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/usr/share/games/adanaxisgpl/ruby/AdanaxisRender.rb is in adanaxisgpl-data 1.2.5.dfsg.1-4.

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#%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisRender.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'.  If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } EVzTvV0QrXwUNNo3xXEfsg
# $Id: AdanaxisRender.rb,v 1.12 2007/06/27 13:18:55 southa Exp $
# $Log: AdanaxisRender.rb,v $
# Revision 1.12  2007/06/27 13:18:55  southa
# Debian packaging
#
# Revision 1.11  2007/06/27 12:58:12  southa
# Debian packaging
#
# Revision 1.10  2007/04/18 09:21:53  southa
# Header and level fixes
#
# Revision 1.9  2007/04/16 08:41:06  southa
# Level and header mods
#
# Revision 1.8  2007/03/13 21:45:08  southa
# Release process
#
# Revision 1.7  2007/02/08 17:55:12  southa
# Common routines in space generation
#
# Revision 1.6  2006/11/09 23:53:59  southa
# Explosion and texture loading
#
# Revision 1.5  2006/10/17 15:28:00  southa
# Player collisions
#
# Revision 1.4  2006/08/01 17:21:18  southa
# River demo
#
# Revision 1.3  2006/08/01 13:41:12  southa
# Pre-release updates
#

require 'Mushware.rb'

class AdanaxisRender < MushObject
  def initialize
    @m_packageID = MushGame.cPackageID
  end

  def mCreate
    @m_menuFont = MushGLFont.new(:name => 'library-font1');
    @m_menuStr = "Menu from ruby";
  end

  def mRenderMenu
    @m_menuFont.mRender(@m_menuStr)
  end

  def mRender
    mRenderMenu
  end

  def mPrecacheRender(inPercentage, inMB)
    @m_menuFont.colour = MushVector.new(1,1,1,0.3)
    @m_menuFont.mRenderAtSize("Loading... #{inPercentage}%", -0.4, -0.25, 0.02);
    @m_menuFont.colour = MushVector.new(1,1,1,0.1)
    @m_menuFont.mRenderAtSize("#{inMB}MB", -0.4, -0.27, 0.015);
  end

  def mPackageIDRender
    @m_menuFont.colour = MushVector.new(1,1,1,0.3)
    @m_menuFont.mRenderAtSize(@m_packageID, -@m_packageID.length * 0.006, -0.27, 0.012);
  end
end