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<h3 class="section">14.2 Debugger Issues</h3>
<p><a name="index-debugger-628"></a>This section describes some debugger issues that are specific to cross
environments. You will find more information on debugging by reading
<a href="Debugging.html#Debugging">Debugging</a>.
<p>To connect automatically to the right remote debug agent when
starting a debugging session (using the menu <code>Debug->Initialize</code>),
be sure to specify the <code>Program host</code> and <code>Protocol</code> project
properties, as described in the previous section.
<p>For example, if you are using the <i>Tornado</i> environment, with a target
server called <code>target_ppc</code>, set the <code>Protocol</code> to <code>wtx</code> and
the <code>Program host</code> to <code>target_ppc</code>.
<p>Once the debugger is initialized, you can also connect to a remote agent
by using the menu <code>Debug->Debug->Connect to Board...</code>. This will open
a dialog where you can specify the target name (e.g. the name of your
<a name="index-board-629"></a>board or debug agent) and the communication protocol.
<p>In order to load a new module on the target, you can select the menu
<code>Debug->Debug->Load File...</code>.
<p>If a module has been loaded on the target and is not known
to the current debug session, use the menu
<code>Debug->Debug->Add Symbols...</code> to load the symbol tables in the current
debugger.
<p>Similarly, if you are running the underlying debugger (gdb) on a remote
machine, you can specify the name of this machine by setting the
<code>Tools host</code> field of the project properties.
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