/usr/share/games/adanaxisgpl/ruby/AdanaxisControl.rb is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | #%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisControl.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } fCKaGUAeHXb6sG0R4aZGMQ
# $Id: AdanaxisControl.rb,v 1.13 2007/06/27 13:18:53 southa Exp $
# $Log: AdanaxisControl.rb,v $
# Revision 1.13 2007/06/27 13:18:53 southa
# Debian packaging
#
# Revision 1.12 2007/06/27 12:58:10 southa
# Debian packaging
#
# Revision 1.11 2007/04/18 09:21:52 southa
# Header and level fixes
#
# Revision 1.10 2007/04/16 08:41:05 southa
# Level and header mods
#
# Revision 1.9 2007/03/13 21:45:07 southa
# Release process
#
# Revision 1.8 2006/11/08 18:30:53 southa
# Key and axis configuration
#
# Revision 1.7 2006/11/03 18:46:31 southa
# Damage effectors
#
# Revision 1.6 2006/08/01 17:21:17 southa
# River demo
#
# Revision 1.5 2006/08/01 13:41:11 southa
# Pre-release updates
#
require 'Mushware.rb'
class AdanaxisControl
AXISKEY_X_MINUS = 0
AXISKEY_X_PLUS = 1
AXISKEY_X_REQUIRED = 2
AXISKEY_Y_MINUS = 4
AXISKEY_Y_PLUS = 5
AXISKEY_Y_REQUIRED = 6
AXISKEY_Z_MINUS = 8
AXISKEY_Z_PLUS = 9
AXISKEY_Z_REQUIRED = 10
AXISKEY_W_MINUS = 12
AXISKEY_W_PLUS = 13
AXISKEY_W_REQUIRED = 14
AXISKEY_XY_MINUS = 16
AXISKEY_XY_PLUS = 17
AXISKEY_XY_REQUIRED = 18
AXISKEY_ZW_MINUS = 20
AXISKEY_ZW_PLUS = 21
AXISKEY_ZW_REQUIRED = 22
AXISKEY_XZ_MINUS = 24
AXISKEY_XZ_PLUS = 25
AXISKEY_XZ_REQUIRED = 26
AXISKEY_YW_MINUS = 28
AXISKEY_YW_PLUS = 29
AXISKEY_YW_REQUIRED = 30
AXISKEY_XW_MINUS = 32
AXISKEY_XW_PLUS = 33
AXISKEY_XW_REQUIRED = 34
AXISKEY_YZ_MINUS = 36
AXISKEY_YZ_PLUS = 37
AXISKEY_YZ_REQUIRED = 38
AXIS_X = 0
AXIS_Y = 1
AXIS_Z = 2
AXIS_W = 3
AXIS_XY = 4
AXIS_ZW = 5
AXIS_XZ = 6
AXIS_YW = 7
AXIS_XW = 8
AXIS_YZ = 9
KEY_FIRE = 0
KEY_SCANNER = 1
KEY_WEAPON_PREVIOUS = 2
KEY_WEAPON_NEXT = 3
KEY_WEAPON_0 = 4
KEY_WEAPON_1 = 5
KEY_WEAPON_2 = 6
KEY_WEAPON_3 = 7
KEY_WEAPON_4 = 8
KEY_WEAPON_5 = 9
KEY_WEAPON_6 = 10
KEY_WEAPON_7 = 11
KEY_WEAPON_8 = 12
KEY_WEAPON_9 = 13
INAXIS_NONE = 0
INAXIS_MOUSE_X = 16
INAXIS_MOUSE_Y = 17
INAXIS_MOUSE2_X = 32
INAXIS_MOUSE2_Y = 33
INAXIS_STICK_X = 48
INAXIS_STICK_Y = 49
INAXIS_STICK_Z = 50
INAXIS_STICK_W = 51
INAXIS_STICK_5 = 52
INAXIS_STICK_6 = 53
INAXIS_STICK2_X = 64
INAXIS_STICK2_Y = 65
INAXIS_STICK2_Z = 66
INAXIS_STICK2_W = 67
INAXIS_STICK2_5 = 68
INAXIS_STICK2_6 = 69
def initialize
end
def self.cAxisKeyName(axisKey)
MushGame.cKeySymbolsToName( MushGame.cAxisKeySymbols(axisKey) )
end
def self.cAxisName(axisNum)
MushGame.cAxisName( MushGame.cAxisSymbol(axisNum) );
end
def self.cKeyName(keyNum)
MushGame.cKeySymbolsToName( MushGame.cKeySymbols(keyNum) )
end
def self.cNextAxis(inAxis)
numSticks = MushGame.cNumJoysticks
axisProg = [INAXIS_NONE, INAXIS_MOUSE_X, INAXIS_MOUSE_Y]
if numSticks > 0
axisProg += [INAXIS_STICK_X, INAXIS_STICK_Y, INAXIS_STICK_Z, INAXIS_STICK_W, INAXIS_STICK_5, INAXIS_STICK_6]
end
if numSticks > 1
axisProg += [INAXIS_STICK2_X, INAXIS_STICK2_Y, INAXIS_STICK2_Z, INAXIS_STICK2_W, INAXIS_STICK2_5, INAXIS_STICK2_6]
end
pos = axisProg.index(inAxis) || 0
pos = (pos + 1) % axisProg.size
axisProg[pos]
end
end
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