/usr/include/libmesh/edge_edge3.h is in libmesh-dev 0.7.1-2ubuntu1.
This file is owned by root:root, with mode 0o644.
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __edge3_h__
#define __edge3_h__
// Local includes
#include "libmesh_common.h"
#include "edge.h"
namespace libMesh
{
/**
* The \p Edge3 is an element in 1D composed of 3 nodes. It is numbered
* like this:
*
* \verbatim
* EGDE3: o----o----o
* 0 2 1
* \endverbatim
*/
// ------------------------------------------------------------
// Edge3 class definition
class Edge3 : public Edge
{
public:
/**
* Constructor. By default this element has no parent.
*/
Edge3 (Elem* p=NULL) :
Edge(Edge3::n_nodes(), p) {}
/**
* Constructor. Explicitly specifies the number of
* nodes and neighbors for which storage will be allocated.
*/
Edge3 (const unsigned int nn,
const unsigned int ns,
Elem* p) :
Edge(nn, p) { libmesh_assert (ns == 0); }
/**
* @returns 3
*/
unsigned int n_nodes() const { return 3; }
/**
* @returns 2
*/
unsigned int n_sub_elem() const { return 2; }
/**
* @returns true iff the specified (local) node number is a vertex.
*/
virtual bool is_vertex(const unsigned int i) const;
/**
* @returns true iff the specified (local) node number is an edge.
*/
virtual bool is_edge(const unsigned int i) const;
/**
* @returns true iff the specified (local) node number is a face.
*/
virtual bool is_face(const unsigned int i) const;
/*
* @returns true iff the specified (local) node number is on the
* specified side
*/
virtual bool is_node_on_side(const unsigned int n,
const unsigned int s) const;
/*
* @returns true iff the specified (local) node number is on the
* specified edge (i.e. "returns true" in 1D)
*/
virtual bool is_node_on_edge(const unsigned int n,
const unsigned int e) const;
/*
* @returns true iff the element map is definitely affine within
* numerical tolerances
*/
virtual bool has_affine_map () const;
/**
* @returns \p EDGE3
*/
ElemType type() const { return EDGE3; }
/**
* @returns SECOND
*/
Order default_order() const { return SECOND; }
virtual void connectivity(const unsigned int sc,
const IOPackage iop,
std::vector<unsigned int>& conn) const;
/**
* @returns 2 for all \p n
*/
unsigned int n_second_order_adjacent_vertices (const unsigned int) const
{ return 2; }
/**
* @returns the element-local number of the \f$ v^{th} \f$ vertex
* that defines the \f$ n^{th} \f$ second-order node.
*/
unsigned short int second_order_adjacent_vertex (const unsigned int,
const unsigned int v) const
{ return static_cast<unsigned short int>(v); }
/**
* @returns the child number \p c and element-local index \p v of the
* \f$ n^{th} \f$ second-order node on the parent element. Note that
* the return values are always less \p this->n_children() and
* \p this->child(c)->n_vertices(), while \p n has to be greater or equal
* to \p * this->n_vertices(). For linear elements this returns 0,0.
* On refined second order elements, the return value will satisfy
* \p this->get_node(n)==this->child(c)->get_node(v)
*/
virtual std::pair<unsigned short int, unsigned short int>
second_order_child_vertex (const unsigned int n) const;
/**
* An optimized method for computing the length of a 3-node edge.
*/
virtual Real volume () const;
#ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
/**
* @returns \p false. This is a finite element.
*/
bool infinite () const { return false; }
#endif
protected:
#ifdef LIBMESH_ENABLE_AMR
/**
* Matrix used to create the elements children.
*/
float embedding_matrix (const unsigned int i,
const unsigned int j,
const unsigned int k) const
{ return _embedding_matrix[i][j][k]; }
/**
* Matrix that computes new nodal locations/solution values
* from current nodes/solution.
*/
static const float _embedding_matrix[2][3][3];
#endif
};
} // namespace libMesh
#endif
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