/usr/include/thunderbird-11.0.1/nsRect.h is in thunderbird-dev 11.0.1+build1-0ubuntu2.
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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NSRECT_H
#define NSRECT_H
#include <stdio.h>
#include "nsCoord.h"
#include "nsPoint.h"
#include "nsSize.h"
#include "nsMargin.h"
#include "gfxCore.h"
#include "nsTraceRefcnt.h"
#include "mozilla/gfx/BaseRect.h"
struct nsIntRect;
struct NS_GFX nsRect :
public mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> {
typedef mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> Super;
static void VERIFY_COORD(nscoord aValue) { ::VERIFY_COORD(aValue); }
// Constructors
nsRect() : Super()
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(const nsRect& aRect) : Super(aRect)
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(const nsPoint& aOrigin, const nsSize &aSize) : Super(aOrigin, aSize)
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) :
Super(aX, aY, aWidth, aHeight)
{
MOZ_COUNT_CTOR(nsRect);
}
#ifdef NS_BUILD_REFCNT_LOGGING
~nsRect() {
MOZ_COUNT_DTOR(nsRect);
}
#endif
// Converts this rect from aFromAPP, an appunits per pixel ratio, to aToAPP.
// In the RoundOut version we make the rect the smallest rect containing the
// unrounded result. In the RoundIn version we make the rect the largest rect
// contained in the unrounded result.
// Note: this can turn an empty rectangle into a non-empty rectangle
inline nsRect ConvertAppUnitsRoundOut(PRInt32 aFromAPP, PRInt32 aToAPP) const;
inline nsRect ConvertAppUnitsRoundIn(PRInt32 aFromAPP, PRInt32 aToAPP) const;
inline nsIntRect ScaleToNearestPixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
inline nsIntRect ToNearestPixels(nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
inline nsIntRect ScaleToOutsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
inline nsIntRect ToOutsidePixels(nscoord aAppUnitsPerPixel) const;
inline nsIntRect ScaleToInsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
inline nsIntRect ToInsidePixels(nscoord aAppUnitsPerPixel) const;
};
struct NS_GFX nsIntRect :
public mozilla::gfx::BaseRect<PRInt32, nsIntRect, nsIntPoint, nsIntSize, nsIntMargin> {
typedef mozilla::gfx::BaseRect<PRInt32, nsIntRect, nsIntPoint, nsIntSize, nsIntMargin> Super;
// Constructors
nsIntRect() : Super()
{
}
nsIntRect(const nsIntRect& aRect) : Super(aRect)
{
}
nsIntRect(const nsIntPoint& aOrigin, const nsIntSize &aSize) : Super(aOrigin, aSize)
{
}
nsIntRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight) :
Super(aX, aY, aWidth, aHeight)
{
}
inline nsRect ToAppUnits(nscoord aAppUnitsPerPixel) const;
// Returns a special nsIntRect that's used in some places to signify
// "all available space".
static const nsIntRect& GetMaxSizedIntRect() { return kMaxSizedIntRect; }
// This is here only to keep IPDL-generated code happy. DO NOT USE.
bool operator==(const nsIntRect& aRect) const
{
return IsEqualEdges(aRect);
}
protected:
static const nsIntRect kMaxSizedIntRect;
};
/*
* App Unit/Pixel conversions
*/
inline nsRect
nsRect::ConvertAppUnitsRoundOut(PRInt32 aFromAPP, PRInt32 aToAPP) const
{
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
nscoord right = NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP));
nscoord bottom = NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP));
rect.x = NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP));
rect.y = NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP));
rect.width = (right - rect.x);
rect.height = (bottom - rect.y);
return rect;
}
inline nsRect
nsRect::ConvertAppUnitsRoundIn(PRInt32 aFromAPP, PRInt32 aToAPP) const
{
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
nscoord right = NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP));
nscoord bottom = NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP));
rect.x = NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP));
rect.y = NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP));
rect.width = (right - rect.x);
rect.height = (bottom - rect.y);
return rect;
}
// scale the rect but round to preserve centers
inline nsIntRect
nsRect::ScaleToNearestPixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
nsIntRect rect;
rect.x = NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale);
rect.y = NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale);
rect.width = NSToIntRoundUp(NSAppUnitsToDoublePixels(XMost(),
aAppUnitsPerPixel) * aXScale) - rect.x;
rect.height = NSToIntRoundUp(NSAppUnitsToDoublePixels(YMost(),
aAppUnitsPerPixel) * aYScale) - rect.y;
return rect;
}
// scale the rect but round to smallest containing rect
inline nsIntRect
nsRect::ScaleToOutsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
nsIntRect rect;
rect.x = NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
rect.y = NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
rect.width = NSToIntCeil(NSAppUnitsToFloatPixels(XMost(),
float(aAppUnitsPerPixel)) * aXScale) - rect.x;
rect.height = NSToIntCeil(NSAppUnitsToFloatPixels(YMost(),
float(aAppUnitsPerPixel)) * aYScale) - rect.y;
return rect;
}
// scale the rect but round to largest contained rect
inline nsIntRect
nsRect::ScaleToInsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
nsIntRect rect;
rect.x = NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
rect.y = NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
rect.width = NSToIntFloor(NSAppUnitsToFloatPixels(XMost(),
float(aAppUnitsPerPixel)) * aXScale) - rect.x;
rect.height = NSToIntFloor(NSAppUnitsToFloatPixels(YMost(),
float(aAppUnitsPerPixel)) * aYScale) - rect.y;
return rect;
}
inline nsIntRect
nsRect::ToNearestPixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline nsIntRect
nsRect::ToOutsidePixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline nsIntRect
nsRect::ToInsidePixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
// app units are integer multiples of pixels, so no rounding needed
inline nsRect
nsIntRect::ToAppUnits(nscoord aAppUnitsPerPixel) const
{
return nsRect(NSIntPixelsToAppUnits(x, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(y, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(width, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(height, aAppUnitsPerPixel));
}
#ifdef DEBUG
// Diagnostics
extern NS_GFX FILE* operator<<(FILE* out, const nsRect& rect);
#endif // DEBUG
#endif /* NSRECT_H */
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