/usr/include/wibble/net/server.h is in libwibble-dev 0.1.28-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | #ifndef WIBBLE_NET_SERVER_H
#define WIBBLE_NET_SERVER_H
/*
* net/server - Network server infrastructure
*
* Copyright (C) 2010 Enrico Zini <enrico@enricozini.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <vector>
#include <signal.h>
namespace wibble {
namespace net {
/**
* Generic bind/listen/accept internet server
*/
struct Server
{
// Human readable server hostname
std::string host;
// Human readable server port
std::string port;
// Type of server socket (default SOCK_STREAM)
int socktype;
// Server socket
int sock;
// Saved signal handlers before accept
struct sigaction *old_signal_actions;
// Signal handlers in use during accept
struct sigaction *signal_actions;
Server();
~Server();
// Bind to a given port (and optionally interface hostname)
void bind(const char* port, const char* host=NULL);
// Set socket to listen, with given backlog
void listen(int backlog = 16);
// Set FD_CLOEXEC option on master socket, so it does not propagate to
// children. The master socket is not FD_CLOEXEC by default.
void set_sock_cloexec();
};
struct TCPServer : public Server
{
// Signals used to stop the server's accept loop
std::vector<int> stop_signals;
TCPServer();
virtual ~TCPServer();
/** Loop accepting connections on the socket, until interrupted by a
* signal in stop_signals
*
* @returns the signal number that stopped the loop
*/
int accept_loop();
virtual void handle_client(int sock, const std::string& peer_hostname, const std::string& peer_hostaddr, const std::string& peer_port) = 0;
protected:
static void signal_handler(int sig);
static int last_signal;
// Initialize signal handling structures
void signal_setup();
void signal_install();
void signal_uninstall();
};
}
}
// vim:set ts=4 sw=4:
#endif
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