/usr/share/games/balazar3/menu_3d.py is in balazar3-3d 0.1-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Balazar in the Rancid Skull Dungeon
# Copyright (C) 2008 Jean-Baptiste LAMY
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import sys, os, os.path, atexit
import soya, soya.gui as gui
import balazar3.globdef as globdef
import balazar3.game as game
MENU = None
class Menu(gui.Window):
def __init__(self, title):
gui.Window.__init__(self, None, title, 0)
self.table = gui.VTable(self)
def show(self):
global MENU
if MENU: MENU.parent.remove(MENU)
MENU = self
soya.root_widget.add(self)
def allocate(self, x, y, width, height):
gui.Window.allocate(self, x, y, width, height)
(0.2 * soya.get_screen_width ())
self.move(
(int(0.6 * soya.get_screen_width () - self.width // 2)),
(int(0.70 * soya.get_screen_height() - self.height // 2)),
)
class Input(gui.Input):
def __init__(self, parent, var):
gui.Input.__init__(self, parent, unicode(getattr(globdef, var)))
self.var = var
def on_text_changed(self):
if isinstance(self.text, unicode): text = self.text.encode("latin")
else: text = self.text
setattr(globdef, self.var, text)
class IntInput(gui.Input):
def __init__(self, parent, var):
gui.Input.__init__(self, parent, unicode(getattr(globdef, var)))
self.var = var
def on_text_changed(self):
try: setattr(globdef, self.var, int(self.text))
except: pass
class Toggle(gui.CheckBox):
def __init__(self, parent, text, var):
gui.CheckBox.__init__(self, parent, text, getattr(globdef, var))
self.var = var
def on_value_changed(self): setattr(globdef, self.var, self.value)
def message(text):
global MENU
MENU = Menu([
MenuAction(text, lambda : None),
MenuAction(_(u"Back"), main_menu),
])
def main_menu():
if game.SERVER_PID: server_menu_text = _(u"Local server... (server is running)")
else: server_menu_text = _(u"Local server...")
menu = Menu(_(u"Balazar III"))
gui.Button(menu.table, _(u"Start single-player game..."), single_menu)
gui.Button(menu.table, _(u"Join multi-player game..."), multi_menu)
gui.Button(menu.table, server_menu_text, server_menu)
gui.Button(menu.table, _(u"Preferences..."), preference_menu)
gui.CancelButton(menu.table, _(u"Exit"), sys.exit)
menu.show()
def single_menu():
menu = Menu(_(u"Start single-player game..."))
if os.path.exists(os.path.join(globdef.SAVED_GAME_DIR, globdef.SINGLE_LOGIN)):
gui.Button(menu.table, _(u"Reload %s") % globdef.SINGLE_LOGIN, lambda: _start_single(globdef.SINGLE_LOGIN))
gui.Button(menu.table, _(u"New game..."), new_single_menu)
gui.Button(menu.table, _(u"Load..."), load_menu)
gui.CancelButton(menu.table, _(u"Back"), main_menu)
menu.show()
def load_menu(start_at = 0):
if os.path.exists(globdef.SAVED_GAME_DIR): player_names = [dirname for dirname in os.listdir(globdef.SAVED_GAME_DIR) if dirname != "_server"]
else: player_names = []
player_names.sort()
menu = Menu(_(u"Load..."))
list = gui.VList(gui.ScrollPane(menu.table))
for player_name in player_names:
gui.Label(list, player_name)
gui.Button(menu.table, _(u"Load"), lambda : _start_single(player_name))
gui.CancelButton(menu.table, _(u"Back"), main_menu)
menu.show()
def new_single_menu():
if os.path.exists(globdef.SAVED_GAME_DIR): player_names = [dirname for dirname in os.listdir(globdef.SAVED_GAME_DIR) if dirname != "_server"]
else: player_names = []
try:
import getpass
globdef.SINGLE_LOGIN = base_login = getpass.getuser()
except:
globdef.SINGLE_LOGIN = base_login = "Player"
i = 1
while globdef.SINGLE_LOGIN in player_names:
i += 1
globdef.SINGLE_LOGIN = "%s%s" % (base_login, i)
menu = Menu(_(u"New game..."))
gui.Button(menu.table, _(u"Create"), lambda: _start_single(globdef.SINGLE_LOGIN))
htable = gui.HTable(menu.table); gui.Label(htable, _(u"Player name:")); Input(htable, "SINGLE_LOGIN")
gui.CancelButton(menu.table, _(u"Back"), main_menu)
menu.show()
def multi_menu():
menu = Menu(_(u"Join multi-player game..."))
gui.Button(menu.table, _(u"Join"), _start_multi)
htable = gui.Table(menu.table, 2, 4);
gui.Label(htable, _(u"Player name:")); Input(htable, "CLIENT_LOGIN")
gui.Label(htable, _(u"Password:" )); Input(htable, "CLIENT_PASSWORD")
if not game.SERVER_PID:
gui.Label(htable, _(u"Host:")); Input (htable, "CLIENT_HOST")
gui.Label(htable, _(u"Port:")); IntInput(htable, "CLIENT_PORT")
gui.CancelButton(menu.table, _(u"Back"), main_menu)
menu.show()
def server_menu():
def toggle_server():
if game.SERVER_PID: game.kill_server()
else: game.start_server_spawn()
set_button_text()
def set_button_text():
if game.SERVER_PID: button.text = _(u"Stop server (server is running)")
else: button.text = _(u"Start server")
menu = Menu(_(u"Local server..."))
button = gui.Button(menu.table, u"", toggle_server); set_button_text()
htable = gui.Table(menu.table, 2, 2);
gui.Label(htable, _(u"Host:")); Input (htable, "SERVER_HOST")
gui.Label(htable, _(u"Port:")); IntInput(htable, "SERVER_PORT")
gui.Button(menu.table, _(u"Erase server data"), game.erase_server_data)
gui.CancelButton(menu.table, _(u"Back"), main_menu)
menu.show()
def preference_menu():
menu = Menu(_(u"Preferences..."))
gui.Label(menu.table, _(u"Save dir:"))
Input (menu.table, "SAVED_GAME_DIR")
#Toggle(menu.table, _(u"Fullscreen"), "FULLSCREEN")
table = gui.Table(menu.table, 2, 5)
gui.Label(table, _(u"Fullscreen:"))
Toggle(table, u"", "FULLSCREEN")
gui.Label(table, _(u"Graphics' quality:"))
list = gui.HList(table)
gui.Label(list, _(u"Low"))
gui.Label(list, _(u"Medium"))
gui.Label(list, _(u"High"))
list.set_value(globdef.QUALITY)
list.on_value_changed = lambda : setattr(globdef, "QUALITY", list.value)
resolutions = [(640, 480), (800, 600), (1024, 768), (1152, 864), (1280, 1024), (1400, 1050), (1600, 1200), (2048, 1536), (2560, 2048),
(800, 480), (1024, 600), (1280, 720), (1366, 768), (1440, 900), (1600, 1024), (1680, 1050), (1920, 1080), (1920, 1200)]
gui.Label(table, _(u"Resolution:"))
list2 = gui.VList(gui.ScrollPane(table))
for w, h in resolutions:
gui.Label(list2, "%sx%s" % (w, h))
try: list2.set_value(resolutions.index((globdef.SCREEN_WIDTH, globdef.SCREEN_HEIGHT)))
except: pass
def on_value_changed():
setattr(globdef, "SCREEN_WIDTH" , resolutions[list2.value][0])
setattr(globdef, "SCREEN_HEIGHT", resolutions[list2.value][1])
list2.on_value_changed = on_value_changed
sounds = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0]
gui.Label(table, _(u"Sound volume:"))
list3 = gui.HList(table)
for i in sounds:
gui.Label(list3, "%s%%" % int(i * 100))
list3.set_value(int((globdef.SOUND_VOLUME + 0.1) // 0.2))
def on_value_changed():
setattr(globdef, "SOUND_VOLUME" , sounds[list3.value])
list3.on_value_changed = on_value_changed
gui.Label(table, _(u"Music:"))
Toggle(table, u"", "MUSIC")
gui.CancelButton(menu.table, _(u"Exit (you need to restart the game)"), sys.exit)
menu.show()
import balazar3.tofu as tofu
import balazar3.game
def _start_single(player_name):
globdef.SINGLE_LOGIN = player_name
MAIN_LOOP.stop(game.start_single)
def _start_multi():
MAIN_LOOP.stop(game.start_multi)
atexit.register(globdef.save_config)
MAIN_LOOP = None
def start():
global MAIN_LOOP, MENU
MAIN_LOOP = soya.MainLoop()
root = gui.RootLayer(None)
background = gui.Image(root, soya.Material.get("titre"))
while 1:
soya.set_root_widget(root)
main_menu()
next = MAIN_LOOP.main_loop()
if not next: break
next()
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