/usr/share/pyshared/childsplay_sp/SPocwWidgets.py is in childsplay 1.6-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Copyright (c) 2006-2008 Stas Zykiewicz <stas.zytkiewicz@gmail.com>
#
# SPocwWidgets.py
# This program is free software; you can redistribute it and/or
# modify it under the terms of version 3 of the GNU General Public License
# as published by the Free Software Foundation. A copy of this license should
# be included in the file GPL-3.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Library General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# Misc ocemgui and SPSpriteUtils widgets
import childsplay_sp.ocempgui.widgets as ocw
import childsplay_sp.ocempgui.widgets.Constants as ocwc
import logging
import os
import pygame
import types
from SPConstants import *
from SPSpriteUtils import SPSprite
from childsplay_sp import pangofont as PFont
from pygame.constants import *
from utils import char2surf, get_locale, txtfmt
module_logger = logging.getLogger("schoolsplay.SPocwWidgets")
LOCALE_RTL = get_locale()[1]
if LOCALE_RTL:
ALIGN = ocwc.ALIGN_RIGHT
else:
ALIGN = ocwc.ALIGN_LEFT
from SPConstants import CORE_BUTTONS_XCOORDS as CBXC
class SPEntry(SPSprite):
"""Entry widget which is RTL aware and uses Pango.
This widget reacts only to two key events, backspace and enter.
For a entry widget that has all the fancy editable properties use the ocempgui
Entry widget.
This widget is developed for the login window.(SPgdm.py)
"""
def __init__(self, pos, charsize, fontsize=P_TTFSIZE, maxchar=20):
"""@charsize is the entry length in chars.
@fontsize is the size of the font used (Pango)
@maxchar is the maximum number of chars the widget will accept.
"""
self.logger = logging.getLogger("schoolsplay.SPocwWidgets.SPEntry")
self.text = ''
self._maxchar = maxchar
self._charsize = charsize
self._fnt = PFont.PangoFont(family=P_TTF, size=P_TTFSIZE, bold=True)
self._textsurf = self._fnt.render(self.text, True, BLACK, None)
self.x, self.y = self._fnt.size('w' * self._charsize)# just a gamble as we don't use monospace
self.image = pygame.Surface((self.x + 4, self.y + 4))
#self.image = pygame.Surface((100, 100))
self.image.fill(LIGHT_GREY)
self.rect = self.image.get_rect()
pygame.draw.rect(self.image, BLACK, self.rect, 1)
self._orgimage = self.image.convert()
SPSprite.__init__(self, self.image)
self.connect_callback(self.callback, event_type=KEYDOWN)
self.moveto(pos)
self._draw_caret(0)
def get_text(self):
return self.text
def _draw_caret(self, pos):
if LOCALE_RTL:
if pos != 12:
pos = self.image.get_width() - self._textsurf.get_width() - 2
else:
pos = self._textsurf.get_width() + 2 + pos
pygame.draw.rect(self.image, BLACK, (pos, 2, 2, self.y), 0)
def _drawtext(self, text):
self._textsurf = self._fnt.render(text, True, BLACK, None)
if LOCALE_RTL:
pos = self.image.get_width() - self._textsurf.get_width()-1
else:
pos = 1
self.image = self._orgimage.convert()
if self._textsurf.get_width() >= self.image.get_width():
pos = self.image.get_width() - self._textsurf.get_width() - 12
if LOCALE_RTL:
pos = 12
self.image.blit(self._textsurf, (pos, 0))
self._draw_caret(pos)
def callback(self, widget, event, * args):
""" This is called when the sprite class update method is called.
Remember that you must 'connect' a callback first with a call to
self.connect_callback, see the CPSprite reference for info on possibilities
of connecting callbacks .
"""
#self.logger.debug("event.key %s event.unicode %s" % (event.key, event.unicode))
if event.key in (K_RETURN, K_KP_ENTER):
return True
elif event.key == K_BACKSPACE:
self.text = self.text[:-1]
self._drawtext(self.text)
# Non-printable characters or maximum exceeded.
elif (len (event.unicode) == 0) or (ord (event.unicode) < 32):
# Any unicode character smaller than 0x0020 (32, SPC) is
# ignored as those are control sequences.
return False
else:
if len(self.text) >= self._maxchar:
return
self.text = self.text + event.unicode
self._drawtext(self.text)
return
class SPLabel(SPSprite):
"""Transparent label"""
def __init__(self, text, font=P_TTF, fontsize=P_TTFSIZE, fontcol=BLACK, bold=True):
fnt = PFont.PangoFont(family=font, size=fontsize, bold=bold)
self.image = fnt.render(text, True, fontcol, None)
SPSprite.__init__(self, self.image)
class SPDialog:
"""Don't use this as a standalone, you must extend this class"""
def __init__(self, re):
self.re = re
def run(self):
while self.runloop:
pygame.time.wait(100)
pygame.event.pump()
events = pygame.event.get()
self.re.distribute_events(* events)
return self.result
def _close(self, result, dialog=None, label=None):
# we remove widgets we added
self.re.remove_widget(dialog)
self.re.refresh()
#dialog.destroy()
# yes = 0, no = 1
self.runloop = 0
self.result = result
class ExitDialog(SPDialog):
def __init__(self, re):
SPDialog.__init__(self, re)
yb = ocw.Button(_("Yes"))
yb.child.create_style()
yb.child.style["font"]["size"] = P_TTFSIZE
#yb.child.style["font"]["name"] = TTF
yb.set_focus()
nb = ocw.Button(_("No"))
nb.child.create_style()
nb.child.style["font"]["size"] = P_TTFSIZE
#nb.child.style["font"]["name"] = TTF
buttons = [yb, nb]
results = [ocwc.DLGRESULT_OK, ocwc.DLGRESULT_CANCEL]
if LOCALE_RTL:
buttons = [nb, yb]
results = [ocwc.DLGRESULT_CANCEL, ocwc.DLGRESULT_OK]
dlg = ocw.GenericDialog(_("Question"), buttons, results)
ltxt = _("Do you really want to quit ?")
# we add spaces to force the dialog width otherwise the caption isn't displayed properly.
lbl = ocw.Label(ltxt + " ")
lbl.set_align(ALIGN)
lbl.create_style()
lbl.style["font"]["size"] = P_TTFSIZE
dlg.content.add_child(lbl)
dlg.topleft = ((740-lbl.width) / 2, (460-lbl.height) / 2)
dlg.connect_signal(ocwc.SIG_DIALOGRESPONSE, self._close, dlg, lbl)
dlg.opacity = 220
dlg.depth = 1
self.re.add_widget(dlg)
self.result = None
self.runloop = 1
class InfoDialog(SPDialog):
def __init__(self, re, text, fnsize=18, fnname="Helvetica", opacity=220):
"""Displays a info box.
@text may be a list with text strings or a ocemgui object.
If the text string contains '\n' it's assumed the string is formatted in
the correct length.
If no '\n' are found the string is formatted.
You must call this dialog from within your eventloop."""
module_logger.debug("InfoDialog called with %s" % text)
SPDialog.__init__(self, re)
yb = ocw.Button(_("Ok"))
yb.child.create_style()
yb.child.style["font"]["size"] = P_TTFSIZE
yb.set_focus()
buttons = [yb]
results = [ocwc.DLGRESULT_OK]
dlg = ocw.GenericDialog(_("Information"), buttons, results)
if type(text) in (types.UnicodeType, types.StringType) or \
type(text) is types.ListType:
if type(text) is types.ListType:
text = "\n".join(txtfmt(text, 60))
else:
if text.find('\n') == -1:
text = "\n".join(txtfmt([text], 60))
lbl = ocw.Label(text)
lbl.multiline = True
lbl.set_align(ALIGN)
lbl.padding = 8
lbl.create_style()
lbl.style["font"]["size"] = P_TTFSIZE
else:
# we assume that it's a ocemgui widget
lbl = text
dlg.content.add_child(lbl)
dlg.topleft = ((740-lbl.width) / 2, (460-lbl.height) / 2)
dlg.connect_signal(ocwc.SIG_DIALOGRESPONSE, self._close, dlg, lbl)
dlg.opacity = opacity
dlg.depth = 1
self.re.add_widget(dlg)
self.result = None
self.runloop = 1
class GraphDialog(SPDialog):
def __init__(self, re, surf, fnsize=18, fnname="Helvetica", savebutton=None):
"""Displays a graph surface.
@surf must be a ocemgui object.
@savebutton indicates displaying a save button."""
SPDialog.__init__(self, re)
yb = ocw.Button(_("Ok"))
yb.child.create_style()
yb.child.style["font"]["size"] = P_TTFSIZE
yb.set_focus()
buttons = [yb]
if savebutton:
sb = ocw.Button(_("Save"))
sb.child.create_style()
sb.child.style["font"]["size"] = P_TTFSIZE
buttons.append(sb)
results = [ocwc.DLGRESULT_OK, savebutton]
dlg = ocw.GenericDialog(_("Results diagram"), buttons, results)
dlg.content.add_child(surf)
dlg.topleft = ((740-surf.width) / 2, (440-surf.height) / 2)
dlg.connect_signal(ocwc.SIG_DIALOGRESPONSE, self._close, dlg, surf)
dlg.depth = 1
self.re.add_widget(dlg)
self.result = None
self.runloop = 1
class Label:
"""Object that extends the Ocempgui Label"""
def __init__(self, re, text, pos, theme='default'):
"""This will create a label with the @text and add it to the renderer.
@re, reference to the renderer.
@text, the text to display.
@pos, the position tuple x,y."""
self.logger = logging.getLogger("schoolsplay.SPocwWidgets.Label")
self._re = re
self._frm = ocw.HFrame()
if theme == 'mpt':
self._frm.border = ocwc.BORDER_NONE
self._frm.create_style()['bgcolor'][ocwc.STATE_NORMAL] = DARK_GREY
self.pos = pos
lbl = ocw.Label(text)
if theme == 'mpt':
lbl.create_style()['bgcolor'][ocwc.STATE_NORMAL] = DARK_GREY
lbl.set_align(ALIGN)
lbl.create_style()
lbl.style["font"]["size"] = P_TTFSIZE
self._frm.add_child(lbl)
self._frm.topleft = self.pos
self._re.add_widget(self._frm)
self._re.update()
self.theme = theme
def moveto(self, pos):
"""move the label, this will also call erase"""
self.logger.debug("moveto called with: %s" % pos)
self.erase()
self._frm.topleft = pos
self._re.add_widget(self._frm)
def rename(self, text, pos=None):
"""rename the text inside the label, @pos is the position."""
self.logger.debug("rename called with: %s,%s" % (text, pos))
self.erase()
self._frm = ocw.HFrame()
if self.theme == 'mpt':
self._frm.border = ocwc.BORDER_NONE
self._frm.create_style()['bgcolor'][ocwc.STATE_NORMAL] = DARK_GREY
lbl = ocw.Label(text)
lbl.create_style()
lbl.style["font"]["size"] = P_TTFSIZE
if self.theme == 'mpt':
lbl.create_style()['bgcolor'][ocwc.STATE_NORMAL] = DARK_GREY
self._frm.add_child(lbl)
self._frm.topleft = self.pos
self._re.add_widget(self._frm)
self._re.update()
def erase(self):
"""erase the label"""
self._re.remove_widget(self._frm)
self._re.update()
class ToolTip:
"""The TooltipWindow is a non-interactive widget that can display a short to
medium amount of text and can be used to display additional information and
descriptions. It uses a certain background color to be easily distinguished
from other widgets.
Usage:
tt = ToolTip()
button1 = Button ("Move the mouse over me")
button1.tooltip = "An enhanced description"
button1.connect_signal (SIG_ENTER, tt._make_tooltip, button1.tooltip,renderer)
button1.connect_signal (SIG_LEAVE, tt._destroy_tooltip)
button2 = Button ("And over me, too")
button2.tooltip = "Another description"
button2.connect_signal (SIG_ENTER, tt._make_tooltip, button2.tooltip,renderer)
button2.connect_signal (SIG_LEAVE, tt._destroy_tooltip)
"""
_tooltip = None
def __init__(self):
pass
def _make_tooltip(self, tip, renderer):
"""Called at runtime when the tooltip must be created"""
# Destroy the tooltip, if it exists.
if self._tooltip:
self._tooltip.destroy ()
# Create a new tooltip.
self._tooltip = ocw.TooltipWindow(tip)
self._tooltip.create_style()
self._tooltip.style["font"]["size"] = P_TTFSIZE
x, y = pygame.mouse.get_pos ()
# Make tooltip display always inside window
size = self._tooltip.size
# We don't care about hight as we always inside the y-window
if x + size[0] > 800:
x = 790 - size[0]
self._tooltip.topleft = x + 8, y - 5
self._tooltip.depth = 99 # Make it the topmost widget.
renderer.add_widget (self._tooltip)
def _destroy_tooltip (self):
# Destroy the tooltip, if it exists.
if self._tooltip:
#renderer.remove_widget(self._tooltip)
self._tooltip.destroy ()
self._tooltip = None
#renderer.update()
class Graph:
"""provides a SDL surface with a graph plotted onto.
The surface will be, x*y, 502x302 and will hold up to 20 values.
This can only be used to display scores from schoolsplay.
"""
def __init__(self, data, level, headertext='', norm=None):
"""@data must be a list with tuples (score,date).
@norm is a tuple containing the mu and sigma value.
"""
# dates are stored like this: 07-09-09_10:44:27
# the data list is a list with tuples like (mu,sigma,date)
self.logger = logging.getLogger("schoolsplay.SPocwWidgets.Graph")
# main surf is 500x300 the graph is a surf of 470x270.
# 20 for the text bottom and left and 10 for a top and right offset
gs = pygame.Surface((470, 270))# surf for the graph
gs.fill((230, 230, 230))
self.s = pygame.Surface((500, 400))# main surf
self.s.fill((200, 200, 200))
if not data:
ts = char2surf(_("No data available for this level"), P_TTFSIZE + 8, ttf=P_TTF, split=35)
y = 100
for s in ts:
self.s.blit(s, (20, y))
y += s.get_height()
return
# border around the surf
pygame.draw.rect(self.s, (100, 100, 100), self.s.get_rect().inflate(-1, -1), 2)
# draw mu line and sigma deviation as a transparent box.
if norm:
mu, sigma = norm
# line
pygame.draw.line(gs, DARK_BLUE, (0, mu * 27), (470, mu * 27), 3)
# deviation box, transparent blue
# the sigma value is the percentage of the mu value
top_y = mu + (mu / 100.0 * sigma)
bottom_y = mu - (mu / 100.0 * sigma)
darken = pygame.Surface((470, int((top_y-bottom_y) * 27)))
darken.fill(BLUE)
darken_factor = 64
darken.set_alpha(darken_factor)
gs.blit(darken, (0, 270-top_y * 27))
# draw y-axes graph lines, initial y offset is 30 pixels to leave room for text.
i = 10
for y in range(0, 270, 27):
pygame.draw.line(gs, (0, 0, 0), (0, y), (470, y), 1)
ts = char2surf(str(i), P_TTFSIZE-2, ttf=P_TTF, bold=True)
i -= 1
self.s.blit(ts, (4, y + 35))
ts0 = char2surf(headertext, P_TTFSIZE-2, ttf=P_TTF, bold=True)
ts1 = char2surf(_("Scores reached in level %s") % level, P_TTFSIZE, ttf=P_TTF)
self.s.blit(ts0, (10, 2))
self.s.blit(ts1, (20, 20))
# Draw x-axes data
# determine the size of the x graph steps. This depends on the number of data items.
# as we fill the x axe. Y step is always the same as the y axe values are always 0-10.
# The maximum is 470 items, one pixel per data item.
x_step = 470 / len(data)
dotslist = []
# draw dots and x-axes lines
for x in range(0, 471-x_step, x_step):
pygame.draw.line(gs, (0, 0, 0), (x, 270), (x, 0), 1)
try:
item = data.pop(0)
#print item
y = int(item[1] * 27)
#print "y position",y
date = item[0]
#print "date",date
except (IndexError, TypeError):
self.logger.exception("Troubles in the datalist, this shouldn't happen\n I try to continue but expect weird results :-)\n Traceback follows:")
continue
else:
pygame.draw.circle(gs, DARK_BLUE, (x + 4, 270-y + 4), 4, 0)
dotslist.append((x, 270-y))
# blit date, rotated 90 degrees clockwise
ts = char2surf(date, P_TTFSIZE-5, ttf=P_TTF)
# rotate 90 degrees
v_ts = pygame.transform.rotate(ts, 270)
self.s.blit(v_ts, (x + 20, 320))
# connect the dots if there are more then one
if len(dotslist) > 1:
pygame.draw.lines(gs, BLUE, 0, dotslist, 2)
pygame.draw.rect(gs, (0, 0, 0), gs.get_rect().inflate(-1, -1), 2)
# finally blit the two surfaces
self.s.blit(gs, (20, 40))
def _calculate_position(self, pos):
new_pos = pos# finish this
return new_pos
def get_surface(self):
return self.s
class ExeCounter:
"""Object that provides a, transparent, Pygame Surface that displays a simple
exercise counter in the form, done/todo.
It uses two label objects for the display and provides some methods to
interact with these labels.
The object places the labels in the menubar.
"""
def __init__(self, re, total, fgcol, parent=None, text=''):
"""@re is the ocemgui renderer
@total is the total number of exercises.
@fgcol is the foreground color (RGB).
"""
self.logger = logging.getLogger("schoolsplay.SPocwWidgets.ExeCounter")
self._re = re
self.total = total
self.done = 0
self.fgcol = fgcol
self.size = 60
self.__parent = parent
if not text:
text = _("Exercises")
self._frm = ocw.VFrame()
self._frm.topleft = (CBXC[-5], 10)
if len(text) > 14:#prevent to large label when localized
text = text[:14]
lbl = ocw.Label(text)
lbl.create_style()
lbl.style["font"]["size"] = P_TTFSIZE
self._frm.add_child(lbl)
self._lbl = ocw.Label("%s/%s" % (self.total, self.done))
self._lbl.create_style()
self._lbl.style["font"]["size"] = P_TTFSIZE
self._frm.add_child(self._lbl)
self._re.add_widget(self._frm)
self._re.update()
def increase_counter(self):
"""Increase the 'done' part of the counter.
When the 'done' part is equal to the 'total' part no increase
is performed."""
if self.done == self.total:
return
self.done += 1
text = "%s/%s" % (self.done, self.total)
self._lbl.set_text(text)
if self.__parent:# needed when run by the SP core
self.__parent.update_renderer()
def reset_counter(self, total):
"""Reset the total counter to @total.
The 'done' part is reset to zero.
"""
self.total = total
self.done = -1
self.increase_counter()
def erase(self):
"""This will remove the widgets from the renderer.
"""
self.logger.debug("erase called")
self._re.remove_widget(self._frm)
self._re.update()
if __name__ == "__main__":
import SPLogging
SPLogging.set_level('debug')
SPLogging.start()
from SPSpriteUtils import SPInit
import utils
utils.set_locale()
LOCALE_RTL = get_locale()[1]
if LOCALE_RTL:
ALIGN = ocwc.ALIGN_RIGHT
else:
ALIGN = ocwc.ALIGN_LEFT
def exit():
d = ExitDialog(re)
result = d.run()
print "result", result
# this quit with an exception but I don't care as it's only test code.
pygame.quit()
# needed to simulate gettext
import __builtin__
__builtin__.__dict__['_'] = lambda x:x
pygame.init()
size = (800, 600)
scr = pygame.display.set_mode(size)
scr.fill((200, 100, 100))
pygame.display.update()
re = ocw.Renderer()
re.set_screen(scr)
ec = ExeCounter(re, 20, (0, 0, 255))
i = 10
while i:
ec.increase_counter()
pygame.time.wait(300)
i -= 1
ec.reset_counter(20)
txt = ["This is a info text\nline 2\nline3"]
d = InfoDialog(re, txt)
result = d.run()
print "result", result
print "add graph to a dialog"
# dates are like this 07-09-09_10:44:27
# we ditch the second part
data = [('07-09-09_10:44', 3.899), \
('07-09-09_11:44', 4.867), \
('07-09-09_12:44', 5.34), \
('07-09-09_13:44', 6.36), \
('07-09-09_14:44', 6.5), \
('07-09-09_15:44', 6.5), \
('07-09-10_10:44', 5.90), \
('07-09-10_10:34', 4.896), \
('07-09-10_10:20', 3.20)]
s = Graph(data, 1, norm=(5, 50), headertext='Generated by Childsplay_sp 0.7 for the foobar activity').get_surface()
ilbl = ocw.ImageLabel(s)
d = GraphDialog(re, ilbl, savebutton=True)
result = d.run()
print "result", result
if result:
# True means save button is hit.
path = os.path.join('/tmp', '%s.BMP' % 'test')
pygame.image.save(s, path)
lb = Label(re, "this is a label", (100, 100))
actives = SPInit(scr, scr.convert())
ent = SPEntry((100, 300), 8)
actives.add(ent)
ent.display_sprite()
result = None
while 1:
pygame.event.pump()
events = pygame.event.get()
for event in events:
if event.type is KEYDOWN:
result = actives.refresh(event)
break
if result:
print ent.get_text()
break
pygame.time.wait(100)
tt = ToolTip()
but = ocw.Button ("Move the mouse over me, click to quit, 0123456789")
but.topleft = (100, 400)
but.tooltip = "An enhanced description"
but.connect_signal(ocwc.SIG_ENTER, tt._make_tooltip, but.tooltip, re)
but.connect_signal(ocwc.SIG_LEAVE, tt._destroy_tooltip)
but.connect_signal(ocwc.SIG_CLICKED, exit)
re.add_widget(but)
re.start()
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