, the \p MeshFunction will
* return the given \p value instead of crashing. This mode is off
* per default. If you use a master mesh function and you want to
* enable this mode, you will have to enable it for the master mesh
* function as well and for all mesh functions that have the same
* master mesh function. You may, however, specify different
* values.
*/
void enable_out_of_mesh_mode(const Number& value);
/**
* Disables out-of-mesh mode. This is also the default.
*/
void disable_out_of_mesh_mode(void);
protected:
/**
* The equation systems handler, from which
* the data are gathered.
*/
const EquationSystems& _eqn_systems;
/**
* A reference to the vector that holds the data
* that is to be interpolated.
*/
const NumericVector<Number>& _vector;
/**
* Need access to the \p DofMap of the other system.
*/
const DofMap& _dof_map;
/**
* The indices of the variables within the other system
* for which data are to be gathered.
*/
const std::vector<unsigned int> _system_vars;
/**
* A point locator is needed to locate the
* points in the mesh.
*/
PointLocatorBase* _point_locator;
/**
* \p true if out-of-mesh mode is enabled. See \p
* enable_out_of_mesh_mode() for more details. Default is \p false.
*/
bool _out_of_mesh_mode;
/**
* Value to return outside the mesh if out-of-mesh mode is enabled.
* See \p enable_out_of_mesh_mode() for more details.
*/
DenseVector<Number> _out_of_mesh_value;
};
// ------------------------------------------------------------
// MeshFunction inline methods
} // namespace libMesh
#endif
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