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Freeze::Evictor
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        <h1 class="Symbol">Freeze::Evictor</h1>
        <h2>Overview</h2>
        <h3 class="Synopsis">local interface Evictor extends <a class="Symbol" href="../Ice/ServantLocator.html#ServantLocator">::Ice::ServantLocator</a></h3>
        <p>
An automatic Ice object persistence manager, based on the
evictor pattern. The evictor is a servant locator implementation
that stores the persistent state of its objects in a database. Any
number of objects can be registered with an evictor, but only a
configurable number of servants are active at a time.  These active
servants reside in a queue; the least recently used servant in the
queue is the first to be evicted when a new servant is activated.</p>
        <h4>Derived Classes and Interfaces</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="BackgroundSaveEvictor.html#BackgroundSaveEvictor">BackgroundSaveEvictor</a></dt>
            <dt class="Symbol"><a class="Symbol" href="TransactionalEvictor.html#TransactionalEvictor">TransactionalEvictor</a></dt>
        </dl>
        <h4>See Also</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="ServantInitializer.html">ServantInitializer</a></dt>
        </dl>
        <h2>Operation Index</h2>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="#setSize">setSize</a></dt>
            <dd>
                Set the size of the evictor's servant queue.</dd>
            <dt class="Symbol"><a class="Symbol" href="#getSize">getSize</a></dt>
            <dd>
                Get the size of the evictor's servant queue.</dd>
            <dt class="Symbol"><a class="Symbol" href="#add">add</a></dt>
            <dd>
                Add a servant to this evictor.</dd>
            <dt class="Symbol"><a class="Symbol" href="#addFacet">addFacet</a></dt>
            <dd>
                Like <a class="Symbol" href="#add">add</a>, but with a facet.</dd>
            <dt class="Symbol"><a class="Symbol" href="#remove">remove</a></dt>
            <dd>
                Permanently destroy an Ice object.</dd>
            <dt class="Symbol"><a class="Symbol" href="#removeFacet">removeFacet</a></dt>
            <dd>
                Like <a class="Symbol" href="#remove">remove</a>, but with a facet.</dd>
            <dt class="Symbol"><a class="Symbol" href="#hasObject">hasObject</a></dt>
            <dd>
                Returns true if the given identity is managed by the evictor
with the default facet.</dd>
            <dt class="Symbol"><a class="Symbol" href="#hasFacet">hasFacet</a></dt>
            <dd>
                Like <a class="Symbol" href="#hasObject">hasObject</a>, but with a facet.</dd>
            <dt class="Symbol"><a class="Symbol" href="#getIterator">getIterator</a></dt>
            <dd>
                Get an iterator for the identities managed by the evictor.</dd>
        </dl>
        <h2>Operations</h2>
        <h3 class="Synopsis">void <a class="Symbol" name="setSize">setSize</a>(int sz)</h3>
        <p>
Set the size of the evictor's servant queue. This is the
maximum number of servants the evictor keeps active. Requests
to set the queue size to a value smaller than zero are ignored.</p>
        <h4>Parameters</h4>
        <dl>
            <dt class="Symbol">sz</dt>
            <dd>
                The size of the servant queue. If the evictor
currently holds more than <tt>sz</tt> servants in its queue, it evicts
enough servants to match the new size. Note that this operation
can block if the new queue size is smaller than the current
number of servants that are servicing requests. In this case,
the operation waits until a sufficient number of servants
complete their requests.</dd>
        </dl>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if a the evictor has
been deactivated.</dd>
        </dl>
        <h4>See Also</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="#getSize">getSize</a></dt>
        </dl>
        <h3 class="Synopsis">int <a class="Symbol" name="getSize">getSize</a>()</h3>
        <p>
Get the size of the evictor's servant queue.</p>
        <h4>Return Value</h4>
        <p>The size of the servant queue.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if a the evictor has
been deactivated.</dd>
        </dl>
        <h4>See Also</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="#setSize">setSize</a></dt>
        </dl>
        <h3 class="Synopsis">Object* <a class="Symbol" name="add">add</a>(Object servant, <a class="Symbol" href="../Ice/Identity.html">::Ice::Identity</a> id)</h3>
        <p>
Add a servant to this evictor. The state of the servant passed to 
this operation will be saved in the evictor's persistent store.</p>
        <h4>Parameters</h4>
        <dl>
            <dt class="Symbol">servant</dt>
            <dd>
                The servant to add.</dd>
            <dt class="Symbol">id</dt>
            <dd>
                The identity of the Ice object that is implemented by 
the servant.</dd>
        </dl>
        <h4>Return Value</h4>
        <p>A proxy that matches the given identity and this evictor's
object adapter.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="../Ice/AlreadyRegisteredException.html">::Ice::AlreadyRegisteredException</a></dt>
            <dd>
                Raised if the evictor already has
an object with this identity.</dd>
            <dt class="Symbol"><a class="Symbol" href="DatabaseException.html">DatabaseException</a></dt>
            <dd>
                Raised if a database failure occurred.</dd>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if the evictor has
been deactivated.</dd>
        </dl>
        <h4>See Also</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="#addFacet">addFacet</a></dt>
            <dt class="Symbol"><a class="Symbol" href="#remove">remove</a></dt>
            <dt class="Symbol"><a class="Symbol" href="#removeFacet">removeFacet</a></dt>
        </dl>
        <h3 class="Synopsis">Object* <a class="Symbol" name="addFacet">addFacet</a>(Object servant, <a class="Symbol" href="../Ice/Identity.html">::Ice::Identity</a> id, string facet)</h3>
        <p>
Like <a class="Symbol" href="#add">add</a>, but with a facet. Calling <tt>add(servant, id)</tt>
is equivalent to calling <a class="Symbol" href="#addFacet">addFacet</a> with an empty
facet.</p>
        <h4>Parameters</h4>
        <dl>
            <dt class="Symbol">servant</dt>
            <dd>
                The servant to add.</dd>
            <dt class="Symbol">id</dt>
            <dd>
                The identity of the Ice object that is implemented by 
the servant.</dd>
            <dt class="Symbol">facet</dt>
            <dd>
                The facet. An empty facet means the default
facet.</dd>
        </dl>
        <h4>Return Value</h4>
        <p>A proxy that matches the given identity and this evictor's
object adapter.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="../Ice/AlreadyRegisteredException.html">::Ice::AlreadyRegisteredException</a></dt>
            <dd>
                Raised if the evictor already has
an object with this identity.</dd>
            <dt class="Symbol"><a class="Symbol" href="DatabaseException.html">DatabaseException</a></dt>
            <dd>
                Raised if a database failure occurred.</dd>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if the evictor has
been deactivated.</dd>
        </dl>
        <h4>See Also</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="#add">add</a></dt>
            <dt class="Symbol"><a class="Symbol" href="#remove">remove</a></dt>
            <dt class="Symbol"><a class="Symbol" href="#removeFacet">removeFacet</a></dt>
        </dl>
        <h3 class="Synopsis">Object <a class="Symbol" name="remove">remove</a>(<a class="Symbol" href="../Ice/Identity.html">::Ice::Identity</a> id)</h3>
        <p>
Permanently destroy an Ice object.</p>
        <h4>Parameters</h4>
        <dl>
            <dt class="Symbol">id</dt>
            <dd>
                The identity of the Ice object.</dd>
        </dl>
        <h4>Return Value</h4>
        <p>The removed servant.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="../Ice/NotRegisteredException.html">::Ice::NotRegisteredException</a></dt>
            <dd>
                Raised if this identity was not 
registered with the evictor.</dd>
            <dt class="Symbol"><a class="Symbol" href="DatabaseException.html">DatabaseException</a></dt>
            <dd>
                Raised if a database failure occurred.</dd>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if the evictor has
been deactivated.</dd>
        </dl>
        <h4>See Also</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="#add">add</a></dt>
            <dt class="Symbol"><a class="Symbol" href="#removeFacet">removeFacet</a></dt>
        </dl>
        <h3 class="Synopsis">Object <a class="Symbol" name="removeFacet">removeFacet</a>(<a class="Symbol" href="../Ice/Identity.html">::Ice::Identity</a> id, string facet)</h3>
        <p>
Like <a class="Symbol" href="#remove">remove</a>, but with a facet. Calling <tt>remove(id)</tt> 
is equivalent to calling <a class="Symbol" href="#removeFacet">removeFacet</a> with an empty facet.</p>
        <h4>Parameters</h4>
        <dl>
            <dt class="Symbol">id</dt>
            <dd>
                The identity of the Ice object.</dd>
            <dt class="Symbol">facet</dt>
            <dd>
                The facet. An empty facet means the default
facet.</dd>
        </dl>
        <h4>Return Value</h4>
        <p>The removed servant.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="../Ice/NotRegisteredException.html">::Ice::NotRegisteredException</a></dt>
            <dd>
                Raised if this identity was not 
registered with the evictor.</dd>
            <dt class="Symbol"><a class="Symbol" href="DatabaseException.html">DatabaseException</a></dt>
            <dd>
                Raised if a database failure occurred.</dd>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if the evictor has
been deactivated.</dd>
        </dl>
        <h4>See Also</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="#remove">remove</a></dt>
            <dt class="Symbol"><a class="Symbol" href="#addFacet">addFacet</a></dt>
        </dl>
        <h3 class="Synopsis">bool <a class="Symbol" name="hasObject">hasObject</a>(<a class="Symbol" href="../Ice/Identity.html">::Ice::Identity</a> id)</h3>
        <p>
Returns true if the given identity is managed by the evictor
with the default facet.</p>
        <h4>Return Value</h4>
        <p>true if the identity is managed by the evictor, false
otherwise.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="DatabaseException.html">DatabaseException</a></dt>
            <dd>
                Raised if a database failure occurred.</dd>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if a the evictor has
been deactivated.</dd>
        </dl>
        <h3 class="Synopsis">bool <a class="Symbol" name="hasFacet">hasFacet</a>(<a class="Symbol" href="../Ice/Identity.html">::Ice::Identity</a> id, string facet)</h3>
        <p>
Like <a class="Symbol" href="#hasObject">hasObject</a>, but with a facet. Calling <tt>hasObject(id)</tt>
is equivalent to calling @link #hasFacet] with an empty
facet.</p>
        <h4>Return Value</h4>
        <p>true if the identity is managed by the evictor for the
given facet, false otherwise.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="DatabaseException.html">DatabaseException</a></dt>
            <dd>
                Raised if a database failure occurred.</dd>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if a the evictor has
been deactivated.</dd>
        </dl>
        <h3 class="Synopsis"><a class="Symbol" href="EvictorIterator.html">EvictorIterator</a> <a class="Symbol" name="getIterator">getIterator</a>(string facet, int batchSize)</h3>
        <p>
Get an iterator for the identities managed by the evictor.</p>
        <h4>Parameters</h4>
        <dl>
            <dt class="Symbol">facet</dt>
            <dd>
                The facet. An empty facet means the default
facet.</dd>
            <dt class="Symbol">batchSize</dt>
            <dd>
                Internally, the Iterator retrieves the
identities in batches of size batchSize. Selecting a small batchSize
can have an adverse effect on performance.</dd>
        </dl>
        <h4>Return Value</h4>
        <p>A new iterator.</p>
        <h4>Exceptions</h4>
        <dl>
            <dt class="Symbol"><a class="Symbol" href="EvictorDeactivatedException.html">EvictorDeactivatedException</a></dt>
            <dd>
                Raised if a the evictor has
been deactivated.</dd>
        </dl>
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