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<html><head>
<title>Elvis-2.2_0 Sessions</title>
</head><body>

<h1>10. SESSIONS, INITIALIZATION, AND RECOVERY</h1>

This section of the manual describes the life-cycle of an edit session.
We begin with the definition of an <a href="#SESSION">edit session</a>
and what that means to Elvis.
This is followed by sections discussing <a href="#INIT">initialization</a>
and <a href="#RECOVER">recovery after a crash.</a>

<h2>10.1 Sessions</h2><a name="SESSION"></a>

Elvis is eventually expected to meet the COSE standards,
which require (among other things) that programs be able to save their
state so that they can be restarted later.
It isn't required to restart in <em>exactly</em> the same state,
but it should come as close as possible.

<p>For Elvis, this means that edit sessions should be restartable.
It is possible to begin an edit session with one Elvis process,
exit that process, and then later start a new Elvis process which
resumes the previous edit session.

<p>To accomplish this, Elvis stores its state in a file, called the session
file.
For all practical purposes, the session file <strong>is</strong> the session.

<p>The name of the session file is stored in the <a href="elvisopt.html#session">session</a> option.
By default, this will be a file in your home directory, named "elvis*.ses",
where "*" represents a number chosen at run-time to make the file name unique.
You can specify some other name for the session file via the
<strong>-s</strong><var>session</var> command-line flag.

<p>If the session file doesn't already exist when Elvis starts running,
then Elvis will create it.

<p>When Elvis exits, it will normally delete the session file if this
is the Elvis process that created it.
If the session file was left over from some other Elvis process, then
Elvis will not delete it upon exiting.
This is controlled by the <a href="elvisopt.html#tempsession">tempsession</a>
option; if you don't like Elvis' default behavior then you can change it.

<h2>10.2 Initialization</h2><a name="INIT"></a>

Before discussing Elvis' initialization, let me just say that if you're having
trouble configuring Elvis, you might want to try invoking Elvis with the
command line flag <strong>-VVV</strong>, which causes Elvis to write status
information to stdout/stderr so you can see what it is doing.
The flag <strong>-o</strong><var>logfile</var> will redirect this information
to a file named <var>logfile</var>.
Windows programs such as <strong>WinElvis.exe</strong> aren't allowed to
write anything to stdout, so you <em>must</em> use
<strong>-o</strong><var>logfile</var> any time you use <strong>-VVV</strong>.
Now, back to the topic at hand...

<p>Elvis begins by initializing some options to hardcoded values.

<p>Elvis then chooses which user interface it should use.
Elvis does this by scanning the command line arguments for a
<strong>-G</strong><var>gui</var> flag.
If there is no such flag, then it checks for an ELVISGUI environment variable;
its value is the name of the interface to use.
If neither <strong>-G</strong><var>gui</var> nor ELVISGUI is present,
then Elvis tests each user interface
and uses the best one that is expected to work.
(For example, the "x11" interface is expected to work if there is a DISPLAY
environment variable and the X server is accessible.
If not, then the "x11" interface is rejected and some other interface is used.)

<p>The session file is then opened or created.
For preexisting session files, Elvis scans the session file for any buffers
in it, and adds them to its internal list.
Elvis can even reload the "undo" versions of some buffers.

<p>Elvis searches through the directories named in the
<a href="elvisopt.html#elvispath">elvispath</a> option for a file named
"elvis.ini".
If it finds that file, then it loads it into a buffer named "Elvis&nbsp;initialization"
and executes its contents as a series of ex commands.
See <a href="#elvis.ini">section 10.2.1</a> for description of the default
contents of this file.

<p>After that, it attempts to similarly load some other files, but they
aren't executed.
Some of them will be executed later.
These files are:

<pre graphic>.-----------.----------------------.------------------------------.
| FILE NAME | BUFFER NAME          | PURPOSE                      |
|-----------|----------------------|------------------------------|
| <a href="elvismsg.html#elvis.msg">elvis.msg</a> | Elvis messages       | used to translate messages   |
| <a href="#elvis.brf">elvis.brf</a> | Elvis before reading | executed before loading file |
| <a href="#elvis.arf">elvis.arf</a> | Elvis after reading  | executed after loading file  |
| <a href="#elvis.bwf">elvis.bwf</a> | Elvis before writing | executed before saving file  |
| <a href="#elvis.awf">elvis.awf</a> | Elvis after writing  | executed after saving file   |
^-----------^----------------------^------------------------------^
</pre>
The "elvis.msg" file is described in section
<a href="elvismsg.html">11: Messages.</a>
The other files are described later in this section.

<p>The next step in initialization is to load the first file and display
it in a window.
To do this, it first creates an empty buffer with the same name as the file.
It then executes the "Elvis before reading" buffer (if it exists) on the
empty buffer.
The file's contents are then read into the buffer.
Then the "Elvis after reading" buffer (if it exists) is executed on
the new buffer.
Finally, Elvis creates a new window that shows the new buffer.

<p>If the <strong>-a</strong> flag was given on the command line, then
Elvis will repeat the above steps for each file named on the command line.
On the other hand, if no filenames were given on the command line then
Elvis will simply create a single untitled buffer and a window that shows it.

<p>Finally, if a <strong>-t</strong><var>tag</var> or
<strong>-c</strong><var>excmd</var> flag was given, it is executed in the
first window.

<h3>10.2.1 The "elvis.ini" file</h3><a name="elvis.ini"></a>

The "elvis.ini" file is loaded into a buffer named "Elvis&nbsp;initialization".
That buffer is then executed before any other initialization files are loaded.
If the session file is later restarted, this script will be executed again
at that time.
Here's a line-by-line analysis of the default "elvis.ini" file...

<pre>
	" CHOOSE A LOCALE
	try let! locale= $LC_ALL || $LANG
</pre>
This chooses a locale.
This affects elvis' choice of spelling dictionaries.
See the <a href="elvisopt.html#locale">locale</a> and
<a href="elvisopt.html#spelldict">spelldict</a> options.
<p>
The "!" suffix on a <a href="elvisex.html#let">:let</a> or
<a href="elvisex.html#set">:set</a> command causes the value to be stored
as the new default, so <a href="elvisex.html#mkexrc">:mkexrc</a> won't have
to save it with your customized settings.

<pre>
	" SET SOME SYSTEM DEFAULTS
	set! lptype=ps2 lplines=60 lpcolumns=80 lpwrap
	set! ruler showmatch showmode
</pre>
This sets a few other options for things like printing and window decorations.
Note that for WinElvis, the default <a href="elvisopt.html#lptype">lptype</a>
is changed to "windows" later.

<pre>
	" DEFINE SOME DIGRAPHS
	if os=="msdos" || os=="os2" || (os=="win32" &amp;&amp; gui!="windows")
	then source! (elvispath("elvis.pc8"))
	else source! (elvispath("elvis.lat"))
</pre>
This attempts to locate the "elvis.lat" or "elvis.pc8" file and execute it.
Those files contain ex scripts, consisting of a bunch of
<a href="elvisex.html#digraph">:digraph</a> commands that set up the
digraph table appropriately for the PC-8 or Latin-1 symbol sets.
The "!" at the end of the <a href="elvisex.html#source">:source</a>
command name causes <code>:source</code> to silently ignore errors.

<pre>
	" CHOOSE SOME DEFAULT OPTION VALUES BASED ON THE INVOCATION NAME
	let p=tolower(basename(program))
	if p == "ex" || p == "edit"
	then set! initialstate=ex
	if p == "view"
	then set! defaultreadonly
	if p == "edit" || p == "vedit"
	then set! novice
	if home == ""
	then let home=dirdir(program)
</pre>
These lines initialize certain options according to the name by which
Elvis was invoked.
Traditionally, invoking vi by the name "ex" causes it to start up in
ex mode instead of vi mode, and "view" causes the files to be treated
as readonly.
<p>
Also, if the <a href="elvisopt.html#home">home</a> option is unset,
then this tries to set it to the directory containing Elvis.
Generally, some OS-specific code will set <code>home</code> appropriately
before we get here, so this code isn't normally needed.

<pre>
	" IF SPELL-CHECKING IS SUPPORTED, THEN LOAD THE DEFAULTS
	if feature("spell")
	then source! (elvispath("elvis.spe"))
</pre>
This initializes the <a href="elvistip.html#spell">spell checker</a>,
if that feature is supported in this version of Elvis.

<pre>
	" IF ALIASES ARE SUPPORTED, THEN LOAD THE DEFAULT ALIASES
	if feature("alias") &amp;&amp; security!="restricted"
	then source! (elvispath("elvis.ali"))
</pre>
This loads some standard aliases, if the alias feature is supported by
this version of Elvis, and Elvis isn't being used as a "restricted" editor.

<pre>
	" SYSTEM TWEAKS GO HERE
	"
	" The Linux console can't handle colors and underlining.
	if gui=="termcap"
	then {
	  if term=="linux" || (os=="msdos" &amp;&amp; (term&gt;&gt;4)=="ansi")
	  then set! nottyunderline
	  if term=="linux"
	  then set! nottyitalic
	}
</pre>
This is an attempt to work around a bug in the Linux console driver.
The Linux console can't mix color attributes with the underline attribute.
Also, underlining looks ugly in an MS-DOS console.
<pre>
	" GUI DEFAULT SETUP GOES HERE (may be overridden in .exrc file)
	switch gui
	case windows so! (elvispath("elvis.win"))
	case x11     so! (elvispath("elvis.x11"))
	case gnome   so! (elvispath("elvis.gnome"))
</pre>
These lines set the defaults for the "windows", "x11", and "gnome" user
interfaces.
For "x11" and "gnome", these set up the toolbar and other features.
There isn't actually an "elvis.win" file distributed with Elvis because
those features are hardcoded in the Windows version of Elvis.
The "!" suffix on the <a href="elvisex.html#source">:so</a> command
prevents an error message when no file is found.

<pre>
	" SOME MAPS THAT MAKE HTML BROWSING EASIER
	if feature("html") &amp;&amp; feature("autocmd")
	then {
	  augroup! html
	  au!
	  " <lt;Space>gt; jumps forward one page
	  au DispMapEnter html map nosave command <lt;Space>gt; <lt;C-F>gt;
	  au DispMapLeave html unmap command <lt;Space>gt;
	  " <lt;Enter>gt; follows a hypertext link
	  au DispMapEnter html map nosave command <lt;Enter>gt; <lt;C-]>gt;
	  au DispMapLeave html unmap command <lt;Enter>gt;
	  augroup END
	}
</pre>
These lines affect the behavior of the <kbd>&lt;Space&gt;</kbd> and
<kbd>&lt;Enter&lt;</kbd> keys, while in the <a href="elvisdm.html#html">html</a>
display mode.
<kbd>&lt;Space&gt;</kbd> will move forward one page, and
<kbd>&lt;Enter&lt;</kbd> will follow a hypertext link.

<pre>
	" EXECUTE THE STANDARD CUSTOMIZATION SCRIPTS
	let f=(os=="unix" ? ".elvisrc" : "elvis.rc")
	if security != "restricted"
	then {
	  if $EXINIT
	  then eval $EXINIT
	  else source! (exists(home/f)?home/f:home/".exrc")
	}
	if security != "restricted" &amp;&amp; exrc &amp;&amp; getcwd()!=home
	  then safely source! (exists(f)?f:".exrc")
	set f=""
</pre>
These lines temporarily set the <a href="elvisopt.html#f">f</a> option to either
".elvisrc" or "elvis.rc", whichever is appropriate for your operating system.
They then check whether an environment variable named "EXINIT" is set
to a non-empty value.
If so, then the value of <code>EXINIT</code> is executed as an ex command line;
otherwise the ".elvisrc" or "elvis.rc" file in your home directory is
executed, if it exists.
If that file doesn't exist, then it tries ".exrc"... which probably only makes
sense for Unix, but it is quicker to try &amp; fail then to test before trying.
The "~" notation is UNIX's conventional notation for referring to files in your
home directory; Elvis handles it correctly on non-UNIX systems too.

<p><strong>Note:</strong>
There is a hardcoded limit of (normally) 1023 characters for the result of
an expression.  If your <code>EXINIT</code> environment variable's value is
longer than that, Elvis won't be able to execute it.

<p>If EXINIT or .elvisrc/elvis.rc/.exrc (whichever was executed) has set the
<a href="elvisopt.html#exrc">exrc</a> option then Elvis will
execute ".elvisrc" or "elvis.rc" in the current directory, if it exists;
if not, then it tries ".exrc".
Elvis uses <a href="elvisex.html#safely">:safely source</a> instead of
<a href="elvisex.html#source">:source</a> to execute the file
for security reasons.

<pre>
	" X11 INTERFACE DEFAULT FONTS GO HERE
	if gui == "x11" &amp;&amp; alias("courier")
	then if font == ""
	then courier 14
</pre>
These cause the x11 interface to use 14-point courier fonts, if you don't
explicitly name some other font on the command line
via <strong>-font</strong> <var>fontname</var>, or
by setting the <a href="elvisopt.html#font">font</a> option in your .exrc file.

<h3>10.2.2 The "elvis.brf" file</h3><a name="elvis.brf"></a>

The "elvis.brf" file is loaded into a buffer named
"Elvis before reading".
That buffer is executed immediately before loading any
user file into a user buffer.

<pre>
	" TAKE A GUESS AT THE BUFFER'S TYPE
	let! readeol=fileeol(filename)
</pre>
This line tries to guess whether the file is binary or not.
This must be done before the file is loaded because for non-binary
files Elvis converts newlines to linefeeds as it reads the file.

<h3>10.2.3 The "elvis.arf" file</h3><a name="elvis.arf"></a>

The "elvis.arf" file is loaded into a buffer named "Elvis after reading".
That buffer is automatically executed immediately after a user file has been
loaded into a user buffer.

<pre>
	" TAKE A GUESS AT THE BUFFER'S PREFERRED DISPLAY MODE
	let e=tolower(dirext(filename))
	if knownsyntax(filename)
	then set! bufdisplay=syntax
	if os=="unix" &amp;&amp; buflines &gt;= 1
	then 1s/^#! *[^ ]*\/\([^ ]\+\).*/set! bufdisplay="syntax \1"/x
	if !newfile
	then {
	 if readeol=="binary" &amp;&amp; bufdisplay=="normal"
	 then set! bufdisplay=hex
	 if e==".man"
	 then set! bufdisplay=man
	 if strlen(e)==2 &amp;&amp; isnumber(e&gt;&gt;1) &amp;&amp; buflines&gt;=1
	 then 1s/^\./set! bufdisplay=man/x
	 if e==".tex"
	 then set! bufdisplay=tex
	 if e&lt;&lt;4==".htm"
	 then set! bufdisplay=html
	 if buflines &gt;= 1 &amp;&amp; bufdisplay=="hex"
	 then 1s/^&lt;[HIThit!]/set! bufdisplay=html/x
	 if (filename&lt;&lt;5=="http:" || filename&lt;&lt;4=="ftp:")
	                                  &amp;&amp; strlen(e)&lt;4 &amp;&amp; bd=="hex"
	 then set! bufdisplay=normal
	 if bufdisplay=="normal" &amp;&amp; buflines &gt;= 1
	 then 1s/^From .*/set! bufdisplay="syntax email"/x
	 if dirdir(filename)=="/tmp" || dirdir(filename)=="/var/tmp"
	 then set! bufdisplay="syntax email"
	}
</pre>
These lines try to guess the preferred display mode for the file.
First it checks to see if the filename's extension is listed in the
<a href="#elvis.syn">elvis.syn</a> file;
if so, then the buffer is shown in the <a href="elvisdm.html#syntax">syntax</a>
display mode.
Then, for UNIX, if the first line of the file starts with "#!shell",
Elvis will use the <a href="elvisdm.html#syntax">syntax</a> display mode for
that named shell.
This is followed by many special cases.

<pre>
	" EXECUTE MODELINES, IF "modelines" OPTION IS SET
	if modelines &amp;&amp; buflines &gt;= 1 &amp;&amp; buflines &lt;= modelines * 2
	then %s/ex:\(.*\):/\1/x
	if modelines &amp;&amp; buflines &gt; modelines * 2
	then {
	 eval 1,(modelines)s/[ev][xi]:\\\(.*\\\):/\1/x
	 eval (buflines - modelines + 1),(buflines)
	                                  s/[ev][xi]:\\\(.*\\\):/\1/x
	}
</pre>
These commands search for modelines in the newly loaded file,
if the <a href="elvisopt.html#modelines">modelines</a> option is set.
The modelines are executed via the new "x" option to the
<a href="elvisex.html#substitute">:s</a> command.

<p>Note: The second "eval" line is split above merely as a typographical
convenience.
In the real "elvis.arf" file, the "eval" line and "s" line are actually a
single line.

<h3>10.2.4 The "elvis.bwf" file</h3><a name="elvis.bwf"></a>

The "elvis.bwf" file is loaded into a buffer named "Elvis before writing".
That buffer is executed as a series of ex commands immediately before
writing the entire contents of a buffer out over its original file.

<pre>
	if backup &amp;&amp; !newfile
	then {
	 if os=="unix"
	 then eval ! cp (filename) (filename).bak
	 else eval ! copy (filename) (basename(filename)).bak &gt;NUL
	}
</pre>
These lines copy the original version of the file to a "*.bak" file.
Note that we implement separate Unix and non-Unix versions of the
copy command here.

<h3>10.2.5 The "elvis.awf" file</h3><a name="elvis.awf"></a>

The "elvis.awf" file is loaded into a buffer named "Elvis after writing".
That buffer is executed as a series of ex commands immediately after
writing the entire contents of a buffer out over its original file.

<p>There is no default "elvis.awf" file,
because I haven't found any need for one yet.

<h2>10.3 Recovery</h2><a name="RECOVER"></a>

If Elvis ever dies an unnatural death, the session file will be left behind.
This session file contains all of the changes you've made during your edit
session, so you should be able to start a new Elvis process on the
old session file and recover all of your changes.

<p>Only one Elvis process at a time is allowed to use a given session file.
To enforce this, when Elvis starts up it sets an "in use" flag in the
session file's header.
Any later Elvis process will test that flag, and refuse to use a session
file which is already in use.

<p>When Elvis crashes, it leaves the "in use" flag set, even though the
process that was using it has died.
You must restart your edit session via "<code>elvis&nbsp;-r</code>".
The <code>-r</code> flag tells Elvis to ignore the "in use" flag.
If you aren't using the default session file, then you'll need to add a
"<code>-f&nbsp;sessionfile</code>" flag to tell Elvis which session file it
should recover from.

<p>If you always use the default session file, and allow several old files
to accumulate after crashes, then "<code>elvis&nbsp;-r</code>" will always
recover from the lowest-numbered one.
The command "<code>elvis&nbsp;-r&nbsp;-Gquit</code>" will tell you its name.
If you prefer to recover from a different session file,
you can either delete the lower-numbered session files, or 
use the "<code>-f&nbsp;sessionfile</code>" flag to make Elvis use a different
one.

<p>When this new Elvis process starts up, it will be displaying a new,
empty buffer.
<strong>Don't panic!</strong>
Your edit buffers are still intact; they just don't happen to be displayed
in the initial window.
You can use the "<a href="elvisex.html#buffer">:buffer</a>" command to list
the buffers.

<p>After a crash, the session file might not be entirely self-consistent.
Because of this, it is dangerous to edit the file using this session file.
<strong>You should save your old buffer to a file immediately,
and then exit Elvis.</strong>
To save your old buffer give Elvis the command
"<code>:(</code><var>buffer</var><code>)w </code><var>filename</var>"
where <var>buffer</var> is the name of your buffer
(usually the same as the original file name) and
<var>filename</var> is the name of a new file where you wish to store the text.
Note that the buffer name should be in parentheses!
And for safety's sake, you should not write the salvaged buffer out over the top
of the original text file.

<p>Under normal circumstances Elvis automatically deletes the session file
when it exits, but when recovering after a crash Elvis is more cautious.
It never deletes a recovered session file itself.
After recovering your text and exiting Elvis, you should manually delete the
session file via
"<code>rm&nbsp;/var/tmp/elvis*.ses</code>", or whatever the session file's name
is.
For DOS/Windows users, the command would be "<code>DEL&nbsp;\TEMP\ELVIS-2.2_0</code>".

<p>If you can figure out how to reproduce the problem, please let me know!
My email address is <address>kirkenda@cs.pdx.edu</address>

<h2>10.4 Other files</h2>
The following configuration files aren't necessarily related to initialization
or sessions, but since we've discussed so many configuration files in this
chapter already, we might as well finish it off.

<dl>

<dt>*.man
<dd>These files are Unix-style "man pages" describing each of the programs.
You can view them with Elvis' "man" display mode, or you can print them
via "troff -man ..." or the local equivalent.

<dt>elvis.ftp or ~/.netrc
<dd>This file stores account names and passwords to be used when contacting
certain FTP sites.
It is described in <a href="elvisnet.html#elvis.ftp">Chapter 15: The Internet</a>.

<dt>elvis*.html
<dd>These files store the on-line interactive manual for Elvis.
When you use the <a href="elvisex.html#help">:help</a> command, Elvis
locates the necessary file and loads it.
These files are written in HTML so you can also view/print them using
a Web browser such as Netscape.

<dt>howto.html
<dd>This file contains a lot of "How To" discussions for various features.
It is meant to be searched via the "<a href="elvistip.html#howto">:howto</a>"
alias defined in <a href="#elvis.ali">elvis.ali</a>.
Most of the discussions contain links into the manual, so it is important
for this file to be located in the same directory as all of the
<code>elvis*.html</code> files.

<dt><a name="elvis.lat">elvis.lat</a>
<dd>This file contains a bunch of <a href="elvisex.html#digraph">:digraph</a>
commands for setting up the digraph table for the Latin-1 symbol set.
The default <a href="#elvis.ini">elvis.ini</a> file interprets this file's
contents automatically.

<dt><a name="elvis.pc8">elvis.pc8</a>
<dd>This file contains a bunch of <a href="elvisex.html#digraph">:digraph</a>
commands for setting up the digraph table for the PC-8 symbol set
(which corresponds to IBM Code Page 437).
The default <a href="#elvis.ini">elvis.ini</a> file interprets this file's
contents automatically for MS-DOS, OS/2 and text-mode Win32.

<dt><a name="elvis.ali">elvis.ali</a>
<dd>This contains an assortment of aliases,
<a href="elvistip.html#EXAMPLES">described in the Tips chapter</a>.
If your copy of Elvis is configured to support aliases (and all versions are,
except for MS-DOS) then this file will be automatically loaded via the
<a href="#elvis.ini">elvis.ini</a> script, each time you run Elvis.

<dt><a name="elvis.msg">elvis.msg</a>
<dd>This file stores a translation table, which allows you to customize
Elvis' messages.
This file is described in the <a href="elvismsg.html#elvis.msg">Messages</a>
chapter.

<dt><a name="elvistrs.msg">elvistrs.msg</a>
<dd>This contains a rough list of nearly all of Elvis' terse messages.
You can use this as a resource when constructing an
<a href="elvismsg.html#elvis.msg">elvis.msg</a> file.
The idea here is that you'll copy a line from elvistrs.msg into elvis.msg,
and then append a ":" and the new message text.

<dt>elvis.net
<dd>This tells Elvis which sites can be accessed directly, and which can
only be accessed via proxy servers.
It is described in <a href="elvisnet.html#elvis.net">Chapter 15: The Internet</a>.

<dt><a name="elvis.ps">elvis.ps</a>
<dd>The PostScript printer drivers (<a href="elvisopt.html#lptype">lptype</a>=ps
or ps2) include this file's contents in the printer output.
This file should contain PostScript code which defines the symbols
<code>ElvisN, ElvisB,</code> and <code>ElvisI</code> as 12-point monospaced fonts
to be used for normal text, bold text, and italic text, respectively.
Similarly, it defines <code>ElvisPN, ElvisPB,</code> and <code>ElvisPI</code>
as 12-point proportional fonts.
It also defines <code>ElvisPage, ElvisLeftPage,</code> and <code>ElvisRightPage</code>
procedures for setting the size and position of a page's text on the paper.
If this file doesn't exist or is unreadable, Elvis will use the following
definitions:
<pre>
/ElvisN /Courier findfont 12 scalefont def
/ElvisB /Courier-Bold findfont 12 scalefont def
/ElvisI /Courier-Oblique findfont 12 scalefont def
/ElvisPN /Times-Roman findfont 12 scalefont def
/ElvisPB /Times-Bold findfont 12 scalefont def
/ElvisPI /Times-Italic findfont 12 scalefont def
/ElvisPage { 12 36 translate } def
/ElvisPage { 12 36 translate } def
/ElvisLeftPage { 12 750 translate -90 rotate 0.58 0.75 scale } def
/ElvisRightPage { newpath 12 394 moveto 576 0 rlineto stroke
                 12 366 translate -90 rotate 0.58 0.75 scale } def
</pre>

<dt><a name="elvis.spe">elvis.spe</a>
<dd>This contains an ex script which initializes the spell-checker.
The <a href="#elvis.ini">elvis.ini</a> script invokes this if Elvis was
compiled with the <a href="elvistip.html#SPELL">spell-check feature</a> enabled.

<dt><a name="elvis.syn">elvis.syn</a>
<dd>This contains descriptions of all languages supported by the
<a href="elvisdm.html#syntax">syntax display mode.</a>
For a full description of this file, see the
<a href="elvisdm.html#elvis.syn">Language Specification</a> section in the
<a href="elvisdm.html">Display Modes</a> chapter.

<dt><a name="elvis.xbm">elvis.xbm</a>
<dd>This stores a two-color Elvis icon, in the X-Windows XBM format.

<dt><a name="elvis.xpm">elvis.xpm</a>
<dd>This stores a four-color Elvis icon, in the X-Windows XPM format.

<dt><a name="printdoc.bat">printdoc.bat</a>
<dd>This contains a series of program invocations for printing all of the 
Elvis documentation in the correct sequence.
This file should be executable under MS-DOS, Win32, and Unix.
<em>You must install Elvis before this will work!</em>

</dl>

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