/usr/share/emacs/site-lisp/chess/chess-engine.el is in emacs-chess 2.0b6-1.1ubuntu1.
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;;
;; Obtain movements and other information from an engine
;;
;;; Commentary:
(require 'chess-module)
(defgroup chess-engine nil
"Code for reading movements and other commands from an engine."
:group 'chess)
(defvar chess-engine-regexp-alist nil)
(defvar chess-engine-response-handler nil)
(defvar chess-engine-current-marker nil)
(defvar chess-engine-pending-offer nil)
(defvar chess-engine-pending-arg nil)
(defvar chess-engine-opponent-name nil)
(make-variable-buffer-local 'chess-engine-regexp-alist)
(make-variable-buffer-local 'chess-engine-response-handler)
(make-variable-buffer-local 'chess-engine-current-marker)
(make-variable-buffer-local 'chess-engine-pending-offer)
(make-variable-buffer-local 'chess-engine-pending-arg)
(make-variable-buffer-local 'chess-engine-opponent-name)
(defvar chess-engine-process nil)
(defvar chess-engine-last-pos nil)
(defvar chess-engine-working nil)
(defvar chess-engine-handling-event nil)
(make-variable-buffer-local 'chess-engine-process)
(make-variable-buffer-local 'chess-engine-last-pos)
(make-variable-buffer-local 'chess-engine-working)
(defvar chess-engine-inhibit-auto-pass nil)
;;; Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; User interface
;;
(chess-message-catalog 'english
'((invalid-fen . "Received invalid FEN string: %s")
(invalid-pgn . "Received invalid PGN text")
(now-black . "Your opponent played the first move, you are now black")
(move-passed . "Your opponent has passed the move to you")
(want-to-play . "Do you wish to play a chess game against %s? ")
(want-to-play-a . "Do you wish to play a chess game against an anonymous opponent? ")
(opp-quit . "Your opponent has quit playing")
(opp-resigned . "Your opponent has resigned")
(opp-draw . "Your opponent offers a draw, accept? ")
(opp-abort . "Your opponent wants to abort this game, accept? ")
(opp-undo . "Your opponent wants to take back %d moves, accept? ")
(opp-ready . "Your opponent, %s, is now ready to play")
(opp-ready-a . "Your opponent is ready to play; pass or make your move")
(opp-draw-acc . "Your draw offer was accepted")
(opp-abort-acc . "Your offer to abort was accepted")
(opp-undo-acc . "Request to undo %d moves was accepted")
(opp-draw-dec . "Your draw offer was declined")
(opp-abort-dec . "Your offer to abort was declined")
(opp-undo-dec . "Your request to undo %d moves was decline")
(opp-draw-ret . "Your opponent has retracted their draw offer")
(opp-abort-ret . "Your opponent has retracted their offer to abort")
(opp-undo-ret . "Your opponent has retracted their request to undo %d moves")
(opp-illegal . "Your opponent states your last command was illegal")
(opp-call-flag . "Your flag fell, and your opponent has called time")
(opp-flag-fell . "Your opponent has forfeited the game on time")
(failed-start . "Failed to start chess engine process")))
(defsubst chess-engine-convert-algebraic (move &optional trust-check)
"Convert algebraic move to a ply in reference to the engine position.
If conversion fails, this function fired an 'illegal event."
(or (chess-algebraic-to-ply (chess-engine-position nil) move trust-check)
(chess-engine-command nil 'illegal)))
(defsubst chess-engine-convert-fen (fen)
(or (chess-fen-to-pos fen)
(ignore (chess-message 'invalid-fen fen))))
(defsubst chess-engine-convert-pgn (pgn)
(or (chess-pgn-to-game pgn)
(ignore (chess-message 'invalid-pgn))))
(defun chess-engine-default-handler (event &rest args)
"Default engine response handler."
(let ((game (chess-engine-game nil)))
(cond
((eq event 'move)
(let ((chess-engine-handling-event t))
(when (and (car args)
(chess-game-data game 'active))
;; if the game index is still 0, then our opponent
;; is white, and we need to pass over the move
(when (and (not chess-engine-inhibit-auto-pass)
(chess-game-data game 'my-color)
(zerop (chess-game-index game)))
(chess-game-set-tag game "White" chess-engine-opponent-name)
(chess-game-set-tag game "Black" chess-full-name)
(chess-message 'now-black)
(chess-game-run-hooks game 'pass)
;; if no one else flipped my-color, we'll do it
(if (chess-game-data game 'my-color)
(chess-game-set-data game 'my-color nil)))
(chess-game-move game (car args))
(if (chess-game-over-p game)
(chess-game-set-data game 'active nil))
t)))
((eq event 'pass)
(when (chess-game-data game 'active)
(chess-message 'move-passed)
t))
((eq event 'match)
(if (chess-game-data game 'active)
(chess-engine-command nil 'busy)
(let ((name (and (> (length (car args)) 0) (car args))))
(if (y-or-n-p (if name
(chess-string 'want-to-play (car args))
(chess-string 'want-to-play-a)))
(progn
(setq chess-engine-opponent-name (or name "Anonymous"))
(let ((chess-engine-handling-event t))
(chess-engine-set-position nil))
(chess-engine-command nil 'accept name))
(chess-engine-command nil 'decline))))
t)
((eq event 'setup-pos)
(when (car args)
;; we don't want the `setup-game' event coming back to us
(let ((chess-engine-handling-event t))
(chess-engine-set-position nil (car args) t))
t))
((eq event 'setup-game)
(when (car args)
;; we don't want the `setup-game' event coming back to us
(let ((chess-engine-handling-event t)
(chess-game-inhibit-events t))
(chess-engine-set-game nil (car args))
(chess-game-set-data game 'active t)
(if (string= chess-full-name
(chess-game-tag game "White"))
(chess-game-set-data game 'my-color t)
(chess-game-set-data game 'my-color nil)))
t))
((eq event 'quit)
(chess-message 'opp-quit)
(let ((chess-engine-handling-event t))
(chess-game-set-data game 'active nil))
t)
((eq event 'resign)
(let ((chess-engine-handling-event t))
(chess-message 'opp-resigned)
(chess-game-end game :resign)
t))
((eq event 'draw)
(if (y-or-n-p (chess-string 'opp-draw))
(progn
(let ((chess-engine-handling-event t))
(chess-game-end game :drawn)
(chess-game-set-data game 'active nil))
(chess-engine-command nil 'accept))
(chess-engine-command nil 'decline))
t)
((eq event 'abort)
(if (y-or-n-p (chess-string 'opp-abort))
(progn
(let ((chess-engine-handling-event t))
(chess-game-end game :aborted)
(chess-game-set-data game 'active nil))
(chess-engine-command nil 'accept))
(chess-engine-command nil 'decline))
t)
((eq event 'undo)
(if (y-or-n-p (chess-string 'opp-undo (car args)))
(progn
(let ((chess-engine-handling-event t))
(chess-game-undo game (car args)))
(chess-engine-command nil 'accept))
(chess-engine-command nil 'decline))
t)
((eq event 'accept)
(when chess-engine-pending-offer
(if (eq chess-engine-pending-offer 'match)
(unless (chess-game-data game 'active)
(let ((name (and (> (length (car args)) 0)
(car args))))
(if name
(chess-message 'opp-ready (car args))
(chess-message 'opp-ready-a))
(setq chess-engine-opponent-name (or name "Anonymous"))
(let ((chess-engine-handling-event t))
(chess-engine-set-position nil))))
(let ((chess-engine-handling-event t))
(cond
((eq chess-engine-pending-offer 'draw)
(chess-message 'opp-draw-acc)
(chess-game-end game :drawn)
(chess-game-set-data game 'active nil))
((eq chess-engine-pending-offer 'abort)
(chess-message 'opp-abort-acc)
(chess-game-end game :aborted)
(chess-game-set-data game 'active nil))
((eq chess-engine-pending-offer 'undo)
(chess-message 'opp-undo-acc chess-engine-pending-arg)
(chess-game-undo game chess-engine-pending-arg))
((eq chess-engine-pending-offer 'my-undo)
(chess-game-undo game (car args))))))
(setq chess-engine-pending-offer nil
chess-engine-pending-arg nil)
t))
((eq event 'decline)
(when chess-engine-pending-offer
(cond
((eq chess-engine-pending-offer 'draw)
(chess-message 'opp-draw-dec))
((eq chess-engine-pending-offer 'abort)
(chess-message 'opp-abort-dec))
((eq chess-engine-pending-offer 'undo)
(chess-message 'opp-undo-dec chess-engine-pending-arg)))
(setq chess-engine-pending-offer nil
chess-engine-pending-arg nil)
t))
((eq event 'retract)
(when chess-engine-pending-offer
(cond
((eq chess-engine-pending-offer 'draw)
(chess-message 'opp-draw-ret))
((eq chess-engine-pending-offer 'abort)
(chess-message 'opp-abort-ret))
((eq chess-engine-pending-offer 'undo)
(chess-message 'opp-undo-ret chess-engine-pending-arg)))
(setq chess-engine-pending-offer nil
chess-engine-pending-arg nil)
t))
((eq event 'illegal)
(chess-message 'opp-illegal)
(let ((chess-engine-handling-event t))
(chess-game-undo game 1)))
((eq event 'call-flag)
(let ((remaining
(if (car args)
-1
(chess-game-data game (if (chess-game-data game 'my-color)
'white-remaining
'black-remaining)))))
(when (< remaining 0)
(chess-message 'opp-call-flag)
(chess-game-run-hooks game 'flag-fell))))
((eq event 'flag-fell)
(chess-message 'opp-flag-fell)
(chess-game-end game :flag-fell)
(chess-game-set-data game 'active nil))
((eq event 'kibitz)
(let ((chess-engine-handling-event t))
(chess-game-run-hooks game 'kibitz (car args))))
((eq event 'chat)
(let ((chess-engine-handling-event t))
(chess-game-run-hooks game 'chat (car args)))))))
(defun chess-engine-create (module game &optional response-handler
&rest handler-ctor-args)
"Create a new chess engine MODULE (a symbol) associated with GAME.
Optionally supply a new RESPONSE-HANDLER."
(let* ((engine (apply 'chess-module-create module game nil
handler-ctor-args)))
(when engine
(with-current-buffer engine
(setq chess-engine-regexp-alist
(copy-alist
(symbol-value
(let ((sym (intern-soft (concat (symbol-name module) "-regexp-alist"))))
(when (boundp sym) sym))))
chess-engine-response-handler
(or response-handler 'chess-engine-default-handler))
(let ((proc chess-engine-process))
(when (and proc (processp proc))
(unless (memq (process-status proc) '(run open listen))
(chess-error 'failed-start))
(unless (process-filter proc)
(set-process-filter proc 'chess-engine-filter)))
(setq chess-engine-current-marker (point-marker))
(chess-game-set-data game 'engine (current-buffer)))))))
(defalias 'chess-engine-destroy 'chess-module-destroy)
(defun chess-engine-command (engine event &rest args)
"Call the handler of ENGINE with EVENT (a symbol) and ARGS."
(chess-with-current-buffer engine
(apply chess-module-event-handler chess-module-game event args)))
;; 'ponder
;; 'search-depth
;; 'wall-clock
(defun chess-engine-set-option (engine option value)
"Set ENGINE OPTION to VALUE by invoking its handler with the 'set-option
event."
(chess-with-current-buffer engine
(chess-engine-command engine 'set-option option value)))
(defun chess-engine-set-response-handler (engine &optional response-handler)
"Set a new RESPONSE-HANDLER for ENGINE."
(chess-with-current-buffer engine
(setq chess-engine-response-handler
(or response-handler 'chess-engine-default-handler))))
(defun chess-engine-response-handler (engine)
"Return the function currently defined as the response-handler for ENGINE."
(chess-with-current-buffer engine
chess-engine-response-handler))
(defun chess-engine-set-position (engine &optional position my-color)
(chess-with-current-buffer engine
(let ((chess-game-inhibit-events t))
(if position
(progn
(chess-game-set-start-position chess-module-game position)
(chess-game-set-data chess-module-game 'my-color my-color))
(chess-game-set-start-position chess-module-game
chess-starting-position)
(chess-game-set-data chess-module-game 'my-color t))
(chess-game-set-data chess-module-game 'active t))
(chess-game-run-hooks chess-module-game 'orient)))
(defun chess-engine-position (engine)
"Return the current position of the game associated with ENGINE."
(chess-with-current-buffer engine
(chess-game-pos chess-module-game)))
(defalias 'chess-engine-game 'chess-module-game)
(defalias 'chess-engine-set-game 'chess-module-set-game)
(defalias 'chess-engine-set-game* 'chess-module-set-game*)
(defalias 'chess-engine-index 'chess-module-game-index)
(defun chess-engine-move (engine ply)
(chess-with-current-buffer engine
(chess-game-move chess-module-game ply)
(chess-engine-command engine 'move ply)))
(chess-message-catalog 'english
'((engine-not-running . "The engine you were using is no longer running")))
(defun chess-engine-send (engine string)
"Send the given STRING to ENGINE.
If `chess-engine-process' is a valid process object, use `process-send-string'
to submit the data. Otherwise, the 'send event is triggered and the engine
event handler can take care of the data."
(chess-with-current-buffer engine
(let ((proc chess-engine-process))
(if proc
(if (memq (process-status proc) '(run open))
(process-send-string proc string)
(chess-message 'engine-not-running)
(chess-engine-command nil 'destroy))
(chess-engine-command nil 'send string)))))
(defun chess-engine-submit (engine string)
"Submit the given STRING, so ENGINE sees it in its input stream."
(chess-with-current-buffer engine
(let ((proc chess-engine-process))
(when (and proc (processp proc)
(not (memq (process-status proc) '(run open))))
(chess-message 'engine-not-running)
(chess-engine-command nil 'destroy))
(chess-engine-filter nil string))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Primary event handler
;;
(defun chess-engine-sentinal (proc event)
(when (buffer-live-p (process-buffer proc))
(set-buffer (process-buffer proc))
(chess-engine-destroy nil)))
(defun chess-engine-filter (proc &optional string)
"Filter for receiving text for an engine from an outside source."
(let ((buf (if (and proc (processp proc))
(process-buffer proc)
(current-buffer)))
(inhibit-redisplay t)
last-point last-line-no-newline)
(when (buffer-live-p buf)
(with-current-buffer buf
(if (stringp proc)
(setq string proc)
(let ((moving (= (point) chess-engine-current-marker)))
(save-excursion
;; Insert the text, advancing the marker.
(goto-char chess-engine-current-marker)
(insert string)
(set-marker chess-engine-current-marker (point)))
(if moving (goto-char chess-engine-current-marker))))
(unless chess-engine-working
(setq chess-engine-working t)
(save-excursion
(if chess-engine-last-pos
(goto-char chess-engine-last-pos)
(goto-char (point-min)))
(unwind-protect
(while (and (not (eobp)) (not last-line-no-newline))
(let ((case-fold-search nil)
(triggers chess-engine-regexp-alist)
last-trigger result)
(while triggers
;; this could be accelerated by joining
;; together the regexps
(if (and (re-search-forward (caar triggers)
(line-end-position) t)
(setq result (funcall (cdar triggers))))
(progn
(when (eq result 'once)
(if last-trigger
(setcdr last-trigger (cdr triggers))
(setq chess-engine-regexp-alist
(cdr triggers))))
(setq triggers nil))
(setq last-trigger triggers
triggers (cdr triggers)))))
(if (= (line-end-position) (point-max))
(setq last-line-no-newline t)
(forward-line)))
(setq chess-engine-last-pos (point)
chess-engine-working nil))))))))
(provide 'chess-engine)
;;; chess-engine.el ends here
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