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<a href="#ChamplainRenderer.description" class="shortcut">Description</a>
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<a href="#ChamplainRenderer.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<h2><span class="refentrytitle"><a name="ChamplainRenderer.top_of_page"></a>ChamplainRenderer</span></h2>
<p>ChamplainRenderer — A base class of renderers</p>
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<a name="ChamplainRenderer.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct <a class="link" href="ChamplainRenderer.html#ChamplainRenderer-struct" title="struct ChamplainRenderer">ChamplainRenderer</a>;
<span class="returnvalue">void</span> <a class="link" href="ChamplainRenderer.html#champlain-renderer-set-data" title="champlain_renderer_set_data ()">champlain_renderer_set_data</a> (<em class="parameter"><code><a class="link" href="ChamplainRenderer.html" title="ChamplainRenderer"><span class="type">ChamplainRenderer</span></a> *renderer</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
<em class="parameter"><code><span class="type">guint</span> size</code></em>);
<span class="returnvalue">void</span> <a class="link" href="ChamplainRenderer.html#champlain-renderer-render" title="champlain_renderer_render ()">champlain_renderer_render</a> (<em class="parameter"><code><a class="link" href="ChamplainRenderer.html" title="ChamplainRenderer"><span class="type">ChamplainRenderer</span></a> *renderer</code></em>,
<em class="parameter"><code><a class="link" href="ChamplainTile.html" title="ChamplainTile"><span class="type">ChamplainTile</span></a> *tile</code></em>);
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<a name="ChamplainRenderer.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
GObject
+----GInitiallyUnowned
+----ChamplainRenderer
+----<a class="link" href="ChamplainErrorTileRenderer.html" title="ChamplainErrorTileRenderer">ChamplainErrorTileRenderer</a>
+----<a class="link" href="ChamplainImageRenderer.html" title="ChamplainImageRenderer">ChamplainImageRenderer</a>
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<a name="ChamplainRenderer.description"></a><h2>Description</h2>
<p>
A renderer is used to render tiles textures. A tile is rendered based on
the provided data - this can be arbitrary data the given renderer understands
(e.g. raw bitmap data, vector xml map representation and so on).
</p>
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<a name="ChamplainRenderer.details"></a><h2>Details</h2>
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<a name="ChamplainRenderer-struct"></a><h3>struct ChamplainRenderer</h3>
<pre class="programlisting">struct ChamplainRenderer;</pre>
<p>
The <a class="link" href="ChamplainRenderer.html" title="ChamplainRenderer"><span class="type">ChamplainRenderer</span></a> structure contains only private data
and should be accessed using the provided API
</p>
<p class="since">Since 0.8</p>
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<a name="champlain-renderer-set-data"></a><h3>champlain_renderer_set_data ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> champlain_renderer_set_data (<em class="parameter"><code><a class="link" href="ChamplainRenderer.html" title="ChamplainRenderer"><span class="type">ChamplainRenderer</span></a> *renderer</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
<em class="parameter"><code><span class="type">guint</span> size</code></em>);</pre>
<p>
Sets the data which is used to render tiles by the renderer.
</p>
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<td><p><span class="term"><em class="parameter"><code>renderer</code></em> :</span></p></td>
<td>a <a class="link" href="ChamplainRenderer.html" title="ChamplainRenderer"><span class="type">ChamplainRenderer</span></a>
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<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>data used for tile rendering</td>
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<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>size of the data in bytes</td>
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<p class="since">Since 0.8</p>
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<div class="refsect2">
<a name="champlain-renderer-render"></a><h3>champlain_renderer_render ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> champlain_renderer_render (<em class="parameter"><code><a class="link" href="ChamplainRenderer.html" title="ChamplainRenderer"><span class="type">ChamplainRenderer</span></a> *renderer</code></em>,
<em class="parameter"><code><a class="link" href="ChamplainTile.html" title="ChamplainTile"><span class="type">ChamplainTile</span></a> *tile</code></em>);</pre>
<p>
Renders the texture for the provided tile and calls <a class="link" href="ChamplainTile.html#champlain-tile-set-content" title="champlain_tile_set_content ()"><code class="function">champlain_tile_set_content()</code></a>
to set the content of the tile. When the rendering is finished, the renderer
emits the <a class="link" href="ChamplainTile.html#ChamplainTile-render-complete" title='The "render-complete" signal'><span class="type">"render-complete"</span></a> signal. The tile has to be displayed manually by
calling <a class="link" href="ChamplainTile.html#champlain-tile-display-content" title="champlain_tile_display_content ()"><code class="function">champlain_tile_display_content()</code></a>.
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<td><p><span class="term"><em class="parameter"><code>renderer</code></em> :</span></p></td>
<td>a <a class="link" href="ChamplainRenderer.html" title="ChamplainRenderer"><span class="type">ChamplainRenderer</span></a>
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<td><p><span class="term"><em class="parameter"><code>tile</code></em> :</span></p></td>
<td>the tile to render</td>
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</tbody>
</table></div>
<p class="since">Since 0.8</p>
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