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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | EMP Command
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Multitouch clone of the 80's Atari Missile Command
( http://en.wikipedia.org/wiki/Missile_Command )
Enemies must be defeated with fierce touches on your multitouch surface,
but be aware of timings and ammo!
Bonus powerups are given for multiple kills with single missiles:
* AMMO powerup (3 enemies in one shot): turret ammo will be refilled
* NUKE powerup (4 enemies or more): the designated turret will
launch a super powerful missile that will wipe out most of the
enemies
Powerups can be deployed with a drag&drop to one of the living turrets.
Keep cities from being destroyed if you want to raise up your score and consider
that once a turret has been hit for three times, it's gone, along with its ammo.
Turrets and cities locations are always shuffled. Missile launches are automated:
the closest turret (which has ammo) to your target request launches.
** Game license (sources):
EMP Command: a missile command multitouch clone
Copyright (c) 2010-2011 OXullo Intersecans <x@brainrapers.org>. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other
materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY OXullo Intersecans ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OXullo Intersecans OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those of the
authors and should not be interpreted as representing official policies, either
expressed or implied, of OXullo Intersecans.
** Framework:
EMP Command is based on libavg (http://www.libavg.de) and it's written in Python 2
(http://www.python.org).
** Font:
EMPRetro v1.0
Copyleft 2011 OXullo Intersecans <x@brainrapers.org>
License: OFL 1.1
( see COPYING or http://scripts.sil.org/cms/scripts/page.php?item_id=OFL_web )
Inspired by "uni 05_53" by Craig Kroeger (http://www.miniml.com/)
** SFX Attributions:
Copyleft 2010-2011 OXullo Intersecans <x@brainrapers.org>
License: CC BY-SA 3.0 (Creative commons Attribution Share-alike)
( see COPYING or http://creativecommons.org/licenses/by-sa/3.0/ )
** Theme loops:
theme_start.ogg, theme_results.ogg, theme_game.ogg: original EMPCommand tunes
theme_about.ogg: excerpt from spore 'itticus'
Copyleft 2010-2011 OXullo Intersecans <x@brainrapers.org>
License: CC BY-SA 3.0 (Creative commons Attribution Share-alike)
( see COPYING or http://creativecommons.org/licenses/by-sa/3.0/ )
** Acknowledgements / thanks to:
Archimedes Solutions GmbH Berlin - SessionDesk testing
( http://www.archimedes-exhibitions.de )
c-base - MTC testing / appChooser showcase during Transmediale 2010-2011
( http://www.c-base.org )
DrPetter and his SFXR tool
( http://www.drpetter.se/project_sfxr.html )
George Williams - FontForge
( http://fontforge.sourceforge.net/ )
Inkscape authors
( http://inkscape.org/ )
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