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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Communicator client code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Original Author: David W. Hyatt (hyatt@netscape.com)
 *   L. David Baron <dbaron@dbaron.org>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

/*
 * a node in the lexicographic tree of rules that match an element,
 * responsible for converting the rules' information into computed style
 */

#ifndef nsRuleNode_h___
#define nsRuleNode_h___

#include "nsPresContext.h"
#include "nsStyleStruct.h"

class nsStyleContext;
struct PLDHashTable;
struct nsRuleData;
class nsIStyleRule;
struct nsCSSValueList;

class nsCSSValue;
struct nsCSSRect;

class nsStyleCoord;

template <nsStyleStructID MinIndex, nsStyleStructID Count>
class FixedStyleStructArray
{
private:
  void* mArray[Count];
public:
  void*& operator[](nsStyleStructID aIndex) {
    NS_ABORT_IF_FALSE(MinIndex <= aIndex && aIndex < (MinIndex + Count),
                      "out of range");
    return mArray[aIndex - MinIndex];
  }

  const void* operator[](nsStyleStructID aIndex) const {
    NS_ABORT_IF_FALSE(MinIndex <= aIndex && aIndex < (MinIndex + Count),
                      "out of range");
    return mArray[aIndex - MinIndex];
  }
};

struct nsInheritedStyleData
{
  FixedStyleStructArray<nsStyleStructID_Inherited_Start,
                        nsStyleStructID_Inherited_Count> mStyleStructs;

  void* operator new(size_t sz, nsPresContext* aContext) CPP_THROW_NEW {
    return aContext->AllocateFromShell(sz);
  }

  void DestroyStructs(PRUint32 aBits, nsPresContext* aContext) {
#define STYLE_STRUCT_INHERITED(name, checkdata_cb, ctor_args) \
    void *name##Data = mStyleStructs[eStyleStruct_##name]; \
    if (name##Data && !(aBits & NS_STYLE_INHERIT_BIT(name))) \
      static_cast<nsStyle##name*>(name##Data)->Destroy(aContext);
#define STYLE_STRUCT_RESET(name, checkdata_cb, ctor_args)

#include "nsStyleStructList.h"

#undef STYLE_STRUCT_INHERITED
#undef STYLE_STRUCT_RESET
  }

  void Destroy(PRUint32 aBits, nsPresContext* aContext) {
    DestroyStructs(aBits, aContext);
    aContext->FreeToShell(sizeof(nsInheritedStyleData), this);
  }

  nsInheritedStyleData() {
    for (nsStyleStructID i = nsStyleStructID_Inherited_Start;
         i < nsStyleStructID_Inherited_Start + nsStyleStructID_Inherited_Count;
         i = nsStyleStructID(i + 1)) {
      mStyleStructs[i] = nsnull;
    }
  }
};

struct nsResetStyleData
{
  FixedStyleStructArray<nsStyleStructID_Reset_Start,
                        nsStyleStructID_Reset_Count> mStyleStructs;

  nsResetStyleData()
  {
    for (nsStyleStructID i = nsStyleStructID_Reset_Start;
         i < nsStyleStructID_Reset_Start + nsStyleStructID_Reset_Count;
         i = nsStyleStructID(i + 1)) {
      mStyleStructs[i] = nsnull;
    }
  }

  void* operator new(size_t sz, nsPresContext* aContext) CPP_THROW_NEW {
    return aContext->AllocateFromShell(sz);
  }

  void Destroy(PRUint32 aBits, nsPresContext* aContext) {
#define STYLE_STRUCT_RESET(name, checkdata_cb, ctor_args) \
    void *name##Data = mStyleStructs[eStyleStruct_##name]; \
    if (name##Data && !(aBits & NS_STYLE_INHERIT_BIT(name))) \
      static_cast<nsStyle##name*>(name##Data)->Destroy(aContext);
#define STYLE_STRUCT_INHERITED(name, checkdata_cb, ctor_args)

#include "nsStyleStructList.h"

#undef STYLE_STRUCT_RESET
#undef STYLE_STRUCT_INHERITED

    aContext->FreeToShell(sizeof(nsResetStyleData), this);
  }
};

struct nsCachedStyleData
{
  nsInheritedStyleData* mInheritedData;
  nsResetStyleData* mResetData;

  static bool IsReset(const nsStyleStructID aSID) {
    NS_ABORT_IF_FALSE(0 <= aSID && aSID < nsStyleStructID_Length,
                      "must be an inherited or reset SID");
    return nsStyleStructID_Reset_Start <= aSID;
  }

  static PRUint32 GetBitForSID(const nsStyleStructID aSID) {
    return 1 << aSID;
  }

  void* NS_FASTCALL GetStyleData(const nsStyleStructID aSID) {
    if (IsReset(aSID)) {
      if (mResetData) {
        return mResetData->mStyleStructs[aSID];
      }
    } else {
      if (mInheritedData) {
        return mInheritedData->mStyleStructs[aSID];
      }
    }
    return nsnull;
  }

  // Typesafe and faster versions of the above
  #define STYLE_STRUCT_INHERITED(name_, checkdata_cb_, ctor_args_)       \
    nsStyle##name_ * NS_FASTCALL GetStyle##name_ () {                    \
      return mInheritedData ? static_cast<nsStyle##name_*>(              \
        mInheritedData->mStyleStructs[eStyleStruct_##name_]) : nsnull;   \
    }
  #define STYLE_STRUCT_RESET(name_, checkdata_cb_, ctor_args_)           \
    nsStyle##name_ * NS_FASTCALL GetStyle##name_ () {                    \
      return mResetData ? static_cast<nsStyle##name_*>(                  \
        mResetData->mStyleStructs[eStyleStruct_##name_]) : nsnull;       \
    }
  #include "nsStyleStructList.h"
  #undef STYLE_STRUCT_RESET
  #undef STYLE_STRUCT_INHERITED

  void Destroy(PRUint32 aBits, nsPresContext* aContext) {
    if (mResetData)
      mResetData->Destroy(aBits, aContext);
    if (mInheritedData)
      mInheritedData->Destroy(aBits, aContext);
    mResetData = nsnull;
    mInheritedData = nsnull;
  }

  nsCachedStyleData() :mInheritedData(nsnull), mResetData(nsnull) {}
  ~nsCachedStyleData() {}
};

/**
 * nsRuleNode is a node in a lexicographic tree (the "rule tree")
 * indexed by style rules (implementations of nsIStyleRule).
 *
 * The rule tree is owned by the nsStyleSet and is destroyed when the
 * presentation of the document goes away.  It is garbage-collected
 * (using mark-and-sweep garbage collection) during the lifetime of the
 * document (when dynamic changes cause the destruction of enough style
 * contexts).  Rule nodes are marked if they are pointed to by a style
 * context or one of their descendants is.
 *
 * An nsStyleContext, which represents the computed style data for an
 * element, points to an nsRuleNode.  The path from the root of the rule
 * tree to the nsStyleContext's mRuleNode gives the list of the rules
 * matched, from least important in the cascading order to most
 * important in the cascading order.
 *
 * The reason for using a lexicographic tree is that it allows for
 * sharing of style data, which saves both memory (for storing the
 * computed style data) and time (for computing them).  This sharing
 * depends on the computed style data being stored in structs (nsStyle*)
 * that contain only properties that are inherited by default
 * ("inherited structs") or structs that contain only properties that
 * are not inherited by default ("reset structs").  The optimization
 * depends on the normal case being that style rules specify relatively
 * few properties and even that elements generally have relatively few
 * properties specified.  This allows sharing in the following ways:
 *   1. [mainly reset structs] When a style data struct will contain the
 *      same computed value for any elements that match the same set of
 *      rules (common for reset structs), it can be stored on the
 *      nsRuleNode instead of on the nsStyleContext.
 *   2. [only? reset structs] When (1) occurs, and an nsRuleNode doesn't
 *      have any rules that change the values in the struct, the
 *      nsRuleNode can share that struct with its parent nsRuleNode.
 *   3. [mainly inherited structs] When an element doesn't match any
 *      rules that change the value of a property (or, in the edge case,
 *      when all the values specified are 'inherit'), the nsStyleContext
 *      can use the same nsStyle* struct as its parent nsStyleContext.
 *
 * Since the data represented by an nsIStyleRule are immutable, the data
 * represented by an nsRuleNode are also immutable.
 */

class nsRuleNode {
public:
  enum RuleDetail {
    eRuleNone, // No props have been specified at all.
    eRulePartialReset, // At least one prop with a non-"inherit" value
                       // has been specified.  No props have been
                       // specified with an "inherit" value.  At least
                       // one prop remains unspecified.
    eRulePartialMixed, // At least one prop with a non-"inherit" value
                       // has been specified.  Some props may also have
                       // been specified with an "inherit" value.  At
                       // least one prop remains unspecified.
    eRulePartialInherited, // Only props with "inherit" values have
                           // have been specified.  At least one prop
                           // remains unspecified.
    eRuleFullReset, // All props have been specified.  None has an
                    // "inherit" value.
    eRuleFullMixed, // All props have been specified.  At least one has
                    // a non-"inherit" value.
    eRuleFullInherited  // All props have been specified with "inherit"
                        // values.
  };

private:
  nsPresContext* mPresContext; // Our pres context.

  nsRuleNode* mParent; // A pointer to the parent node in the tree.
                       // This enables us to walk backwards from the
                       // most specific rule matched to the least
                       // specific rule (which is the optimal order to
                       // use for lookups of style properties.
  nsIStyleRule* mRule; // [STRONG] A pointer to our specific rule.

  nsRuleNode* mNextSibling; // This value should be used only by the
                            // parent, since the parent may store
                            // children in a hash, which means this
                            // pointer is not meaningful.  Order of
                            // siblings is also not meaningful.

  struct Key {
    nsIStyleRule* mRule;
    PRUint8 mLevel;
    bool mIsImportantRule;

    Key(nsIStyleRule* aRule, PRUint8 aLevel, bool aIsImportantRule)
      : mRule(aRule), mLevel(aLevel), mIsImportantRule(aIsImportantRule)
    {}

    bool operator==(const Key& aOther) const
    {
      return mRule == aOther.mRule &&
             mLevel == aOther.mLevel &&
             mIsImportantRule == aOther.mIsImportantRule;
    }

    bool operator!=(const Key& aOther) const
    {
      return !(*this == aOther);
    }
  };

  static PLDHashNumber
  ChildrenHashHashKey(PLDHashTable *aTable, const void *aKey);

  static bool
  ChildrenHashMatchEntry(PLDHashTable *aTable,
                         const PLDHashEntryHdr *aHdr,
                         const void *aKey);

  static PLDHashTableOps ChildrenHashOps;

  static PLDHashOperator
  EnqueueRuleNodeChildren(PLDHashTable *table, PLDHashEntryHdr *hdr,
                          PRUint32 number, void *arg);

  Key GetKey() const {
    return Key(mRule, GetLevel(), IsImportantRule());
  }

  // The children of this node are stored in either a hashtable or list
  // that maps from rules to our nsRuleNode children.  When matching
  // rules, we use this mapping to transition from node to node
  // (constructing new nodes as needed to flesh out the tree).

  union {
    void* asVoid;
    nsRuleNode* asList;
    PLDHashTable* asHash;
  } mChildren; // Accessed only through the methods below.

  enum {
    kTypeMask = 0x1,
    kListType = 0x0,
    kHashType = 0x1
  };
  enum {
    // Maximum to have in a list before converting to a hashtable.
    // XXX Need to optimize this.
    kMaxChildrenInList = 32
  };

  bool HaveChildren() const {
    return mChildren.asVoid != nsnull;
  }
  bool ChildrenAreHashed() {
    return (PRWord(mChildren.asVoid) & kTypeMask) == kHashType;
  }
  nsRuleNode* ChildrenList() {
    return mChildren.asList;
  }
  nsRuleNode** ChildrenListPtr() {
    return &mChildren.asList;
  }
  PLDHashTable* ChildrenHash() {
    return (PLDHashTable*) (PRWord(mChildren.asHash) & ~PRWord(kTypeMask));
  }
  void SetChildrenList(nsRuleNode *aList) {
    NS_ASSERTION(!(PRWord(aList) & kTypeMask),
                 "pointer not 2-byte aligned");
    mChildren.asList = aList;
  }
  void SetChildrenHash(PLDHashTable *aHashtable) {
    NS_ASSERTION(!(PRWord(aHashtable) & kTypeMask),
                 "pointer not 2-byte aligned");
    mChildren.asHash = (PLDHashTable*)(PRWord(aHashtable) | kHashType);
  }
  void ConvertChildrenToHash();

  nsCachedStyleData mStyleData;   // Any data we cached on the rule node.

  PRUint32 mDependentBits; // Used to cache the fact that we can look up
                           // cached data under a parent rule.

  PRUint32 mNoneBits; // Used to cache the fact that the branch to this
                      // node specifies no non-inherited data for a
                      // given struct type.  (This usually implies that
                      // the entire branch specifies no non-inherited
                      // data, although not necessarily, if a
                      // non-inherited value is overridden by an
                      // explicit 'inherit' value.)  For example, if an
                      // entire rule branch specifies no color
                      // information, then a bit will be set along every
                      // rule node on that branch, so that you can break
                      // out of the rule tree early and just inherit
                      // from the parent style context.  The presence of
                      // this bit means we should just get inherited
                      // data from the parent style context, and it is
                      // never used for reset structs since their
                      // Compute*Data functions don't initialize from
                      // inherited data.

  // Reference count.  This just counts the style contexts that reference this
  // rulenode.  And children the rulenode has had.  When this goes to 0 or
  // stops being 0, we notify the style set.
  // Note, in particular, that when a child is removed mRefCnt is NOT
  // decremented.  This is on purpose; the notifications to the style set are
  // only used to determine when it's worth running GC on the ruletree, and
  // this setup makes it so we only count unused ruletree leaves for purposes
  // of deciding when to GC.  We could more accurately count unused rulenodes
  // by releasing/addrefing our parent when our refcount transitions to or from
  // 0, but it doesn't seem worth it to do that.
  PRUint32 mRefCnt;

public:
  // Overloaded new operator. Initializes the memory to 0 and relies on an arena
  // (which comes from the presShell) to perform the allocation.
  void* operator new(size_t sz, nsPresContext* aContext) CPP_THROW_NEW;
  void Destroy() { DestroyInternal(nsnull); }

  // Implemented in nsStyleSet.h, since it needs to know about nsStyleSet.
  inline void AddRef();

  // Implemented in nsStyleSet.h, since it needs to know about nsStyleSet.
  inline void Release();

protected:
  void DestroyInternal(nsRuleNode ***aDestroyQueueTail);
  void PropagateDependentBit(PRUint32 aBit, nsRuleNode* aHighestNode);
  void PropagateNoneBit(PRUint32 aBit, nsRuleNode* aHighestNode);

  const void* SetDefaultOnRoot(const nsStyleStructID aSID,
                               nsStyleContext* aContext);

  const void*
    WalkRuleTree(const nsStyleStructID aSID, nsStyleContext* aContext);

  const void*
    ComputeDisplayData(void* aStartStruct,
                       const nsRuleData* aRuleData,
                       nsStyleContext* aContext, nsRuleNode* aHighestNode,
                       RuleDetail aRuleDetail,
                       const bool aCanStoreInRuleTree);

  const void*
    ComputeVisibilityData(void* aStartStruct,
                          const nsRuleData* aRuleData,
                          nsStyleContext* aContext, nsRuleNode* aHighestNode,
                          RuleDetail aRuleDetail,
                          const bool aCanStoreInRuleTree);

  const void*
    ComputeFontData(void* aStartStruct,
                    const nsRuleData* aRuleData,
                    nsStyleContext* aContext, nsRuleNode* aHighestNode,
                    RuleDetail aRuleDetail,
                    const bool aCanStoreInRuleTree);

  const void*
    ComputeColorData(void* aStartStruct,
                     const nsRuleData* aRuleData,
                     nsStyleContext* aContext, nsRuleNode* aHighestNode,
                     RuleDetail aRuleDetail,
                     const bool aCanStoreInRuleTree);

  const void*
    ComputeBackgroundData(void* aStartStruct,
                          const nsRuleData* aRuleData,
                          nsStyleContext* aContext, nsRuleNode* aHighestNode,
                          RuleDetail aRuleDetail,
                          const bool aCanStoreInRuleTree);

  const void*
    ComputeMarginData(void* aStartStruct,
                      const nsRuleData* aRuleData,
                      nsStyleContext* aContext, nsRuleNode* aHighestNode,
                      RuleDetail aRuleDetail,
                      const bool aCanStoreInRuleTree);

  const void*
    ComputeBorderData(void* aStartStruct,
                      const nsRuleData* aRuleData,
                      nsStyleContext* aContext, nsRuleNode* aHighestNode,
                      RuleDetail aRuleDetail,
                      const bool aCanStoreInRuleTree);

  const void*
    ComputePaddingData(void* aStartStruct,
                       const nsRuleData* aRuleData,
                       nsStyleContext* aContext, nsRuleNode* aHighestNode,
                       RuleDetail aRuleDetail,
                       const bool aCanStoreInRuleTree);

  const void*
    ComputeOutlineData(void* aStartStruct,
                       const nsRuleData* aRuleData,
                       nsStyleContext* aContext, nsRuleNode* aHighestNode,
                       RuleDetail aRuleDetail,
                       const bool aCanStoreInRuleTree);

  const void*
    ComputeListData(void* aStartStruct,
                    const nsRuleData* aRuleData,
                    nsStyleContext* aContext, nsRuleNode* aHighestNode,
                    RuleDetail aRuleDetail,
                    const bool aCanStoreInRuleTree);

  const void*
    ComputePositionData(void* aStartStruct,
                        const nsRuleData* aRuleData,
                        nsStyleContext* aContext, nsRuleNode* aHighestNode,
                        RuleDetail aRuleDetail,
                        const bool aCanStoreInRuleTree);

  const void*
    ComputeTableData(void* aStartStruct,
                     const nsRuleData* aRuleData,
                     nsStyleContext* aContext, nsRuleNode* aHighestNode,
                     RuleDetail aRuleDetail,
                     const bool aCanStoreInRuleTree);

  const void*
    ComputeTableBorderData(void* aStartStruct,
                           const nsRuleData* aRuleData,
                           nsStyleContext* aContext, nsRuleNode* aHighestNode,
                           RuleDetail aRuleDetail,
                           const bool aCanStoreInRuleTree);

  const void*
    ComputeContentData(void* aStartStruct,
                       const nsRuleData* aRuleData,
                       nsStyleContext* aContext, nsRuleNode* aHighestNode,
                       RuleDetail aRuleDetail,
                       const bool aCanStoreInRuleTree);

  const void*
    ComputeQuotesData(void* aStartStruct,
                      const nsRuleData* aRuleData,
                      nsStyleContext* aContext, nsRuleNode* aHighestNode,
                      RuleDetail aRuleDetail,
                      const bool aCanStoreInRuleTree);

  const void*
    ComputeTextData(void* aStartStruct,
                    const nsRuleData* aRuleData,
                    nsStyleContext* aContext, nsRuleNode* aHighestNode,
                    RuleDetail aRuleDetail,
                    const bool aCanStoreInRuleTree);

  const void*
    ComputeTextResetData(void* aStartStruct,
                         const nsRuleData* aRuleData,
                         nsStyleContext* aContext, nsRuleNode* aHighestNode,
                         RuleDetail aRuleDetail,
                         const bool aCanStoreInRuleTree);

  const void*
    ComputeUserInterfaceData(void* aStartStruct,
                             const nsRuleData* aRuleData,
                             nsStyleContext* aContext,
                             nsRuleNode* aHighestNode,
                             RuleDetail aRuleDetail,
                             const bool aCanStoreInRuleTree);

  const void*
    ComputeUIResetData(void* aStartStruct,
                       const nsRuleData* aRuleData,
                       nsStyleContext* aContext, nsRuleNode* aHighestNode,
                       RuleDetail aRuleDetail,
                       const bool aCanStoreInRuleTree);

  const void*
    ComputeXULData(void* aStartStruct,
                   const nsRuleData* aRuleData,
                   nsStyleContext* aContext, nsRuleNode* aHighestNode,
                   RuleDetail aRuleDetail,
                   const bool aCanStoreInRuleTree);

  const void*
    ComputeColumnData(void* aStartStruct,
                      const nsRuleData* aRuleData,
                      nsStyleContext* aContext, nsRuleNode* aHighestNode,
                      RuleDetail aRuleDetail,
                      const bool aCanStoreInRuleTree);

  const void*
    ComputeSVGData(void* aStartStruct,
                   const nsRuleData* aRuleData,
                   nsStyleContext* aContext, nsRuleNode* aHighestNode,
                   RuleDetail aRuleDetail,
                   const bool aCanStoreInRuleTree);

  const void*
    ComputeSVGResetData(void* aStartStruct,
                        const nsRuleData* aRuleData,
                        nsStyleContext* aContext, nsRuleNode* aHighestNode,
                        RuleDetail aRuleDetail,
                        const bool aCanStoreInRuleTree);

  // helpers for |ComputeFontData| that need access to |mNoneBits|:
  static void SetFontSize(nsPresContext* aPresContext,
                          const nsRuleData* aRuleData,
                          const nsStyleFont* aFont,
                          const nsStyleFont* aParentFont,
                          const nsStyleVisibility* aLanguageVisibility,
                          nscoord* aSize,
                          const nsFont& aSystemFont,
                          nscoord aParentSize,
                          nscoord aScriptLevelAdjustedParentSize,
                          bool aUsedStartStruct,
                          bool aAtRoot,
                          bool& aCanStoreInRuleTree);

  static void SetFont(nsPresContext* aPresContext,
                      nsStyleContext* aContext,
                      nscoord aMinFontSize,
                      PRUint8 aGenericFontID,
                      const nsRuleData* aRuleData,
                      const nsStyleFont* aParentFont,
                      nsStyleFont* aFont,
                      bool aStartStruct,
                      bool& aCanStoreInRuleTree);

  static void SetGenericFont(nsPresContext* aPresContext,
                             nsStyleContext* aContext,
                             PRUint8 aGenericFontID,
                             nscoord aMinFontSize,
                             nsStyleFont* aFont);

  void AdjustLogicalBoxProp(nsStyleContext* aContext,
                            const nsCSSValue& aLTRSource,
                            const nsCSSValue& aRTLSource,
                            const nsCSSValue& aLTRLogicalValue,
                            const nsCSSValue& aRTLLogicalValue,
                            mozilla::css::Side aSide,
                            nsCSSRect& aValueRect,
                            bool& aCanStoreInRuleTree);

  inline RuleDetail CheckSpecifiedProperties(const nsStyleStructID aSID,
                                             const nsRuleData* aRuleData);

  const void* GetParentData(const nsStyleStructID aSID);
  #define STYLE_STRUCT(name_, checkdata_cb_, ctor_args_)  \
    const nsStyle##name_* GetParent##name_();
  #include "nsStyleStructList.h"
  #undef STYLE_STRUCT

  already_AddRefed<nsCSSShadowArray>
              GetShadowData(const nsCSSValueList* aList,
                            nsStyleContext* aContext,
                            bool aIsBoxShadow,
                            bool& inherited);

private:
  nsRuleNode(nsPresContext* aPresContext, nsRuleNode* aParent,
             nsIStyleRule* aRule, PRUint8 aLevel, bool aIsImportant);
  ~nsRuleNode();

public:
  static nsRuleNode* CreateRootNode(nsPresContext* aPresContext);

  // Transition never returns null; on out of memory it'll just return |this|.
  nsRuleNode* Transition(nsIStyleRule* aRule, PRUint8 aLevel,
                         bool aIsImportantRule);
  nsRuleNode* GetParent() const { return mParent; }
  bool IsRoot() const { return mParent == nsnull; }

  // These PRUint8s are really nsStyleSet::sheetType values.
  PRUint8 GetLevel() const {
    NS_ASSERTION(!IsRoot(), "can't call on root");
    return (mDependentBits & NS_RULE_NODE_LEVEL_MASK) >>
             NS_RULE_NODE_LEVEL_SHIFT;
  }
  bool IsImportantRule() const {
    NS_ASSERTION(!IsRoot(), "can't call on root");
    return (mDependentBits & NS_RULE_NODE_IS_IMPORTANT) != 0;
  }

  // NOTE:  Does not |AddRef|.
  nsIStyleRule* GetRule() const { return mRule; }
  // NOTE: Does not |AddRef|.
  nsPresContext* GetPresContext() const { return mPresContext; }

  const void* GetStyleData(nsStyleStructID aSID,
                           nsStyleContext* aContext,
                           bool aComputeData);

  #define STYLE_STRUCT(name_, checkdata_cb_, ctor_args_)                      \
    const nsStyle##name_* GetStyle##name_(nsStyleContext* aContext,           \
                                          bool aComputeData);
  #include "nsStyleStructList.h"
  #undef STYLE_STRUCT

  /*
   * Garbage collection.  Mark walks up the tree, marking any unmarked
   * ancestors until it reaches a marked one.  Sweep recursively sweeps
   * the children, destroys any that are unmarked, and clears marks,
   * returning true if the node on which it was called was destroyed.
   */
  void Mark();
  bool Sweep();

  static bool
    HasAuthorSpecifiedRules(nsStyleContext* aStyleContext,
                            PRUint32 ruleTypeMask,
                            bool aAuthorColorsAllowed);

  // Expose this so media queries can use it
  static nscoord CalcLengthWithInitialFont(nsPresContext* aPresContext,
                                           const nsCSSValue& aValue);
  // Expose this so nsTransformFunctions can use it.
  static nscoord CalcLength(const nsCSSValue& aValue,
                            nsStyleContext* aStyleContext,
                            nsPresContext* aPresContext,
                            bool& aCanStoreInRuleTree);

  struct ComputedCalc {
    nscoord mLength;
    float mPercent;

    ComputedCalc(nscoord aLength, float aPercent)
      : mLength(aLength), mPercent(aPercent) {}
  };
  static ComputedCalc
  SpecifiedCalcToComputedCalc(const nsCSSValue& aValue,
                              nsStyleContext* aStyleContext,
                              nsPresContext* aPresContext,
                              bool& aCanStoreInRuleTree);

  // Compute the value of an nsStyleCoord that IsCalcUnit().
  // (Values that don't require aPercentageBasis should be handled
  // inside nsRuleNode rather than through this API.)
  static nscoord ComputeComputedCalc(const nsStyleCoord& aCoord,
                                     nscoord aPercentageBasis);

  // Compute the value of an nsStyleCoord that is either a coord, a
  // percent, or a calc expression.
  static nscoord ComputeCoordPercentCalc(const nsStyleCoord& aCoord,
                                         nscoord aPercentageBasis);

  // Return whether the rule tree for which this node is the root has
  // cached data such that we need to do dynamic change handling for
  // changes that change the results of media queries or require
  // rebuilding all style data.
  bool TreeHasCachedData() const {
    NS_ASSERTION(IsRoot(), "should only be called on root of rule tree");
    return HaveChildren() || mStyleData.mInheritedData || mStyleData.mResetData;
  }

  bool NodeHasCachedData(const nsStyleStructID aSID) {
    return !!mStyleData.GetStyleData(aSID);
  }
};

#endif