/usr/share/games/gearhead2/gamedata/propmesh.txt is in gearhead2-data 0.628-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 | %% Prop Mesh File
%%
%% Contains all the meshes for the action props.
%% Note that the commands aren't strongly parsed, and are just executed as they're
%% encountered. Remember to end all the shapes you begin!
%%
%% Also remember that you must set the texture before you begin drawing.
% COMMANDS:
% GL_Quads Begins GL_QUADS
% P [x] [y] [z] [tx] [ty] Places a point at X,Y,Z with TexCoords TX,TY
% Normal [X] [Y] [Z] Defines the normal vector
% glEnd Ends a shape
% EndMesh Ends a mesh
% Tex [n] Assigns a spaceship texture to the mesh
%% MESH 1 = The Big Spaceschip Box
%% Not much to tell here. It's a big box. This can be used for the main
%% body of a spaceship, with the more interesting shape making up the edges.
% Sides of the box
Tex 1
GL_Quads
Normal 0.0 0.0 -1.0
P -0.5 0 -0.5 0.0 1.0
p -0.5 0.5 -0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
Normal 0.0 0.0 1.0
P -0.5 0 0.5 0.0 1.0
p -0.5 0.5 0.5 0.0 0.0
p 0.5 0.5 0.5 1.0 0.0
p 0.5 0 0.5 1.0 1.0
Normal 1.0 0.0 0.0
P 0.5 0 0.5 0.0 1.0
p 0.5 0.5 0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
Normal -1.0 0.0 0.0
P -0.5 0 0.5 0.0 1.0
p -0.5 0.5 0.5 0.0 0.0
p -0.5 0.5 -0.5 1.0 0.0
p -0.5 0 -0.5 1.0 1.0
glEnd
% Top
Tex 2
GL_Quads
Normal 0.0 1.0 0.0
P -0.5 0.5 -0.5 0.0 0.0
p -0.5 0.5 0.5 0.0 1.0
p 0.5 0.5 0.5 1.0 1.0
p 0.5 0.5 -0.5 1.0 0.0
glEnd
EndMesh
% End Big Box
%% MESH 2 = The Big Spaceschip Box, Destroyed
%% Not much to tell here. It's a big box. This can be used for the main
%% body of a spaceship, with the more interesting shape making up the edges.
% Sides of the box
Tex 3
GL_Quads
Normal 0.0 0.0 -1.0
P -0.5 0 -0.5 0.0 1.0
p -0.5 0.5 -0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
Normal 0.0 0.0 1.0
P -0.5 0 0.5 0.0 1.0
p -0.5 0.5 0.5 0.0 0.0
p 0.5 0.5 0.5 1.0 0.0
p 0.5 0 0.5 1.0 1.0
Normal 1.0 0.0 0.0
P 0.5 0 0.5 0.0 1.0
p 0.5 0.5 0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
Normal -1.0 0.0 0.0
P -0.5 0 0.5 0.0 1.0
p -0.5 0.5 0.5 0.0 0.0
p -0.5 0.5 -0.5 1.0 0.0
p -0.5 0 -0.5 1.0 1.0
% Top
Normal 0.0 1.0 0.0
P -0.5 0.5 -0.5 0.0 0.0
p -0.5 0.5 0.5 0.0 1.0
p 0.5 0.5 0.5 1.0 1.0
p 0.5 0.5 -0.5 1.0 0.0
glEnd
EndMesh
% End Big Box
%% MESH 3 = The D-Box
%% Kind of in the shape of a "D".
Tex 2
GL_Quads
% Back end
Normal 0.0 0.0 -1.0
P -0.5 0 -0.5 0.0 1.0
p -0.5 0.5 -0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
% Front End
Normal 0.0 0.0 1.0
P -0.5 0.2 0.5 0.0 1.0
p -0.5 0.3 0.5 0.0 0.0
p 0.5 0.3 0.5 1.0 0.0
p 0.5 0.2 0.5 1.0 1.0
% Sides
Normal 1.0 0.0 0.0
P 0.5 0.2 0.5 0.0 1.0
p 0.5 0.3 0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
Normal -1.0 0.0 0.0
P -0.5 0.2 0.5 0.0 1.0
p -0.5 0.3 0.5 0.0 0.0
p -0.5 0.5 -0.5 1.0 0.0
p -0.5 0 -0.5 1.0 1.0
glEnd
% Top
Tex 2
GL_Quads
Normal 0.0 1.0 0.0
P -0.5 0.5 -0.5 0.0 0.0
p -0.5 0.5 0.5 0.0 1.0
p 0.5 0.3 0.5 1.0 1.0
p 0.5 0.3 -0.5 1.0 0.0
glEnd
EndMesh
%% MESH 4 = Destroyed D-Box
%% Kind of in the shape of a "D".
Tex 3
GL_Quads
% Back end
Normal 0.0 0.0 -1.0
P -0.5 0 -0.5 0.0 1.0
p -0.5 0.5 -0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
% Front End
Normal 0.0 0.0 1.0
P -0.5 0.2 0.5 0.0 1.0
p -0.5 0.3 0.5 0.0 0.0
p 0.5 0.3 0.5 1.0 0.0
p 0.5 0.2 0.5 1.0 1.0
% Sides
Normal 1.0 0.0 0.0
P 0.5 0.2 0.5 0.0 1.0
p 0.5 0.3 0.5 0.0 0.0
p 0.5 0.5 -0.5 1.0 0.0
p 0.5 0 -0.5 1.0 1.0
Normal -1.0 0.0 0.0
P -0.5 0.2 0.5 0.0 1.0
p -0.5 0.3 0.5 0.0 0.0
p -0.5 0.5 -0.5 1.0 0.0
p -0.5 0 -0.5 1.0 1.0
glEnd
% Top
Tex 2
GL_Quads
Normal 0.0 1.0 0.0
P -0.5 0.5 -0.5 0.0 0.0
p -0.5 0.5 0.5 0.0 1.0
p 0.5 0.3 0.5 1.0 1.0
p 0.5 0.3 -0.5 1.0 0.0
glEnd
EndMesh
%% MESH 5 = Engine Block
%% Some spaceship engines
Tex 4
GL_Quads
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