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/usr/share/games/gearhead2/gamedata/propmesh.txt is in gearhead2-data 0.628-1ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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%% Prop Mesh File
%%
%% Contains all the meshes for the action props.
%% Note that the commands aren't strongly parsed, and are just executed as they're
%% encountered. Remember to end all the shapes you begin!
%%
%% Also remember that you must set the texture before you begin drawing.

% COMMANDS:
%	GL_Quads	Begins GL_QUADS
%	P [x] [y] [z] [tx] [ty]		Places a point at X,Y,Z with TexCoords TX,TY
%	Normal [X] [Y] [Z]		Defines the normal vector
%	glEnd		Ends a shape
%	EndMesh		Ends a mesh
%	Tex [n]		Assigns a spaceship texture to the mesh

%% MESH 1 = The Big Spaceschip Box
%%  Not much to tell here. It's a big box. This can be used for the main
%%  body of a spaceship, with the more interesting shape making up the edges.
	% Sides of the box
	Tex 1
	GL_Quads
	Normal 0.0 0.0 -1.0 
	P 	-0.5 	0 	-0.5		0.0	1.0
	p 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	Normal 0.0 0.0 1.0 
	P 	-0.5 	0 	0.5		0.0	1.0
	p 	-0.5 	0.5 	0.5		0.0	0.0
	p 	0.5 	0.5 	0.5		1.0	0.0
	p 	0.5 	0 	0.5		1.0	1.0

	Normal 1.0 0.0 0.0 
	P 	0.5 	0 	0.5		0.0	1.0
	p 	0.5 	0.5 	0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	Normal -1.0 0.0 0.0 
	P 	-0.5 	0 	0.5		0.0	1.0
	p 	-0.5 	0.5 	0.5		0.0	0.0
	p 	-0.5 	0.5 	-0.5		1.0	0.0
	p 	-0.5 	0 	-0.5		1.0	1.0
	glEnd

	% Top
	Tex 2
	GL_Quads
	Normal 0.0 1.0 0.0 
	P 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	-0.5 	0.5 	0.5		0.0	1.0
	p 	0.5 	0.5 	0.5		1.0	1.0
	p 	0.5 	0.5	-0.5		1.0	0.0


	glEnd
	EndMesh
	% End Big Box

%% MESH 2 = The Big Spaceschip Box, Destroyed
%%  Not much to tell here. It's a big box. This can be used for the main
%%  body of a spaceship, with the more interesting shape making up the edges.
	% Sides of the box
	Tex 3
	GL_Quads
	Normal 0.0 0.0 -1.0 
	P 	-0.5 	0 	-0.5		0.0	1.0
	p 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	Normal 0.0 0.0 1.0 
	P 	-0.5 	0 	0.5		0.0	1.0
	p 	-0.5 	0.5 	0.5		0.0	0.0
	p 	0.5 	0.5 	0.5		1.0	0.0
	p 	0.5 	0 	0.5		1.0	1.0

	Normal 1.0 0.0 0.0 
	P 	0.5 	0 	0.5		0.0	1.0
	p 	0.5 	0.5 	0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	Normal -1.0 0.0 0.0 
	P 	-0.5 	0 	0.5		0.0	1.0
	p 	-0.5 	0.5 	0.5		0.0	0.0
	p 	-0.5 	0.5 	-0.5		1.0	0.0
	p 	-0.5 	0 	-0.5		1.0	1.0

	% Top
	Normal 0.0 1.0 0.0 
	P 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	-0.5 	0.5 	0.5		0.0	1.0
	p 	0.5 	0.5 	0.5		1.0	1.0
	p 	0.5 	0.5	-0.5		1.0	0.0


	glEnd
	EndMesh
	% End Big Box

%% MESH 3 = The D-Box
%%	Kind of in the shape of a "D".
	Tex 2
	GL_Quads

	% Back end
	Normal 0.0 0.0 -1.0 
	P 	-0.5 	0 	-0.5		0.0	1.0
	p 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	% Front End
	Normal 0.0 0.0 1.0 
	P 	-0.5 	0.2 	0.5		0.0	1.0
	p 	-0.5 	0.3 	0.5		0.0	0.0
	p 	0.5 	0.3 	0.5		1.0	0.0
	p 	0.5 	0.2 	0.5		1.0	1.0

	% Sides
	Normal 1.0 0.0 0.0 
	P 	0.5 	0.2 	0.5		0.0	1.0
	p 	0.5 	0.3 	0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	Normal -1.0 0.0 0.0 
	P 	-0.5 	0.2 	0.5		0.0	1.0
	p 	-0.5 	0.3 	0.5		0.0	0.0
	p 	-0.5 	0.5 	-0.5		1.0	0.0
	p 	-0.5 	0 	-0.5		1.0	1.0
	glEnd

	% Top
	Tex 2
	GL_Quads
	Normal 0.0 1.0 0.0 
	P 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	-0.5 	0.5 	0.5		0.0	1.0
	p 	0.5 	0.3 	0.5		1.0	1.0
	p 	0.5 	0.3	-0.5		1.0	0.0


	glEnd
	EndMesh

%% MESH 4 = Destroyed D-Box
%%	Kind of in the shape of a "D".
	Tex 3
	GL_Quads

	% Back end
	Normal 0.0 0.0 -1.0 
	P 	-0.5 	0 	-0.5		0.0	1.0
	p 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	% Front End
	Normal 0.0 0.0 1.0 
	P 	-0.5 	0.2 	0.5		0.0	1.0
	p 	-0.5 	0.3 	0.5		0.0	0.0
	p 	0.5 	0.3 	0.5		1.0	0.0
	p 	0.5 	0.2 	0.5		1.0	1.0

	% Sides
	Normal 1.0 0.0 0.0 
	P 	0.5 	0.2 	0.5		0.0	1.0
	p 	0.5 	0.3 	0.5		0.0	0.0
	p 	0.5 	0.5 	-0.5		1.0	0.0
	p 	0.5 	0 	-0.5		1.0	1.0

	Normal -1.0 0.0 0.0 
	P 	-0.5 	0.2 	0.5		0.0	1.0
	p 	-0.5 	0.3 	0.5		0.0	0.0
	p 	-0.5 	0.5 	-0.5		1.0	0.0
	p 	-0.5 	0 	-0.5		1.0	1.0
	glEnd

	% Top
	Tex 2
	GL_Quads
	Normal 0.0 1.0 0.0 
	P 	-0.5 	0.5 	-0.5		0.0	0.0
	p 	-0.5 	0.5 	0.5		0.0	1.0
	p 	0.5 	0.3 	0.5		1.0	1.0
	p 	0.5 	0.3	-0.5		1.0	0.0


	glEnd
	EndMesh

%% MESH 5 = Engine Block
%% Some spaceship engines
	Tex 4
	GL_Quads