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<h2><span class="refentrytitle"><a name="gst-buzztard-GstAudioDelay.top_of_page"></a>GstAudioDelay</span></h2>
<p>GstAudioDelay — audio echo effect</p>
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<div class="refsynopsisdiv" title="Synopsis">
<a name="gst-buzztard-GstAudioDelay.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">                    <a class="link" href="gst-buzztard-GstAudioDelay.html#GstAudioDelay" title="GstAudioDelay">GstAudioDelay</a>;
</pre>
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<div class="refsect1" title="Description">
<a name="gst-buzztard-GstAudioDelay.description"></a><h2>Description</h2>
<div class="refsect2" title="Example launch line">
<a name="id2571129"></a><h3>Example launch line</h3>
Echo effect with controllable effect-ratio, delay-time and feedback.
<p>
</p>
<pre class="programlisting">
gst-launch filesrc location="melo1.ogg" ! oggdemux ! vorbisdec ! audioconvert ! audiodelay drywet=50 delaytime=25 feedback=75 ! osssink
gst-launch osssrc ! audiodelay delaytime=25 feedback=75 ! osssink
</pre>
<p>
In the latter example the echo is applied to the input signal of the
soundcard (like a microphone).
</p>
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<div class="refsect1" title="Details">
<a name="gst-buzztard-GstAudioDelay.details"></a><h2>Details</h2>
<div class="refsect2" title="GstAudioDelay">
<a name="GstAudioDelay"></a><h3>GstAudioDelay</h3>
<pre class="programlisting">typedef struct {
  GstBaseTransform element;

  guint drywet;
  guint delaytime;
  guint feedback;
} GstAudioDelay;
</pre>
<p>
Class instance data.
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