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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL.GL.Texturing.Application</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Application.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.1: A binding for the OpenGL graphics system</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Portability</th><td>portable</td></tr><tr><th>Stability</th><td>stable</td></tr><tr><th>Maintainer</th><td>sven.panne@aedion.de</td></tr><tr><th>Safe Haskell</th><td>Safe-Infered</td></tr></table><p class="caption">Graphics.Rendering.OpenGL.GL.Texturing.Application</p></div><div id="description"><p class="caption">Description</p><div class="doc"><p>This module corresponds to section 3.8.15 (Texture Application) of the
 OpenGL 2.1 specs.
</p></div></div><div id="interface"><h1>Documentation</h1><div class="top"><p class="src"><a name="v:texture" class="def">texture</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:Capability">Capability</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Application.html#texture" class="link">Source</a></p></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.10.0</p></div></body></html>