/usr/share/emacs/site-lisp/chess/chess.el is in emacs-chess 2.0b6-1.1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 | ;;; chess.el --- Play chess in Emacs
;; Copyright (C) 2001 John Wiegley <johnw@gnu.org>
;; Emacs Lisp Archive Entry
;; Filename: chess.el
;; Version: 2.0
;; Keywords: games
;; Author: John Wiegley <johnw@gnu.org>
;; Maintainer: Mario Lang <mlang@delysid.org>
;; Description: Play chess in Emacs
;; URL: http://emacs-chess.sourceforge.net/
;; Compatibility: Emacs21
;; This file is not part of GNU Emacs.
;; This is free software; you can redistribute it and/or modify it under
;; the terms of the GNU General Public License as published by the Free
;; Software Foundation; either version 2, or (at your option) any later
;; version.
;;
;; This is distributed in the hope that it will be useful, but WITHOUT
;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
;; for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
;; MA 02111-1307, USA.
;;; Commentary:
;; Welcome to Emacs Chess, a chess playing module for GNU Emacs.
;;
;; This program will not play chess against you; it is not a chess
;; computer. It can use a chess computer, however, to simulate your
;; opponent's moves. This is decided when you choose your opponent.
;; You must, of course, have that chess computer installed. See the
;; top of chess-player.el for more information.
;;
;; To just get a chessboard up, put the following in your .emacs file:
;;
;; (add-to-list 'load-path "<the path to Emacs Chess>")
;;
;; (autoload 'chess "chess" "Play a game of chess" t)
;;
;; Now you can type `M-x chess', and play chess against anyone else in
;; the room with you, without having to install anything more.
;;
;; Once this is working, the next thing to do is to customize
;; `chess-use-modules'. This is a list of functionality modules used
;; by chess.el to provide its functionality. You can enable or
;; disable modules so that Emacs Chess better suites your tastes.
;; Those modules in turn often have configuration variables, and
;; appropriate documentation at the top of the related file.
;;
;; Emacs Chess is designed in a highly modular fashion, using loosely
;; coupled modules that respond to events on the chess board. This
;; makes it very easy for programmers to add their own types of
;; displays, opponents, analysis programs, etc. See the documentation
;; in chess-module.el to learn more.
;;
;; There is no documentation for this program other than what exists
;; in the source files. This is because the source files aim at being
;; self documenting, and as chess is such a simple game, most chess
;; players aren't going to need to know much about this program in
;; particular.
;;
;; However, most people will probably be interested in reading the top
;; of chess-display.el and chess-pgn.el, which describe the user
;; interface commands available in each of those buffer types.
;;; Code:
(require 'chess-game)
(require 'chess-display)
(require 'chess-engine)
(defgroup chess nil
"An Emacs chess playing program."
:group 'games)
(defconst chess-version "2.0b6"
"The version of the Emacs chess program.")
(defcustom chess-default-display
'(chess-images chess-ics1 chess-plain)
"Default display to be used when starting a chess session.
A list indicates a series of alternatives if the first display is
not available."
:type '(choice symbol (repeat symbol))
:group 'chess)
(defcustom chess-default-modules
'((chess-sound chess-announce)
chess-autosave
chess-clock
;;chess-kibitz jww (2002-04-30): not fully supported yet
;;chess-chat
)
"Modules to be used when starting a chess session.
A sublist indicates a series of alternatives, if the first is not
available.
These can do just about anything."
:type '(repeat (choice symbol (repeat symbol)))
:group 'chess)
(defcustom chess-default-engine
'(chess-crafty chess-gnuchess chess-phalanx chess-ai)
"Default engine to be used when starting a chess session.
A list indicates a series of alternatives if the first engine is not
available."
:type '(choice symbol (repeat symbol))
:group 'chess)
(defcustom chess-full-name (user-full-name)
"The full name to use when playing chess."
:type 'string
:group 'chess)
(defun chess--create-display (module game my-color disable-popup)
(let ((display (chess-display-create game module my-color)))
(when display
(chess-game-set-data game 'my-color my-color)
(if disable-popup
(chess-display-disable-popup display))
display)))
(defun chess--create-engine (module game response-handler ctor-args)
(let ((engine (apply 'chess-engine-create module game
response-handler ctor-args)))
(when engine
;; for the sake of engines which are ready to play now, and
;; which don't need connect/accept negotiation (most
;; computerized engines fall into this category), we need to
;; let them know we're ready to begin
(chess-engine-command engine 'ready)
engine)))
(defun chess-create-modules (module-list create-func &rest args)
"Create modules from MODULE-LIST with CREATE-FUNC and ARGS.
If an element of MODULE-LIST is a sublist, treat it as alternatives."
(let (objects)
(dolist (module module-list)
(let (object)
(if (symbolp module)
(if (setq object (apply create-func module args))
(push object objects))
;; this module is actually a list, which means keep trying
;; until we find one that works
(while module
(if (setq object (apply create-func (car module) args))
(progn
(push object objects)
(setq module nil))
(setq module (cdr module)))))))
(nreverse objects)))
(chess-message-catalog 'english
'((no-engines-found . "Could not find any chess engines to play against; install gnuchess!")))
;;;###autoload
(defun chess (&optional engine disable-popup engine-response-handler
&rest engine-ctor-args)
"Start a game of chess, playing against ENGINE (a module name)."
(interactive
(list
(if current-prefix-arg
(intern
(concat "chess-"
(let ((str (read-string "Engine to play against: ")))
(if (> (length str) 0)
str
"none"))))
chess-default-engine)))
(let ((game (chess-game-create))
(my-color t) ; we start out as white always
objects)
;; all these odd calls are so that `objects' ends up looking like:
;; (ENGINE FIRST-DISPLAY...)
(setq objects (chess-create-modules (list chess-default-display)
'chess--create-display
game my-color disable-popup))
(when (car objects)
(mapc 'chess-display-update objects)
(chess-module-set-leader (car objects))
(unless disable-popup
(chess-display-popup (car objects))))
(nconc objects (chess-create-modules chess-default-modules
'chess-module-create game))
(push (unless (eq engine 'none)
(car ;(condition-case nil
(chess-create-modules (list (or engine chess-default-engine))
'chess--create-engine game
engine-response-handler
engine-ctor-args)
;(error nil))
))
objects)
(unless (car objects)
(chess-message 'no-engines-found))
objects))
;;;###autoload
(defalias 'chess-session 'chess)
;;;###autoload
(defun chess-create-display (perspective &optional modules-too)
"Create a display, letting the user's customization decide the style.
If MODULES-TOO is non-nil, also create and associate the modules
listed in `chess-default-modules'."
(if modules-too
(let ((display (cadr (chess-session 'none))))
(chess-display-set-perspective* display perspective))
(car (chess-create-modules (list chess-default-display)
'chess--create-display
(chess-game-create) perspective nil))))
(provide 'chess)
;;; chess.el ends here
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