This file is indexed.

/usr/share/doc/gnat-gps/html/The-Assembly-Window.html is in gnat-gps-doc 5.0-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
<html lang="en">
<head>
<title>The Assembly Window - Using the GNAT Programming Studio</title>
<meta http-equiv="Content-Type" content="text/html">
<meta name="description" content="Using the GNAT Programming Studio">
<meta name="generator" content="makeinfo 4.13">
<link title="Top" rel="start" href="index.html#Top">
<link rel="up" href="Debugging.html#Debugging" title="Debugging">
<link rel="prev" href="Using-the-Source-Editor-when-Debugging.html#Using-the-Source-Editor-when-Debugging" title="Using the Source Editor when Debugging">
<link rel="next" href="The-Debugger-Console.html#The-Debugger-Console" title="The Debugger Console">
<link href="http://www.gnu.org/software/texinfo/" rel="generator-home" title="Texinfo Homepage">
<!--
Copyright (C) 2002-2010 AdaCore.

This document is free; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This document is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, see `http://www.gnu.org/licenses/'.-->
<meta http-equiv="Content-Style-Type" content="text/css">
<style type="text/css"><!--
  pre.display { font-family:inherit }
  pre.format  { font-family:inherit }
  pre.smalldisplay { font-family:inherit; font-size:smaller }
  pre.smallformat  { font-family:inherit; font-size:smaller }
  pre.smallexample { font-size:smaller }
  pre.smalllisp    { font-size:smaller }
  span.sc    { font-variant:small-caps }
  span.roman { font-family:serif; font-weight:normal; } 
  span.sansserif { font-family:sans-serif; font-weight:normal; } 
pre.smallexample {background-color:rgb(240,240,240);
                     font-family: courier new,courier,fixed;
                     font-size: 14px;
                     margin: 0px 40px 0px 40px;
                     border-width: 1px 2px 2px 1px;
                     border-top-style: dotted;
                     border-left-style: dotted;
                     border-right-style: solid;
                     border-bottom-style: solid;
                     border-color: black;}
   code             {color:black;
                     font-family: courier new,courier,fixed;
                     font-size: 14px;}
   body             {font-family: arial,helvetica,sans-serif;
                     font-size: 16px;
                     max-width: 800px;
                     text-align: justify}
   samp             {font-family: courier new,courier,fixed;
                     font-size: 14px}
                    
--></style>
</head>
<body>
<div class="node">
<a name="The-Assembly-Window"></a>
<p>
Next:&nbsp;<a rel="next" accesskey="n" href="The-Debugger-Console.html#The-Debugger-Console">The Debugger Console</a>,
Previous:&nbsp;<a rel="previous" accesskey="p" href="Using-the-Source-Editor-when-Debugging.html#Using-the-Source-Editor-when-Debugging">Using the Source Editor when Debugging</a>,
Up:&nbsp;<a rel="up" accesskey="u" href="Debugging.html#Debugging">Debugging</a>
<hr>
</div>

<h3 class="section">11.7 The Assembly Window</h3>

<!--  -->
<p>It is sometimes convenient to look at the assembly code for the subprogram
or source line you are currently debugging.

   <p>You can open the assembly window by using the menu
<code>Debug-&gt;Data-&gt;Assembly</code>.

   <p><a name="index-screen-shot-567"></a><img src="assembly.jpg" alt="assembly.jpg">

   <p>The current assembly instruction is highlighted with a green
arrow on its left.  The instructions corresponding to the current source
line are highlighted in red by default. This allows you to easily see
where the program counter will point to, once you have pressed the "Next"
button on the tool bar.

   <p>Moving to the next assembly instruction is done through the "Nexti"
(next instruction) button in the tool bar. If you choose "Stepi"
instead (step instruction), this will also jump to the subprogram
being called.

   <p>For efficiency reasons, only a small part of the assembly code around the
current instruction is displayed. 
You can specify in the <a href="preferences-dialog.html#preferences-dialog">preferences dialog</a> how many instructions
are displayed by default. Also, you can easily
display the instructions immediately preceding or following the
currently displayed instructions by pressing one of the &lt;Page up&gt; or
&lt;Page down&gt; keys, or by using the contextual menu in the assembly
window.

   <p>A convenient complement when debugging at the assembly level is the
ability of displaying the contents  of machine registers. 
When the debugger supports it (as gdb does), you can select the
<code>Data-&gt;Display Registers</code> menu to get an item in the canvas that will
show the current contents of each machine register, and that will be updated
every time one of them changes.

   <p>You might also choose to look at a single register. 
With gdb, select the <code>Data-&gt;Display Any Expression</code>, entering
something like

   <p><a name="index-example-568"></a>
<pre class="smallexample">     output /x $eax
</pre>
   <p>in the field, and selecting the toggle button "Expression is a subprogram
call". This will create a new canvas item that will be refreshed every
time the value of the register (in this case eax) changes.

<!--  -->
   </body></html>