/usr/include/thunderbird-11.0.1/Layers.h is in thunderbird-dev 11.0.1+build1-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Robert O'Callahan <robert@ocallahan.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_LAYERS_H
#define GFX_LAYERS_H
#include "gfxTypes.h"
#include "gfxASurface.h"
#include "nsRegion.h"
#include "nsPoint.h"
#include "nsRect.h"
#include "nsISupportsImpl.h"
#include "nsAutoPtr.h"
#include "gfx3DMatrix.h"
#include "gfxColor.h"
#include "gfxPattern.h"
#include "nsTArray.h"
#include "mozilla/gfx/2D.h"
#if defined(DEBUG) || defined(PR_LOGGING)
# include <stdio.h> // FILE
# include "prlog.h"
# define MOZ_LAYERS_HAVE_LOG
# define MOZ_LAYERS_LOG(_args) \
PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args)
#else
struct PRLogModuleInfo;
# define MOZ_LAYERS_LOG(_args)
#endif // if defined(DEBUG) || defined(PR_LOGGING)
class gfxContext;
class nsPaintEvent;
namespace mozilla {
namespace gl {
class GLContext;
}
namespace layers {
class Layer;
class ThebesLayer;
class ContainerLayer;
class ImageLayer;
class ColorLayer;
class ImageContainer;
class CanvasLayer;
class ReadbackLayer;
class ReadbackProcessor;
class ShadowLayer;
class ShadowLayerForwarder;
class ShadowLayerManager;
class SpecificLayerAttributes;
/**
* The viewport and displayport metrics for the painted frame at the
* time of a layer-tree transaction. These metrics are especially
* useful for shadow layers, because the metrics values are updated
* atomically with new pixels.
*/
struct THEBES_API FrameMetrics {
public:
// We use IDs to identify frames across processes.
typedef PRUint64 ViewID;
static const ViewID NULL_SCROLL_ID; // This container layer does not scroll.
static const ViewID ROOT_SCROLL_ID; // This is the root scroll frame.
static const ViewID START_SCROLL_ID; // This is the ID that scrolling subframes
// will begin at.
FrameMetrics()
: mViewport(0, 0, 0, 0)
, mContentSize(0, 0)
, mViewportScrollOffset(0, 0)
, mScrollId(NULL_SCROLL_ID)
{}
// Default copy ctor and operator= are fine
bool operator==(const FrameMetrics& aOther) const
{
return (mViewport.IsEqualEdges(aOther.mViewport) &&
mViewportScrollOffset == aOther.mViewportScrollOffset &&
mDisplayPort.IsEqualEdges(aOther.mDisplayPort) &&
mScrollId == aOther.mScrollId);
}
bool operator!=(const FrameMetrics& aOther) const
{
return !operator==(aOther);
}
bool IsDefault() const
{
return (FrameMetrics() == *this);
}
bool IsRootScrollable() const
{
return mScrollId == ROOT_SCROLL_ID;
}
bool IsScrollable() const
{
return mScrollId != NULL_SCROLL_ID;
}
// These are all in layer coordinate space.
nsIntRect mViewport;
nsIntSize mContentSize;
nsIntPoint mViewportScrollOffset;
nsIntRect mDisplayPort;
ViewID mScrollId;
};
#define MOZ_LAYER_DECL_NAME(n, e) \
virtual const char* Name() const { return n; } \
virtual LayerType GetType() const { return e; }
/**
* Base class for userdata objects attached to layers and layer managers.
*/
class THEBES_API LayerUserData {
public:
virtual ~LayerUserData() {}
};
/*
* Motivation: For truly smooth animation and video playback, we need to
* be able to compose frames and render them on a dedicated thread (i.e.
* off the main thread where DOM manipulation, script execution and layout
* induce difficult-to-bound latency). This requires Gecko to construct
* some kind of persistent scene structure (graph or tree) that can be
* safely transmitted across threads. We have other scenarios (e.g. mobile
* browsing) where retaining some rendered data between paints is desired
* for performance, so again we need a retained scene structure.
*
* Our retained scene structure is a layer tree. Each layer represents
* content which can be composited onto a destination surface; the root
* layer is usually composited into a window, and non-root layers are
* composited into their parent layers. Layers have attributes (e.g.
* opacity and clipping) that influence their compositing.
*
* We want to support a variety of layer implementations, including
* a simple "immediate mode" implementation that doesn't retain any
* rendered data between paints (i.e. uses cairo in just the way that
* Gecko used it before layers were introduced). But we also don't want
* to have bifurcated "layers"/"non-layers" rendering paths in Gecko.
* Therefore the layers API is carefully designed to permit maximally
* efficient implementation in an "immediate mode" style. See the
* BasicLayerManager for such an implementation.
*/
/**
* Helper class to manage user data for layers and LayerManagers.
*/
class THEBES_API LayerUserDataSet {
public:
LayerUserDataSet() : mKey(nsnull) {}
void Set(void* aKey, LayerUserData* aValue)
{
NS_ASSERTION(!mKey || mKey == aKey,
"Multiple LayerUserData objects not supported");
mKey = aKey;
mValue = aValue;
}
/**
* This can be used anytime. Ownership passes to the caller!
*/
LayerUserData* Remove(void* aKey)
{
if (mKey == aKey) {
mKey = nsnull;
LayerUserData* d = mValue.forget();
return d;
}
return nsnull;
}
/**
* This getter can be used anytime.
*/
bool Has(void* aKey)
{
return mKey == aKey;
}
/**
* This getter can be used anytime. Ownership is retained by this object.
*/
LayerUserData* Get(void* aKey)
{
return mKey == aKey ? mValue.get() : nsnull;
}
/**
* Clear out current user data.
*/
void Clear()
{
mKey = nsnull;
mValue = nsnull;
}
private:
void* mKey;
nsAutoPtr<LayerUserData> mValue;
};
/**
* A LayerManager controls a tree of layers. All layers in the tree
* must use the same LayerManager.
*
* All modifications to a layer tree must happen inside a transaction.
* Only the state of the layer tree at the end of a transaction is
* rendered. Transactions cannot be nested
*
* Each transaction has two phases:
* 1) Construction: layers are created, inserted, removed and have
* properties set on them in this phase.
* BeginTransaction and BeginTransactionWithTarget start a transaction in
* the Construction phase. When the client has finished constructing the layer
* tree, it should call EndConstruction() to enter the drawing phase.
* 2) Drawing: ThebesLayers are rendered into in this phase, in tree
* order. When the client has finished drawing into the ThebesLayers, it should
* call EndTransaction to complete the transaction.
*
* All layer API calls happen on the main thread.
*
* Layers are refcounted. The layer manager holds a reference to the
* root layer, and each container layer holds a reference to its children.
*/
class THEBES_API LayerManager {
NS_INLINE_DECL_REFCOUNTING(LayerManager)
public:
enum LayersBackend {
LAYERS_NONE = 0,
LAYERS_BASIC,
LAYERS_OPENGL,
LAYERS_D3D9,
LAYERS_D3D10,
LAYERS_LAST
};
LayerManager() : mDestroyed(false), mSnapEffectiveTransforms(true)
{
InitLog();
}
virtual ~LayerManager() {}
/**
* Release layers and resources held by this layer manager, and mark
* it as destroyed. Should do any cleanup necessary in preparation
* for its widget going away. After this call, only user data calls
* are valid on the layer manager.
*/
virtual void Destroy() { mDestroyed = true; mUserData.Clear(); }
bool IsDestroyed() { return mDestroyed; }
virtual ShadowLayerForwarder* AsShadowForwarder()
{ return nsnull; }
virtual ShadowLayerManager* AsShadowManager()
{ return nsnull; }
/**
* Start a new transaction. Nested transactions are not allowed so
* there must be no transaction currently in progress.
* This transaction will update the state of the window from which
* this LayerManager was obtained.
*/
virtual void BeginTransaction() = 0;
/**
* Start a new transaction. Nested transactions are not allowed so
* there must be no transaction currently in progress.
* This transaction will render the contents of the layer tree to
* the given target context. The rendering will be complete when
* EndTransaction returns.
*/
virtual void BeginTransactionWithTarget(gfxContext* aTarget) = 0;
/**
* Attempts to end an "empty transaction". There must have been no
* changes to the layer tree since the BeginTransaction().
* It's possible for this to fail; ThebesLayers may need to be updated
* due to VRAM data being lost, for example. In such cases this method
* returns false, and the caller must proceed with a normal layer tree
* update and EndTransaction.
*/
virtual bool EndEmptyTransaction() = 0;
/**
* Function called to draw the contents of each ThebesLayer.
* aRegionToDraw contains the region that needs to be drawn.
* This would normally be a subregion of the visible region.
* The callee must draw all of aRegionToDraw. Drawing outside
* aRegionToDraw will be clipped out or ignored.
* The callee must draw all of aRegionToDraw.
* This region is relative to 0,0 in the ThebesLayer.
*
* aRegionToInvalidate contains a region whose contents have been
* changed by the layer manager and which must therefore be invalidated.
* For example, this could be non-empty if a retained layer internally
* switches from RGBA to RGB or back ... we might want to repaint it to
* consistently use subpixel-AA or not.
* This region is relative to 0,0 in the ThebesLayer.
* aRegionToInvalidate may contain areas that are outside
* aRegionToDraw; the callee must ensure that these areas are repainted
* in the current layer manager transaction or in a later layer
* manager transaction.
*
* aContext must not be used after the call has returned.
* We guarantee that buffered contents in the visible
* region are valid once drawing is complete.
*
* The origin of aContext is 0,0 in the ThebesLayer.
*/
typedef void (* DrawThebesLayerCallback)(ThebesLayer* aLayer,
gfxContext* aContext,
const nsIntRegion& aRegionToDraw,
const nsIntRegion& aRegionToInvalidate,
void* aCallbackData);
enum EndTransactionFlags {
END_DEFAULT = 0,
END_NO_IMMEDIATE_REDRAW = 1 << 0 // Do not perform the drawing phase
};
/**
* Finish the construction phase of the transaction, perform the
* drawing phase, and end the transaction.
* During the drawing phase, all ThebesLayers in the tree are
* drawn in tree order, exactly once each, except for those layers
* where it is known that the visible region is empty.
*/
virtual void EndTransaction(DrawThebesLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) = 0;
bool IsSnappingEffectiveTransforms() { return mSnapEffectiveTransforms; }
/**
* CONSTRUCTION PHASE ONLY
* Set the root layer. The root layer is initially null. If there is
* no root layer, EndTransaction won't draw anything.
*/
virtual void SetRoot(Layer* aLayer) = 0;
/**
* Can be called anytime
*/
Layer* GetRoot() { return mRoot; }
/**
* CONSTRUCTION PHASE ONLY
* Called when a managee has mutated.
* Subclasses overriding this method must first call their
* superclass's impl
*/
#ifdef DEBUG
// In debug builds, we check some properties of |aLayer|.
virtual void Mutated(Layer* aLayer);
#else
virtual void Mutated(Layer* aLayer) { }
#endif
/**
* CONSTRUCTION PHASE ONLY
* Create a ThebesLayer for this manager's layer tree.
*/
virtual already_AddRefed<ThebesLayer> CreateThebesLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a ContainerLayer for this manager's layer tree.
*/
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create an ImageLayer for this manager's layer tree.
*/
virtual already_AddRefed<ImageLayer> CreateImageLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a ColorLayer for this manager's layer tree.
*/
virtual already_AddRefed<ColorLayer> CreateColorLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a CanvasLayer for this manager's layer tree.
*/
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a ReadbackLayer for this manager's layer tree.
*/
virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() { return nsnull; }
/**
* Can be called anytime
*/
virtual already_AddRefed<ImageContainer> CreateImageContainer() = 0;
/**
* Type of layer manager his is. This is to be used sparsely in order to
* avoid a lot of Layers backend specific code. It should be used only when
* Layers backend specific functionality is necessary.
*/
virtual LayersBackend GetBackendType() = 0;
/**
* Creates a layer which is optimized for inter-operating with this layer
* manager.
*/
virtual already_AddRefed<gfxASurface>
CreateOptimalSurface(const gfxIntSize &aSize,
gfxASurface::gfxImageFormat imageFormat);
/**
* Creates a DrawTarget which is optimized for inter-operating with this
* layermanager.
*/
virtual TemporaryRef<mozilla::gfx::DrawTarget>
CreateDrawTarget(const mozilla::gfx::IntSize &aSize,
mozilla::gfx::SurfaceFormat aFormat);
virtual bool CanUseCanvasLayerForSize(const gfxIntSize &aSize) { return true; }
/**
* Return the name of the layer manager's backend.
*/
virtual void GetBackendName(nsAString& aName) = 0;
/**
* This setter can be used anytime. The user data for all keys is
* initially null. Ownership pases to the layer manager.
*/
void SetUserData(void* aKey, LayerUserData* aData)
{ mUserData.Set(aKey, aData); }
/**
* This can be used anytime. Ownership passes to the caller!
*/
nsAutoPtr<LayerUserData> RemoveUserData(void* aKey)
{ nsAutoPtr<LayerUserData> d(mUserData.Remove(aKey)); return d; }
/**
* This getter can be used anytime.
*/
bool HasUserData(void* aKey)
{ return mUserData.Has(aKey); }
/**
* This getter can be used anytime. Ownership is retained by the layer
* manager.
*/
LayerUserData* GetUserData(void* aKey)
{ return mUserData.Get(aKey); }
// We always declare the following logging symbols, because it's
// extremely tricky to conditionally declare them. However, for
// ifndef MOZ_LAYERS_HAVE_LOG builds, they only have trivial
// definitions in Layers.cpp.
virtual const char* Name() const { return "???"; }
/**
* Dump information about this layer manager and its managed tree to
* aFile, which defaults to stderr.
*/
void Dump(FILE* aFile=NULL, const char* aPrefix="");
/**
* Dump information about just this layer manager itself to aFile,
* which defaults to stderr.
*/
void DumpSelf(FILE* aFile=NULL, const char* aPrefix="");
/**
* Log information about this layer manager and its managed tree to
* the NSPR log (if enabled for "Layers").
*/
void Log(const char* aPrefix="");
/**
* Log information about just this layer manager itself to the NSPR
* log (if enabled for "Layers").
*/
void LogSelf(const char* aPrefix="");
static bool IsLogEnabled();
static PRLogModuleInfo* GetLog() { return sLog; }
bool IsCompositingCheap(LayerManager::LayersBackend aBackend)
{ return LAYERS_BASIC != aBackend; }
virtual bool IsCompositingCheap() { return true; }
protected:
nsRefPtr<Layer> mRoot;
LayerUserDataSet mUserData;
bool mDestroyed;
bool mSnapEffectiveTransforms;
// Print interesting information about this into aTo. Internally
// used to implement Dump*() and Log*().
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
static void InitLog();
static PRLogModuleInfo* sLog;
};
class ThebesLayer;
/**
* A Layer represents anything that can be rendered onto a destination
* surface.
*/
class THEBES_API Layer {
NS_INLINE_DECL_REFCOUNTING(Layer)
public:
// Keep these in alphabetical order
enum LayerType {
TYPE_CANVAS,
TYPE_COLOR,
TYPE_CONTAINER,
TYPE_IMAGE,
TYPE_READBACK,
TYPE_SHADOW,
TYPE_THEBES
};
virtual ~Layer() {}
/**
* Returns the LayerManager this Layer belongs to. Note that the layer
* manager might be in a destroyed state, at which point it's only
* valid to set/get user data from it.
*/
LayerManager* Manager() { return mManager; }
enum {
/**
* If this is set, the caller is promising that by the end of this
* transaction the entire visible region (as specified by
* SetVisibleRegion) will be filled with opaque content.
*/
CONTENT_OPAQUE = 0x01,
/**
* If this is set, the caller is notifying that the contents of this layer
* require per-component alpha for optimal fidelity. However, there is no
* guarantee that component alpha will be supported for this layer at
* paint time.
* This should never be set at the same time as CONTENT_OPAQUE.
*/
CONTENT_COMPONENT_ALPHA = 0x02,
/**
* If this is set then this layer is part of a preserve-3d group, and should
* be sorted with sibling layers that are also part of the same group.
*/
CONTENT_PRESERVE_3D = 0x04
};
/**
* CONSTRUCTION PHASE ONLY
* This lets layout make some promises about what will be drawn into the
* visible region of the ThebesLayer. This enables internal quality
* and performance optimizations.
*/
void SetContentFlags(PRUint32 aFlags)
{
NS_ASSERTION((aFlags & (CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA)) !=
(CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA),
"Can't be opaque and require component alpha");
mContentFlags = aFlags;
Mutated();
}
/**
* CONSTRUCTION PHASE ONLY
* Tell this layer which region will be visible. The visible region
* is a region which contains all the contents of the layer that can
* actually affect the rendering of the window. It can exclude areas
* that are covered by opaque contents of other layers, and it can
* exclude areas where this layer simply contains no content at all.
* (This can be an overapproximation to the "true" visible region.)
*
* There is no general guarantee that drawing outside the bounds of the
* visible region will be ignored. So if a layer draws outside the bounds
* of its visible region, it needs to ensure that what it draws is valid.
*/
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
{
mVisibleRegion = aRegion;
Mutated();
}
/**
* CONSTRUCTION PHASE ONLY
* Set the opacity which will be applied to this layer as it
* is composited to the destination.
*/
void SetOpacity(float aOpacity)
{
mOpacity = aOpacity;
Mutated();
}
/**
* CONSTRUCTION PHASE ONLY
* Set a clip rect which will be applied to this layer as it is
* composited to the destination. The coordinates are relative to
* the parent layer (i.e. the contents of this layer
* are transformed before this clip rect is applied).
* For the root layer, the coordinates are relative to the widget,
* in device pixels.
* If aRect is null no clipping will be performed.
*/
void SetClipRect(const nsIntRect* aRect)
{
mUseClipRect = aRect != nsnull;
if (aRect) {
mClipRect = *aRect;
}
Mutated();
}
/**
* CONSTRUCTION PHASE ONLY
* Set a clip rect which will be applied to this layer as it is
* composited to the destination. The coordinates are relative to
* the parent layer (i.e. the contents of this layer
* are transformed before this clip rect is applied).
* For the root layer, the coordinates are relative to the widget,
* in device pixels.
* The provided rect is intersected with any existing clip rect.
*/
void IntersectClipRect(const nsIntRect& aRect)
{
if (mUseClipRect) {
mClipRect.IntersectRect(mClipRect, aRect);
} else {
mUseClipRect = true;
mClipRect = aRect;
}
Mutated();
}
/**
* CONSTRUCTION PHASE ONLY
* Tell this layer what its transform should be. The transformation
* is applied when compositing the layer into its parent container.
* XXX Currently only transformations corresponding to 2D affine transforms
* are supported.
*/
void SetTransform(const gfx3DMatrix& aMatrix)
{
mTransform = aMatrix;
Mutated();
}
/**
* CONSTRUCTION PHASE ONLY
*
* Define a subrect of this layer that will be used as the source
* image for tiling this layer's visible region. The coordinates
* are in the un-transformed space of this layer (i.e. the visible
* region of this this layer is tiled before being transformed).
* The visible region is tiled "outwards" from the source rect; that
* is, the source rect is drawn "in place", then repeated to cover
* the layer's visible region.
*
* The interpretation of the source rect varies depending on
* underlying layer type. For ImageLayers and CanvasLayers, it
* doesn't make sense to set a source rect not fully contained by
* the bounds of their underlying images. For ThebesLayers, thebes
* content may need to be rendered to fill the source rect. For
* ColorLayers, a source rect for tiling doesn't make sense at all.
*
* If aRect is null no tiling will be performed.
*
* NB: this interface is only implemented for BasicImageLayers, and
* then only for source rects the same size as the layers'
* underlying images.
*/
void SetTileSourceRect(const nsIntRect* aRect)
{
mUseTileSourceRect = aRect != nsnull;
if (aRect) {
mTileSourceRect = *aRect;
}
Mutated();
}
void SetIsFixedPosition(bool aFixedPosition) { mIsFixedPosition = aFixedPosition; }
// These getters can be used anytime.
float GetOpacity() { return mOpacity; }
const nsIntRect* GetClipRect() { return mUseClipRect ? &mClipRect : nsnull; }
PRUint32 GetContentFlags() { return mContentFlags; }
const nsIntRegion& GetVisibleRegion() { return mVisibleRegion; }
ContainerLayer* GetParent() { return mParent; }
Layer* GetNextSibling() { return mNextSibling; }
Layer* GetPrevSibling() { return mPrevSibling; }
virtual Layer* GetFirstChild() { return nsnull; }
virtual Layer* GetLastChild() { return nsnull; }
const gfx3DMatrix& GetTransform() { return mTransform; }
const nsIntRect* GetTileSourceRect() { return mUseTileSourceRect ? &mTileSourceRect : nsnull; }
bool GetIsFixedPosition() { return mIsFixedPosition; }
/**
* DRAWING PHASE ONLY
*
* Write layer-subtype-specific attributes into aAttrs. Used to
* synchronize layer attributes to their shadows'.
*/
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { }
// Returns true if it's OK to save the contents of aLayer in an
// opaque surface (a surface without an alpha channel).
// If we can use a surface without an alpha channel, we should, because
// it will often make painting of antialiased text faster and higher
// quality.
bool CanUseOpaqueSurface();
enum SurfaceMode {
SURFACE_OPAQUE,
SURFACE_SINGLE_CHANNEL_ALPHA,
SURFACE_COMPONENT_ALPHA
};
SurfaceMode GetSurfaceMode()
{
if (CanUseOpaqueSurface())
return SURFACE_OPAQUE;
if (mContentFlags & CONTENT_COMPONENT_ALPHA)
return SURFACE_COMPONENT_ALPHA;
return SURFACE_SINGLE_CHANNEL_ALPHA;
}
/**
* This setter can be used anytime. The user data for all keys is
* initially null. Ownership pases to the layer manager.
*/
void SetUserData(void* aKey, LayerUserData* aData)
{ mUserData.Set(aKey, aData); }
/**
* This can be used anytime. Ownership passes to the caller!
*/
nsAutoPtr<LayerUserData> RemoveUserData(void* aKey)
{ nsAutoPtr<LayerUserData> d(mUserData.Remove(aKey)); return d; }
/**
* This getter can be used anytime.
*/
bool HasUserData(void* aKey)
{ return mUserData.Has(aKey); }
/**
* This getter can be used anytime. Ownership is retained by the layer
* manager.
*/
LayerUserData* GetUserData(void* aKey)
{ return mUserData.Get(aKey); }
/**
* |Disconnect()| is used by layers hooked up over IPC. It may be
* called at any time, and may not be called at all. Using an
* IPC-enabled layer after Destroy() (drawing etc.) results in a
* safe no-op; no crashy or uaf etc.
*
* XXX: this interface is essentially LayerManager::Destroy, but at
* Layer granularity. It might be beneficial to unify them.
*/
virtual void Disconnect() {}
/**
* Dynamic downcast to a Thebes layer. Returns null if this is not
* a ThebesLayer.
*/
virtual ThebesLayer* AsThebesLayer() { return nsnull; }
/**
* Dynamic cast to a ContainerLayer. Returns null if this is not
* a ContainerLayer.
*/
virtual ContainerLayer* AsContainerLayer() { return nsnull; }
/**
* Dynamic cast to a ShadowLayer. Return null if this is not a
* ShadowLayer. Can be used anytime.
*/
virtual ShadowLayer* AsShadowLayer() { return nsnull; }
// These getters can be used anytime. They return the effective
// values that should be used when drawing this layer to screen,
// accounting for this layer possibly being a shadow.
const nsIntRect* GetEffectiveClipRect();
const nsIntRegion& GetEffectiveVisibleRegion();
/**
* Returns the product of the opacities of this layer and all ancestors up
* to and excluding the nearest ancestor that has UseIntermediateSurface() set.
*/
float GetEffectiveOpacity();
/**
* This returns the effective transform computed by
* ComputeEffectiveTransforms. Typically this is a transform that transforms
* this layer all the way to some intermediate surface or destination
* surface. For non-BasicLayers this will be a transform to the nearest
* ancestor with UseIntermediateSurface() (or to the root, if there is no
* such ancestor), but for BasicLayers it's different.
*/
const gfx3DMatrix& GetEffectiveTransform() const { return mEffectiveTransform; }
/**
* @param aTransformToSurface the composition of the transforms
* from the parent layer (if any) to the destination pixel grid.
*
* Computes mEffectiveTransform for this layer and all its descendants.
* mEffectiveTransform transforms this layer up to the destination
* pixel grid (whatever aTransformToSurface is relative to).
*
* We promise that when this is called on a layer, all ancestor layers
* have already had ComputeEffectiveTransforms called.
*/
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) = 0;
/**
* Calculate the scissor rect required when rendering this layer.
* Returns a rectangle relative to the intermediate surface belonging to the
* nearest ancestor that has an intermediate surface, or relative to the root
* viewport if no ancestor has an intermediate surface, corresponding to the
* clip rect for this layer intersected with aCurrentScissorRect.
* If no ancestor has an intermediate surface, the clip rect is transformed
* by aWorldTransform before being combined with aCurrentScissorRect, if
* aWorldTransform is non-null.
*/
nsIntRect CalculateScissorRect(const nsIntRect& aCurrentScissorRect,
const gfxMatrix* aWorldTransform);
virtual const char* Name() const =0;
virtual LayerType GetType() const =0;
/**
* Only the implementation should call this. This is per-implementation
* private data. Normally, all layers with a given layer manager
* use the same type of ImplData.
*/
void* ImplData() { return mImplData; }
/**
* Only the implementation should use these methods.
*/
void SetParent(ContainerLayer* aParent) { mParent = aParent; }
void SetNextSibling(Layer* aSibling) { mNextSibling = aSibling; }
void SetPrevSibling(Layer* aSibling) { mPrevSibling = aSibling; }
/**
* Dump information about this layer manager and its managed tree to
* aFile, which defaults to stderr.
*/
void Dump(FILE* aFile=NULL, const char* aPrefix="");
/**
* Dump information about just this layer manager itself to aFile,
* which defaults to stderr.
*/
void DumpSelf(FILE* aFile=NULL, const char* aPrefix="");
/**
* Log information about this layer manager and its managed tree to
* the NSPR log (if enabled for "Layers").
*/
void Log(const char* aPrefix="");
/**
* Log information about just this layer manager itself to the NSPR
* log (if enabled for "Layers").
*/
void LogSelf(const char* aPrefix="");
static bool IsLogEnabled() { return LayerManager::IsLogEnabled(); }
protected:
Layer(LayerManager* aManager, void* aImplData) :
mManager(aManager),
mParent(nsnull),
mNextSibling(nsnull),
mPrevSibling(nsnull),
mImplData(aImplData),
mOpacity(1.0),
mContentFlags(0),
mUseClipRect(false),
mUseTileSourceRect(false),
mIsFixedPosition(false)
{}
void Mutated() { mManager->Mutated(this); }
// Print interesting information about this into aTo. Internally
// used to implement Dump*() and Log*(). If subclasses have
// additional interesting properties, they should override this with
// an implementation that first calls the base implementation then
// appends additional info to aTo.
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
/**
* Returns the local transform for this layer: either mTransform or,
* for shadow layers, GetShadowTransform()
*/
const gfx3DMatrix& GetLocalTransform();
/**
* Computes a tweaked version of aTransform that snaps a point or a rectangle
* to pixel boundaries. Snapping is only performed if this layer's
* layer manager has enabled snapping (which is the default).
* @param aSnapRect a rectangle whose edges should be snapped to pixel
* boundaries in the destination surface. If the rectangle is empty,
* then the snapping process should preserve the scale factors of the
* transform matrix
* @param aResidualTransform a transform to apply before mEffectiveTransform
* in order to get the results to completely match aTransform
*/
gfx3DMatrix SnapTransform(const gfx3DMatrix& aTransform,
const gfxRect& aSnapRect,
gfxMatrix* aResidualTransform);
LayerManager* mManager;
ContainerLayer* mParent;
Layer* mNextSibling;
Layer* mPrevSibling;
void* mImplData;
LayerUserDataSet mUserData;
nsIntRegion mVisibleRegion;
gfx3DMatrix mTransform;
gfx3DMatrix mEffectiveTransform;
float mOpacity;
nsIntRect mClipRect;
nsIntRect mTileSourceRect;
PRUint32 mContentFlags;
bool mUseClipRect;
bool mUseTileSourceRect;
bool mIsFixedPosition;
};
/**
* A Layer which we can draw into using Thebes. It is a conceptually
* infinite surface, but each ThebesLayer has an associated "valid region"
* of contents that it is currently storing, which is finite. ThebesLayer
* implementations can store content between paints.
*
* ThebesLayers are rendered into during the drawing phase of a transaction.
*
* Currently the contents of a ThebesLayer are in the device output color
* space.
*/
class THEBES_API ThebesLayer : public Layer {
public:
/**
* CONSTRUCTION PHASE ONLY
* Tell this layer that the content in some region has changed and
* will need to be repainted. This area is removed from the valid
* region.
*/
virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
/**
* CONSTRUCTION PHASE ONLY
* Set whether ComputeEffectiveTransforms should compute the
* "residual translation" --- the translation that should be applied *before*
* mEffectiveTransform to get the ideal transform for this ThebesLayer.
* When this is true, ComputeEffectiveTransforms will compute the residual
* and ensure that the layer is invalidated whenever the residual changes.
* When it's false, a change in the residual will not trigger invalidation
* and GetResidualTranslation will return 0,0.
* So when the residual is to be ignored, set this to false for better
* performance.
*/
void SetAllowResidualTranslation(bool aAllow) { mAllowResidualTranslation = aAllow; }
/**
* Can be used anytime
*/
const nsIntRegion& GetValidRegion() const { return mValidRegion; }
virtual ThebesLayer* AsThebesLayer() { return this; }
MOZ_LAYER_DECL_NAME("ThebesLayer", TYPE_THEBES)
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// The default implementation just snaps 0,0 to pixels.
gfx3DMatrix idealTransform = GetLocalTransform()*aTransformToSurface;
gfxMatrix residual;
mEffectiveTransform = SnapTransform(idealTransform, gfxRect(0, 0, 0, 0),
mAllowResidualTranslation ? &residual : nsnull);
// The residual can only be a translation because ThebesLayer snapping
// only aligns a single point with the pixel grid; scale factors are always
// preserved exactly
NS_ASSERTION(!residual.HasNonTranslation(),
"Residual transform can only be a translation");
if (residual.GetTranslation() != mResidualTranslation) {
mResidualTranslation = residual.GetTranslation();
NS_ASSERTION(-0.5 <= mResidualTranslation.x && mResidualTranslation.x < 0.5 &&
-0.5 <= mResidualTranslation.y && mResidualTranslation.y < 0.5,
"Residual translation out of range");
mValidRegion.SetEmpty();
}
}
bool UsedForReadback() { return mUsedForReadback; }
void SetUsedForReadback(bool aUsed) { mUsedForReadback = aUsed; }
/**
* Returns the residual translation. Apply this translation when drawing
* into the ThebesLayer so that when mEffectiveTransform is applied afterwards
* by layer compositing, the results exactly match the "ideal transform"
* (the product of the transform of this layer and its ancestors).
* Returns 0,0 unless SetAllowResidualTranslation(true) has been called.
* The residual translation components are always in the range [-0.5, 0.5).
*/
gfxPoint GetResidualTranslation() const { return mResidualTranslation; }
protected:
ThebesLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData)
, mValidRegion()
, mUsedForReadback(false)
, mAllowResidualTranslation(false)
{
mContentFlags = 0; // Clear NO_TEXT, NO_TEXT_OVER_TRANSPARENT
}
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
/**
* ComputeEffectiveTransforms snaps the ideal transform to get mEffectiveTransform.
* mResidualTranslation is the translation that should be applied *before*
* mEffectiveTransform to get the ideal transform.
*/
gfxPoint mResidualTranslation;
nsIntRegion mValidRegion;
/**
* Set when this ThebesLayer is participating in readback, i.e. some
* ReadbackLayer (may) be getting its background from this layer.
*/
bool mUsedForReadback;
/**
* True when
*/
bool mAllowResidualTranslation;
};
/**
* A Layer which other layers render into. It holds references to its
* children.
*/
class THEBES_API ContainerLayer : public Layer {
public:
/**
* CONSTRUCTION PHASE ONLY
* Insert aChild into the child list of this container. aChild must
* not be currently in any child list or the root for the layer manager.
* If aAfter is non-null, it must be a child of this container and
* we insert after that layer. If it's null we insert at the start.
*/
virtual void InsertAfter(Layer* aChild, Layer* aAfter) = 0;
/**
* CONSTRUCTION PHASE ONLY
* Remove aChild from the child list of this container. aChild must
* be a child of this container.
*/
virtual void RemoveChild(Layer* aChild) = 0;
/**
* CONSTRUCTION PHASE ONLY
* Set the (sub)document metrics used to render the Layer subtree
* rooted at this.
*/
void SetFrameMetrics(const FrameMetrics& aFrameMetrics)
{
mFrameMetrics = aFrameMetrics;
Mutated();
}
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs);
void SortChildrenBy3DZOrder(nsTArray<Layer*>& aArray);
// These getters can be used anytime.
virtual ContainerLayer* AsContainerLayer() { return this; }
virtual Layer* GetFirstChild() { return mFirstChild; }
virtual Layer* GetLastChild() { return mLastChild; }
const FrameMetrics& GetFrameMetrics() { return mFrameMetrics; }
MOZ_LAYER_DECL_NAME("ContainerLayer", TYPE_CONTAINER)
/**
* ContainerLayer backends need to override ComputeEffectiveTransforms
* since the decision about whether to use a temporary surface for the
* container is backend-specific. ComputeEffectiveTransforms must also set
* mUseIntermediateSurface.
*/
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) = 0;
/**
* Call this only after ComputeEffectiveTransforms has been invoked
* on this layer.
* Returns true if this will use an intermediate surface. This is largely
* backend-dependent, but it affects the operation of GetEffectiveOpacity().
*/
bool UseIntermediateSurface() { return mUseIntermediateSurface; }
/**
* Returns the rectangle covered by the intermediate surface,
* in this layer's coordinate system
*/
nsIntRect GetIntermediateSurfaceRect()
{
NS_ASSERTION(mUseIntermediateSurface, "Must have intermediate surface");
return mVisibleRegion.GetBounds();
}
/**
* Returns true if this container has more than one non-empty child
*/
bool HasMultipleChildren();
/**
* Returns true if this container supports children with component alpha.
* Should only be called while painting a child of this layer.
*/
bool SupportsComponentAlphaChildren() { return mSupportsComponentAlphaChildren; }
protected:
friend class ReadbackProcessor;
void DidInsertChild(Layer* aLayer);
void DidRemoveChild(Layer* aLayer);
ContainerLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData),
mFirstChild(nsnull),
mLastChild(nsnull),
mUseIntermediateSurface(false),
mSupportsComponentAlphaChildren(false),
mMayHaveReadbackChild(false)
{
mContentFlags = 0; // Clear NO_TEXT, NO_TEXT_OVER_TRANSPARENT
}
/**
* A default implementation of ComputeEffectiveTransforms for use by OpenGL
* and D3D.
*/
void DefaultComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface);
/**
* Loops over the children calling ComputeEffectiveTransforms on them.
*/
void ComputeEffectiveTransformsForChildren(const gfx3DMatrix& aTransformToSurface);
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
Layer* mFirstChild;
Layer* mLastChild;
FrameMetrics mFrameMetrics;
bool mUseIntermediateSurface;
bool mSupportsComponentAlphaChildren;
bool mMayHaveReadbackChild;
};
/**
* A Layer which just renders a solid color in its visible region. It actually
* can fill any area that contains the visible region, so if you need to
* restrict the area filled, set a clip region on this layer.
*/
class THEBES_API ColorLayer : public Layer {
public:
/**
* CONSTRUCTION PHASE ONLY
* Set the color of the layer.
*/
virtual void SetColor(const gfxRGBA& aColor)
{
mColor = aColor;
}
// This getter can be used anytime.
virtual const gfxRGBA& GetColor() { return mColor; }
MOZ_LAYER_DECL_NAME("ColorLayer", TYPE_COLOR)
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// Snap 0,0 to pixel boundaries, no extra internal transform.
gfx3DMatrix idealTransform = GetLocalTransform()*aTransformToSurface;
mEffectiveTransform = SnapTransform(idealTransform, gfxRect(0, 0, 0, 0), nsnull);
}
protected:
ColorLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData),
mColor(0.0, 0.0, 0.0, 0.0)
{}
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
gfxRGBA mColor;
};
/**
* A Layer for HTML Canvas elements. It's backed by either a
* gfxASurface or a GLContext (for WebGL layers), and has some control
* for intelligent updating from the source if necessary (for example,
* if hardware compositing is not available, for reading from the GL
* buffer into an image surface that we can layer composite.)
*
* After Initialize is called, the underlying canvas Surface/GLContext
* must not be modified during a layer transaction.
*/
class THEBES_API CanvasLayer : public Layer {
public:
struct Data {
Data()
: mSurface(nsnull), mGLContext(nsnull)
, mDrawTarget(nsnull), mGLBufferIsPremultiplied(false)
{ }
/* One of these two must be specified, but never both */
gfxASurface* mSurface; // a gfx Surface for the canvas contents
mozilla::gl::GLContext* mGLContext; // a GL PBuffer Context
mozilla::gfx::DrawTarget *mDrawTarget; // a DrawTarget for the canvas contents
/* The size of the canvas content */
nsIntSize mSize;
/* Whether the GLContext contains premultiplied alpha
* values in the framebuffer or not. Defaults to FALSE.
*/
bool mGLBufferIsPremultiplied;
};
/**
* CONSTRUCTION PHASE ONLY
* Initialize this CanvasLayer with the given data. The data must
* have either mSurface or mGLContext initialized (but not both), as
* well as mSize.
*
* This must only be called once.
*/
virtual void Initialize(const Data& aData) = 0;
/**
* Notify this CanvasLayer that the canvas surface contents have
* changed (or will change) before the next transaction.
*/
void Updated() { mDirty = true; }
/**
* Register a callback to be called at the end of each transaction.
*/
typedef void (* DidTransactionCallback)(void* aClosureData);
void SetDidTransactionCallback(DidTransactionCallback aCallback, void* aClosureData)
{
mCallback = aCallback;
mCallbackData = aClosureData;
}
/**
* CONSTRUCTION PHASE ONLY
* Set the filter used to resample this image (if necessary).
*/
void SetFilter(gfxPattern::GraphicsFilter aFilter) { mFilter = aFilter; }
gfxPattern::GraphicsFilter GetFilter() const { return mFilter; }
MOZ_LAYER_DECL_NAME("CanvasLayer", TYPE_CANVAS)
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a ThebesLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the ThebesLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(), gfxRect(0, 0, mBounds.width, mBounds.height),
nsnull)*
SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nsnull);
}
protected:
CanvasLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData),
mCallback(nsnull), mCallbackData(nsnull), mFilter(gfxPattern::FILTER_GOOD),
mDirty(false) {}
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
void FireDidTransactionCallback()
{
if (mCallback) {
mCallback(mCallbackData);
}
}
/**
* 0, 0, canvaswidth, canvasheight
*/
nsIntRect mBounds;
DidTransactionCallback mCallback;
void* mCallbackData;
gfxPattern::GraphicsFilter mFilter;
/**
* Set to true in Updated(), cleared during a transaction.
*/
bool mDirty;
};
}
}
#endif /* GFX_LAYERS_H */
|