/usr/share/games/adanaxisgpl/ruby/AdanaxisGame.rb is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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##############################################################################
#
# File data-adanaxis/ruby/AdanaxisGame.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } WUu2wSgP1e0mYJ11mlAduA
# $Id: AdanaxisGame.rb,v 1.52 2007/09/06 19:30:32 southa Exp $
# $Log: AdanaxisGame.rb,v $
# Revision 1.52 2007/09/06 19:30:32 southa
# Subtitles
#
# Revision 1.51 2007/06/30 11:45:42 southa
# X11 release
#
# Revision 1.50 2007/06/27 13:18:53 southa
# Debian packaging
#
# Revision 1.49 2007/06/27 12:58:10 southa
# Debian packaging
#
# Revision 1.48 2007/06/14 18:55:10 southa
# Level and display tweaks
#
# Revision 1.47 2007/06/02 15:56:56 southa
# Shader fix and prerelease work
#
# Revision 1.46 2007/05/09 19:24:43 southa
# Level 14
#
# Revision 1.45 2007/04/20 16:46:03 southa
# Key configuration fix
#
# Revision 1.44 2007/04/18 20:08:39 southa
# Tweaks and fixes
#
# Revision 1.43 2007/04/18 09:21:52 southa
# Header and level fixes
#
# Revision 1.42 2007/04/17 10:08:12 southa
# Voice work
#
# Revision 1.41 2007/04/16 18:50:57 southa
# Voice work
#
# Revision 1.40 2007/03/24 18:07:22 southa
# Level 3 work
#
# Revision 1.39 2007/03/20 17:31:23 southa
# Difficulty and GL options
#
# Revision 1.38 2007/03/19 16:01:34 southa
# Damage indicators
#
# Revision 1.37 2007/03/16 19:50:43 southa
# Damage indicators
#
# Revision 1.36 2007/03/12 21:05:59 southa
# Scanner symbols
#
# Revision 1.35 2007/03/09 19:50:10 southa
# Resident textures
#
# Revision 1.34 2007/03/09 11:29:12 southa
# Game end actions
#
# Revision 1.33 2007/03/08 18:38:13 southa
# Level progression
#
# Revision 1.32 2007/03/08 11:00:28 southa
# Level epilogue
#
# Revision 1.31 2007/03/07 16:59:42 southa
# Khazi spawning and level ends
#
# Revision 1.30 2007/02/08 17:55:12 southa
# Common routines in space generation
#
# Revision 1.29 2006/12/14 15:59:18 southa
# Fire and cutscene fixes
#
# Revision 1.28 2006/11/25 21:26:30 southa
# Display mode definitions
#
# Revision 1.27 2006/11/21 10:08:23 southa
# Initial cut scene handling
#
# Revision 1.26 2006/11/09 23:53:59 southa
# Explosion and texture loading
#
# Revision 1.25 2006/11/08 18:30:53 southa
# Key and axis configuration
#
# Revision 1.24 2006/11/06 19:27:51 southa
# Mushfile handling
#
# Revision 1.23 2006/11/06 12:56:31 southa
# MushFile work
#
# Revision 1.22 2006/10/17 15:28:00 southa
# Player collisions
#
# Revision 1.21 2006/10/12 22:04:46 southa
# Collision events
#
# Revision 1.20 2006/10/06 14:48:17 southa
# Material animation
#
# Revision 1.19 2006/08/01 17:21:17 southa
# River demo
#
# Revision 1.18 2006/08/01 13:41:11 southa
# Pre-release updates
#
require 'Mushware.rb'
require 'AdanaxisLevels.rb'
class AdanaxisGame < MushObject
def initialize
@m_spaceName = 'menu1'
@m_levels = AdanaxisLevels.new
@m_view = MushView.new(
:dashboard => AdanaxisDashboard.new
)
@m_menuRender = AdanaxisRender.new
@m_menuRender.mCreate
@m_menuSet = AdanaxisMenu.new
@m_currentMenu = 0
@m_entryDisplayMode = ""
@m_textureDetail = 0
@m_showHidden = false;
end
mush_accessor :m_space, :m_spaceName, :m_view
def mSpaceObjectName
'Adanaxis_'+@m_spaceName
end
def mSpacePath
MushConfig.cGlobalSpacesPath + '/' + @m_spaceName
end
def mMushLoad
if File.directory?(MushConfig.cGlobalMushPath)
Dir.foreach(MushConfig.cGlobalMushPath) do |leafname|
filename = File.expand_path(leafname, MushConfig.cGlobalMushPath).untaint
if File.file?(filename) && File.extname(filename) == '.mush'
MushFile.cLibraryAdd(filename)
end
end
end
# MushFile.cLibraryDump
end
def mLoad
mMushLoad
raise "Level unavailable (no space.rb file)" unless File.file?(mSpacePath+'/space.rb')
require(mSpacePath+'/space.rb')
@m_space = eval("#{mSpaceObjectName}.new", binding, mSpacePath+'/space.rb', 1)
@m_space.mLoad(self)
mView.mDashboard.mUpdate(:is_battle => @m_space.mIsBattle, :primary => @m_space.mPrimary)
self
end
def mRender(inParams = {})
@m_view.mDashboardRender(inParams)
end
def mCutSceneRender(inNum)
@m_space.mCutSceneRender(inNum)
end
def mEpilogueRender
@m_space.mEpilogueRender
end
def mMenuRender(msec)
menu = @m_menuSet.mMenu(@m_currentMenu)
menu.highlight_colour = MushVector.new(1,1,0.7,0.5+0.25*Math.sin(msec/100.0))
menu.mRender(msec)
@m_menuRender.mPackageIDRender
end
def mPrecacheRender(inPercentage, inMB)
@m_menuRender.mPrecacheRender(inPercentage, inMB)
end
def mGameModeTick
@m_space.mGameModeTick if @m_space
end
def mJammersEliminated
@m_space.mJammersEliminated if @m_space
end
def mReset(allowResume)
@m_currentMenu = AdanaxisMenu::MENU_TOPLEVEL
@m_menuSet.mReset(@m_currentMenu)
@m_menuSet.mAllowResumeSet(allowResume)
@m_menuSet.mUpdate(@m_currentMenu)
end
def mEpilogueStartDead
MushGame.cNamedDialoguesAdd('^dead')
end
def mEpilogueStartLost
MushGame.cNamedDialoguesAdd('^lost')
end
def mEpilogueStartWon
MushGame.cNamedDialoguesAdd('^won')
end
def mKhaziCountUpdate(inKhazi, inRedKhaziCount, inBlueKhaziCount, inRedKhaziTotal, inBlueKhaziTotal)
mView.mDashboard.mUpdate(
:red_count => inRedKhaziCount,
:blue_count => inBlueKhaziCount,
:red_total => inRedKhaziTotal,
:blue_total => inBlueKhaziTotal
)
@m_space.mKhaziCountSet(inKhazi)
@m_space.mKhaziRedCountSet(inRedKhaziCount)
@m_space.mKhaziBlueCountSet(inBlueKhaziCount)
return @m_space.mGameState
end
def mCutSceneKeypress(inKey, inModifier, inIsDown)
if inKey == 32 && inIsDown
MushGame.cCutSceneModeExit
end
end
def mEpilogueKeypress(inKey, inModifier, inIsDown)
if inIsDown
case inKey
when MushKeys::SDLK_SPACE, MushKeys::KEY_MOUSE0, MushKeys::SDLK_KP_ENTER, MushKeys::SDLK_RETURN
if MushGame.cEpilogueRunMsec > 3000
if MushGame.cEpilogueWon
newSpaceName = @m_levels.mNextLevelKey(@m_spaceName)
@m_spaceName = newSpaceName if newSpaceName
MushGame.cNewGameEnter
else
# Keep current @m_spaceName
MushGame.cNewGameEnter
end
end
when MushKeys::SDLK_ESCAPE
MushGame.cMenuModeEnter
end
end
end
def mKeypress(inKey, inModifier, inIsDown)
keyChar = (inKey < 256)?(inKey.chr):('?')
# keyName = MushGame.cKeySymbolsToName(inKey);
# puts "key #{inKey}, '#{keyChar}' '#{keyName}' #{inIsDown}"
@m_showHidden = ((inModifier & MushKeys::KMOD_SHIFT) != 0)
if inIsDown
menu = @m_menuSet.mMenu(@m_currentMenu)
if (@m_menuSet.mAxisKeyWait || @m_menuSet.mKeyWait)
inKey = 0 if inKey == 27
menu.mKeypress(self, inKey)
else
case inKey
when MushKeys::SDLK_ESCAPE
if @m_currentMenu == AdanaxisMenu::MENU_TOPLEVEL
MushGame.cGameModeEnter unless @m_spaceName =~ /^menu/
else
if @m_currentMenu == AdanaxisMenu::MENU_OPTIONS &&
(@m_entryDisplayMode != MushGame.cDisplayModeString || @m_textureDetail != MushGame.cTextureDetail)
MushGame.cDisplayReset
end
@m_currentMenu = AdanaxisMenu::MENU_TOPLEVEL
end
when MushKeys::SDLK_UP : menu.mUp
when MushKeys::SDLK_DOWN : menu.mDown
when MushKeys::SDLK_KP_ENTER, MushKeys::SDLK_RETURN: menu.mEnter(self)
when MushKeys::SDLK_LEFT: menu.mLeft(self)
when MushKeys::SDLK_RIGHT: menu.mRight(self)
end
end
@m_menuSet.mUpdate(@m_currentMenu)
end
end
def mMenuResume(param, input)
MushGame.cGameModeEnter
end
def mMenuQuit(param, input)
MushGame.cQuit
end
def mMenuQuitToHelp(param, input)
begin
MushGame.cHelpFileOpen
rescue Exception => e
puts "Exception: "+e
end
MushGame.cQuit
end
def mMenuBack(param, input)
if (param)
@m_currentMenu = param
else
@m_currentMenu = AdanaxisMenu::MENU_TOPLEVEL
end
end
def mToMenu(param, input)
@m_currentMenu = param
@m_menuSet.mReset(@m_currentMenu)
case @m_currentMenu
when AdanaxisMenu::MENU_CHOOSE_LEVEL:
@m_levels.mScanForLevels
@m_menuSet.mUpdateLevels(@m_levels.mLevelList, @m_showHidden)
end
end
def mMenuAxisKey(param, input)
@m_menuSet.mWaitForAxisKey(param)
end
def mMenuAxisKeyReceived(inKey, param)
MushGame.cAxisKeySet(inKey, param)
@m_menuSet.mWaitForAxisKey(nil)
end
def mMenuKey(param, input)
@m_menuSet.mWaitForKey(param)
end
def mMenuKeyReceived(inKey, param)
MushGame.cKeySet(inKey, param)
@m_menuSet.mWaitForKey(nil)
end
def mMenuAxis(param, input)
axis = AdanaxisControl.cNextAxis( MushGame.cAxisSymbol(param) )
MushGame.cAxisSet(axis, param)
end
def mMenuUseJoystick(param, input)
MushGame.cAxisSet(AdanaxisControl::INAXIS_STICK_X, AdanaxisControl::AXIS_XW)
MushGame.cAxisSet(AdanaxisControl::INAXIS_STICK_Y, AdanaxisControl::AXIS_YW)
MushGame.cAxisSet(AdanaxisControl::INAXIS_STICK_Z, AdanaxisControl::AXIS_ZW)
MushGame.cAxisSet(AdanaxisControl::INAXIS_STICK_W, AdanaxisControl::AXIS_W)
MushGame.cKeySet(MushKeys::KEYSTICK_0_0, AdanaxisControl::KEY_FIRE);
end
def mMenuControlsDefault(param, input)
MushGame.cControlsToDefaultSet
@m_currentMenu = AdanaxisMenu::MENU_TOPLEVEL
end
def mMenuGameSelect(params, input)
@m_spaceName = params
MushGame.cNewGameEnter
end
def mMenuToOptions(params, input)
@m_entryDisplayMode = MushGame.cDisplayModeString
@m_textureDetail = MushGame.cTextureDetail
@m_currentMenu = AdanaxisMenu::MENU_OPTIONS
end
def mMenuDisplayMode(params, input)
if (input < 0)
MushGame.cPreviousDisplayMode
else
MushGame.cNextDisplayMode
end
end
def mMenuDisplayReset(params, input)
if @m_entryDisplayMode != MushGame.cDisplayModeString || @m_textureDetail != MushGame.cTextureDetail
MushGame.cDisplayReset
end
if (params)
@m_currentMenu = params
else
@m_currentMenu = AdanaxisMenu::MENU_TOPLEVEL
end
end
def mMenuDifficulty(params, input)
if input < 0
AdanaxisRuby.cConfigDifficultySet( (AdanaxisRuby.cConfigDifficulty + 2) % 3 )
else
AdanaxisRuby.cConfigDifficultySet( (AdanaxisRuby.cConfigDifficulty + 1) % 3 )
end
end
def mMenuAudioVolume(params, input)
if input < 0
MushGame.cAudioVolumeSet( (MushGame.cAudioVolume + 100) % 110 )
else
MushGame.cAudioVolumeSet( (MushGame.cAudioVolume + 10) % 110 )
end
end
def mMenuMusicVolume(params, input)
if input < 0
MushGame.cMusicVolumeSet( (MushGame.cMusicVolume + 100) % 110 )
else
MushGame.cMusicVolumeSet( (MushGame.cMusicVolume + 10) % 110 )
end
end
def mMenuVoiceVolume(params, input)
if input < 0
MushGame.cVoiceVolumeSet( (MushGame.cVoiceVolume + 100) % 110 )
else
MushGame.cVoiceVolumeSet( (MushGame.cVoiceVolume + 10) % 110 )
end
end
def mMenuTextureDetail(params, input)
if input < 0
MushGame.cTextureDetailSet( (MushGame.cTextureDetail + 4) % 5 )
else
MushGame.cTextureDetailSet( (MushGame.cTextureDetail + 1) % 5 )
end
end
def mMenuGLCompression(params, input)
case AdanaxisRuby.cUseGLCompression
when 0: AdanaxisRuby.cUseGLCompressionSet(1)
when 1: AdanaxisRuby.cUseGLCompressionSet(0)
end
end
def mMenuGLShader(params, input)
case AdanaxisRuby.cUseGLShader
when 0: AdanaxisRuby.cUseGLShaderSet(1)
when 1: AdanaxisRuby.cUseGLShaderSet(0)
end
end
def mMenuMouseSensitivity(params, input)
mouseSens = MushGame.cMouseSensitivity
if input < 0
mouseSens -= 0.1
else
mouseSens += 0.1
end
mouseSens = -10 if mouseSens > 10.01
mouseSens = 10 if mouseSens < -10.01
MushGame.cMouseSensitivitySet(mouseSens)
end
def mMenuBrightness(params, input)
brightness = MushGame.cBrightness
if input < 0
brightness -= 0.1
else
brightness += 0.1
end
brightness = 0.1 if brightness > 2.01
brightness = 2 if brightness < 0.09
MushGame.cBrightnessSet(brightness)
end
def mMenuShowSubtitles(params, input)
MushGame.cShowSubtitlesSet(!MushGame.cShowSubtitles)
end
attr_reader :spacePath, :space
end
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