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//
// Copyright (c) 2003-2011 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_COMMUNICATOR_ICE
#define ICE_COMMUNICATOR_ICE
[["cpp:header-ext:h"]]
#include <Ice/LoggerF.ice>
#include <Ice/StatsF.ice>
#include <Ice/ObjectAdapterF.ice>
#include <Ice/ObjectFactoryF.ice>
#include <Ice/RouterF.ice>
#include <Ice/LocatorF.ice>
#include <Ice/PluginF.ice>
#include <Ice/ImplicitContextF.ice>
#include <Ice/Current.ice>
#include <Ice/Properties.ice>
/**
*
* The Ice core library. Among many other features, the Ice core
* library manages all the communication tasks using an efficient
* protocol (including protocol compression and support for both TCP
* and UDP), provides a thread pool for multi-threaded servers, and
* additional functionality that supports high scalability.
*
**/
module Ice
{
/**
*
* The central object in Ice. One or more communicators can be
* instantiated for an Ice application. Communicator instantiation
* is language-specific, and not specified in Slice code.
*
* @see Logger
* @see Stats
* @see ObjectAdapter
* @see Properties
* @see ObjectFactory
*
**/
local interface Communicator
{
/**
*
* Destroy the communicator. This operation calls {@link #shutdown}
* implicitly. Calling {@link #destroy} cleans up memory, and shuts down
* this communicator's client functionality and destroys all object
* adapters. Subsequent calls to {@link #destroy} are ignored.
*
* @see #shutdown
* @see ObjectAdapter#destroy
*
**/
void destroy();
/**
*
* Shuts down this communicator's server functionality, which
* includes the deactivation of all object adapters. (Attempts to use
* a deactivated object adapter raise {@link ObjectAdapterDeactivatedException}.)
* Subsequent calls to {@link #shutdown} are ignored.</p>
*
* <p class="Note"> After {@link #shutdown} returns, no new requests are
* processed. However, requests that have been started before
* {@link #shutdown} was called might still be active. You can use
* {@link #waitForShutdown} to wait for the completion of all
* requests.
*
* @see #destroy
* @see #waitForShutdown
* @see ObjectAdapter#deactivate
*
**/
void shutdown();
/**
*
* Wait until the application has called {@link #shutdown} (or {@link #destroy}).
* On the server side, this operation blocks the calling thread
* until all currently-executing operations have completed.
* On the client side, the operation simply block until another
* thread has called {@link #shutdown} or {@link #destroy}.
*
* <p>A typical use of this operation is to call it
* from the main thread, which then waits until some other thread
* calls {@link #shutdown}. After shut-down is complete, the main thread
* returns and can do some cleanup work before it finally calls
* {@link #destroy} to shut down the client functionality, and then
* exits the application.
*
* @see #shutdown
* @see #destroy
* @see ObjectAdapter#waitForDeactivate
*
**/
void waitForShutdown();
/**
*
* Check whether communicator has been shut down.
*
* @return True if the communicator has been shut down; false otherwise.
*
* @see #shutdown
*
**/
["cpp:const"] bool isShutdown();
/**
*
* Convert a stringified proxy into a proxy. For example,
* <tt>MyCategory/MyObject:tcp -h some_host -p
* 10000</tt> creates a proxy that refers to the Ice object
* having an identity with a name "MyObject" and a category
* "MyCategory", with the server running on host "some_host", port
* 10000. If the stringified proxy does not parse correctly, the
* operation throws one of {@link ProxyParseException},
* {@link EndpointParseException}, or {@link IdentityParseException}.
* An appendix in the Ice manual provides a detailed description
* of the syntax supported by stringified proxies.
*
* @param str The stringified proxy to convert into a proxy.
*
* @return The proxy, or nil if <tt>str</tt> is an empty string.
*
* @see #proxyToString
*
**/
["cpp:const"] Object* stringToProxy(string str);
/**
*
* Convert a proxy into a string.
*
* @param obj The proxy to convert into a stringified proxy.
*
* @return The stringified proxy, or an empty string if
* <tt>obj</tt> is nil.
*
* @see #stringToProxy
*
**/
["cpp:const"] string proxyToString(Object* obj);
/**
*
* Convert a set of proxy properties into a proxy. The "base"
* name supplied in the <tt>property</tt> argument refers to a
* property containing a stringified proxy, such as
* <tt>MyProxy=id:tcp -h localhost -p 10000</tt>. Additional
* properties configure local settings for the proxy, such as
* <tt>MyProxy.PreferSecure=1</tt>. The "Properties"
* appendix in the Ice manual describes each of the supported
* proxy properties.
*
* @param property The base property name.
*
* @return The proxy.
*
**/
["cpp:const"] Object* propertyToProxy(string property);
/**
*
* Convert a proxy to a set of proxy properties.
*
* @param proxy The proxy.
*
* @param property The base property name.
*
* @return The property set.
*
**/
["cpp:const"] PropertyDict proxyToProperty(Object* proxy, string property);
/**
*
* Convert a string into an identity. If the string does not parse
* correctly, the operation throws {@link IdentityParseException}.
*
* @param str The string to convert into an identity.
*
* @return The identity.
*
* @see #identityToString
*
**/
["cpp:const"] Identity stringToIdentity(string str);
/**
*
* Convert an identity into a string.
*
* @param ident The identity to convert into a string.
*
* @return The "stringified" identity.
*
* @see #stringToIdentity
*
**/
["cpp:const"] string identityToString(Identity ident);
/**
*
* Create a new object adapter. The endpoints for the object
* adapter are taken from the property <tt><em>name</em>.Endpoints</tt>.</p>
*
* <p>It is legal to create an object adapter with the empty string as
* its name. Such an object adapter is accessible via bidirectional
* connections or by collocated invocations that originate from the
* same communicator as is used by the adapter.</p>
*
* <p>Attempts to create a named object adapter for which no configuration
* can be found raise {@link InitializationException}.
*
* @param name The object adapter name.
*
* @return The new object adapter.
*
* @see #createObjectAdapterWithEndpoints
* @see ObjectAdapter
* @see Properties
*
**/
ObjectAdapter createObjectAdapter(string name);
/**
*
* Create a new object adapter with endpoints. This operation sets
* the property <tt><em>name</em>.Endpoints</tt>,
* and then calls {@link createObjectAdapter}. It is provided as a
* convenience function.</p>
*
* <p>Calling this operation with an empty name will result in a
* UUID being generated for the name.
*
* @param name The object adapter name.
*
* @param endpoints The endpoints for the object adapter.
*
* @return The new object adapter.
*
* @see #createObjectAdapter
* @see ObjectAdapter
* @see Properties
*
**/
ObjectAdapter createObjectAdapterWithEndpoints(string name, string endpoints);
/**
*
* Create a new object adapter with a router. This operation
* creates a routed object adapter.</p>
*
* <p>Calling this operation with an empty name will result in a
* UUID being generated for the name.
*
* @param name The object adapter name.
*
* @param rtr The router.
*
* @return The new object adapter.
*
* @see #createObjectAdapter
* @see ObjectAdapter
* @see Properties
*
**/
ObjectAdapter createObjectAdapterWithRouter(string name, Router* rtr);
/**
*
* Add a servant factory to this communicator. Installing a
* factory with an id for which a factory is already registered
* throws {@link AlreadyRegisteredException}.</p>
*
* <p>When unmarshaling an Ice object, the Ice run-time reads the
* most-derived type id off the wire and attempts to create an
* instance of the type using a factory. If no instance is created,
* either because no factory was found, or because all factories
* returned nil, the object is sliced to the next most-derived type
* and the process repeats. If no factory is found that can create an
* instance, the Ice run-time throws {@link NoObjectFactoryException}.</p>
*
* <p>The following order is used to locate a factory for a type:</p>
*
* <ol>
*
* <li>The Ice run-time looks for a factory registered
* specifically for the type.</li>
*
* <li>If no instance has been created, the Ice run-time looks
* for the default factory, which is registered with an empty type id.
* </li>
*
* <li>If no instance has been created by any of the preceding
* steps, the Ice run-time looks for a factory that may have been
* statically generated by the language mapping for non-abstract classes.
* </li>
*
* </ol>
* <p>
*
* @param factory The factory to add.
*
* @param id The type id for which the factory can create instances, or
* an empty string for the default factory.
*
* @see #findObjectFactory
* @see ObjectFactory
*
**/
void addObjectFactory(ObjectFactory factory, string id);
/**
*
* Find a servant factory registered with this communicator.
*
* @param id The type id for which the factory can create instances,
* or an empty string for the default factory.
*
* @return The servant factory, or null if no servant factory was
* found for the given id.
*
* @see #addObjectFactory
* @see ObjectFactory
*
**/
["cpp:const"] ObjectFactory findObjectFactory(string id);
/**
* Get the implicit context associated with this communicator.
*
* @return The implicit context associated with this communicator;
* returns null when the property Ice.ImplicitContext is not set
* or is set to None.
*
**/
["cpp:const"] ImplicitContext getImplicitContext();
/**
*
* Get the properties for this communicator.
*
* @return This communicator's properties.
*
* @see Properties
*
**/
["cpp:const"] Properties getProperties();
/**
*
* Get the logger for this communicator.
*
* @return This communicator's logger.
*
* @see Logger
*
**/
["cpp:const"] Logger getLogger();
/**
*
* Get the statistics callback object for this communicator.
*
* @return This communicator's statistics callback object.
*
* @see Stats
*
**/
["cpp:const"] Stats getStats();
/**
*
* Get the default router this communicator.
*
* @return The default router for this communicator.
*
* @see #setDefaultRouter
* @see Router
*
**/
["cpp:const"] Router* getDefaultRouter();
/**
*
* Set a default router for this communicator. All newly
* created proxies will use this default router. To disable the
* default router, null can be used. Note that this
* operation has no effect on existing proxies.</p>
*
* <p class="Note">You can also set a router for an individual proxy
* by calling the operation <tt>ice_router</tt> on the proxy.
*
* @param rtr The default router to use for this communicator.
*
* @see #getDefaultRouter
* @see #createObjectAdapterWithRouter
* @see Router
*
**/
void setDefaultRouter(Router* rtr);
/**
*
* Get the default locator this communicator.
*
* @return The default locator for this communicator.
*
* @see #setDefaultLocator
* @see Locator
*
**/
["cpp:const"] Locator* getDefaultLocator();
/**
*
* Set a default Ice locator for this communicator. All newly
* created proxy and object adapters will use this default
* locator. To disable the default locator, null can be used.
* Note that this operation has no effect on existing proxies or
* object adapters.</p>
*
* <p class="Note"> You can also set a locator for an individual proxy
* by calling the operation <tt>ice_locator</tt> on the proxy, or for an
* object adapter by calling the operation {@link setLocator} on the
* object adapter.
*
* @param loc The default locator to use for this communicator.
*
* @see #getDefaultLocator
* @see Locator
* @see ObjectAdapter#setLocator
*
**/
void setDefaultLocator(Locator* loc);
/**
*
* Get the plug-in manager for this communicator.
*
* @return This communicator's plug-in manager.
*
* @see PluginManager
*
**/
["cpp:const"] PluginManager getPluginManager();
/**
*
* Flush any pending batch requests for this communicator.
* This causes all batch requests that were sent via proxies
* obtained via this communicator to be sent to the server.
*
**/
["async"] void flushBatchRequests();
/**
*
* Get a proxy to the main facet of the Admin object. When Ice.Admin.DelayCreation
* is greater than 0, it is necessary to call getAdmin() after the communicator is
* initialized to create the Admin object. Otherwise, the Admin object is created
* automatically after all the plug-ins are initialized.
*
* @return The main ("") facet of the Admin object; a null proxy if no
* Admin object is configured.
*
**/
["cpp:const"] Object* getAdmin();
/**
*
* Add a new facet to the Admin object.
* Adding a servant with a facet that is already registered
* throws {@link AlreadyRegisteredException}.
*
* @param servant The servant that implements the new Admin facet.
* @param facet The new Admin facet.
*
**/
void addAdminFacet(Object servant, string facet);
/**
*
* Remove the following facet to the Admin object.
* Removing a facet that was not previously registered throws
* {@link NotRegisteredException}.
*
* @param facet The Admin facet.
* @return The servant associated with this Admin facet
*
**/
Object removeAdminFacet(string facet);
};
};
#endif
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