/usr/include/qt4/QtGui/qvector3d.h is in libqt4-dev 4:4.8.1-0ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 | /****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QVECTOR3D_H
#define QVECTOR3D_H
#include <QtCore/qpoint.h>
#include <QtCore/qmetatype.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
class QMatrix4x4;
class QVector2D;
class QVector4D;
#ifndef QT_NO_VECTOR3D
class Q_GUI_EXPORT QVector3D
{
public:
QVector3D();
QVector3D(qreal xpos, qreal ypos, qreal zpos);
explicit QVector3D(const QPoint& point);
explicit QVector3D(const QPointF& point);
#ifndef QT_NO_VECTOR2D
QVector3D(const QVector2D& vector);
QVector3D(const QVector2D& vector, qreal zpos);
#endif
#ifndef QT_NO_VECTOR4D
explicit QVector3D(const QVector4D& vector);
#endif
bool isNull() const;
qreal x() const;
qreal y() const;
qreal z() const;
void setX(qreal x);
void setY(qreal y);
void setZ(qreal z);
qreal length() const;
qreal lengthSquared() const;
QVector3D normalized() const;
void normalize();
QVector3D &operator+=(const QVector3D &vector);
QVector3D &operator-=(const QVector3D &vector);
QVector3D &operator*=(qreal factor);
QVector3D &operator*=(const QVector3D& vector);
QVector3D &operator/=(qreal divisor);
static qreal dotProduct(const QVector3D& v1, const QVector3D& v2);
static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2);
static QVector3D normal(const QVector3D& v1, const QVector3D& v2);
static QVector3D normal
(const QVector3D& v1, const QVector3D& v2, const QVector3D& v3);
qreal distanceToPlane(const QVector3D& plane, const QVector3D& normal) const;
qreal distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const;
qreal distanceToLine(const QVector3D& point, const QVector3D& direction) const;
friend inline bool operator==(const QVector3D &v1, const QVector3D &v2);
friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2);
friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
friend inline const QVector3D operator*(qreal factor, const QVector3D &vector);
friend inline const QVector3D operator*(const QVector3D &vector, qreal factor);
friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
friend inline const QVector3D operator-(const QVector3D &vector);
friend inline const QVector3D operator/(const QVector3D &vector, qreal divisor);
friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
#ifndef QT_NO_VECTOR2D
QVector2D toVector2D() const;
#endif
#ifndef QT_NO_VECTOR4D
QVector4D toVector4D() const;
#endif
QPoint toPoint() const;
QPointF toPointF() const;
operator QVariant() const;
private:
float xp, yp, zp;
QVector3D(float xpos, float ypos, float zpos, int dummy);
friend class QVector2D;
friend class QVector4D;
#ifndef QT_NO_MATRIX4X4
friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
#endif
};
Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE);
inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(ypos), zp(zpos) {}
inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {}
inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
inline bool QVector3D::isNull() const
{
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
}
inline qreal QVector3D::x() const { return qreal(xp); }
inline qreal QVector3D::y() const { return qreal(yp); }
inline qreal QVector3D::z() const { return qreal(zp); }
inline void QVector3D::setX(qreal aX) { xp = aX; }
inline void QVector3D::setY(qreal aY) { yp = aY; }
inline void QVector3D::setZ(qreal aZ) { zp = aZ; }
inline QVector3D &QVector3D::operator+=(const QVector3D &vector)
{
xp += vector.xp;
yp += vector.yp;
zp += vector.zp;
return *this;
}
inline QVector3D &QVector3D::operator-=(const QVector3D &vector)
{
xp -= vector.xp;
yp -= vector.yp;
zp -= vector.zp;
return *this;
}
inline QVector3D &QVector3D::operator*=(qreal factor)
{
xp *= factor;
yp *= factor;
zp *= factor;
return *this;
}
inline QVector3D &QVector3D::operator*=(const QVector3D& vector)
{
xp *= vector.xp;
yp *= vector.yp;
zp *= vector.zp;
return *this;
}
inline QVector3D &QVector3D::operator/=(qreal divisor)
{
xp /= divisor;
yp /= divisor;
zp /= divisor;
return *this;
}
inline bool operator==(const QVector3D &v1, const QVector3D &v2)
{
return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
}
inline bool operator!=(const QVector3D &v1, const QVector3D &v2)
{
return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
}
inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2)
{
return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, 1);
}
inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2)
{
return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, 1);
}
inline const QVector3D operator*(qreal factor, const QVector3D &vector)
{
return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
}
inline const QVector3D operator*(const QVector3D &vector, qreal factor)
{
return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
}
inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2)
{
return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, 1);
}
inline const QVector3D operator-(const QVector3D &vector)
{
return QVector3D(-vector.xp, -vector.yp, -vector.zp, 1);
}
inline const QVector3D operator/(const QVector3D &vector, qreal divisor)
{
return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, 1);
}
inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
{
return qFuzzyCompare(v1.xp, v2.xp) &&
qFuzzyCompare(v1.yp, v2.yp) &&
qFuzzyCompare(v1.zp, v2.zp);
}
inline QPoint QVector3D::toPoint() const
{
return QPoint(qRound(xp), qRound(yp));
}
inline QPointF QVector3D::toPointF() const
{
return QPointF(qreal(xp), qreal(yp));
}
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector);
#endif
#ifndef QT_NO_DATASTREAM
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &);
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &);
#endif
#endif
QT_END_NAMESPACE
QT_END_HEADER
#endif
|