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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">netwire-3.1.0: Fast generic automaton arrow transformer for AFRP</p></div><div id="content"><div id="index"><p class="caption">Index</p><table><tr><td class="src">--<</td><td class="module"><a href="Control-Wire-Trans-Simple.html#v:-45--45--60-">Control.Wire.Trans.Simple</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">>--</td><td class="module"><a href="Control-Wire-Trans-Simple.html#v:-62--45--45-">Control.Wire.Trans.Simple</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">accum</td><td class="module"><a href="Control-Wire-Prefab-Accum.html#v:accum">Control.Wire.Prefab.Accum</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">after</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:after">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">arrIO</td><td class="module"><a href="Control-Wire-Classes.html#v:arrIO">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">arrM</td><td class="module"><a href="Control-Wire-Classes.html#v:arrM">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">ArrowCircuit</td><td class="module">Control.Wire</td></tr><tr><td class="src">ArrowError</td><td class="module">Control.Wire</td></tr><tr><td class="src">ArrowKleisli</td><td class="module"><a href="Control-Wire-Classes.html#t:ArrowKleisli">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">ArrowReader</td><td class="module">Control.Wire</td></tr><tr><td class="src">ArrowState</td><td class="module">Control.Wire</td></tr><tr><td class="src">ArrowTransformer</td><td class="module">Control.Wire</td></tr><tr><td class="src">ArrowWriter</td><td class="module">Control.Wire</td></tr><tr><td class="src">asSoonAs</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:asSoonAs">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">at</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:at">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">atFirst</td><td class="module"><a href="Control-Wire-Prefab-Accum.html#v:atFirst">Control.Wire.Prefab.Accum</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">avg</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:avg">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">avgAll</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:avgAll">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">avgFps</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:avgFps">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">avgFpsInt</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:avgFpsInt">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">branch</td><td class="module"><a href="Control-Wire-Prefab-Split.html#v:branch">Control.Wire.Prefab.Split</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">cache</td><td class="module"><a href="Control-Wire-Trans-Memoize.html#v:cache">Control.Wire.Trans.Memoize</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">collect</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:collect">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">constant</td><td class="module"><a href="Control-Wire-Prefab-Simple.html#v:constant">Control.Wire.Prefab.Simple</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">context</td><td class="module"><a href="Control-Wire-Trans-Combine.html#v:context">Control.Wire.Trans.Combine</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">contextLimit</td><td class="module"><a href="Control-Wire-Trans-Combine.html#v:contextLimit">Control.Wire.Trans.Combine</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">countFrom</td><td class="module"><a href="Control-Wire-Prefab-Accum.html#v:countFrom">Control.Wire.Prefab.Accum</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">countStep</td><td class="module"><a href="Control-Wire-Prefab-Accum.html#v:countStep">Control.Wire.Prefab.Accum</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">delay</td><td class="module">Control.Wire</td></tr><tr><td class="src">delayEvents</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:delayEvents">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">delayEventsSafe</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:delayEventsSafe">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">derivative</td><td class="module"><a href="Control-Wire-Prefab-Calculus.html#v:derivative">Control.Wire.Prefab.Calculus</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">diff</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:diff">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">discrete</td><td class="module"><a href="Control-Wire-Prefab-Sample.html#v:discrete">Control.Wire.Prefab.Sample</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">distA</td><td class="module"><a href="Control-Wire-Tools.html#v:distA">Control.Wire.Tools</a>, Control.Wire</td></tr><tr><td class="src">distribute</td><td class="module"><a href="Control-Wire-Trans-Combine.html#v:distribute">Control.Wire.Trans.Combine</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">dtime</td><td class="module"><a href="Control-Wire-Prefab-Clock.html#v:dtime">Control.Wire.Prefab.Clock</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">dup</td><td class="module"><a href="Control-Wire-Tools.html#v:dup">Control.Wire.Tools</a>, Control.Wire</td></tr><tr><td class="src">edge</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:edge">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">event</td><td class="module"><a href="Control-Wire-Trans-Exhibit.html#v:event">Control.Wire.Trans.Exhibit</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">execute</td><td class="module"><a href="Control-Wire-Prefab-Execute.html#v:execute">Control.Wire.Prefab.Execute</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">executeWith</td><td class="module"><a href="Control-Wire-Prefab-Execute.html#v:executeWith">Control.Wire.Prefab.Execute</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">exhibit</td><td class="module"><a href="Control-Wire-Trans-Exhibit.html#v:exhibit">Control.Wire.Trans.Exhibit</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">feedWire</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:feedWire">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">feedWireChan</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:feedWireChan">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">fetch</td><td class="module">Control.Wire</td></tr><tr><td class="src">fifo</td><td class="module"><a href="Control-Wire-Prefab-Queue.html#v:fifo">Control.Wire.Prefab.Queue</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">firstSeen</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:firstSeen">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">forbid</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:forbid">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">force</td><td class="module"><a href="Control-Wire-Prefab-Simple.html#v:force">Control.Wire.Prefab.Simple</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">forceNF</td><td class="module"><a href="Control-Wire-Prefab-Simple.html#v:forceNF">Control.Wire.Prefab.Simple</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">forkWire</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:forkWire">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">getRandom</td><td class="module"><a href="Control-Wire-Classes.html#v:getRandom">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">getRandomR</td><td class="module"><a href="Control-Wire-Classes.html#v:getRandomR">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">getTime</td><td class="module"><a href="Control-Wire-Classes.html#v:getTime">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">gotEvent</td><td class="module"><a href="Control-Wire-Trans-Exhibit.html#v:gotEvent">Control.Wire.Trans.Exhibit</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">handle</td><td class="module">Control.Wire</td></tr><tr><td class="src">highPeak</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:highPeak">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">hold</td><td class="module"><a href="Control-Wire-Trans-Sample.html#v:hold">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">holdWith</td><td class="module"><a href="Control-Wire-Trans-Sample.html#v:holdWith">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">identity</td><td class="module"><a href="Control-Wire-Prefab-Simple.html#v:identity">Control.Wire.Prefab.Simple</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">inhibit</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:inhibit">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">inhibitException</td><td class="module"><a href="Control-Wire-Types.html#v:inhibitException">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">inhibitMsg</td><td class="module"><a href="Control-Wire-Types.html#v:inhibitMsg">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">inject</td><td class="module"><a href="Control-Wire-Prefab-Simple.html#v:inject">Control.Wire.Prefab.Simple</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">injectEvent</td><td class="module"><a href="Control-Wire-Prefab-Simple.html#v:injectEvent">Control.Wire.Prefab.Simple</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">integral</td><td class="module"><a href="Control-Wire-Prefab-Calculus.html#v:integral">Control.Wire.Prefab.Calculus</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">keep</td><td class="module"><a href="Control-Wire-Prefab-Sample.html#v:keep">Control.Wire.Prefab.Sample</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">killWireThread</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:killWireThread">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">LastException</td><td class="module"><a href="Control-Wire-Types.html#t:LastException">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">lastSeen</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:lastSeen">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">lifo</td><td class="module"><a href="Control-Wire-Prefab-Queue.html#v:lifo">Control.Wire.Prefab.Queue</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">lift</td><td class="module">Control.Wire</td></tr><tr><td class="src">lowPeak</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:lowPeak">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">mapA</td><td class="module"><a href="Control-Wire-Tools.html#v:mapA">Control.Wire.Tools</a>, Control.Wire</td></tr><tr><td class="src">mapInputM</td><td class="module"><a href="Control-Wire-Types.html#v:mapInputM">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">mkFix</td><td class="module"><a href="Control-Wire-Types.html#v:mkFix">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">mkFixM</td><td class="module"><a href="Control-Wire-Types.html#v:mkFixM">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">mkGen</td><td class="module"><a href="Control-Wire-Types.html#v:mkGen">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">mkPure</td><td class="module"><a href="Control-Wire-Types.html#v:mkPure">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">mkPureFix</td><td class="module"><a href="Control-Wire-Types.html#v:mkPureFix">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">MonadClock</td><td class="module"><a href="Control-Wire-Classes.html#t:MonadClock">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">MonadRandom</td><td class="module"><a href="Control-Wire-Classes.html#t:MonadRandom">Control.Wire.Classes</a>, Control.Wire</td></tr><tr><td class="src">never</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:never">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">newError</td><td class="module">Control.Wire</td></tr><tr><td class="src">newReader</td><td class="module">Control.Wire</td></tr><tr><td class="src">newWriter</td><td class="module">Control.Wire</td></tr><tr><td class="src">noise</td><td class="module"><a href="Control-Wire-Prefab-Random.html#v:noise">Control.Wire.Prefab.Random</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">noiseF</td><td class="module"><a href="Control-Wire-Prefab-Random.html#v:noiseF">Control.Wire.Prefab.Random</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">noiseF1</td><td class="module"><a href="Control-Wire-Prefab-Random.html#v:noiseF1">Control.Wire.Prefab.Random</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">noiseR</td><td class="module"><a href="Control-Wire-Prefab-Random.html#v:noiseR">Control.Wire.Prefab.Random</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">notYet</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:notYet">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">once</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:once">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">passDT</td><td class="module"><a href="Control-Wire-Trans-Clock.html#v:passDT">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">passSysTime</td><td class="module"><a href="Control-Wire-Trans-Clock.html#v:passSysTime">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">passTime</td><td class="module"><a href="Control-Wire-Trans-Clock.html#v:passTime">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">peakBy</td><td class="module"><a href="Control-Wire-Prefab-Analyze.html#v:peakBy">Control.Wire.Prefab.Analyze</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">periodically</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:periodically">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">printInt</td><td class="module"><a href="Control-Wire-Session.html#v:printInt">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">printRes</td><td class="module"><a href="Control-Wire-Session.html#v:printRes">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">purify</td><td class="module"><a href="Control-Wire-Trans-Memoize.html#v:purify">Control.Wire.Trans.Memoize</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">queryWire</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:queryWire">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">quit</td><td class="module"><a href="Control-Wire-Prefab-Split.html#v:quit">Control.Wire.Prefab.Split</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">quitWith</td><td class="module"><a href="Control-Wire-Prefab-Split.html#v:quitWith">Control.Wire.Prefab.Split</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">raise</td><td class="module">Control.Wire</td></tr><tr><td class="src">readState</td><td class="module">Control.Wire</td></tr><tr><td class="src">readWireChan</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:readWireChan">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">require</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:require">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">sample</td><td class="module"><a href="Control-Wire-Trans-Sample.html#v:sample">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">sampleInt</td><td class="module"><a href="Control-Wire-Trans-Sample.html#v:sampleInt">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">showRes</td><td class="module"><a href="Control-Wire-Session.html#v:showRes">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">startWireMgr</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:startWireMgr">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">stepWire</td><td class="module"><a href="Control-Wire-Session.html#v:stepWire">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">stepWireM</td><td class="module"><a href="Control-Wire-Session.html#v:stepWireM">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">stopWireMgr</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:stopWireMgr">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">store</td><td class="module">Control.Wire</td></tr><tr><td class="src">succMod</td><td class="module"><a href="Control-Wire-Session.html#v:succMod">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">swallow</td><td class="module"><a href="Control-Wire-Trans-Sample.html#v:swallow">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">sysTime</td><td class="module"><a href="Control-Wire-Prefab-Clock.html#v:sysTime">Control.Wire.Prefab.Clock</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">testWire</td><td class="module"><a href="Control-Wire-Session.html#v:testWire">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">testWireM</td><td class="module"><a href="Control-Wire-Session.html#v:testWireM">Control.Wire.Session</a>, Control.Wire</td></tr><tr><td class="src">time</td><td class="module"><a href="Control-Wire-Prefab-Clock.html#v:time">Control.Wire.Prefab.Clock</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">TimedMap</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Control-Wire-TimedMap.html#t:TimedMap">Control.Wire.TimedMap</a></td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Control-Wire-TimedMap.html#v:TimedMap">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmEmpty</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmEmpty">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmFindWithDefault</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmFindWithDefault">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmInsert</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmInsert">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmLimitAge</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmLimitAge">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmLimitSize</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmLimitSize">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmLookup</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmLookup">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmMap</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmMap">Control.Wire.TimedMap</a></td></tr><tr><td class="src">tmTimes</td><td class="module"><a href="Control-Wire-TimedMap.html#v:tmTimes">Control.Wire.TimedMap</a></td></tr><tr><td class="src">toGen</td><td class="module"><a href="Control-Wire-Types.html#v:toGen">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">toGenM</td><td class="module"><a href="Control-Wire-Types.html#v:toGenM">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">tryInUnless</td><td class="module">Control.Wire</td></tr><tr><td class="src">tryInUnlessDefault</td><td class="module">Control.Wire</td></tr><tr><td class="src">wackelkontakt</td><td class="module"><a href="Control-Wire-Prefab-Random.html#v:wackelkontakt">Control.Wire.Prefab.Random</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WAfter</td><td class="module"><a href="Control-Wire-Prefab-Event.html#t:WAfter">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WAt</td><td class="module"><a href="Control-Wire-Prefab-Event.html#t:WAt">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WCache</td><td class="module"><a href="Control-Wire-Trans-Memoize.html#t:WCache">Control.Wire.Trans.Memoize</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WContext</td><td class="module"><a href="Control-Wire-Trans-Combine.html#t:WContext">Control.Wire.Trans.Combine</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WContextLimit</td><td class="module"><a href="Control-Wire-Trans-Combine.html#t:WContextLimit">Control.Wire.Trans.Combine</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WDelayEvents</td><td class="module"><a href="Control-Wire-Prefab-Event.html#t:WDelayEvents">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WDiscrete</td><td class="module"><a href="Control-Wire-Prefab-Sample.html#t:WDiscrete">Control.Wire.Prefab.Sample</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WDistribute</td><td class="module"><a href="Control-Wire-Trans-Combine.html#t:WDistribute">Control.Wire.Trans.Combine</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WExecute</td><td class="module"><a href="Control-Wire-Prefab-Execute.html#t:WExecute">Control.Wire.Prefab.Execute</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WExhibit</td><td class="module"><a href="Control-Wire-Trans-Exhibit.html#t:WExhibit">Control.Wire.Trans.Exhibit</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WFork</td><td class="module"><a href="Control-Wire-Trans-Fork.html#t:WFork">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">while</td><td class="module"><a href="Control-Wire-Prefab-Event.html#v:while">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WHold</td><td class="module"><a href="Control-Wire-Trans-Sample.html#t:WHold">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">Wire</td><td class="module"><a href="Control-Wire-Types.html#t:Wire">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">WireChan</td><td class="module"><a href="Control-Wire-Trans-Fork.html#t:WireChan">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WireGen</td><td class="module"><a href="Control-Wire-Types.html#t:WireGen">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">WireM</td><td class="module"><a href="Control-Wire-Types.html#t:WireM">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">WireMgr</td><td class="module"><a href="Control-Wire-Trans-Fork.html#t:WireMgr">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WirePure</td><td class="module"><a href="Control-Wire-Types.html#t:WirePure">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">WireThread</td><td class="module"><a href="Control-Wire-Trans-Fork.html#t:WireThread">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WireToGen</td><td class="module"><a href="Control-Wire-Types.html#t:WireToGen">Control.Wire.Types</a>, Control.Wire</td></tr><tr><td class="src">withDT</td><td class="module"><a href="Control-Wire-Trans-Clock.html#v:withDT">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">withSysTime</td><td class="module"><a href="Control-Wire-Trans-Clock.html#v:withSysTime">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">withTime</td><td class="module"><a href="Control-Wire-Trans-Clock.html#v:withTime">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">withWireMgr</td><td class="module"><a href="Control-Wire-Trans-Fork.html#v:withWireMgr">Control.Wire.Trans.Fork</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WmGen</td><td class="module">Control.Wire.Types, Control.Wire</td></tr><tr><td class="src">WmPure</td><td class="module">Control.Wire.Types, Control.Wire</td></tr><tr><td class="src">WOverrideInput</td><td class="module"><a href="Control-Wire-Trans-Simple.html#t:WOverrideInput">Control.Wire.Trans.Simple</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WPeriodically</td><td class="module"><a href="Control-Wire-Prefab-Event.html#t:WPeriodically">Control.Wire.Prefab.Event</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WPurify</td><td class="module"><a href="Control-Wire-Trans-Memoize.html#t:WPurify">Control.Wire.Trans.Memoize</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">write</td><td class="module">Control.Wire</td></tr><tr><td class="src">WSample</td><td class="module"><a href="Control-Wire-Trans-Sample.html#t:WSample">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WSampleInt</td><td class="module"><a href="Control-Wire-Trans-Sample.html#t:WSampleInt">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WSplit</td><td class="module"><a href="Control-Wire-Prefab-Split.html#t:WSplit">Control.Wire.Prefab.Split</a>, Control.Wire.Prefab, Control.Wire</td></tr><tr><td class="src">WSwallow</td><td class="module"><a href="Control-Wire-Trans-Sample.html#t:WSwallow">Control.Wire.Trans.Sample</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WWithDT</td><td class="module"><a href="Control-Wire-Trans-Clock.html#t:WWithDT">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WWithSysTime</td><td class="module"><a href="Control-Wire-Trans-Clock.html#t:WWithSysTime">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr><tr><td class="src">WWithTime</td><td class="module"><a href="Control-Wire-Trans-Clock.html#t:WWithTime">Control.Wire.Trans.Clock</a>, Control.Wire.Trans, Control.Wire</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.10.0</p></div></body></html>
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