/usr/share/games/adanaxisgpl/ruby/AdanaxisUtil.rb is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 | #%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisUtil.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } 4LtYymInhExNdpOqSAaaUA
# $Id: AdanaxisUtil.rb,v 1.39 2007/06/27 13:18:55 southa Exp $
# $Log: AdanaxisUtil.rb,v $
# Revision 1.39 2007/06/27 13:18:55 southa
# Debian packaging
#
# Revision 1.38 2007/06/27 12:58:12 southa
# Debian packaging
#
# Revision 1.37 2007/06/14 18:55:10 southa
# Level and display tweaks
#
# Revision 1.36 2007/06/06 15:11:20 southa
# Level 23
#
# Revision 1.35 2007/06/05 12:15:14 southa
# Level 21
#
# Revision 1.34 2007/05/29 13:25:56 southa
# Level 20
#
# Revision 1.33 2007/05/21 13:32:52 southa
# Flush weapon
#
# Revision 1.32 2007/04/20 12:07:08 southa
# Khazi Warehouse and level 8
#
# Revision 1.31 2007/04/18 09:21:54 southa
# Header and level fixes
#
# Revision 1.30 2007/04/17 21:16:33 southa
# Level work
#
# Revision 1.29 2007/03/28 14:45:46 southa
# Level and AI standoff
#
# Revision 1.28 2007/03/27 14:01:03 southa
# Attendant AI
#
# Revision 1.27 2007/03/26 16:31:35 southa
# L2 work
#
# Revision 1.26 2007/03/24 18:07:23 southa
# Level 3 work
#
# Revision 1.25 2007/03/24 14:06:28 southa
# Cistern AI
#
# Revision 1.24 2007/03/23 18:39:08 southa
# Carriers and spawning
#
# Revision 1.23 2007/03/21 11:56:05 southa
# Rail effects and damage icons
#
# Revision 1.22 2007/03/20 20:36:55 southa
# Solid renderer fixes
#
# Revision 1.21 2007/03/13 18:21:36 southa
# Scanner jamming
#
# Revision 1.20 2007/03/13 12:22:50 southa
# Scanner symbols
#
# Revision 1.19 2007/03/09 11:29:12 southa
# Game end actions
#
# Revision 1.18 2007/03/07 16:59:43 southa
# Khazi spawning and level ends
#
# Revision 1.17 2007/03/07 11:29:23 southa
# Level permission
#
# Revision 1.16 2007/03/06 21:05:17 southa
# Level work
#
# Revision 1.15 2007/02/08 17:55:12 southa
# Common routines in space generation
#
# Revision 1.14 2006/11/17 20:08:34 southa
# Weapon change and ammo handling
#
# Revision 1.13 2006/11/15 18:25:54 southa
# Khazi rails
#
# Revision 1.12 2006/11/14 20:28:36 southa
# Added rail gun
#
# Revision 1.11 2006/11/14 14:02:15 southa
# Ball projectiles
#
# Revision 1.10 2006/11/12 20:09:54 southa
# Missile guidance
#
# Revision 1.9 2006/11/12 14:39:50 southa
# Player weapons amd audio fix
#
# Revision 1.8 2006/11/10 20:17:11 southa
# Audio work
#
# Revision 1.7 2006/11/03 18:46:32 southa
# Damage effectors
#
# Revision 1.6 2006/11/02 09:47:32 southa
# Player weapon control
#
# Revision 1.5 2006/11/01 13:04:21 southa
# Initial weapon handling
#
# Revision 1.4 2006/10/30 19:36:38 southa
# Item collection
#
# Revision 1.3 2006/10/30 17:03:50 southa
# Remnants creation
#
# Revision 1.2 2006/10/09 16:00:15 southa
# Intern generation
#
# Revision 1.1 2006/10/08 11:31:32 southa
# Hit points
#
require 'Mushware.rb'
class AdanaxisUtil < MushObject
def self.cSpellCheck(inParams)
inParams.each_key do |key|
unless @c_symbols.has_key?(key)
raise(RuntimeError, "Unknown symbol '#{key.to_s}' in parameter hash #{inParams.inspect}")
end
end
end
@c_symbols = {
:acceleration => true,
:ai_object => true,
:ai_params => true,
:ai_state => true,
:ai_state_msec => true,
:alpha_stutter => true,
:ammo_count => true,
:angular_position => true,
:angular_velocity => true,
:blue_count => true,
:blue_total => true,
:colour => true,
:damage_frame => true,
:deviation => true,
:does_damage => true,
:effect_scale => true,
:embers => true,
:ember_lifetime_range => true,
:ember_scale_range => true,
:ember_speed_range => true,
:evade_acceleration => true,
:evade_speed => true,
:event => true,
:explosions => true,
:explosion_lifetime_range => true,
:explosion_scale_range => true,
:explosion_speed_range => true,
:explo_number => true,
:fire_rate_msec => true,
:fire_sound => true,
:flares => true,
:flare_lifetime_range => true,
:flare_scale_range => true,
:flare_speed_range => true,
:game_msec => true,
:hit_points => true,
:hit_point_ratio => true,
:id_suffix => true,
:is_battle => true,
:is_flush => true,
:is_jammer => true,
:is_primary => true,
:is_rocket => true,
:is_stealth => true,
:item_type => true,
:jammable => true,
:khazi_test => true,
:load_sound => true,
:lifetime_msec => true,
:mesh_name => true,
:num_projectiles => true,
:offset_sequence => true,
:override_dead_msec => true,
:owner => true,
:patrol_acceleration => true,
:patrol_points => true,
:patrol_speed => true,
:position => true,
:post => true,
:primary => true,
:projectile_mesh => true,
:rail => true,
:ram_acceleration => true,
:ram_speed => true,
:reload_sound => true,
:red_count => true,
:red_total => true,
:remnant => true,
:render_scale => true,
:scanner_symbol => true,
:seek_acceleration => true,
:seek_speed => true,
:seek_stand_off => true,
:shield_ratio => true,
:spawned => true,
:spawn_inhibit_limit => true,
:speed => true,
:speed_limit => true,
:target_id => true,
:target_types => true,
:type => true,
:velocity => true,
:velocity_factor => true,
:vulnerability => true,
:waypoint => true,
:weapon => true,
:weapon_name => true
}
end
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