/usr/include/libmesh/cell_prism18.h is in libmesh-dev 0.7.1-2ubuntu1.
This file is owned by root:root, with mode 0o644.
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __cell_prism18_h__
#define __cell_prism18_h__
// C++ includes
// Local includes
#include "cell_prism.h"
namespace libMesh
{
/**
* The \p Prism18 is an element in 3D composed of 18 nodes.
* It is numbered like this:
\verbatim
PRISM18:
5
o
/:\
/ : \
/ : \
/ : \
14 o : o 13
/ : \
/ : \
/ o 11 \
3 / : \4
o---------o---------o
| :12 |
| : |
| o : o |
| 17 o 16 |
| .2. |
| . . |
9 o . o . o 10
| . 15 . |
| 8 o o 7 |
| . . |
| . . |
| . . |
|. .|
o---------o---------o
0 6 1
\endverbatim
*/
// ------------------------------------------------------------
// Prism class definition
class Prism18 : public Prism
{
public:
/**
* Constructor. By default this element has no parent.
*/
Prism18 (Elem* p=NULL);
/**
* @returns \p PRISM18
*/
ElemType type () const { return PRISM18; }
/**
* @returns 18
*/
unsigned int n_nodes() const { return 18; }
/**
* @returns 8
*/
unsigned int n_sub_elem() const { return 8; }
/**
* @returns true iff the specified (local) node number is a vertex.
*/
virtual bool is_vertex(const unsigned int i) const;
/**
* @returns true iff the specified (local) node number is an edge.
*/
virtual bool is_edge(const unsigned int i) const;
/**
* @returns true iff the specified (local) node number is a face.
*/
virtual bool is_face(const unsigned int i) const;
/*
* @returns true iff the specified (local) node number is on the
* specified side
*/
virtual bool is_node_on_side(const unsigned int n,
const unsigned int s) const;
/*
* @returns true iff the specified (local) node number is on the
* specified edge
*/
virtual bool is_node_on_edge(const unsigned int n,
const unsigned int e) const;
/*
* @returns true iff the element map is definitely affine within
* numerical tolerances
*/
virtual bool has_affine_map () const;
/**
* @returns SECOND
*/
Order default_order() const { return SECOND; }
/**
* @returns an id associated with the \p s side of this element.
* The id is not necessariy unique, but should be close. This is
* particularly useful in the \p MeshBase::find_neighbors() routine.
*
* We reimplemenet this method here for the \p Prism18 since we can
* use the center node of each quad face to provide a perfect (unique)
* key.
*/
unsigned int key (const unsigned int s) const;
/**
* Builds a \p QUAD9 or \p TRI6 built coincident with face i.
* The \p AutoPtr<Elem> handles the memory aspect.
*/
AutoPtr<Elem> build_side (const unsigned int i,
bool proxy) const;
/**
* Builds a \p EDGE3 or \p INFEDGE2 built coincident with edge i.
* The \p AutoPtr<Elem> handles the memory aspect.
*/
AutoPtr<Elem> build_edge (const unsigned int i) const;
virtual void connectivity(const unsigned int sc,
const IOPackage iop,
std::vector<unsigned int>& conn) const;
/**
* @returns 2 for all edge nodes and 4 for face nodes
*/
unsigned int n_second_order_adjacent_vertices (const unsigned int) const;
/**
* @returns the element-local number of the \f$ v^{th} \f$ vertex
* that defines the \f$ n^{th} \f$ second-order node.
* Note that \p n is counted as depicted above, \f$ 6 \le n < 18 \f$.
*/
unsigned short int second_order_adjacent_vertex (const unsigned int n,
const unsigned int v) const;
/**
* @returns the child number \p c and element-local index \p v of the
* \f$ n^{th} \f$ second-order node on the parent element. Note that
* the return values are always less \p this->n_children() and
* \p this->child(c)->n_vertices(), while \p n has to be greater or equal
* to \p * this->n_vertices(). For linear elements this returns 0,0.
* On refined second order elements, the return value will satisfy
* \p this->get_node(n)==this->child(c)->get_node(v)
*/
virtual std::pair<unsigned short int, unsigned short int>
second_order_child_vertex (const unsigned int n) const;
/**
* This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to
* element node numbers.
*/
static const unsigned int side_nodes_map[5][9];
/**
* This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ edge to
* element node numbers.
*/
static const unsigned int edge_nodes_map[9][3];
protected:
#ifdef LIBMESH_ENABLE_AMR
/**
* Matrix used to create the elements children.
*/
float embedding_matrix (const unsigned int i,
const unsigned int j,
const unsigned int k) const
{ return _embedding_matrix[i][j][k]; }
/**
* Matrix that computes new nodal locations/solution values
* from current nodes/solution.
*/
static const float _embedding_matrix[8][18][18];
#endif
/**
* Matrix that tells which vertices define the location
* of mid-side (or second-order) nodes. This matrix
* handles only the second-order nodes that are unique
* to \p Prism18. All other second-order nodes are identical
* with \p Prism15, and are therefore handled through a
* matrix contained in \p cell_prism.C
*/
static const unsigned short int _remaining_second_order_adjacent_vertices[3][4];
};
// ------------------------------------------------------------
// Prism18 class member functions
inline
Prism18::Prism18(Elem* p) :
Prism(Prism18::n_nodes(), p)
{
}
} // namespace libMesh
#endif // #define __cell_prism18_h__
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