/usr/share/games/adanaxisgpl/mushruby/MushMaterial.rb is in adanaxisgpl-data 1.2.5.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | #%Header {
##############################################################################
#
# File data-adanaxis/mushruby/MushMaterial.rb
#
# Author Andy Southgate 2006-2007
#
# This file contains original work by Andy Southgate. The author and his
# employer (Mushware Limited) irrevocably waive all of their copyright rights
# vested in this particular version of this file to the furthest extent
# permitted. The author and Mushware Limited also irrevocably waive any and
# all of their intellectual property rights arising from said file and its
# creation that would otherwise restrict the rights of any party to use and/or
# distribute the use of, the techniques and methods used herein. A written
# waiver can be obtained via http://www.mushware.com/.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } mT6SwZO9t74RwGwAcfmVaw
# $Id: MushMaterial.rb,v 1.4 2007/03/13 21:45:03 southa Exp $
# $Log: MushMaterial.rb,v $
# Revision 1.4 2007/03/13 21:45:03 southa
# Release process
#
# Revision 1.3 2006/08/01 17:21:13 southa
# River demo
#
# Revision 1.2 2006/08/01 13:41:07 southa
# Pre-release updates
#
class MushMaterial
# Class: MushMaterial
#
# Description:
#
# This object describes the material used to render a mesh. Typically it
# just names the texture to be used.
#
# Example:
#
# (example)
# MushGLTexture.cDefine(
# :name => 'texture1',
# :type => 'TIFF',
# :filename => MushConfig.GlobalPixelsPath+'/texturefile1.tiff'
# )
# MushMaterial.cDefine(
# :name => 'material1',
# :texture_name => 'texture1'
# )
# ...
# mesh.mAddMaterial('material1')
# (end)
#
# Method: cDefine
#
# Defines a material, adding it to the global database. It can then be used
# by adding it to a <MushMesh> object.
#
# Parameters:
#
# name - Name used to refer to this material
# texture_name - name of the texture used by this material
#
# Method: to_xml
#
# Returns XML for the entire material database. This is a singeton method.
#
# (example)
# puts MushMaterial.to_xml
# (end)
#
# Parameters:
#
# None.
#
# Returns:
#
# A string containing the XML.
#
# Group: Links
#- Wrapper and implementation file:doxygen/class_mush_g_l_material.html
def self.cDefine(params)
cRubyDefine(params)
end
def self.to_xml
cRubyto_xml()
end
end
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