This file is indexed.

/usr/share/gnome-shell/js/ui/panelMenu.js is in gnome-shell-common 3.4.1-0ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Atk = imports.gi.Atk;

const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;

const ButtonBox = new Lang.Class({
    Name: 'ButtonBox',

    _init: function(params) {
        params = Params.parse(params, { style_class: 'panel-button' }, true);
        this.actor = new Shell.GenericContainer(params);
        this.actor._delegate = this;

        this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
        this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
        this.actor.connect('allocate', Lang.bind(this, this._allocate));

        this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged));
        this._minHPadding = this._natHPadding = 0.0;
    },

    _onStyleChanged: function(actor) {
        let themeNode = actor.get_theme_node();

        this._minHPadding = themeNode.get_length('-minimum-hpadding');
        this._natHPadding = themeNode.get_length('-natural-hpadding');
    },

    _getPreferredWidth: function(actor, forHeight, alloc) {
        let children = actor.get_children();
        let child = children.length > 0 ? children[0] : null;

        if (child) {
            [alloc.min_size, alloc.natural_size] = child.get_preferred_width(-1);
        } else {
            alloc.min_size = alloc.natural_size = 0;
        }

        alloc.min_size += 2 * this._minHPadding;
        alloc.natural_size += 2 * this._natHPadding;
    },

    _getPreferredHeight: function(actor, forWidth, alloc) {
        let children = actor.get_children();
        let child = children.length > 0 ? children[0] : null;

        if (child) {
            [alloc.min_size, alloc.natural_size] = child.get_preferred_height(-1);
        } else {
            alloc.min_size = alloc.natural_size = 0;
        }
    },

    _allocate: function(actor, box, flags) {
        let children = actor.get_children();
        if (children.length == 0)
            return;

        let child = children[0];
        let [minWidth, natWidth] = child.get_preferred_width(-1);
        let [minHeight, natHeight] = child.get_preferred_height(-1);

        let availWidth = box.x2 - box.x1;
        let availHeight = box.y2 - box.y1;

        let childBox = new Clutter.ActorBox();
        if (natWidth + 2 * this._natHPadding <= availWidth) {
            childBox.x1 = this._natHPadding;
            childBox.x2 = availWidth - this._natHPadding;
        } else {
            childBox.x1 = this._minHPadding;
            childBox.x2 = availWidth - this._minHPadding;
        }

        if (natHeight <= availHeight) {
            childBox.y1 = Math.floor((availHeight - natHeight) / 2);
            childBox.y2 = childBox.y1 + natHeight;
        } else {
            childBox.y1 = 0;
            childBox.y2 = availHeight;
        }

        child.allocate(childBox, flags);
    },
});

const Button = new Lang.Class({
    Name: 'PanelMenuButton',
    Extends: ButtonBox,

    _init: function(menuAlignment, nameText, dontCreateMenu) {
        this.parent({ reactive: true,
                      can_focus: true,
                      track_hover: true,
                      accessible_role: Atk.Role.MENU });

        this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
        this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));

        if (dontCreateMenu)
            this.menu = null;
        else
            this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));

        this.setName(nameText);
    },

    setName: function(text) {
        if (text != null) {
            // This is the easiest way to provide a accessible name to
            // this widget. The label could be also used for other
            // purposes in the future.
            if (!this.label) {
                this.label = new St.Label({ text: text });
                this.actor.label_actor = this.label;
            } else
                this.label.text = text;
        } else {
            this.label = null;
            this.actor.label_actor = null;
        }
    },

    setMenu: function(menu) {
        if (this.menu)
            this.menu.destroy();

        this.menu = menu;
        if (this.menu) {
            this.menu.actor.add_style_class_name('panel-menu');
            this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
            this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));

            Main.uiGroup.add_actor(this.menu.actor);
            this.menu.actor.hide();
        }
    },

    _onButtonPress: function(actor, event) {
        if (!this.menu)
            return;

        this.menu.toggle();
    },

    _onSourceKeyPress: function(actor, event) {
        if (!this.menu)
            return false;

        let symbol = event.get_key_symbol();
        if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
            this.menu.toggle();
            return true;
        } else if (symbol == Clutter.KEY_Escape && this.menu.isOpen) {
            this.menu.close();
            return true;
        } else if (symbol == Clutter.KEY_Down) {
            if (!this.menu.isOpen)
                this.menu.toggle();
            this.menu.actor.navigate_focus(this.actor, Gtk.DirectionType.DOWN, false);
            return true;
        } else
            return false;
    },

    _onMenuKeyPress: function(actor, event) {
        let symbol = event.get_key_symbol();
        if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
            let focusManager = St.FocusManager.get_for_stage(global.stage);
            let group = focusManager.get_group(this.actor);
            if (group) {
                let direction = (symbol == Clutter.KEY_Left) ? Gtk.DirectionType.LEFT : Gtk.DirectionType.RIGHT;
                group.navigate_focus(this.actor, direction, false);
                return true;
            }
        }
        return false;
    },

    _onOpenStateChanged: function(menu, open) {
        if (open)
            this.actor.add_style_pseudo_class('active');
        else
            this.actor.remove_style_pseudo_class('active');

        // Setting the max-height won't do any good if the minimum height of the
        // menu is higher then the screen; it's useful if part of the menu is
        // scrollable so the minimum height is smaller than the natural height
        let monitor = Main.layoutManager.primaryMonitor;
        this.menu.actor.style = ('max-height: ' +
                                 Math.round(monitor.height - Main.panel.actor.height) +
                                 'px;');
    },

    destroy: function() {
        this.actor._delegate = null;

        this.menu.destroy();
        this.actor.destroy();

        this.emit('destroy');
    }
});
Signals.addSignalMethods(Button.prototype);

/* SystemStatusButton:
 *
 * This class manages one System Status indicator (network, keyboard,
 * volume, bluetooth...), which is just a PanelMenuButton with an
 * icon.
 */
const SystemStatusButton = new Lang.Class({
    Name: 'SystemStatusButton',
    Extends: Button,

    _init: function(iconName, nameText) {
        this.parent(0.0, nameText);

        this._iconActor = new St.Icon({ icon_name: iconName,
                                        icon_type: St.IconType.SYMBOLIC,
                                        style_class: 'system-status-icon' });
        this.actor.add_actor(this._iconActor);
        this.actor.add_style_class_name('panel-status-button');
    },

    setIcon: function(iconName) {
        this._iconActor.icon_name = iconName;
    },

    setGIcon: function(gicon) {
        this._iconActor.gicon = gicon;
    }
});