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1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Steve Clark <buster@netscape.com>
* Dan Rosen <dr@netscape.com>
* Mihai Sucan <mihai.sucan@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK *****
*
* This Original Code has been modified by IBM Corporation.
* Modifications made by IBM described herein are
* Copyright (c) International Business Machines
* Corporation, 2000
*
* Modifications to Mozilla code or documentation
* identified per MPL Section 3.3
*
* Date Modified by Description of modification
* 05/03/2000 IBM Corp. Observer related defines for reflow
*/
/* a presentation of a document, part 2 */
#ifndef nsIPresShell_h___
#define nsIPresShell_h___
#include "nsTHashtable.h"
#include "nsHashKeys.h"
#include "nsISupports.h"
#include "nsQueryFrame.h"
#include "nsCoord.h"
#include "nsColor.h"
#include "nsEvent.h"
#include "nsCompatibility.h"
#include "nsFrameManagerBase.h"
#include "nsRect.h"
#include "mozFlushType.h"
#include "nsWeakReference.h"
#include <stdio.h> // for FILE definition
#include "nsChangeHint.h"
#include "nsGUIEvent.h"
#include "nsInterfaceHashtable.h"
class nsIContent;
class nsIDocument;
class nsIFrame;
class nsPresContext;
class nsStyleSet;
class nsIViewManager;
class nsIView;
class nsRenderingContext;
class nsIPageSequenceFrame;
class nsAString;
class nsCaret;
class nsFrameSelection;
class nsFrameManager;
class nsILayoutHistoryState;
class nsIReflowCallback;
class nsIDOMNode;
class nsIntRegion;
class nsIStyleSheet;
class nsCSSFrameConstructor;
class nsISelection;
template<class E> class nsCOMArray;
class nsWeakFrame;
class nsIScrollableFrame;
class gfxASurface;
class gfxContext;
class nsIDOMEvent;
class nsDisplayList;
class nsDisplayListBuilder;
class nsPIDOMWindow;
struct nsPoint;
struct nsIntPoint;
struct nsIntRect;
class nsRegion;
class nsRefreshDriver;
class nsARefreshObserver;
#ifdef ACCESSIBILITY
class nsAccessibilityService;
#endif
class nsIWidget;
typedef short SelectionType;
typedef PRUint64 nsFrameState;
namespace mozilla {
namespace dom {
class Element;
} // namespace dom
namespace layers{
class LayerManager;
} // namespace layers
} // namespace mozilla
// Flags to pass to SetCapturingContent
//
// when assigning capture, ignore whether capture is allowed or not
#define CAPTURE_IGNOREALLOWED 1
// true if events should be targeted at the capturing content or its children
#define CAPTURE_RETARGETTOELEMENT 2
// true if the current capture wants drags to be prevented
#define CAPTURE_PREVENTDRAG 4
typedef struct CapturingContentInfo {
// capture should only be allowed during a mousedown event
bool mAllowed;
bool mRetargetToElement;
bool mPreventDrag;
nsIContent* mContent;
} CapturingContentInfo;
#define NS_IPRESSHELL_IID \
{ 0x4e23d557, 0x741a, 0x4fd0,\
{ 0x91, 0x52, 0x34, 0xe2, 0xb4, 0xef, 0xe8, 0x2e } }
// Constants for ScrollContentIntoView() function
#define NS_PRESSHELL_SCROLL_TOP 0
#define NS_PRESSHELL_SCROLL_BOTTOM 100
#define NS_PRESSHELL_SCROLL_LEFT 0
#define NS_PRESSHELL_SCROLL_RIGHT 100
#define NS_PRESSHELL_SCROLL_CENTER 50
#define NS_PRESSHELL_SCROLL_ANYWHERE -1
#define NS_PRESSHELL_SCROLL_IF_NOT_VISIBLE -2
// debug VerifyReflow flags
#define VERIFY_REFLOW_ON 0x01
#define VERIFY_REFLOW_NOISY 0x02
#define VERIFY_REFLOW_ALL 0x04
#define VERIFY_REFLOW_DUMP_COMMANDS 0x08
#define VERIFY_REFLOW_NOISY_RC 0x10
#define VERIFY_REFLOW_REALLY_NOISY_RC 0x20
#define VERIFY_REFLOW_DURING_RESIZE_REFLOW 0x40
#undef NOISY_INTERRUPTIBLE_REFLOW
enum nsRectVisibility {
nsRectVisibility_kVisible,
nsRectVisibility_kAboveViewport,
nsRectVisibility_kBelowViewport,
nsRectVisibility_kLeftOfViewport,
nsRectVisibility_kRightOfViewport
};
/**
* Presentation shell interface. Presentation shells are the
* controlling point for managing the presentation of a document. The
* presentation shell holds a live reference to the document, the
* presentation context, the style manager, the style set and the root
* frame. <p>
*
* When this object is Release'd, it will release the document, the
* presentation context, the style manager, the style set and the root
* frame.
*/
// hack to make egcs / gcc 2.95.2 happy
class nsIPresShell_base : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IPRESSHELL_IID)
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIPresShell_base, NS_IPRESSHELL_IID)
class nsIPresShell : public nsIPresShell_base
{
protected:
typedef mozilla::layers::LayerManager LayerManager;
enum {
STATE_IGNORING_VIEWPORT_SCROLLING = 0x1,
STATE_USING_DISPLAYPORT = 0x2
};
public:
virtual NS_HIDDEN_(nsresult) Init(nsIDocument* aDocument,
nsPresContext* aPresContext,
nsIViewManager* aViewManager,
nsStyleSet* aStyleSet,
nsCompatibility aCompatMode) = 0;
/**
* All callers are responsible for calling |Destroy| after calling
* |EndObservingDocument|. It needs to be separate only because form
* controls incorrectly store their data in the frames rather than the
* content model and printing calls |EndObservingDocument| multiple
* times to make form controls behave nicely when printed.
*/
virtual NS_HIDDEN_(void) Destroy() = 0;
bool IsDestroying() { return mIsDestroying; }
// All frames owned by the shell are allocated from an arena. They
// are also recycled using free lists. Separate free lists are
// maintained for each frame type (aCode), which must always
// correspond to the same aSize value. AllocateFrame clears the
// memory that it returns.
virtual void* AllocateFrame(nsQueryFrame::FrameIID aCode, size_t aSize) = 0;
virtual void FreeFrame(nsQueryFrame::FrameIID aCode, void* aChunk) = 0;
// Objects closely related to the frame tree, but that are not
// actual frames (subclasses of nsFrame) are also allocated from the
// arena, and recycled via a separate set of per-size free lists.
// AllocateMisc does *not* clear the memory that it returns.
virtual void* AllocateMisc(size_t aSize) = 0;
virtual void FreeMisc(size_t aSize, void* aChunk) = 0;
/**
* Stack memory allocation:
*
* Callers who wish to allocate memory whose lifetime corresponds to
* the lifetime of a stack-allocated object can use this API. The
* caller must use a pair of calls to PushStackMemory and
* PopStackMemory, such that all stack object lifetimes are either
* entirely between the calls or containing both calls.
*
* Then, between the calls, the caller can call AllocateStackMemory to
* allocate memory from an arena pool that will be freed by the call
* to PopStackMemory.
*
* The allocations cannot be for more than 4044 bytes.
*/
virtual void PushStackMemory() = 0;
virtual void PopStackMemory() = 0;
virtual void* AllocateStackMemory(size_t aSize) = 0;
nsIDocument* GetDocument() const { return mDocument; }
nsPresContext* GetPresContext() const { return mPresContext; }
nsIViewManager* GetViewManager() const { return mViewManager; }
#ifdef _IMPL_NS_LAYOUT
nsStyleSet* StyleSet() const { return mStyleSet; }
nsCSSFrameConstructor* FrameConstructor() const { return mFrameConstructor; }
nsFrameManager* FrameManager() const {
return reinterpret_cast<nsFrameManager*>
(&const_cast<nsIPresShell*>(this)->mFrameManager);
}
#endif
/* Enable/disable author style level. Disabling author style disables the entire
* author level of the cascade, including the HTML preshint level.
*/
// XXX these could easily be inlined, but there is a circular #include
// problem with nsStyleSet.
NS_HIDDEN_(void) SetAuthorStyleDisabled(bool aDisabled);
NS_HIDDEN_(bool) GetAuthorStyleDisabled() const;
/*
* Called when stylesheets are added/removed/enabled/disabled to rebuild
* all style data for a given pres shell without necessarily reconstructing
* all of the frames. This will not reconstruct style synchronously; if
* you need to do that, call FlushPendingNotifications to flush out style
* reresolves.
* // XXXbz why do we have this on the interface anyway? The only consumer
* is calling AddOverrideStyleSheet/RemoveOverrideStyleSheet, and I think
* those should just handle reconstructing style data...
*/
virtual NS_HIDDEN_(void) ReconstructStyleDataExternal();
NS_HIDDEN_(void) ReconstructStyleDataInternal();
#ifdef _IMPL_NS_LAYOUT
void ReconstructStyleData() { ReconstructStyleDataInternal(); }
#else
void ReconstructStyleData() { ReconstructStyleDataExternal(); }
#endif
/** Setup all style rules required to implement preferences
* - used for background/text/link colors and link underlining
* may be extended for any prefs that are implemented via style rules
* - aForceReflow argument is used to force a full reframe to make the rules show
* (only used when the current page needs to reflect changed pref rules)
*
* - initially created for bugs 31816, 20760, 22963
*/
virtual NS_HIDDEN_(nsresult) SetPreferenceStyleRules(bool aForceReflow) = 0;
/**
* FrameSelection will return the Frame based selection API.
* You cannot go back and forth anymore with QI between nsIDOM sel and
* nsIFrame sel.
*/
already_AddRefed<nsFrameSelection> FrameSelection();
/**
* ConstFrameSelection returns an object which methods are safe to use for
* example in nsIFrame code.
*/
const nsFrameSelection* ConstFrameSelection() const { return mSelection; }
// Make shell be a document observer. If called after Destroy() has
// been called on the shell, this will be ignored.
virtual NS_HIDDEN_(void) BeginObservingDocument() = 0;
// Make shell stop being a document observer
virtual NS_HIDDEN_(void) EndObservingDocument() = 0;
/**
* Return whether InitialReflow() was previously called.
*/
bool DidInitialReflow() const { return mDidInitialReflow; }
/**
* Perform the initial reflow. Constructs the frame for the root content
* object and then reflows the frame model into the specified width and
* height.
*
* The coordinates for aWidth and aHeight must be in standard nscoords.
*
* Callers of this method must hold a reference to this shell that
* is guaranteed to survive through arbitrary script execution.
* Calling InitialReflow can execute arbitrary script.
*/
virtual NS_HIDDEN_(nsresult) InitialReflow(nscoord aWidth, nscoord aHeight) = 0;
/**
* Reflow the frame model into a new width and height. The
* coordinates for aWidth and aHeight must be in standard nscoord's.
*/
virtual NS_HIDDEN_(nsresult) ResizeReflow(nscoord aWidth, nscoord aHeight) = 0;
/**
* Reflow, and also change presshell state so as to only permit
* reflowing off calls to ResizeReflowOverride() in the future.
* ResizeReflow() calls are ignored after ResizeReflowOverride().
*/
virtual NS_HIDDEN_(nsresult) ResizeReflowOverride(nscoord aWidth, nscoord aHeight) = 0;
/**
* Returns true if ResizeReflowOverride has been called.
*/
virtual bool GetIsViewportOverridden() = 0;
/**
* Return true if the presshell expects layout flush.
*/
virtual bool IsLayoutFlushObserver() = 0;
/**
* Reflow the frame model with a reflow reason of eReflowReason_StyleChange
*/
virtual NS_HIDDEN_(void) StyleChangeReflow() = 0;
/**
* This calls through to the frame manager to get the root frame.
*/
virtual NS_HIDDEN_(nsIFrame*) GetRootFrameExternal() const;
nsIFrame* GetRootFrame() const {
#ifdef _IMPL_NS_LAYOUT
return mFrameManager.GetRootFrame();
#else
return GetRootFrameExternal();
#endif
}
/*
* Get root scroll frame from FrameManager()->GetRootFrame().
*/
nsIFrame* GetRootScrollFrame() const;
/*
* The same as GetRootScrollFrame, but returns an nsIScrollableFrame
*/
nsIScrollableFrame* GetRootScrollFrameAsScrollable() const;
/*
* The same as GetRootScrollFrame, but returns an nsIScrollableFrame.
* Can be called by code not linked into gklayout.
*/
virtual nsIScrollableFrame* GetRootScrollFrameAsScrollableExternal() const;
/*
* Gets nearest scrollable frame from current focused content or DOM
* selection if there is no focused content. The frame is scrollable with
* overflow:scroll or overflow:auto in some direction when aDirection is
* eEither. Otherwise, this returns a nearest frame that is scrollable in
* the specified direction.
*/
enum ScrollDirection { eHorizontal, eVertical, eEither };
nsIScrollableFrame* GetFrameToScrollAsScrollable(ScrollDirection aDirection);
/**
* Returns the page sequence frame associated with the frame hierarchy.
* Returns NULL if not a paginated view.
*/
virtual NS_HIDDEN_(nsIPageSequenceFrame*) GetPageSequenceFrame() const = 0;
/**
* Gets the real primary frame associated with the content object.
*
* In the case of absolutely positioned elements and floated elements,
* the real primary frame is the frame that is out of the flow and not the
* placeholder frame.
*/
virtual NS_HIDDEN_(nsIFrame*) GetRealPrimaryFrameFor(nsIContent* aContent) const = 0;
/**
* Gets the placeholder frame associated with the specified frame. This is
* a helper frame that forwards the request to the frame manager.
*/
virtual NS_HIDDEN_(nsIFrame*) GetPlaceholderFrameFor(nsIFrame* aFrame) const = 0;
/**
* Tell the pres shell that a frame needs to be marked dirty and needs
* Reflow. It's OK if this is an ancestor of the frame needing reflow as
* long as the ancestor chain between them doesn't cross a reflow root. The
* bit to add should be either NS_FRAME_IS_DIRTY or
* NS_FRAME_HAS_DIRTY_CHILDREN (but not both!).
*/
enum IntrinsicDirty {
// XXXldb eResize should be renamed
eResize, // don't mark any intrinsic widths dirty
eTreeChange, // mark intrinsic widths dirty on aFrame and its ancestors
eStyleChange // Do eTreeChange, plus all of aFrame's descendants
};
virtual NS_HIDDEN_(void) FrameNeedsReflow(nsIFrame *aFrame,
IntrinsicDirty aIntrinsicDirty,
nsFrameState aBitToAdd) = 0;
/**
* Tell the presshell that the given frame's reflow was interrupted. This
* will mark as having dirty children a path from the given frame (inclusive)
* to the nearest ancestor with a dirty subtree, or to the reflow root
* currently being reflowed if no such ancestor exists (inclusive). This is
* to be done immediately after reflow of the current reflow root completes.
* This method must only be called during reflow, and the frame it's being
* called on must be in the process of being reflowed when it's called. This
* method doesn't mark any intrinsic widths dirty and doesn't add any bits
* other than NS_FRAME_HAS_DIRTY_CHILDREN.
*/
virtual NS_HIDDEN_(void) FrameNeedsToContinueReflow(nsIFrame *aFrame) = 0;
virtual NS_HIDDEN_(void) CancelAllPendingReflows() = 0;
/**
* Recreates the frames for a node
*/
virtual NS_HIDDEN_(nsresult) RecreateFramesFor(nsIContent* aContent) = 0;
void PostRecreateFramesFor(mozilla::dom::Element* aElement);
void RestyleForAnimation(mozilla::dom::Element* aElement,
nsRestyleHint aHint);
/**
* Determine if it is safe to flush all pending notifications
* @param aIsSafeToFlush true if it is safe, false otherwise.
*
*/
virtual NS_HIDDEN_(bool) IsSafeToFlush() const = 0;
/**
* Flush pending notifications of the type specified. This method
* will not affect the content model; it'll just affect style and
* frames. Callers that actually want up-to-date presentation (other
* than the document itself) should probably be calling
* nsIDocument::FlushPendingNotifications.
*
* @param aType the type of notifications to flush
*/
virtual NS_HIDDEN_(void) FlushPendingNotifications(mozFlushType aType) = 0;
/**
* Callbacks will be called even if reflow itself fails for
* some reason.
*/
virtual NS_HIDDEN_(nsresult) PostReflowCallback(nsIReflowCallback* aCallback) = 0;
virtual NS_HIDDEN_(void) CancelReflowCallback(nsIReflowCallback* aCallback) = 0;
virtual NS_HIDDEN_(void) ClearFrameRefs(nsIFrame* aFrame) = 0;
/**
* Get a reference rendering context. This is a context that should not
* be rendered to, but is suitable for measuring text and performing
* other non-rendering operations.
*/
virtual already_AddRefed<nsRenderingContext> GetReferenceRenderingContext() = 0;
/**
* Informs the pres shell that the document is now at the anchor with
* the given name. If |aScroll| is true, scrolls the view of the
* document so that the anchor with the specified name is displayed at
* the top of the window. If |aAnchorName| is empty, then this informs
* the pres shell that there is no current target, and |aScroll| must
* be false.
*/
virtual NS_HIDDEN_(nsresult) GoToAnchor(const nsAString& aAnchorName, bool aScroll) = 0;
/**
* Tells the presshell to scroll again to the last anchor scrolled to by
* GoToAnchor, if any. This scroll only happens if the scroll
* position has not changed since the last GoToAnchor. This is called
* by nsDocumentViewer::LoadComplete. This clears the last anchor
* scrolled to by GoToAnchor (we don't want to keep it alive if it's
* removed from the DOM), so don't call this more than once.
*/
virtual NS_HIDDEN_(nsresult) ScrollToAnchor() = 0;
/**
* Scrolls the view of the document so that the primary frame of the content
* is displayed in the window. Layout is flushed before scrolling.
*
* @param aContent The content object of which primary frame should be
* scrolled into view.
* @param aVPercent How to align the frame vertically. A value of 0
* (NS_PRESSHELL_SCROLL_TOP) means the frame's upper edge is
* aligned with the top edge of the visible area. A value of
* 100 (NS_PRESSHELL_SCROLL_BOTTOM) means the frame's bottom
* edge is aligned with the bottom edge of the visible area.
* For values in between, the point "aVPercent" down the frame
* is placed at the point "aVPercent" down the visible area. A
* value of 50 (NS_PRESSHELL_SCROLL_CENTER) centers the frame
* vertically. A value of NS_PRESSHELL_SCROLL_ANYWHERE means move
* the frame the minimum amount necessary in order for the entire
* frame to be visible vertically (if possible)
* @param aHPercent How to align the frame horizontally. A value of 0
* (NS_PRESSHELL_SCROLL_LEFT) means the frame's left edge is
* aligned with the left edge of the visible area. A value of
* 100 (NS_PRESSHELL_SCROLL_RIGHT) means the frame's right
* edge is aligned with the right edge of the visible area.
* For values in between, the point "aVPercent" across the frame
* is placed at the point "aVPercent" across the visible area.
* A value of 50 (NS_PRESSHELL_SCROLL_CENTER) centers the frame
* horizontally . A value of NS_PRESSHELL_SCROLL_ANYWHERE means move
* the frame the minimum amount necessary in order for the entire
* frame to be visible horizontally (if possible)
* @param aFlags If SCROLL_FIRST_ANCESTOR_ONLY is set, only the nearest
* scrollable ancestor is scrolled, otherwise all
* scrollable ancestors may be scrolled if necessary.
* If SCROLL_OVERFLOW_HIDDEN is set then we may scroll in a
* direction even if overflow:hidden is specified in that
* direction; otherwise we will not scroll in that direction
* when overflow:hidden is set for that direction.
* If SCROLL_NO_PARENT_FRAMES is set then we only scroll
* nodes in this document, not in any parent documents which
* contain this document in a iframe or the like.
*/
virtual NS_HIDDEN_(nsresult) ScrollContentIntoView(nsIContent* aContent,
PRIntn aVPercent,
PRIntn aHPercent,
PRUint32 aFlags) = 0;
enum {
SCROLL_FIRST_ANCESTOR_ONLY = 0x01,
SCROLL_OVERFLOW_HIDDEN = 0x02,
SCROLL_NO_PARENT_FRAMES = 0x04
};
/**
* Scrolls the view of the document so that the given area of a frame
* is visible, if possible. Layout is not flushed before scrolling.
*
* @param aRect relative to aFrame
* @param aVPercent see ScrollContentIntoView
* @param aHPercent see ScrollContentIntoView
* @param aFlags if SCROLL_FIRST_ANCESTOR_ONLY is set, only the
* nearest scrollable ancestor is scrolled, otherwise all
* scrollable ancestors may be scrolled if necessary
* if SCROLL_OVERFLOW_HIDDEN is set then we may scroll in a direction
* even if overflow:hidden is specified in that direction; otherwise
* we will not scroll in that direction when overflow:hidden is
* set for that direction
* If SCROLL_NO_PARENT_FRAMES is set then we only scroll
* nodes in this document, not in any parent documents which
* contain this document in a iframe or the like.
* @return true if any scrolling happened, false if no scrolling happened
*/
virtual bool ScrollFrameRectIntoView(nsIFrame* aFrame,
const nsRect& aRect,
PRIntn aVPercent,
PRIntn aHPercent,
PRUint32 aFlags) = 0;
/**
* Determine if a rectangle specified in the frame's coordinate system
* intersects the viewport "enough" to be considered visible.
* @param aFrame frame that aRect coordinates are specified relative to
* @param aRect rectangle in twips to test for visibility
* @param aMinTwips is the minimum distance in from the edge of the viewport
* that an object must be to be counted visible
* @return nsRectVisibility_kVisible if the rect is visible
* nsRectVisibility_kAboveViewport
* nsRectVisibility_kBelowViewport
* nsRectVisibility_kLeftOfViewport
* nsRectVisibility_kRightOfViewport rectangle is outside the viewport
* in the specified direction
*/
virtual nsRectVisibility GetRectVisibility(nsIFrame *aFrame,
const nsRect &aRect,
nscoord aMinTwips) const = 0;
/**
* Suppress notification of the frame manager that frames are
* being destroyed.
*/
virtual NS_HIDDEN_(void) SetIgnoreFrameDestruction(bool aIgnore) = 0;
/**
* Notification sent by a frame informing the pres shell that it is about to
* be destroyed.
* This allows any outstanding references to the frame to be cleaned up
*/
virtual NS_HIDDEN_(void) NotifyDestroyingFrame(nsIFrame* aFrame) = 0;
/**
* Get link location.
*/
virtual NS_HIDDEN_(nsresult) GetLinkLocation(nsIDOMNode* aNode, nsAString& aLocation) const = 0;
/**
* Get the caret, if it exists. AddRefs it.
*/
virtual NS_HIDDEN_(already_AddRefed<nsCaret>) GetCaret() const = 0;
/**
* Invalidate the caret's current position if it's outside of its frame's
* boundaries. This function is useful if you're batching selection
* notifications and might remove the caret's frame out from under it.
*/
virtual NS_HIDDEN_(void) MaybeInvalidateCaretPosition() = 0;
/**
* Set the current caret to a new caret. To undo this, call RestoreCaret.
*/
virtual void SetCaret(nsCaret *aNewCaret) = 0;
/**
* Restore the caret to the original caret that this pres shell was created
* with.
*/
virtual void RestoreCaret() = 0;
/**
* Should the images have borders etc. Actual visual effects are determined
* by the frames. Visual effects may not effect layout, only display.
* Takes effect on next repaint, does not force a repaint itself.
*
* @param aInEnable if true, visual selection effects are enabled
* if false visual selection effects are disabled
*/
NS_IMETHOD SetSelectionFlags(PRInt16 aInEnable) = 0;
/**
* Gets the current state of non text selection effects
* @return current state of non text selection,
* as set by SetDisplayNonTextSelection
*/
PRInt16 GetSelectionFlags() const { return mSelectionFlags; }
virtual nsISelection* GetCurrentSelection(SelectionType aType) = 0;
/**
* Interface to dispatch events via the presshell
* @note The caller must have a strong reference to the PresShell.
*/
virtual NS_HIDDEN_(nsresult) HandleEventWithTarget(nsEvent* aEvent,
nsIFrame* aFrame,
nsIContent* aContent,
nsEventStatus* aStatus) = 0;
/**
* Dispatch event to content only (NOT full processing)
* @note The caller must have a strong reference to the PresShell.
*/
virtual NS_HIDDEN_(nsresult) HandleDOMEventWithTarget(nsIContent* aTargetContent,
nsEvent* aEvent,
nsEventStatus* aStatus) = 0;
/**
* Dispatch event to content only (NOT full processing)
* @note The caller must have a strong reference to the PresShell.
*/
virtual NS_HIDDEN_(nsresult) HandleDOMEventWithTarget(nsIContent* aTargetContent,
nsIDOMEvent* aEvent,
nsEventStatus* aStatus) = 0;
/**
* Gets the current target event frame from the PresShell
*/
virtual NS_HIDDEN_(nsIFrame*) GetEventTargetFrame() = 0;
/**
* Gets the current target event frame from the PresShell
*/
virtual NS_HIDDEN_(already_AddRefed<nsIContent>) GetEventTargetContent(nsEvent* aEvent) = 0;
/**
* Get and set the history state for the current document
*/
virtual NS_HIDDEN_(nsresult) CaptureHistoryState(nsILayoutHistoryState** aLayoutHistoryState, bool aLeavingPage = false) = 0;
/**
* Determine if reflow is currently locked
* returns true if reflow is locked, false otherwise
*/
bool IsReflowLocked() const { return mIsReflowing; }
/**
* Called to find out if painting is suppressed for this presshell. If it is suppressd,
* we don't allow the painting of any layer but the background, and we don't
* recur into our children.
*/
bool IsPaintingSuppressed() const { return mPaintingSuppressed; }
/**
* Unsuppress painting.
*/
virtual NS_HIDDEN_(void) UnsuppressPainting() = 0;
/**
* Called to disable nsITheme support in a specific presshell.
*/
void DisableThemeSupport()
{
// Doesn't have to be dynamic. Just set the bool.
mIsThemeSupportDisabled = true;
}
/**
* Indicates whether theme support is enabled.
*/
bool IsThemeSupportEnabled() const { return !mIsThemeSupportDisabled; }
/**
* Get the set of agent style sheets for this presentation
*/
virtual nsresult GetAgentStyleSheets(nsCOMArray<nsIStyleSheet>& aSheets) = 0;
/**
* Replace the set of agent style sheets
*/
virtual nsresult SetAgentStyleSheets(const nsCOMArray<nsIStyleSheet>& aSheets) = 0;
/**
* Add an override style sheet for this presentation
*/
virtual nsresult AddOverrideStyleSheet(nsIStyleSheet *aSheet) = 0;
/**
* Remove an override style sheet
*/
virtual nsresult RemoveOverrideStyleSheet(nsIStyleSheet *aSheet) = 0;
/**
* Reconstruct frames for all elements in the document
*/
virtual nsresult ReconstructFrames() = 0;
/**
* Given aFrame, the root frame of a stacking context, find its descendant
* frame under the point aPt that receives a mouse event at that location,
* or nsnull if there is no such frame.
* @param aPt the point, relative to the frame origin
*/
virtual nsIFrame* GetFrameForPoint(nsIFrame* aFrame, nsPoint aPt) = 0;
/**
* See if reflow verification is enabled. To enable reflow verification add
* "verifyreflow:1" to your NSPR_LOG_MODULES environment variable
* (any non-zero debug level will work). Or, call SetVerifyReflowEnable
* with true.
*/
static bool GetVerifyReflowEnable();
/**
* Set the verify-reflow enable flag.
*/
static void SetVerifyReflowEnable(bool aEnabled);
virtual nsIFrame* GetAbsoluteContainingBlock(nsIFrame* aFrame);
#ifdef MOZ_REFLOW_PERF
virtual NS_HIDDEN_(void) DumpReflows() = 0;
virtual NS_HIDDEN_(void) CountReflows(const char * aName, nsIFrame * aFrame) = 0;
virtual NS_HIDDEN_(void) PaintCount(const char * aName,
nsRenderingContext* aRenderingContext,
nsPresContext * aPresContext,
nsIFrame * aFrame,
const nsPoint& aOffset,
PRUint32 aColor) = 0;
virtual NS_HIDDEN_(void) SetPaintFrameCount(bool aOn) = 0;
virtual bool IsPaintingFrameCounts() = 0;
#endif
#ifdef DEBUG
// Debugging hooks
virtual void ListStyleContexts(nsIFrame *aRootFrame, FILE *out,
PRInt32 aIndent = 0) = 0;
virtual void ListStyleSheets(FILE *out, PRInt32 aIndent = 0) = 0;
virtual void VerifyStyleTree() = 0;
#endif
#ifdef ACCESSIBILITY
/**
* Return true if accessibility is active.
*/
static bool IsAccessibilityActive();
/**
* Return accessibility service if accessibility is active.
*/
static nsAccessibilityService* AccService();
#endif
/**
* Stop all active elements (plugins and the caret) in this presentation and
* in the presentations of subdocuments. Resets painting to a suppressed state.
* XXX this should include image animations
*/
virtual void Freeze() = 0;
bool IsFrozen() { return mFrozen; }
/**
* Restarts active elements (plugins) in this presentation and in the
* presentations of subdocuments, then do a full invalidate of the content area.
*/
virtual void Thaw() = 0;
virtual void FireOrClearDelayedEvents(bool aFireEvents) = 0;
/**
* When this shell is disconnected from its containing docshell, we
* lose our container pointer. However, we'd still like to be able to target
* user events at the docshell's parent. This pointer allows us to do that.
* It should not be used for any other purpose.
*/
void SetForwardingContainer(nsWeakPtr aContainer)
{
mForwardingContainer = aContainer;
}
/**
* Render the document into an arbitrary gfxContext
* Designed for getting a picture of a document or a piece of a document
* Note that callers will generally want to call FlushPendingNotifications
* to get an up-to-date view of the document
* @param aRect is the region to capture into the offscreen buffer, in the
* root frame's coordinate system (if aIgnoreViewportScrolling is false)
* or in the root scrolled frame's coordinate system
* (if aIgnoreViewportScrolling is true). The coordinates are in appunits.
* @param aFlags see below;
* set RENDER_IS_UNTRUSTED if the contents may be passed to malicious
* agents. E.g. we might choose not to paint the contents of sensitive widgets
* such as the file name in a file upload widget, and we might choose not
* to paint themes.
* set RENDER_IGNORE_VIEWPORT_SCROLLING to ignore
* clipping/scrolling/scrollbar painting due to scrolling in the viewport
* set RENDER_CARET to draw the caret if one would be visible
* (by default the caret is never drawn)
* set RENDER_USE_LAYER_MANAGER to force rendering to go through
* the layer manager for the window. This may be unexpectedly slow
* (if the layer manager must read back data from the GPU) or low-quality
* (if the layer manager reads back pixel data and scales it
* instead of rendering using the appropriate scaling). It may also
* slow everything down if the area rendered does not correspond to the
* normal visible area of the window.
* set RENDER_ASYNC_DECODE_IMAGES to avoid having images synchronously
* decoded during rendering.
* (by default images decode synchronously with RenderDocument)
* set RENDER_DOCUMENT_RELATIVE to interpret |aRect| relative to the
* document instead of the CSS viewport
* @param aBackgroundColor a background color to render onto
* @param aRenderedContext the gfxContext to render to. We render so that
* one CSS pixel in the source document is rendered to one unit in the current
* transform.
*/
enum {
RENDER_IS_UNTRUSTED = 0x01,
RENDER_IGNORE_VIEWPORT_SCROLLING = 0x02,
RENDER_CARET = 0x04,
RENDER_USE_WIDGET_LAYERS = 0x08,
RENDER_ASYNC_DECODE_IMAGES = 0x10,
RENDER_DOCUMENT_RELATIVE = 0x20
};
virtual NS_HIDDEN_(nsresult) RenderDocument(const nsRect& aRect, PRUint32 aFlags,
nscolor aBackgroundColor,
gfxContext* aRenderedContext) = 0;
/**
* Renders a node aNode to a surface and returns it. The aRegion may be used
* to clip the rendering. This region is measured in CSS pixels from the
* edge of the presshell area. The aPoint, aScreenRect and aSurface
* arguments function in a similar manner as RenderSelection.
*/
virtual already_AddRefed<gfxASurface> RenderNode(nsIDOMNode* aNode,
nsIntRegion* aRegion,
nsIntPoint& aPoint,
nsIntRect* aScreenRect) = 0;
/**
* Renders a selection to a surface and returns it. This method is primarily
* intended to create the drag feedback when dragging a selection.
*
* aScreenRect will be filled in with the bounding rectangle of the
* selection area on screen.
*
* If the area of the selection is large, the image will be scaled down.
* The argument aPoint is used in this case as a reference point when
* determining the new screen rectangle after scaling. Typically, this
* will be the mouse position, so that the screen rectangle is positioned
* such that the mouse is over the same point in the scaled image as in
* the original. When scaling does not occur, the mouse point isn't used
* as the position can be determined from the displayed frames.
*/
virtual already_AddRefed<gfxASurface> RenderSelection(nsISelection* aSelection,
nsIntPoint& aPoint,
nsIntRect* aScreenRect) = 0;
void AddWeakFrameInternal(nsWeakFrame* aWeakFrame);
virtual void AddWeakFrameExternal(nsWeakFrame* aWeakFrame);
void AddWeakFrame(nsWeakFrame* aWeakFrame)
{
#ifdef _IMPL_NS_LAYOUT
AddWeakFrameInternal(aWeakFrame);
#else
AddWeakFrameExternal(aWeakFrame);
#endif
}
void RemoveWeakFrameInternal(nsWeakFrame* aWeakFrame);
virtual void RemoveWeakFrameExternal(nsWeakFrame* aWeakFrame);
void RemoveWeakFrame(nsWeakFrame* aWeakFrame)
{
#ifdef _IMPL_NS_LAYOUT
RemoveWeakFrameInternal(aWeakFrame);
#else
RemoveWeakFrameExternal(aWeakFrame);
#endif
}
#ifdef NS_DEBUG
nsIFrame* GetDrawEventTargetFrame() { return mDrawEventTargetFrame; }
#endif
/**
* Stop or restart non synthetic test mouse event handling on *all*
* presShells.
*
* @param aDisable If true, disable all non synthetic test mouse
* events on all presShells. Otherwise, enable them.
*/
virtual NS_HIDDEN_(void) DisableNonTestMouseEvents(bool aDisable) = 0;
/**
* Record the background color of the most recently drawn canvas. This color
* is composited on top of the user's default background color and then used
* to draw the background color of the canvas. See PresShell::Paint,
* PresShell::PaintDefaultBackground, and nsDocShell::SetupNewViewer;
* bug 488242, bug 476557 and other bugs mentioned there.
*/
void SetCanvasBackground(nscolor aColor) { mCanvasBackgroundColor = aColor; }
nscolor GetCanvasBackground() { return mCanvasBackgroundColor; }
/**
* Use the current frame tree (if it exists) to update the background
* color of the most recently drawn canvas.
*/
virtual void UpdateCanvasBackground() = 0;
/**
* Add a solid color item to the bottom of aList with frame aFrame and bounds
* aBounds. Checks first if this needs to be done by checking if aFrame is a
* canvas frame (if the FORCE_DRAW flag is passed then this check is skipped).
* aBackstopColor is composed behind the background color of the canvas, it is
* transparent by default.
*/
enum {
FORCE_DRAW = 0x01
};
virtual nsresult AddCanvasBackgroundColorItem(nsDisplayListBuilder& aBuilder,
nsDisplayList& aList,
nsIFrame* aFrame,
const nsRect& aBounds,
nscolor aBackstopColor = NS_RGBA(0,0,0,0),
PRUint32 aFlags = 0) = 0;
/**
* Add a solid color item to the bottom of aList with frame aFrame and
* bounds aBounds representing the dark grey background behind the page of a
* print preview presentation.
*/
virtual nsresult AddPrintPreviewBackgroundItem(nsDisplayListBuilder& aBuilder,
nsDisplayList& aList,
nsIFrame* aFrame,
const nsRect& aBounds) = 0;
/**
* Computes the backstop color for the view: transparent if in a transparent
* widget, otherwise the PresContext default background color. This color is
* only visible if the contents of the view as a whole are translucent.
*/
virtual nscolor ComputeBackstopColor(nsIView* aDisplayRoot) = 0;
void ObserveNativeAnonMutationsForPrint(bool aObserve)
{
mObservesMutationsForPrint = aObserve;
}
bool ObservesNativeAnonMutationsForPrint()
{
return mObservesMutationsForPrint;
}
virtual nsresult SetIsActive(bool aIsActive) = 0;
bool IsActive()
{
return mIsActive;
}
// mouse capturing
static CapturingContentInfo gCaptureInfo;
static nsInterfaceHashtable<nsUint32HashKey, nsIDOMTouch> gCaptureTouchList;
static bool gPreventMouseEvents;
/**
* When capturing content is set, it traps all mouse events and retargets
* them at this content node. If capturing is not allowed
* (gCaptureInfo.mAllowed is false), then capturing is not set. However, if
* the CAPTURE_IGNOREALLOWED flag is set, the allowed state is ignored and
* capturing is set regardless. To disable capture, pass null for the value
* of aContent.
*
* If CAPTURE_RETARGETTOELEMENT is set, all mouse events are targeted at
* aContent only. Otherwise, mouse events are targeted at aContent or its
* descendants. That is, descendants of aContent receive mouse events as
* they normally would, but mouse events outside of aContent are retargeted
* to aContent.
*
* If CAPTURE_PREVENTDRAG is set then drags are prevented from starting while
* this capture is active.
*/
static void SetCapturingContent(nsIContent* aContent, PRUint8 aFlags);
/**
* Return the active content currently capturing the mouse if any.
*/
static nsIContent* GetCapturingContent()
{
return gCaptureInfo.mContent;
}
/**
* Allow or disallow mouse capturing.
*/
static void AllowMouseCapture(bool aAllowed)
{
gCaptureInfo.mAllowed = aAllowed;
}
/**
* Returns true if there is an active mouse capture that wants to prevent
* drags.
*/
static bool IsMouseCapturePreventingDrag()
{
return gCaptureInfo.mPreventDrag && gCaptureInfo.mContent;
}
/**
* Keep track of how many times this presshell has been rendered to
* a window.
*/
PRUint64 GetPaintCount() { return mPaintCount; }
void IncrementPaintCount() { ++mPaintCount; }
/**
* Get the root DOM window of this presShell.
*/
virtual already_AddRefed<nsPIDOMWindow> GetRootWindow() = 0;
/**
* Get the layer manager for the widget of the root view, if it has
* one.
*/
virtual LayerManager* GetLayerManager() = 0;
/**
* Track whether we're ignoring viewport scrolling for the purposes
* of painting. If we are ignoring, then layers aren't clipped to
* the CSS viewport and scrollbars aren't drawn.
*/
virtual void SetIgnoreViewportScrolling(bool aIgnore) = 0;
bool IgnoringViewportScrolling() const
{ return mRenderFlags & STATE_IGNORING_VIEWPORT_SCROLLING; }
/**
* Set a "resolution" for the document, which if not 1.0 will
* allocate more or fewer pixels for rescalable content by a factor
* of |resolution| in both dimensions. Return NS_OK iff the
* resolution bounds are sane, and the resolution of this was
* actually updated.
*
* The resolution defaults to 1.0.
*/
virtual nsresult SetResolution(float aXResolution, float aYResolution) = 0;
float GetXResolution() { return mXResolution; }
float GetYResolution() { return mYResolution; }
/**
* Dispatch a mouse move event based on the most recent mouse position if
* this PresShell is visible. This is used when the contents of the page
* moved (aFromScroll is false) or scrolled (aFromScroll is true).
*/
virtual void SynthesizeMouseMove(bool aFromScroll) = 0;
virtual void Paint(nsIView* aViewToPaint, nsIWidget* aWidget,
const nsRegion& aDirtyRegion, const nsIntRegion& aIntDirtyRegion,
bool aPaintDefaultBackground, bool aWillSendDidPaint) = 0;
virtual nsresult HandleEvent(nsIFrame* aFrame,
nsGUIEvent* aEvent,
bool aDontRetargetEvents,
nsEventStatus* aEventStatus) = 0;
virtual bool ShouldIgnoreInvalidation() = 0;
virtual void WillPaint(bool aWillSendDidPaint) = 0;
virtual void DidPaint() = 0;
virtual void ClearMouseCaptureOnView(nsIView* aView) = 0;
virtual bool IsVisible() = 0;
virtual void DispatchSynthMouseMove(nsGUIEvent *aEvent, bool aFlushOnHoverChange) = 0;
/**
* Refresh observer management.
*/
protected:
virtual bool AddRefreshObserverExternal(nsARefreshObserver* aObserver,
mozFlushType aFlushType);
bool AddRefreshObserverInternal(nsARefreshObserver* aObserver,
mozFlushType aFlushType);
virtual bool RemoveRefreshObserverExternal(nsARefreshObserver* aObserver,
mozFlushType aFlushType);
bool RemoveRefreshObserverInternal(nsARefreshObserver* aObserver,
mozFlushType aFlushType);
public:
bool AddRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType) {
#ifdef _IMPL_NS_LAYOUT
return AddRefreshObserverInternal(aObserver, aFlushType);
#else
return AddRefreshObserverExternal(aObserver, aFlushType);
#endif
}
bool RemoveRefreshObserver(nsARefreshObserver* aObserver,
mozFlushType aFlushType) {
#ifdef _IMPL_NS_LAYOUT
return RemoveRefreshObserverInternal(aObserver, aFlushType);
#else
return RemoveRefreshObserverExternal(aObserver, aFlushType);
#endif
}
/**
* Initialize and shut down static variables.
*/
static void InitializeStatics();
static void ReleaseStatics();
// If a frame in the subtree rooted at aFrame is capturing the mouse then
// clears that capture.
static void ClearMouseCapture(nsIFrame* aFrame);
protected:
friend class nsRefreshDriver;
// IMPORTANT: The ownership implicit in the following member variables
// has been explicitly checked. If you add any members to this class,
// please make the ownership explicit (pinkerton, scc).
// these are the same Document and PresContext owned by the DocViewer.
// we must share ownership.
nsIDocument* mDocument; // [STRONG]
nsPresContext* mPresContext; // [STRONG]
nsStyleSet* mStyleSet; // [OWNS]
nsCSSFrameConstructor* mFrameConstructor; // [OWNS]
nsIViewManager* mViewManager; // [WEAK] docViewer owns it so I don't have to
nsFrameSelection* mSelection;
nsFrameManagerBase mFrameManager; // [OWNS]
nsWeakPtr mForwardingContainer;
#ifdef NS_DEBUG
nsIFrame* mDrawEventTargetFrame;
#endif
// Count of the number of times this presshell has been painted to
// a window
PRUint64 mPaintCount;
PRInt16 mSelectionFlags;
bool mStylesHaveChanged;
bool mDidInitialReflow;
bool mIsDestroying;
bool mIsReflowing;
bool mPaintingSuppressed; // For all documents we initially lock down painting.
bool mIsThemeSupportDisabled; // Whether or not form controls should use nsITheme in this shell.
bool mIsActive;
bool mFrozen;
bool mObservesMutationsForPrint;
bool mReflowScheduled; // If true, we have a reflow
// scheduled. Guaranteed to be
// false if mReflowContinueTimer
// is non-null.
bool mSuppressInterruptibleReflows;
// A list of weak frames. This is a pointer to the last item in the list.
nsWeakFrame* mWeakFrames;
// Most recent canvas background color.
nscolor mCanvasBackgroundColor;
// Flags controlling how our document is rendered. These persist
// between paints and so are tied with retained layer pixels.
// PresShell flushes retained layers when the rendering state
// changes in a way that prevents us from being able to (usefully)
// re-use old pixels.
PRUint32 mRenderFlags;
// Used to force allocation and rendering of proportionally more or
// less pixels in the given dimension.
float mXResolution;
float mYResolution;
// Live pres shells, for memory and other tracking
typedef nsPtrHashKey<nsIPresShell> PresShellPtrKey;
static nsTHashtable<PresShellPtrKey> *sLiveShells;
static nsIContent* gKeyDownTarget;
};
/**
* Create a new empty presentation shell. Upon success, call Init
* before attempting to use the shell.
*/
nsresult
NS_NewPresShell(nsIPresShell** aInstancePtrResult);
#endif /* nsIPresShell_h___ */
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