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<a href="#StTextureCache.description" class="shortcut">Description</a>
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<div class="refentry">
<a name="StTextureCache"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="StTextureCache.top_of_page"></a>StTextureCache</span></h2>
<p>StTextureCache</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="StTextureCache.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct <a class="link" href="StTextureCache.html#StTextureCache-struct" title="struct StTextureCache">StTextureCache</a>;
struct <a class="link" href="StTextureCache.html#StTextureCacheClass" title="struct StTextureCacheClass">StTextureCacheClass</a>;
<span class="returnvalue">CoglHandle</span> (<a class="link" href="StTextureCache.html#StTextureCacheLoader" title="StTextureCacheLoader ()">*StTextureCacheLoader</a>) (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *key</code></em>,
<em class="parameter"><code><span class="type">void</span> *data</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);
enum <a class="link" href="StTextureCache.html#StTextureCachePolicy" title="enum StTextureCachePolicy">StTextureCachePolicy</a>;
<span class="returnvalue">ClutterActor</span> * <a class="link" href="StTextureCache.html#st-texture-cache-bind-pixbuf-property" title="st_texture_cache_bind_pixbuf_property ()">st_texture_cache_bind_pixbuf_property</a>
(<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code><span class="type">GObject</span> *object</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *property_name</code></em>);
<a class="link" href="StTextureCache.html" title="StTextureCache"><span class="returnvalue">StTextureCache</span></a> * <a class="link" href="StTextureCache.html#st-texture-cache-get-default" title="st_texture_cache_get_default ()">st_texture_cache_get_default</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">CoglHandle</span> <a class="link" href="StTextureCache.html#st-texture-cache-load" title="st_texture_cache_load ()">st_texture_cache_load</a> (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *key</code></em>,
<em class="parameter"><code><a class="link" href="StTextureCache.html#StTextureCachePolicy" title="enum StTextureCachePolicy"><span class="type">StTextureCachePolicy</span></a> policy</code></em>,
<em class="parameter"><code><a class="link" href="StTextureCache.html#StTextureCacheLoader" title="StTextureCacheLoader ()"><span class="type">StTextureCacheLoader</span></a> load</code></em>,
<em class="parameter"><code><span class="type">void</span> *data</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);
<span class="returnvalue">cairo_surface_t</span> * <a class="link" href="StTextureCache.html#st-texture-cache-load-file-to-cairo-surface" title="st_texture_cache_load_file_to_cairo_surface ()">st_texture_cache_load_file_to_cairo_surface</a>
(<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *file_path</code></em>);
<span class="returnvalue">CoglHandle</span> <a class="link" href="StTextureCache.html#st-texture-cache-load-file-to-cogl-texture" title="st_texture_cache_load_file_to_cogl_texture ()">st_texture_cache_load_file_to_cogl_texture</a>
(<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *file_path</code></em>);
<span class="returnvalue">ClutterActor</span> * <a class="link" href="StTextureCache.html#st-texture-cache-load-from-raw" title="st_texture_cache_load_from_raw ()">st_texture_cache_load_from_raw</a> (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">guchar</span> *data</code></em>,
<em class="parameter"><code><span class="type">gsize</span> len</code></em>,
<em class="parameter"><code><span class="type">gboolean</span> has_alpha</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code><span class="type">int</span> size</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);
<span class="returnvalue">ClutterActor</span> * <a class="link" href="StTextureCache.html#st-texture-cache-load-gicon" title="st_texture_cache_load_gicon ()">st_texture_cache_load_gicon</a> (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code><a class="link" href="st-st-theme-node.html#StThemeNode"><span class="type">StThemeNode</span></a> *theme_node</code></em>,
<em class="parameter"><code><span class="type">GIcon</span> *icon</code></em>,
<em class="parameter"><code><span class="type">gint</span> size</code></em>);
<span class="returnvalue">ClutterActor</span> * <a class="link" href="StTextureCache.html#st-texture-cache-load-icon-name" title="st_texture_cache_load_icon_name ()">st_texture_cache_load_icon_name</a> (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code><a class="link" href="st-st-theme-node.html#StThemeNode"><span class="type">StThemeNode</span></a> *theme_node</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *name</code></em>,
<em class="parameter"><code><span class="type">StIconType</span> icon_type</code></em>,
<em class="parameter"><code><span class="type">gint</span> size</code></em>);
<span class="returnvalue">ClutterActor</span> * <a class="link" href="StTextureCache.html#st-texture-cache-load-sliced-image" title="st_texture_cache_load_sliced_image ()">st_texture_cache_load_sliced_image</a> (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *path</code></em>,
<em class="parameter"><code><span class="type">gint</span> grid_width</code></em>,
<em class="parameter"><code><span class="type">gint</span> grid_height</code></em>);
<span class="returnvalue">ClutterActor</span> * <a class="link" href="StTextureCache.html#st-texture-cache-load-uri-async" title="st_texture_cache_load_uri_async ()">st_texture_cache_load_uri_async</a> (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *uri</code></em>,
<em class="parameter"><code><span class="type">int</span> available_width</code></em>,
<em class="parameter"><code><span class="type">int</span> available_height</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="StTextureCache.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
GObject
+----StTextureCache
</pre>
</div>
<div class="refsect1">
<a name="StTextureCache.signals"></a><h2>Signals</h2>
<pre class="synopsis">
"<a class="link" href="StTextureCache.html#StTextureCache-icon-theme-changed" title='The "icon-theme-changed" signal'>icon-theme-changed</a>" : <code class="literal">Run Last</code>
</pre>
</div>
<div class="refsect1">
<a name="StTextureCache.description"></a><h2>Description</h2>
</div>
<div class="refsect1">
<a name="StTextureCache.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="StTextureCache-struct"></a><h3>struct StTextureCache</h3>
<pre class="programlisting">struct StTextureCache;</pre>
</div>
<hr>
<div class="refsect2">
<a name="StTextureCacheClass"></a><h3>struct StTextureCacheClass</h3>
<pre class="programlisting">struct StTextureCacheClass {
GObjectClass parent_class;
};
</pre>
</div>
<hr>
<div class="refsect2">
<a name="StTextureCacheLoader"></a><h3>StTextureCacheLoader ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> (*StTextureCacheLoader) (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *key</code></em>,
<em class="parameter"><code><span class="type">void</span> *data</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
<p>
See <a class="link" href="StTextureCache.html#st-texture-cache-load" title="st_texture_cache_load ()"><code class="function">st_texture_cache_load()</code></a>. Implementations should return a
texture handle for the given key, or set <em class="parameter"><code>error</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>a <a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>key</code></em> :</span></p></td>
<td>Unique identifier for this texture</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>Callback user data</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
<td>A <span class="type">GError</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="StTextureCachePolicy"></a><h3>enum StTextureCachePolicy</h3>
<pre class="programlisting">typedef enum {
ST_TEXTURE_CACHE_POLICY_NONE,
ST_TEXTURE_CACHE_POLICY_FOREVER
} StTextureCachePolicy;
</pre>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-bind-pixbuf-property"></a><h3>st_texture_cache_bind_pixbuf_property ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> * st_texture_cache_bind_pixbuf_property
(<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code><span class="type">GObject</span> *object</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *property_name</code></em>);</pre>
<p>
Create a <span class="type">ClutterTexture</span> which tracks the <span class="type">GdkPixbuf</span> value of a GObject property
named by <em class="parameter"><code>property_name</code></em>. Unlike other methods in StTextureCache, the underlying
CoglHandle is not shared by default with other invocations to this method.
</p>
<p>
If the source object is destroyed, the texture will continue to show the last
value of the property.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>A <span class="type">GObject</span> with a property <em class="parameter"><code>property_name</code></em> of type <span class="type">GdkPixbuf</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property_name</code></em> :</span></p></td>
<td>Name of a property</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A new <span class="type">ClutterActor</span>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-get-default"></a><h3>st_texture_cache_get_default ()</h3>
<pre class="programlisting"><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="returnvalue">StTextureCache</span></a> * st_texture_cache_get_default (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>The global texture cache. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load"></a><h3>st_texture_cache_load ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> st_texture_cache_load (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *key</code></em>,
<em class="parameter"><code><a class="link" href="StTextureCache.html#StTextureCachePolicy" title="enum StTextureCachePolicy"><span class="type">StTextureCachePolicy</span></a> policy</code></em>,
<em class="parameter"><code><a class="link" href="StTextureCache.html#StTextureCacheLoader" title="StTextureCacheLoader ()"><span class="type">StTextureCacheLoader</span></a> load</code></em>,
<em class="parameter"><code><span class="type">void</span> *data</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
<p>
Load an arbitrary texture, caching it. The string chosen for <em class="parameter"><code>key</code></em>
should be of the form "type-prefix:type-uuid". For example,
"url:file:///usr/share/icons/hicolor/48x48/apps/firefox.png", or
"stock-icon:gtk-ok".
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>A <a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>key</code></em> :</span></p></td>
<td>Arbitrary string used to refer to item</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>policy</code></em> :</span></p></td>
<td>Caching policy</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>load</code></em> :</span></p></td>
<td>Function to create the texture, if not already cached</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>User data passed to <em class="parameter"><code>load</code></em>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
<td>A <span class="type">GError</span>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A newly-referenced handle to the texture. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load-file-to-cairo-surface"></a><h3>st_texture_cache_load_file_to_cairo_surface ()</h3>
<pre class="programlisting"><span class="returnvalue">cairo_surface_t</span> * st_texture_cache_load_file_to_cairo_surface
(<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *file_path</code></em>);</pre>
<p>
This function synchronously loads the given file path
into a cairo surface. On error, a warning is emitted
and <a href="/home/otaylor/gnome/install/share/gtk-doc/html/liboil/liboil-liboiljunk.html#NULL--CAPS"><code class="literal">NULL</code></a> is returned.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>A <a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>file_path</code></em> :</span></p></td>
<td>Path to a file in supported image format</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a new <span class="type">cairo_surface_t</span>. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load-file-to-cogl-texture"></a><h3>st_texture_cache_load_file_to_cogl_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> st_texture_cache_load_file_to_cogl_texture
(<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *file_path</code></em>);</pre>
<p>
This function synchronously loads the given file path
into a COGL texture. On error, a warning is emitted
and <code class="literal">COGL_INVALID_HANDLE</code> is returned.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>A <a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>file_path</code></em> :</span></p></td>
<td>Path to a file in supported image format</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a new <span class="type">CoglHandle</span>. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load-from-raw"></a><h3>st_texture_cache_load_from_raw ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> * st_texture_cache_load_from_raw (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">guchar</span> *data</code></em>,
<em class="parameter"><code><span class="type">gsize</span> len</code></em>,
<em class="parameter"><code><span class="type">gboolean</span> has_alpha</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code><span class="type">int</span> size</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
<p>
Creates (or retrieves from cache) an icon based on raw pixel data.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>a <a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>raw pixel data. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=len]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>len</code></em> :</span></p></td>
<td>the length of <em class="parameter"><code>data</code></em>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>has_alpha</code></em> :</span></p></td>
<td>whether <em class="parameter"><code>data</code></em> includes an alpha channel</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>width in pixels of <em class="parameter"><code>data</code></em>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>width in pixels of <em class="parameter"><code>data</code></em>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>rowstride</code></em> :</span></p></td>
<td>rowstride of <em class="parameter"><code>data</code></em>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>size of icon to return</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a new <span class="type">ClutterActor</span> displaying a
pixbuf created from <em class="parameter"><code>data</code></em> and the other parameters. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load-gicon"></a><h3>st_texture_cache_load_gicon ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> * st_texture_cache_load_gicon (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code><a class="link" href="st-st-theme-node.html#StThemeNode"><span class="type">StThemeNode</span></a> *theme_node</code></em>,
<em class="parameter"><code><span class="type">GIcon</span> *icon</code></em>,
<em class="parameter"><code><span class="type">gint</span> size</code></em>);</pre>
<p>
This method returns a new <span class="type">ClutterActor</span> for a given <span class="type">GIcon</span>. If the
icon isn't loaded already, the texture will be filled
asynchronously.
</p>
<p>
This will load <em class="parameter"><code>icon</code></em> as a full-color icon; if you want a symbolic
icon, you must use <a class="link" href="StTextureCache.html#st-texture-cache-load-icon-name" title="st_texture_cache_load_icon_name ()"><code class="function">st_texture_cache_load_icon_name()</code></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>The texture cache instance</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>theme_node</code></em> :</span></p></td>
<td>The <a class="link" href="st-st-theme-node.html#StThemeNode"><span class="type">StThemeNode</span></a> to use for colors, or NULL
if the icon must not be recolored. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>icon</code></em> :</span></p></td>
<td>the <span class="type">GIcon</span> to load</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>Size of themed</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A new <span class="type">ClutterActor</span> for the icon, or <a href="/home/otaylor/gnome/install/share/gtk-doc/html/liboil/liboil-liboiljunk.html#NULL--CAPS"><code class="literal">NULL</code></a> if not found. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load-icon-name"></a><h3>st_texture_cache_load_icon_name ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> * st_texture_cache_load_icon_name (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code><a class="link" href="st-st-theme-node.html#StThemeNode"><span class="type">StThemeNode</span></a> *theme_node</code></em>,
<em class="parameter"><code>const <span class="type">char</span> *name</code></em>,
<em class="parameter"><code><span class="type">StIconType</span> icon_type</code></em>,
<em class="parameter"><code><span class="type">gint</span> size</code></em>);</pre>
<p>
Load a themed icon into a texture. See the <span class="type">StIconType</span> documentation
for an explanation of how <em class="parameter"><code>icon_type</code></em> affects the returned icon. The
colors used for symbolic icons are derived from <em class="parameter"><code>theme_node</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>The texture cache instance</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>theme_node</code></em> :</span></p></td>
<td>a <a class="link" href="st-st-theme-node.html#StThemeNode"><span class="type">StThemeNode</span></a>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
<td>Name of a themed icon</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>icon_type</code></em> :</span></p></td>
<td>the type of icon to load</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>Size of themed icon</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A new <span class="type">ClutterTexture</span> for the icon. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load-sliced-image"></a><h3>st_texture_cache_load_sliced_image ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> * st_texture_cache_load_sliced_image (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *path</code></em>,
<em class="parameter"><code><span class="type">gint</span> grid_width</code></em>,
<em class="parameter"><code><span class="type">gint</span> grid_height</code></em>);</pre>
<p>
This function reads a single image file which contains multiple images internally.
The image file will be divided using <em class="parameter"><code>grid_width</code></em> and <em class="parameter"><code>grid_height</code></em>;
note that the dimensions of the image loaded from <em class="parameter"><code>path</code></em>
should be a multiple of the specified grid dimensions.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>A <a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>path</code></em> :</span></p></td>
<td>Path to a filename</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>grid_width</code></em> :</span></p></td>
<td>Width in pixels</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>grid_height</code></em> :</span></p></td>
<td>Height in pixels</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A new <span class="type">ClutterActor</span>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="st-texture-cache-load-uri-async"></a><h3>st_texture_cache_load_uri_async ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> * st_texture_cache_load_uri_async (<em class="parameter"><code><a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *cache</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *uri</code></em>,
<em class="parameter"><code><span class="type">int</span> available_width</code></em>,
<em class="parameter"><code><span class="type">int</span> available_height</code></em>);</pre>
<p>
Asynchronously load an image. Initially, the returned texture will have a natural
size of zero. At some later point, either the image will be loaded successfully
and at that point size will be negotiated, or upon an error, no image will be set.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>cache</code></em> :</span></p></td>
<td>The texture cache instance</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>uri</code></em> :</span></p></td>
<td>uri of the image file from which to create a pixbuf</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>available_width</code></em> :</span></p></td>
<td>available width for the image, can be -1 if not limited</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>available_height</code></em> :</span></p></td>
<td>available height for the image, can be -1 if not limited</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A new <span class="type">ClutterActor</span> with no image loaded initially. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<div class="refsect1">
<a name="StTextureCache.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2">
<a name="StTextureCache-icon-theme-changed"></a><h3>The <code class="literal">"icon-theme-changed"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="StTextureCache.html" title="StTextureCache"><span class="type">StTextureCache</span></a> *sttexturecache,
<span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
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