/usr/share/games/adanaxisgpl/system/keyconfig-default.xml is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | <!--
This object will probably be replicated in the config file in your data
directory for this application. Whilst the config file exists it will override
these defaults, so it may be better to edit there instead of here.
*
* File: keyconfig-default.xml
*
* Author: Andy Southgate 2005-2006
*
* This file contains original work by Andy Southgate. The author and his
* employer (Mushware Limited) irrevocably waive all of their copyright rights
* vested in this particular version of this file to the furthest extent
* permitted. The author and Mushware Limited also irrevocably waive any and
* all of their intellectual property rights arising from said file and its
* creation that would otherwise restrict the rights of any party to use and/or
* distribute the use of, the techniques and methods used herein. A written
* waiver can be obtained via http://www.mushware.com/.
*
* This software carries NO WARRANTY of any kind.
*
* $Id: keyconfig-default.xml,v 1.6 2006/11/08 18:30:54 southa Exp $
* $Log: keyconfig-default.xml,v $
* Revision 1.6 2006/11/08 18:30:54 southa
* Key and axis configuration
*
* Revision 1.5 2006/11/03 18:46:32 southa
* Damage effectors
*
* Revision 1.4 2006/11/02 12:23:22 southa
* Weapon selection
*
* Revision 1.3 2006/07/11 12:37:51 southa
* Control configuration
*
* Revision 1.2 2005/08/02 14:37:44 southa
* Adanaxis control demo work
*
* Revision 1.1 2005/07/11 16:37:44 southa
* Uplink control work
*
*
-->
<obj>(<obj type="MushGameKeyDef">
<keyValues>(1000, 305, 306)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Fire"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(9, 256)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Scanner"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(1004, 91)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Previous weapon"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(1003, 93)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Next weapon"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(49)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 0"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(50)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 1"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(51)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 2"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(52)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 3"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(53)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 4"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(54)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 5"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(55)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 6"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(56)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 7"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(57)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 8"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(48)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 9"</keyName>
</obj>
)</obj>
|