This file is indexed.

/usr/share/games/adanaxisgpl/system/AdanaxisRender.xml is in adanaxisgpl-data 1.2.5.dfsg.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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<!--
##############################################################################
#
# This file contains original work by Andy Southgate.  Contact details can be
# found at http://www.mushware.com.  This file was placed in the Public
# Domain by Andy Southgate and Mushware Limited in 2007.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#
# $Id: AdanaxisRender.xml,v 1.2 2007/03/19 16:01:35 southa Exp $
# $Log: AdanaxisRender.xml,v $
# Revision 1.2  2007/03/19 16:01:35  southa
# Damage indicators
#
# Revision 1.1  2007/03/16 19:50:43  southa
# Damage indicators
#
-->
<!-- Definition for the red damage markers that flash when the craft is hit -->
<obj>
<damageVertices>(
 (
  (-0.49,-0.10),
  (-0.45,-0.05),
  (-0.45,0.05),
  (-0.49,0.10)
 ),(
  (0.49,-0.10),
  (0.45,-0.05),
  (0.45,0.05),
  (0.49,0.10)
 ),(
  (-0.10,-0.49),
  (-0.05,-0.45),
  (0.05,-0.45),
  (0.10,-0.49)
 ),(
  (-0.10,0.49),
  (-0.05,0.45),
  (0.05,0.45),
  (0.10,0.49)
 ),(
  (-0.49,-0.16),
  (-0.45,-0.11),
  (-0.45,-0.06),
  (-0.49,-0.11),
  (-0.49,0.16),
  (-0.45,0.11),
  (-0.45,0.06),
  (-0.49,0.11)
 ),(
  (0.49,-0.16),
  (0.45,-0.11),
  (0.45,-0.06),
  (0.49,-0.11),
  (0.49,0.16),
  (0.45,0.11),
  (0.45,0.06),
  (0.49,0.11)
 )
)</damageVertices>
<damageColours>(
 (
  (1,0,0,0.5),
  (1,0,0,0),
  (1,0,0,0),
  (1,0,0,0.5)
 ),(
  (1,0,0,0.5),
  (1,0,0,0),
  (1,0,0,0),
  (1,0,0,0.5)
 ),(
  (1,0,0,0.5),
  (1,0,0,0),
  (1,0,0,0),
  (1,0,0,0.5)
 ),(
  (1,0,0,0.5),
  (1,0,0,0),
  (1,0,0,0),
  (1,0,0,0.5)
 ),(
  (0,0,1,0.5),
  (0,0,1,0),
  (0,0,1,0),
  (0,0,1,0.5),
  (0,0,1,0.5),
  (0,0,1,0),
  (0,0,1,0),
  (0,0,1,0.5)
 ),(
  (0,0,1,0.5),
  (0,0,1,0),
  (0,0,1,0),
  (0,0,1,0.5),
  (0,0,1,0.5),
  (0,0,1,0),
  (0,0,1,0),
  (0,0,1,0.5)
 ) 
)</damageColours>
<damageAlphaFactors>(
 (0.9,0,0,0.9),
 (0.9,0,0,0.9),
 (0.9,0,0,0.9),
 (0.9,0,0,0.9),
 (0.9,0,0,0.9,0.9,0,0,0.9),
 (0.9,0,0,0.9,0.9,0,0,0.9)
)</damageAlphaFactors>
</obj>