This file is indexed.

/usr/include/thunderbird-11.0.1/BasicLayers.h is in thunderbird-dev 11.0.1+build1-0ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Corporation code.
 *
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Robert O'Callahan <robert@ocallahan.org>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef GFX_BASICLAYERS_H
#define GFX_BASICLAYERS_H

#include "Layers.h"

#include "gfxContext.h"
#include "gfxCachedTempSurface.h"
#include "nsAutoRef.h"
#include "nsThreadUtils.h"

#include "mozilla/layers/ShadowLayers.h"

class nsIWidget;

namespace mozilla {
namespace layers {

class BasicShadowableLayer;
class ShadowThebesLayer;
class ShadowContainerLayer;
class ShadowImageLayer;
class ShadowCanvasLayer;
class ShadowColorLayer;
class ReadbackProcessor;

/**
 * This is a cairo/Thebes-only, main-thread-only implementation of layers.
 * 
 * In each transaction, the client sets up the layer tree and then during
 * the drawing phase, each ThebesLayer is painted directly into the target
 * context (with appropriate clipping and Push/PopGroups performed
 * between layers).
 */
class THEBES_API BasicLayerManager :
    public ShadowLayerManager
{
public:
  /**
   * Construct a BasicLayerManager which will have no default
   * target context. SetDefaultTarget or BeginTransactionWithTarget
   * must be called for any rendering to happen. ThebesLayers will not
   * be retained.
   */
  BasicLayerManager();
  /**
   * Construct a BasicLayerManager which will have no default
   * target context. SetDefaultTarget or BeginTransactionWithTarget
   * must be called for any rendering to happen. ThebesLayers will be
   * retained; that is, we will try to retain the visible contents of
   * ThebesLayers as cairo surfaces. We create ThebesLayer buffers by
   * creating similar surfaces to the default target context, or to
   * aWidget's GetThebesSurface if there is no default target context, or
   * to the passed-in context if there is no widget and no default
   * target context.
   * 
   * This does not keep a strong reference to the widget, so the caller
   * must ensure that the widget outlives the layer manager or call
   * ClearWidget before the widget dies.
   */
  BasicLayerManager(nsIWidget* aWidget);
  virtual ~BasicLayerManager();

  /**
   * Set the default target context that will be used when BeginTransaction
   * is called. This can only be called outside a transaction.
   * 
   * aDoubleBuffering can request double-buffering for drawing to the
   * default target. When BUFFERED, the layer manager avoids blitting
   * temporary results to aContext and then overpainting them with final
   * results, by using a temporary buffer when necessary. In BUFFERED
   * mode we always completely overwrite the contents of aContext's
   * destination surface (within the clip region) using OPERATOR_SOURCE.
   */
  enum BufferMode {
    BUFFER_NONE,
    BUFFER_BUFFERED
  };
  void SetDefaultTarget(gfxContext* aContext, BufferMode aDoubleBuffering);
  gfxContext* GetDefaultTarget() { return mDefaultTarget; }

  nsIWidget* GetRetainerWidget() { return mWidget; }
  void ClearRetainerWidget() { mWidget = nsnull; }

  virtual void BeginTransaction();
  virtual void BeginTransactionWithTarget(gfxContext* aTarget);
  virtual bool EndEmptyTransaction();
  virtual void EndTransaction(DrawThebesLayerCallback aCallback,
                              void* aCallbackData,
                              EndTransactionFlags aFlags = END_DEFAULT);

  virtual void SetRoot(Layer* aLayer);

  virtual already_AddRefed<ThebesLayer> CreateThebesLayer();
  virtual already_AddRefed<ContainerLayer> CreateContainerLayer();
  virtual already_AddRefed<ImageLayer> CreateImageLayer();
  virtual already_AddRefed<CanvasLayer> CreateCanvasLayer();
  virtual already_AddRefed<ImageContainer> CreateImageContainer();
  virtual already_AddRefed<ColorLayer> CreateColorLayer();
  virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer();
  virtual already_AddRefed<ShadowThebesLayer> CreateShadowThebesLayer()
  { return nsnull; }
  virtual already_AddRefed<ShadowContainerLayer> CreateShadowContainerLayer()
  { return nsnull; }
  virtual already_AddRefed<ShadowImageLayer> CreateShadowImageLayer()
  { return nsnull; }
  virtual already_AddRefed<ShadowColorLayer> CreateShadowColorLayer()
  { return nsnull; }
  virtual already_AddRefed<ShadowCanvasLayer> CreateShadowCanvasLayer()
  { return nsnull; }

  virtual LayersBackend GetBackendType() { return LAYERS_BASIC; }
  virtual void GetBackendName(nsAString& name) { name.AssignLiteral("Basic"); }

#ifdef DEBUG
  bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
  bool InDrawing() { return mPhase == PHASE_DRAWING; }
  bool InForward() { return mPhase == PHASE_FORWARD; }
  bool InTransaction() { return mPhase != PHASE_NONE; }
#endif
  gfxContext* GetTarget() { return mTarget; }
  bool IsRetained() { return mWidget != nsnull; }

#ifdef MOZ_LAYERS_HAVE_LOG
  virtual const char* Name() const { return "Basic"; }
#endif // MOZ_LAYERS_HAVE_LOG

  // Clear the cached contents of this layer.
  void ClearCachedResources();

  void SetTransactionIncomplete() { mTransactionIncomplete = true; }

  already_AddRefed<gfxContext> PushGroupForLayer(gfxContext* aContext, Layer* aLayer,
                                                 const nsIntRegion& aRegion,
                                                 bool* aNeedsClipToVisibleRegion);
  already_AddRefed<gfxContext> PushGroupWithCachedSurface(gfxContext *aTarget,
                                                          gfxASurface::gfxContentType aContent);
  void PopGroupToSourceWithCachedSurface(gfxContext *aTarget, gfxContext *aPushed);

  virtual bool IsCompositingCheap() { return false; }
  virtual bool HasShadowManagerInternal() const { return false; }
  bool HasShadowManager() const { return HasShadowManagerInternal(); }

protected:
#ifdef DEBUG
  enum TransactionPhase {
    PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD
  };
  TransactionPhase mPhase;
#endif

  // Paints aLayer to mTarget.
  void PaintLayer(gfxContext* aTarget,
                  Layer* aLayer,
                  DrawThebesLayerCallback aCallback,
                  void* aCallbackData,
                  ReadbackProcessor* aReadback);

  // Clear the contents of a layer
  void ClearLayer(Layer* aLayer);

  bool EndTransactionInternal(DrawThebesLayerCallback aCallback,
                              void* aCallbackData,
                              EndTransactionFlags aFlags = END_DEFAULT);

  // Widget whose surface should be used as the basis for ThebesLayer
  // buffers.
  nsIWidget* mWidget;
  // The default context for BeginTransaction.
  nsRefPtr<gfxContext> mDefaultTarget;
  // The context to draw into.
  nsRefPtr<gfxContext> mTarget;

  // Cached surface for double buffering
  gfxCachedTempSurface mCachedSurface;

  BufferMode   mDoubleBuffering;
  bool mUsingDefaultTarget;
  bool mCachedSurfaceInUse;
  bool         mTransactionIncomplete;
};
 

class BasicShadowLayerManager : public BasicLayerManager,
                                public ShadowLayerForwarder
{
  typedef nsTArray<nsRefPtr<Layer> > LayerRefArray;

public:
  BasicShadowLayerManager(nsIWidget* aWidget);
  virtual ~BasicShadowLayerManager();

  virtual ShadowLayerForwarder* AsShadowForwarder()
  {
    return this;
  }
  virtual ShadowLayerManager* AsShadowManager()
  {
    return this;
  }

  virtual void BeginTransactionWithTarget(gfxContext* aTarget);
  virtual bool EndEmptyTransaction();
  virtual void EndTransaction(DrawThebesLayerCallback aCallback,
                              void* aCallbackData,
                              EndTransactionFlags aFlags = END_DEFAULT);

  virtual void SetRoot(Layer* aLayer);

  virtual void Mutated(Layer* aLayer);

  virtual already_AddRefed<ThebesLayer> CreateThebesLayer();
  virtual already_AddRefed<ContainerLayer> CreateContainerLayer();
  virtual already_AddRefed<ImageLayer> CreateImageLayer();
  virtual already_AddRefed<CanvasLayer> CreateCanvasLayer();
  virtual already_AddRefed<ColorLayer> CreateColorLayer();
  virtual already_AddRefed<ShadowThebesLayer> CreateShadowThebesLayer();
  virtual already_AddRefed<ShadowContainerLayer> CreateShadowContainerLayer();
  virtual already_AddRefed<ShadowImageLayer> CreateShadowImageLayer();
  virtual already_AddRefed<ShadowColorLayer> CreateShadowColorLayer();
  virtual already_AddRefed<ShadowCanvasLayer> CreateShadowCanvasLayer();

  ShadowableLayer* Hold(Layer* aLayer);

  bool HasShadowManager() const { return ShadowLayerForwarder::HasShadowManager(); }

  virtual bool IsCompositingCheap();
  virtual bool HasShadowManagerInternal() const { return HasShadowManager(); }

private:
  /**
   * Forward transaction results to the parent context.
   */
  void ForwardTransaction();

  LayerRefArray mKeepAlive;
};

}
}

/**
 * We need to be able to hold a reference to a gfxASurface from Image
 * subclasses. This is potentially a problem since Images can be addrefed
 * or released off the main thread. We can ensure that we never AddRef
 * a gfxASurface off the main thread, but we might want to Release due
 * to an Image being destroyed off the main thread.
 * 
 * We use nsCountedRef<nsMainThreadSurfaceRef> to reference the
 * gfxASurface. When AddRefing, we assert that we're on the main thread.
 * When Releasing, if we're not on the main thread, we post an event to
 * the main thread to do the actual release.
 */
class nsMainThreadSurfaceRef;

template <>
class nsAutoRefTraits<nsMainThreadSurfaceRef> {
public:
  typedef gfxASurface* RawRef;

  /**
   * The XPCOM event that will do the actual release on the main thread.
   */
  class SurfaceReleaser : public nsRunnable {
  public:
    SurfaceReleaser(RawRef aRef) : mRef(aRef) {}
    NS_IMETHOD Run() {
      mRef->Release();
      return NS_OK;
    }
    RawRef mRef;
  };

  static RawRef Void() { return nsnull; }
  static void Release(RawRef aRawRef)
  {
    if (NS_IsMainThread()) {
      aRawRef->Release();
      return;
    }
    nsCOMPtr<nsIRunnable> runnable = new SurfaceReleaser(aRawRef);
    NS_DispatchToMainThread(runnable);
  }
  static void AddRef(RawRef aRawRef)
  {
    NS_ASSERTION(NS_IsMainThread(),
                 "Can only add a reference on the main thread");
    aRawRef->AddRef();
  }
};

#endif /* GFX_BASICLAYERS_H */