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// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2006-2008 Torsten Rahn <tackat@kde.org>
// Copyright 2007 Inge Wallin <ingwa@kde.org>
//
#ifndef MARBLE_MARBLEWIDGET_H
#define MARBLE_MARBLEWIDGET_H
/** @file
* This file contains the headers for MarbleWidget.
*
* @author Torsten Rahn <tackat@kde.org>
* @author Inge Wallin <inge@lysator.liu.se>
*/
#include <QtGui/QPixmap>
#include <QtGui/QWidget>
#include "GeoDataCoordinates.h"
#include "GeoDataLookAt.h"
#include "global.h" // types needed in all of marble.
#include "marble_export.h"
#include "GeoDataFolder.h"
// Qt
class QAbstractItemModel;
class QItemSelectionModel;
class QSettings;
namespace Marble
{
class AbstractDataPluginItem;
class AbstractFloatItem;
class GeoDataLatLonAltBox;
class GeoDataLatLonBox;
class GeoPainter;
class GeoSceneDocument;
class LayerInterface;
class MarbleModel;
class MarbleWidgetPopupMenu;
class MarbleWidgetInputHandler;
class MarbleWidgetPrivate;
class MeasureTool;
class Quaternion;
class RenderPlugin;
class RoutingLayer;
class TextureLayer;
class TileCoordsPyramid;
class TileCreator;
class GeoDataPlacemark;
class ViewportParams;
/**
* @short A widget class that displays a view of the earth.
*
* This widget displays a view of the earth or any other globe,
* depending on which dataset is used. The user can navigate the
* globe using either a control widget, e.g. the MarbleControlBox, or
* the mouse. The mouse and keyboard control is done through a
* MarbleWidgetInputHandler. Only some aspects of the widget can be
* controlled by the mouse and/or keyboard.
*
* By clicking on the globe and moving the mouse, the position can be
* changed. The user can also zoom by using the scroll wheel of the
* mouse in the widget. The zoom value is not tied to any units, but
* is an abstract value without any physical meaning. A value around
* 1000 shows the full globe in a normal-sized window. Higher zoom
* values give a more zoomed-in view.
*
* The MarbleWidget needs to be provided with a data model to
* work. This model is contained in the MarbleModel class, and it is
* painted by using a MarbleMap. The widget can also construct its own
* map and model if none is given to the constructor. A MarbleModel
* contains 3 separate datatypes: <b>tiles</b> which provide the
* background, <b>vectors</b> which provide things like country
* borders and coastlines and <b>placemarks</b> which can show points
* of interest, such as cities, mountain tops or the poles.
*
* In addition to navigating with the mouse, you can also use it to
* get information about items on the map. You can either click on a
* placemark with the left mouse button or with the right mouse button
* anywhere on the map.
*
* The left mouse button opens up a menu with all the placemarks
* within a certain distance from the mouse pointer. When you choose
* one item from the menu, Marble will open up a dialog window with
* some information about the placemark and also try to connect to
* Wikipedia to retrieve an article about it. If there is such an
* article, you will get a mini-browser window with the article in a tab.
*
* The right mouse button controls a distance tool. The distance tool
* is implemented as a menu where you can choose to either create or
* remove so called Measure Points. Marble will keep track of the
* Measure Points and show the total distance in the upper left of the
* widget. Measure Points are shown on the map as a little white
* cross.
*
* @see MarbleControlBox
* @see MarbleMap
* @see MarbleModel
*/
class MARBLE_EXPORT MarbleWidget : public QWidget
{
Q_OBJECT
#ifdef MARBLE_DBUS
Q_CLASSINFO("D-Bus Interface", "org.kde.MarbleWidget")
#endif
Q_PROPERTY(int zoom READ zoom WRITE zoomView)
Q_PROPERTY(QString mapThemeId READ mapThemeId WRITE setMapThemeId)
Q_PROPERTY(int projection READ projection WRITE setProjection)
Q_PROPERTY(qreal longitude READ centerLongitude WRITE setCenterLongitude)
Q_PROPERTY(qreal latitude READ centerLatitude WRITE setCenterLatitude)
Q_PROPERTY(bool showOverviewMap READ showOverviewMap WRITE setShowOverviewMap)
Q_PROPERTY(bool showScaleBar READ showScaleBar WRITE setShowScaleBar)
Q_PROPERTY(bool showCompass READ showCompass WRITE setShowCompass)
Q_PROPERTY(bool showGrid READ showGrid WRITE setShowGrid)
Q_PROPERTY(bool showClouds READ showClouds WRITE setShowClouds)
Q_PROPERTY(bool showSunShading READ showSunShading WRITE setShowSunShading)
Q_PROPERTY(bool showCityLights READ showCityLights WRITE setShowCityLights)
Q_PROPERTY(bool showSunInZenith READ showSunInZenith WRITE setShowSunInZenith)
Q_PROPERTY(bool showAtmosphere READ showAtmosphere WRITE setShowAtmosphere)
Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs)
Q_PROPERTY(bool showPlaces READ showPlaces WRITE setShowPlaces)
Q_PROPERTY(bool showCities READ showCities WRITE setShowCities)
Q_PROPERTY(bool showTerrain READ showTerrain WRITE setShowTerrain)
Q_PROPERTY(bool showOtherPlaces READ showOtherPlaces WRITE setShowOtherPlaces)
Q_PROPERTY(bool showRelief READ showRelief WRITE setShowRelief)
Q_PROPERTY(bool showIceLayer READ showIceLayer WRITE setShowIceLayer)
Q_PROPERTY(bool showBorders READ showBorders WRITE setShowBorders)
Q_PROPERTY(bool showRivers READ showRivers WRITE setShowRivers)
Q_PROPERTY(bool showLakes READ showLakes WRITE setShowLakes)
Q_PROPERTY(quint64 volatileTileCacheLimit READ volatileTileCacheLimit WRITE setVolatileTileCacheLimit)
public:
/**
* @brief Construct a new MarbleWidget.
* @param parent the parent widget
*
* This constructor should be used when you will only use one
* MarbleWidget. The widget will create its own MarbleModel when
* created.
*/
explicit MarbleWidget( QWidget *parent = 0 );
virtual ~MarbleWidget();
/// @name Access to helper objects
//@{
/**
* @brief Return the model that this view shows.
*/
MarbleModel *model() const;
ViewportParams *viewport();
const ViewportParams *viewport() const;
MarbleWidgetPopupMenu *popupMenu();
/**
* Returns the current input handler
*/
MarbleWidgetInputHandler *inputHandler() const;
/**
* @brief Set the input handler
*/
void setInputHandler( MarbleWidgetInputHandler *handler );
/**
* @brief Returns a list of all RenderPlugins on the widget, this includes float items
* @return the list of RenderPlugins
*/
QList<RenderPlugin *> renderPlugins() const;
/**
* @brief Returns a list of all FloatItems on the widget
* @return the list of the floatItems
*/
QList<AbstractFloatItem *> floatItems() const;
/**
* @brief Returns the FloatItem with the given id
* @return The pointer to the requested floatItem,
*
* If no item is found the null pointer is returned.
*/
AbstractFloatItem * floatItem( const QString &nameId ) const;
/**
* Reads the plugin settings from the passed QSettings.
* You shouldn't use this in a KDE application as these use KConfig. Here you could
* use MarblePart which is handling this automatically.
* @param settings The QSettings object to be used.
*/
void readPluginSettings( QSettings& settings );
/**
* Writes the plugin settings in the passed QSettings.
* You shouldn't use this in a KDE application as these use KConfig. Here you could
* use MarblePart which is handling this automatically.
* @param settings The QSettings object to be used.
*/
void writePluginSettings( QSettings& settings ) const;
/**
* @brief Retrieve the view context (i.e. still or animated map)
*/
ViewContext viewContext() const;
/**
* @brief Get the GeoSceneDocument object of the current map theme
*/
GeoSceneDocument * mapTheme() const;
/**
* @brief Returns all widgets of dataPlugins on the position curpos
*/
QList<AbstractDataPluginItem *> whichItemAt( const QPoint& curpos ) const;
/**
* @brief Add a layer to be included in rendering.
*/
void addLayer( LayerInterface *layer );
/**
* @brief Remove a layer from being included in rendering.
*/
void removeLayer( LayerInterface *layer );
RoutingLayer* routingLayer();
/**
* @brief Get the Projection used for the map
* @return @c Spherical a Globe
* @return @c Equirectangular a flat map
* @return @c Mercator another flat map
*/
Projection projection() const;
// int projection() const;
//@}
/// @name Visible map area
//@{
/**
* @brief Get the ID of the current map theme
* To ensure that a unique identifier is being used the theme does NOT
* get represented by its name but the by relative location of the file
* that specifies the theme:
*
* Example:
* mapThemeId = "earth/bluemarble/bluemarble.dgml"
*/
QString mapThemeId() const;
/**
* @brief Return the projected region which describes the (shape of the) projected surface.
*/
QRegion mapRegion() const;
/**
* @brief Return the radius of the globe in pixels.
*/
int radius() const;
/**
* @brief Return the current zoom amount.
*/
int zoom() const;
int tileZoomLevel() const;
/**
* @brief Return the current distance.
*/
qreal distance() const;
/**
* @brief Return the current distance string.
*/
QString distanceString() const;
/**
* @brief Return the minimum zoom value for the current map theme.
*/
int minimumZoom() const;
/**
* @brief Return the minimum zoom value for the current map theme.
*/
int maximumZoom() const;
//@}
/// @name Position management
//@{
/**
* @brief Get the screen coordinates corresponding to geographical coordinates in the widget.
* @param lon the lon coordinate of the requested pixel position
* @param lat the lat coordinate of the requested pixel position
* @param x the x coordinate of the pixel is returned through this parameter
* @param y the y coordinate of the pixel is returned through this parameter
* @return @c true if the geographical coordinates are visible on the screen
* @c false if the geographical coordinates are not visible on the screen
*/
bool screenCoordinates( qreal lon, qreal lat,
qreal& x, qreal& y ) const;
/**
* @brief Get the earth coordinates corresponding to a pixel in the widget.
* @param x the x coordinate of the pixel
* @param y the y coordinate of the pixel
* @param lon the longitude angle is returned through this parameter
* @param lat the latitude angle is returned through this parameter
* @return @c true if the pixel (x, y) is within the globe
* @c false if the pixel (x, y) is outside the globe, i.e. in space.
*/
bool geoCoordinates( int x, int y,
qreal& lon, qreal& lat,
GeoDataCoordinates::Unit = GeoDataCoordinates::Degree ) const;
/**
* @brief Return the longitude of the center point.
* @return The longitude of the center point in degree.
*/
qreal centerLongitude() const;
/**
* @brief Return the latitude of the center point.
* @return The latitude of the center point in degree.
*/
qreal centerLatitude() const;
/**
* @brief Return how much the map will move if one of the move slots are called.
* @return The move step.
*/
qreal moveStep() const;
/**
* @brief Return the lookAt
*/
GeoDataLookAt lookAt() const;
/**
* @return The current point of focus, e.g. the point that is not moved
* when changing the zoom level. If not set, it defaults to the
* center point.
* @see centerLongitude centerLatitude setFocusPoint resetFocusPoint
*/
GeoDataCoordinates focusPoint() const;
/**
* @brief Change the point of focus, overridding any previously set focus point.
* @param focusPoint New focus point
* @see focusPoint resetFocusPoint
*/
void setFocusPoint( const GeoDataCoordinates &focusPoint );
/**
* @brief Invalidate any focus point set with @ref setFocusPoint.
* @see focusPoint setFocusPoint
*/
void resetFocusPoint();
/**
* @brief Return the globe radius (pixel) for the given distance (km)
*/
qreal radiusFromDistance( qreal distance ) const;
/**
* @brief Return the distance (km) at the given globe radius (pixel)
*/
qreal distanceFromRadius( qreal radius ) const;
/**
* Returns the zoom value (no unit) corresponding to the given camera distance (km)
*/
qreal zoomFromDistance( qreal distance ) const;
/**
* Returns the distance (km) corresponding to the given zoom value
*/
qreal distanceFromZoom( qreal zoom ) const;
//@}
/// @name Placemark management
//@{
QVector<const GeoDataPlacemark*> whichFeatureAt( const QPoint& ) const;
//@}
/// @name Float items and map appearance
//@{
/**
* @brief Return whether the overview map is visible.
* @return The overview map visibility.
*/
bool showOverviewMap() const;
/**
* @brief Return whether the scale bar is visible.
* @return The scale bar visibility.
*/
bool showScaleBar() const;
/**
* @brief Return whether the compass bar is visible.
* @return The compass visibility.
*/
bool showCompass() const;
/**
* @brief Return whether the cloud cover is visible.
* @return The cloud cover visibility.
*/
bool showClouds() const;
/**
* @brief Return whether the night shadow is visible.
* @return visibility of night shadow
*/
bool showSunShading() const;
/**
* @brief Return whether the city lights are shown instead of the night shadow.
* @return visibility of city lights
*/
bool showCityLights() const;
/**
* @brief Return whether the sun is shown in the zenith.
* @return visibility of sun in the zenith
*/
bool showSunInZenith() const;
/**
* @brief Return whether the atmospheric glow is visible.
* @return The cloud cover visibility.
*/
bool showAtmosphere() const;
/**
* @brief Return whether the crosshairs are visible.
* @return The crosshairs' visibility.
*/
bool showCrosshairs() const;
/**
* @brief Return whether the coordinate grid is visible.
* @return The coordinate grid visibility.
*/
bool showGrid() const;
/**
* @brief Return whether the place marks are visible.
* @return The place mark visibility.
*/
bool showPlaces() const;
/**
* @brief Return whether the city place marks are visible.
* @return The city place mark visibility.
*/
bool showCities() const;
/**
* @brief Return whether the terrain place marks are visible.
* @return The terrain place mark visibility.
*/
bool showTerrain() const;
/**
* @brief Return whether other places are visible.
* @return The visibility of other places.
*/
bool showOtherPlaces() const;
/**
* @brief Return whether the relief is visible.
* @return The relief visibility.
*/
bool showRelief() const;
/**
* @brief Return whether the ice layer is visible.
* @return The ice layer visibility.
*/
bool showIceLayer() const;
/**
* @brief Return whether the borders are visible.
* @return The border visibility.
*/
bool showBorders() const;
/**
* @brief Return whether the rivers are visible.
* @return The rivers' visibility.
*/
bool showRivers() const;
/**
* @brief Return whether the lakes are visible.
* @return The lakes' visibility.
*/
bool showLakes() const;
/**
* @brief Return whether the frame rate gets displayed.
* @return the frame rates visibility
*/
bool showFrameRate() const;
bool showBackground() const;
/**
* @brief Retrieve the map quality depending on the view context
*/
MapQuality mapQuality( ViewContext = Still ) const;
/**
* @brief Retrieve whether travels to a point should get animated
*/
bool animationsEnabled() const;
AngleUnit defaultAngleUnit() const;
void setDefaultAngleUnit( AngleUnit angleUnit );
QFont defaultFont() const;
void setDefaultFont( const QFont& font );
//@}
/// @name Tile management
//@{
/**
* @brief Returns the limit in kilobytes of the volatile (in RAM) tile cache.
* @return the limit of volatile tile cache
*/
quint64 volatileTileCacheLimit() const;
//@}
/// @name Miscellaneous
//@{
/**
* @brief Return a QPixmap with the current contents of the widget.
*/
QPixmap mapScreenShot();
//@}
public Q_SLOTS:
/// @name Position management slots
//@{
/**
* @brief Set the radius of the globe in pixels.
* @param radius The new globe radius value in pixels.
*/
void setRadius( int radius );
/**
* @brief Zoom the view to a certain zoomlevel
* @param zoom the new zoom level.
*
* The zoom level is an abstract value without physical
* interpretation. A zoom value around 1000 lets the viewer see
* all of the earth in the default window.
*/
void zoomView( int zoom, FlyToMode mode = Instant );
/**
* @brief Zoom the view by a certain step
* @param zoomStep the difference between the old zoom and the new
*/
void zoomViewBy( int zoomStep, FlyToMode mode = Instant );
/**
* @brief Zoom in by the amount zoomStep.
*/
void zoomIn( FlyToMode mode = Automatic );
/**
* @brief Zoom out by the amount zoomStep.
*/
void zoomOut( FlyToMode mode = Automatic );
/**
* @brief Set the distance of the observer to the globe in km.
* @param distance The new distance in km.
*/
void setDistance( qreal distance );
/**
* @brief Rotate the view by the two angles phi and theta.
* @param deltaLon an angle that specifies the change in terms of longitude
* @param deltaLat an angle that specifies the change in terms of latitude
*
* This function rotates the view by two angles,
* deltaLon ("theta") and deltaLat ("phi").
* If we start at (0, 0), the result will be the exact equivalent
* of (lon, lat), otherwise the resulting angle will be the sum of
* the previous position and the two offsets.
*/
void rotateBy( const qreal deltaLon, const qreal deltaLat, FlyToMode mode = Instant );
/**
* @brief Center the view on a geographical point
* @param lat an angle in degrees parallel to the latitude lines
* +90(N) - -90(S)
* @param lon an angle in degrees parallel to the longitude lines
* +180(W) - -180(E)
*/
void centerOn( const qreal lon, const qreal lat, bool animated = false );
/**
* @brief Center the view on a point
* This method centers the Marble map on the point described by the latitude
* and longitude in the GeoDataCoordinate parameter @c point. It also zooms
* the map to be at the elevation described by the altitude. If this is
* not the desired functionality or you do not have an accurate altitude
* then use @see centerOn(qreal, qreal, bool)
* @param point the point in 3 dimensions above the globe to move the view
* to. It will always be looking vertically down.
*/
void centerOn( const GeoDataCoordinates &point, bool animated = false );
/**
* @brief Center the view on a bounding box so that it completely fills the viewport
* This method not only centers on the center of the GeoDataLatLon box but it also
* adjusts the zoom of the marble widget so that the LatLon box provided fills
* the viewport.
* @param box The GeoDataLatLonBox to zoom and move the MarbleWidget to.
*/
void centerOn( const GeoDataLatLonBox& box, bool animated = false );
/**
* @brief Center the view on a placemark according to the following logic:
* - if the placemark has a lookAt, zoom and center on that lookAt
* - otherwise use the placemark geometry's latLonAltBox
* @param box The GeoDataPlacemark to zoom and move the MarbleWidget to.
*/
void centerOn( const GeoDataPlacemark& placemark, bool animated = false );
/**
* @brief Set the latitude for the center point
* @param lat the new value for the latitude in degree.
* @param mode the FlyToMode that will be used.
*/
void setCenterLatitude( qreal lat, FlyToMode mode = Instant );
/**
* @brief Set the longitude for the center point
* @param lon the new value for the longitude in degree.
* @param mode the FlyToMode that will be used.
*/
void setCenterLongitude( qreal lon, FlyToMode mode = Instant );
/**
* @brief Move left by the moveStep.
*/
void moveLeft( FlyToMode mode = Automatic );
/**
* @brief Move right by the moveStep.
*/
void moveRight( FlyToMode mode = Automatic );
/**
* @brief Move up by the moveStep.
*/
void moveUp( FlyToMode mode = Automatic );
/**
* @brief Move down by the moveStep.
*/
void moveDown( FlyToMode mode = Automatic );
/**
* @brief Center the view on the default start point with the default zoom.
*/
void goHome( FlyToMode mode = Automatic );
/**
* @brief Change the camera position to the given position.
* @param lookAt New camera position. Changing the camera position means
* that both the current center position as well as the zoom value may change
* @param mode Interpolation type for intermediate camera positions. Automatic
* (default) chooses a suitable interpolation among Instant, Lenar and Jump.
* Instant will directly set the new zoom and position values, while
* Linear results in a linear interpolation of intermediate center coordinates
* along the sphere and a linear interpolation of changes in the camera distance
* to the ground. Finally, Jump will behave the same as Linear with regard to
* the center position interpolation, but use a parabolic height increase
* towards the middle point of the intermediate positions. This appears
* like a jump of the camera.
*/
void flyTo( const GeoDataLookAt &lookAt, FlyToMode mode = Automatic );
//@}
/// @name Float items and map appearance slots
//@{
/**
* @brief Set the Projection used for the map
* @param projection projection type (e.g. Spherical, Equirectangular, Mercator)
*/
void setProjection( int projection );
void setProjection( Projection projection );
/**
* @brief Set a new map theme
* @param maptheme The ID of the new maptheme. To ensure that a unique
* identifier is being used the theme does NOT get represented by its
* name but the by relative location of the file that specifies the theme:
*
* Example:
* maptheme = "earth/bluemarble/bluemarble.dgml"
*/
void setMapThemeId( const QString& maptheme );
/**
* @brief Sets the value of a map theme property
* @param value value of the property (usually: visibility)
*
* Later on we might add a "setPropertyType and a QVariant
* if needed.
*/
void setPropertyValue( const QString& name, bool value );
/**
* @brief Set whether the overview map overlay is visible
* @param visible visibility of the overview map
*/
void setShowOverviewMap( bool visible );
/**
* @brief Set whether the scale bar overlay is visible
* @param visible visibility of the scale bar
*/
void setShowScaleBar( bool visible );
/**
* @brief Set whether the compass overlay is visible
* @param visible visibility of the compass
*/
void setShowCompass( bool visible );
/**
* @brief Set whether the cloud cover is visible
* @param visible visibility of the cloud cover
*/
void setShowClouds( bool visible );
/**
* @brief Set whether the night shadow is visible.
* @param visibile visibility of shadow
*/
void setShowSunShading( bool visible );
/**
* @brief Set whether city lights instead of night shadow are visible.
* @param visible visibility of city lights
*/
void setShowCityLights( bool visible );
/**
* @brief Set whether the sun is visible in the zenith.
* @param visible visibility of the sun in the zenith
*/
void setShowSunInZenith( bool visible );
/**
* @brief Set whether the atmospheric glow is visible
* @param visible visibility of the atmospheric glow
*/
void setShowAtmosphere( bool visible );
/**
* @brief Set whether the crosshairs are visible
* @param visible visibility of the crosshairs
*/
void setShowCrosshairs( bool visible );
/**
* @brief Set whether the coordinate grid overlay is visible
* @param visible visibility of the coordinate grid
*/
void setShowGrid( bool visible );
/**
* @brief Set whether the place mark overlay is visible
* @param visible visibility of the place marks
*/
void setShowPlaces( bool visible );
/**
* @brief Set whether the city place mark overlay is visible
* @param visible visibility of the city place marks
*/
void setShowCities( bool visible );
/**
* @brief Set whether the terrain place mark overlay is visible
* @param visible visibility of the terrain place marks
*/
void setShowTerrain( bool visible );
/**
* @brief Set whether the other places overlay is visible
* @param visible visibility of other places
*/
void setShowOtherPlaces( bool visible );
/**
* @brief Set whether the relief is visible
* @param visible visibility of the relief
*/
void setShowRelief( bool visible );
/**
* @brief Set whether the ice layer is visible
* @param visible visibility of the ice layer
*/
void setShowIceLayer( bool visible );
/**
* @brief Set whether the borders visible
* @param visible visibility of the borders
*/
void setShowBorders( bool visible );
/**
* @brief Set whether the rivers are visible
* @param visible visibility of the rivers
*/
void setShowRivers( bool visible );
/**
* @brief Set whether the lakes are visible
* @param visible visibility of the lakes
*/
void setShowLakes( bool visible );
/**
* @brief Set whether the frame rate gets shown
* @param visible visibility of the frame rate
*/
void setShowFrameRate( bool visible );
void setShowBackground( bool visible );
/**
* @brief Set whether the is tile is visible
* NOTE: This is part of the transitional debug API
* and might be subject to changes until Marble 0.8
* @param visible visibility of the tile
*/
void setShowTileId( bool visible );
/**
* @brief Set the map quality for the specified view context.
*
* @param quality map quality for the specified view context
* @param viewContext view context whose map quality should be set
*/
void setMapQualityForViewContext( MapQuality quality, ViewContext viewContext );
/**
* @brief Set the view context (i.e. still or animated map)
*/
void setViewContext( ViewContext viewContext );
/**
* @brief Set whether travels to a point should get animated
*/
void setAnimationsEnabled( bool enabled );
//@}
/// @name Tile management slots
//@{
void clearVolatileTileCache();
/**
* @brief Set the limit of the volatile (in RAM) tile cache.
* @param kilobytes The limit in kilobytes.
*/
void setVolatileTileCacheLimit( quint64 kiloBytes );
/**
* @brief A slot that is called when the model starts to create new tiles.
* @param creator the tile creator object.
* @param name the name of the created theme.
* @param description a descriptive text that can be shown in a dialog.
* @see creatingTilesProgress
*
* This function is connected to the models signal with the same
* name. When the model needs to create a cache of tiles in
* several different resolutions, it will emit creatingTilesStart
* once with a name of the theme and a descriptive text. The
* widget can then pop up a dialog to explain why there is a
* delay. The model will then call creatingTilesProgress several
* times until the parameter reaches 100 (100%), after which the
* creation process is finished. After this there will be no more
* calls to creatingTilesProgress, and the poup dialog can then be
* closed.
*/
void creatingTilesStart( TileCreator *creator, const QString& name, const QString& description );
/**
* @brief Re-download all visible tiles.
*/
void reloadMap();
void downloadRegion( QString const & sourceDir, QVector<TileCoordsPyramid> const & );
//@}
/// @name Miscellaneous slots
//@{
/**
* @brief Used to notify about the position of the mouse click
*/
void notifyMouseClick( int x, int y );
void setSelection( const QRect& region );
void setInputEnabled( bool );
//@}
Q_SIGNALS:
/**
* @brief Signal that the zoom has changed, and to what.
* @param zoom The new zoom value.
* @see zoomView()
*/
void zoomChanged( int zoom );
void distanceChanged( const QString& distanceString );
void tileLevelChanged( int level );
/**
* @brief Signal that the theme has changed
* @param theme Name of the new theme.
*/
void themeChanged( const QString& theme );
void projectionChanged( Projection );
void mouseMoveGeoPosition( const QString& );
void mouseClickGeoPosition( qreal lon, qreal lat, GeoDataCoordinates::Unit );
void framesPerSecond( qreal fps );
/** This signal is emit when a new rectangle region is selected over the map
* The list of double values include coordinates in degrees using this order:
* lon1, lat1, lon2, lat2 (or West, North, East, South) as left/top, right/bottom rectangle.
*/
void regionSelected( const QList<double>& );
/**
* This signal is emit when the settings of a plugin changed.
*/
void pluginSettingsChanged();
/**
* @brief Signal that a render item has been initialized
*/
void renderPluginInitialized( RenderPlugin *renderPlugin );
/**
* This signal is emitted when the visible region of the map changes. This typically happens
* when the user moves the map around or zooms.
*/
void visibleLatLonAltBoxChanged( const GeoDataLatLonAltBox& visibleLatLonAltBox );
protected:
/**
* @brief Reimplementation of the leaveEvent() function in QWidget.
*/
virtual void leaveEvent( QEvent *event );
/**
* @brief Reimplementation of the paintEvent() function in QWidget.
*/
virtual void paintEvent( QPaintEvent *event );
/**
* @brief Reimplementation of the resizeEvent() function in QWidget.
*/
virtual void resizeEvent( QResizeEvent* );
void connectNotify( const char * signal );
void disconnectNotify( const char * signal );
/**
* @brief Reimplementation of the changeEvent() function in QWidget to
* react to changes of the enabled state
*/
virtual void changeEvent( QEvent * event );
/**
* @brief Enables custom drawing onto the MarbleWidget straight after
* @brief the globe and before all other layers has been rendered.
* @param painter
*
* @deprecated implement LayerInterface and add it using @p addLayer()
*/
virtual void customPaint( GeoPainter *painter );
private:
Q_PRIVATE_SLOT( d, void updateMapTheme() )
private:
Q_DISABLE_COPY( MarbleWidget )
MarbleWidgetPrivate * const d;
friend class MarbleWidgetPrivate;
class CustomPaintLayer;
friend class CustomPaintLayer;
friend class DownloadRegionDialog;
TextureLayer *textureLayer();
const TextureLayer *textureLayer() const;
friend class MarbleWidgetDefaultInputHandler;
MeasureTool *measureTool();
};
}
#endif
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