This file is indexed.

/usr/include/unicode/locid.h is in libicu-dev 4.8.1.1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
/*
******************************************************************************
*
*   Copyright (C) 1996-2011, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*
* File locid.h
*
* Created by: Helena Shih
*
* Modification History:
*
*   Date        Name        Description
*   02/11/97    aliu        Changed gLocPath to fgLocPath and added methods to
*                           get and set it.
*   04/02/97    aliu        Made operator!= inline; fixed return value of getName().
*   04/15/97    aliu        Cleanup for AIX/Win32.
*   04/24/97    aliu        Numerous changes per code review.
*   08/18/98    stephen     Added tokenizeString(),changed getDisplayName()
*   09/08/98    stephen     Moved definition of kEmptyString for Mac Port
*   11/09/99    weiv        Added const char * getName() const;
*   04/12/00    srl         removing unicodestring api's and cached hash code
*   08/10/01    grhoten     Change the static Locales to accessor functions
******************************************************************************
*/

#ifndef LOCID_H
#define LOCID_H

#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/unistr.h"
#include "unicode/putil.h"
#include "unicode/uloc.h"
#include "unicode/strenum.h"

/**
 * \file
 * \brief C++ API: Locale ID object.
 */

/**
 * A <code>Locale</code> object represents a specific geographical, political,
 * or cultural region. An operation that requires a <code>Locale</code> to perform
 * its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
 * to tailor information for the user. For example, displaying a number
 * is a locale-sensitive operation--the number should be formatted
 * according to the customs/conventions of the user's native country,
 * region, or culture.
 *
 * The Locale class is not suitable for subclassing.
 *
 * <P>
 * You can create a <code>Locale</code> object using the constructor in
 * this class:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *       Locale( const   char*  language,
 *               const   char*  country,
 *               const   char*  variant);
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 * The first argument to the constructors is a valid <STRONG>ISO
 * Language Code.</STRONG> These codes are the lower-case two-letter
 * codes as defined by ISO-639.
 * You can find a full list of these codes at:
 * <BR><a href ="http://www.loc.gov/standards/iso639-2/">
 * http://www.loc.gov/standards/iso639-2/</a>
 *
 * <P>
 * The second argument to the constructors is a valid <STRONG>ISO Country
 * Code.</STRONG> These codes are the upper-case two-letter codes
 * as defined by ISO-3166.
 * You can find a full list of these codes at a number of sites, such as:
 * <BR><a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html">
 * http://www.iso.org/iso/en/prods-services/iso3166ma/index.html</a>
 *
 * <P>
 * The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
 * The Variant codes are vendor and browser-specific.
 * For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX.
 * Where there are two variants, separate them with an underscore, and
 * put the most important one first. For
 * example, a Traditional Spanish collation might be referenced, with
 * "ES", "ES", "Traditional_POSIX".
 *
 * <P>
 * Because a <code>Locale</code> object is just an identifier for a region,
 * no validity check is performed when you construct a <code>Locale</code>.
 * If you want to see whether particular resources are available for the
 * <code>Locale</code> you construct, you must query those resources. For
 * example, ask the <code>NumberFormat</code> for the locales it supports
 * using its <code>getAvailableLocales</code> method.
 * <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
 * locale, you get back the best available match, not necessarily
 * precisely what you asked for. For more information, look at
 * <code>ResourceBundle</code>.
 *
 * <P>
 * The <code>Locale</code> class provides a number of convenient constants
 * that you can use to create <code>Locale</code> objects for commonly used
 * locales. For example, the following refers to a <code>Locale</code> object
 * for the United States:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *       Locale::getUS()
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 *
 * <P>
 * Once you've created a <code>Locale</code> you can query it for information about
 * itself. Use <code>getCountry</code> to get the ISO Country Code and
 * <code>getLanguage</code> to get the ISO Language Code. You can
 * use <code>getDisplayCountry</code> to get the
 * name of the country suitable for displaying to the user. Similarly,
 * you can use <code>getDisplayLanguage</code> to get the name of
 * the language suitable for displaying to the user. Interestingly,
 * the <code>getDisplayXXX</code> methods are themselves locale-sensitive
 * and have two versions: one that uses the default locale and one
 * that takes a locale as an argument and displays the name or country in
 * a language appropriate to that locale.
 *
 * <P>
 * ICU provides a number of classes that perform locale-sensitive
 * operations. For example, the <code>NumberFormat</code> class formats
 * numbers, currency, or percentages in a locale-sensitive manner. Classes
 * such as <code>NumberFormat</code> have a number of convenience methods
 * for creating a default object of that type. For example, the
 * <code>NumberFormat</code> class provides these three convenience methods
 * for creating a default <code>NumberFormat</code> object:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *     UErrorCode success = U_ZERO_ERROR;
 *     Locale myLocale;
 *     NumberFormat *nf;
 *
 *     nf = NumberFormat::createInstance( success );          delete nf;
 *     nf = NumberFormat::createCurrencyInstance( success );  delete nf;
 *     nf = NumberFormat::createPercentInstance( success );   delete nf;
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 * Each of these methods has two variants; one with an explicit locale
 * and one without; the latter using the default locale.
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *     nf = NumberFormat::createInstance( myLocale, success );          delete nf;
 *     nf = NumberFormat::createCurrencyInstance( myLocale, success );  delete nf;
 *     nf = NumberFormat::createPercentInstance( myLocale, success );   delete nf;
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 * A <code>Locale</code> is the mechanism for identifying the kind of object
 * (<code>NumberFormat</code>) that you would like to get. The locale is
 * <STRONG>just</STRONG> a mechanism for identifying objects,
 * <STRONG>not</STRONG> a container for the objects themselves.
 *
 * <P>
 * Each class that performs locale-sensitive operations allows you
 * to get all the available objects of that type. You can sift
 * through these objects by language, country, or variant,
 * and use the display names to present a menu to the user.
 * For example, you can create a menu of all the collation objects
 * suitable for a given language. Such classes implement these
 * three class methods:
 * \htmlonly<blockquote>\endhtmlonly
 * <pre>
 *       static Locale* getAvailableLocales(int32_t& numLocales)
 *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
 *                                            const Locale&  displayLocale,
 *                                            UnicodeString& displayName)
 *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
 *                                            UnicodeString& displayName)
 * </pre>
 * \htmlonly</blockquote>\endhtmlonly
 *
 * @stable ICU 2.0
 * @see ResourceBundle
 */
U_NAMESPACE_BEGIN
class U_COMMON_API Locale : public UObject {
public:
    /** Useful constant for the Root locale. @stable ICU 4.4 */
    static const Locale &U_EXPORT2 getRoot(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getEnglish(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getFrench(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getGerman(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getItalian(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getJapanese(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getKorean(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getChinese(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getSimplifiedChinese(void);
    /** Useful constant for this language. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getTraditionalChinese(void);

    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getFrance(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getGermany(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getItaly(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getJapan(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getKorea(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getChina(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getPRC(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getTaiwan(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getUK(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getUS(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getCanada(void);
    /** Useful constant for this country/region. @stable ICU 2.0 */
    static const Locale &U_EXPORT2 getCanadaFrench(void);


    /**
     * Construct a default locale object, a Locale for the default locale ID.
     *
     * @see getDefault
     * @see uloc_getDefault
     * @stable ICU 2.0
     */
    Locale();

    /**
     * Construct a locale from language, country, variant.
     * If an error occurs, then the constructed object will be "bogus"
     * (isBogus() will return TRUE).
     *
     * @param language Lowercase two-letter or three-letter ISO-639 code.
     *  This parameter can instead be an ICU style C locale (e.g. "en_US"),
     *  but the other parameters must not be used.
     *  This parameter can be NULL; if so,
     *  the locale is initialized to match the current default locale.
     *  (This is the same as using the default constructor.)
     *  Please note: The Java Locale class does NOT accept the form
     *  'new Locale("en_US")' but only 'new Locale("en","US")'
     *
     * @param country  Uppercase two-letter ISO-3166 code. (optional)
     * @param variant  Uppercase vendor and browser specific code. See class
     *                 description. (optional)
     * @param keywordsAndValues A string consisting of keyword/values pairs, such as
     *                 "collation=phonebook;currency=euro"
     *
     * @see getDefault
     * @see uloc_getDefault
     * @stable ICU 2.0
     */
    Locale( const   char * language,
            const   char * country  = 0,
            const   char * variant  = 0,
            const   char * keywordsAndValues = 0);

    /**
     * Initializes a Locale object from another Locale object.
     *
     * @param other The Locale object being copied in.
     * @stable ICU 2.0
     */
    Locale(const    Locale& other);


    /**
     * Destructor
     * @stable ICU 2.0
     */
    virtual ~Locale() ;

    /**
     * Replaces the entire contents of *this with the specified value.
     *
     * @param other The Locale object being copied in.
     * @return      *this
     * @stable ICU 2.0
     */
    Locale& operator=(const Locale& other);

    /**
     * Checks if two locale keys are the same.
     *
     * @param other The locale key object to be compared with this.
     * @return      True if the two locale keys are the same, false otherwise.
     * @stable ICU 2.0
     */
    UBool   operator==(const    Locale&     other) const;

    /**
     * Checks if two locale keys are not the same.
     *
     * @param other The locale key object to be compared with this.
     * @return      True if the two locale keys are not the same, false
     *              otherwise.
     * @stable ICU 2.0
     */
    UBool   operator!=(const    Locale&     other) const;

    /**
     * Clone this object.
     * Clones can be used concurrently in multiple threads.
     * If an error occurs, then NULL is returned.
     * The caller must delete the clone.
     *
     * @return a clone of this object
     *
     * @see getDynamicClassID
     * @stable ICU 2.8
     */
    Locale *clone() const;

    /**
     * Common methods of getting the current default Locale. Used for the
     * presentation: menus, dialogs, etc. Generally set once when your applet or
     * application is initialized, then never reset. (If you do reset the
     * default locale, you probably want to reload your GUI, so that the change
     * is reflected in your interface.)
     *
     * More advanced programs will allow users to use different locales for
     * different fields, e.g. in a spreadsheet.
     *
     * Note that the initial setting will match the host system.
     * @return a reference to the Locale object for the default locale ID
     * @system
     * @stable ICU 2.0
     */
    static const Locale& U_EXPORT2 getDefault(void);

    /**
     * Sets the default. Normally set once at the beginning of a process,
     * then never reset.
     * setDefault() only changes ICU's default locale ID, <strong>not</strong>
     * the default locale ID of the runtime environment.
     *
     * @param newLocale Locale to set to.  If NULL, set to the value obtained
     *                  from the runtime environement.
     * @param success The error code.
     * @system
     * @stable ICU 2.0
     */
    static void U_EXPORT2 setDefault(const Locale& newLocale,
                                     UErrorCode&   success);

    /**
     * Creates a locale which has had minimal canonicalization
     * as per uloc_getName().
     * @param name The name to create from.  If name is null,
     *  the default Locale is used.
     * @return new locale object
     * @stable ICU 2.0
     * @see uloc_getName
     */
    static Locale U_EXPORT2 createFromName(const char *name);

    /**
     * Creates a locale from the given string after canonicalizing
     * the string by calling uloc_canonicalize().
     * @param name the locale ID to create from.  Must not be NULL.
     * @return a new locale object corresponding to the given name
     * @stable ICU 3.0
     * @see uloc_canonicalize
     */
    static Locale U_EXPORT2 createCanonical(const char* name);

    /**
     * Returns the locale's ISO-639 language code.
     * @return      An alias to the code
     * @stable ICU 2.0
     */
    inline const char *  getLanguage( ) const;

    /**
     * Returns the locale's ISO-15924 abbreviation script code.
     * @return      An alias to the code
     * @see uscript_getShortName
     * @see uscript_getCode
     * @stable ICU 2.8
     */
    inline const char *  getScript( ) const;

    /**
     * Returns the locale's ISO-3166 country code.
     * @return      An alias to the code
     * @stable ICU 2.0
     */
    inline const char *  getCountry( ) const;

    /**
     * Returns the locale's variant code.
     * @return      An alias to the code
     * @stable ICU 2.0
     */
    inline const char *  getVariant( ) const;

    /**
     * Returns the programmatic name of the entire locale, with the language,
     * country and variant separated by underbars. If a field is missing, up
     * to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN",
     * "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO"
     * @return      A pointer to "name".
     * @stable ICU 2.0
     */
    inline const char * getName() const;

    /**
     * Returns the programmatic name of the entire locale as getName would return,
     * but without keywords.
     * @return      A pointer to "name".
     * @see getName
     * @stable ICU 2.8
     */
    const char * getBaseName() const;


    /**
     * Gets the list of keywords for the specified locale.
     *
     * @param status the status code
     * @return pointer to StringEnumeration class, or NULL if there are no keywords. 
     * Client must dispose of it by calling delete.
     * @stable ICU 2.8
     */
    StringEnumeration * createKeywords(UErrorCode &status) const;

    /**
     * Get the value for a keyword.
     *
     * @param keywordName name of the keyword for which we want the value. Case insensitive.
     * @param buffer The buffer to receive the keyword value.
     * @param bufferCapacity The capacity of receiving buffer
     * @param status Returns any error information while performing this operation.
     * @return the length of the keyword value
     *
     * @stable ICU 2.8
     */
    int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const;

    /**
     * Set the value for a keyword.
     *
     * @param keywordName name of the keyword to be set. Case insensitive.
     * @param keywordValue value of the keyword to be set. If 0-length or
     *  NULL, will result in the keyword being removed. No error is given if
     *  that keyword does not exist.
     * @param status Returns any error information while performing this operation.
     *
     * @internal 
     */
    void setKeywordValue(const char* keywordName, const char* keywordValue, UErrorCode &status);

    /**
     * returns the locale's three-letter language code, as specified
     * in ISO draft standard ISO-639-2.
     * @return      An alias to the code, or an empty string
     * @stable ICU 2.0
     */
    const char * getISO3Language() const;

    /**
     * Fills in "name" with the locale's three-letter ISO-3166 country code.
     * @return      An alias to the code, or an empty string
     * @stable ICU 2.0
     */
    const char * getISO3Country() const;

    /**
     * Returns the Windows LCID value corresponding to this locale.
     * This value is stored in the resource data for the locale as a one-to-four-digit
     * hexadecimal number.  If the resource is missing, in the wrong format, or
     * there is no Windows LCID value that corresponds to this locale, returns 0.
     * @stable ICU 2.0
     */
    uint32_t        getLCID(void) const;

    /**
     * Fills in "dispLang" with the name of this locale's language in a format suitable for
     * user display in the default locale.  For example, if the locale's language code is
     * "fr" and the default locale's language code is "en", this function would set
     * dispLang to "French".
     * @param dispLang  Receives the language's display name.
     * @return          A reference to "dispLang".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayLanguage(UnicodeString&   dispLang) const;

    /**
     * Fills in "dispLang" with the name of this locale's language in a format suitable for
     * user display in the locale specified by "displayLocale".  For example, if the locale's
     * language code is "en" and displayLocale's language code is "fr", this function would set
     * dispLang to "Anglais".
     * @param displayLocale  Specifies the locale to be used to display the name.  In other words,
     *                  if the locale's language code is "en", passing Locale::getFrench() for
     *                  displayLocale would result in "Anglais", while passing Locale::getGerman()
     *                  for displayLocale would result in "Englisch".
     * @param dispLang  Receives the language's display name.
     * @return          A reference to "dispLang".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayLanguage( const   Locale&         displayLocale,
                                                UnicodeString&  dispLang) const;

    /**
     * Fills in "dispScript" with the name of this locale's script in a format suitable
     * for user display in the default locale.  For example, if the locale's script code
     * is "LATN" and the default locale's language code is "en", this function would set
     * dispScript to "Latin".
     * @param dispScript    Receives the scripts's display name.
     * @return              A reference to "dispScript".
     * @stable ICU 2.8
     */
    UnicodeString&  getDisplayScript(          UnicodeString& dispScript) const;

    /**
     * Fills in "dispScript" with the name of this locale's country in a format suitable
     * for user display in the locale specified by "displayLocale".  For example, if the locale's
     * script code is "LATN" and displayLocale's language code is "en", this function would set
     * dispScript to "Latin".
     * @param displayLocale      Specifies the locale to be used to display the name.  In other
     *                      words, if the locale's script code is "LATN", passing
     *                      Locale::getFrench() for displayLocale would result in "", while
     *                      passing Locale::getGerman() for displayLocale would result in
     *                      "".
     * @param dispScript    Receives the scripts's display name.
     * @return              A reference to "dispScript".
     * @stable ICU 2.8
     */
    UnicodeString&  getDisplayScript(  const   Locale&         displayLocale,
                                               UnicodeString&  dispScript) const;

    /**
     * Fills in "dispCountry" with the name of this locale's country in a format suitable
     * for user display in the default locale.  For example, if the locale's country code
     * is "FR" and the default locale's language code is "en", this function would set
     * dispCountry to "France".
     * @param dispCountry   Receives the country's display name.
     * @return              A reference to "dispCountry".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayCountry(          UnicodeString& dispCountry) const;

    /**
     * Fills in "dispCountry" with the name of this locale's country in a format suitable
     * for user display in the locale specified by "displayLocale".  For example, if the locale's
     * country code is "US" and displayLocale's language code is "fr", this function would set
     * dispCountry to "&Eacute;tats-Unis".
     * @param displayLocale      Specifies the locale to be used to display the name.  In other
     *                      words, if the locale's country code is "US", passing
     *                      Locale::getFrench() for displayLocale would result in "&Eacute;tats-Unis", while
     *                      passing Locale::getGerman() for displayLocale would result in
     *                      "Vereinigte Staaten".
     * @param dispCountry   Receives the country's display name.
     * @return              A reference to "dispCountry".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayCountry(  const   Locale&         displayLocale,
                                                UnicodeString&  dispCountry) const;

    /**
     * Fills in "dispVar" with the name of this locale's variant code in a format suitable
     * for user display in the default locale.
     * @param dispVar   Receives the variant's name.
     * @return          A reference to "dispVar".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayVariant(      UnicodeString& dispVar) const;

    /**
     * Fills in "dispVar" with the name of this locale's variant code in a format
     * suitable for user display in the locale specified by "displayLocale".
     * @param displayLocale  Specifies the locale to be used to display the name.
     * @param dispVar   Receives the variant's display name.
     * @return          A reference to "dispVar".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayVariant(  const   Locale&         displayLocale,
                                                UnicodeString&  dispVar) const;

    /**
     * Fills in "name" with the name of this locale in a format suitable for user display
     * in the default locale.  This function uses getDisplayLanguage(), getDisplayCountry(),
     * and getDisplayVariant() to do its work, and outputs the display name in the format
     * "language (country[,variant])".  For example, if the default locale is en_US, then
     * fr_FR's display name would be "French (France)", and es_MX_Traditional's display name
     * would be "Spanish (Mexico,Traditional)".
     * @param name  Receives the locale's display name.
     * @return      A reference to "name".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayName(         UnicodeString&  name) const;

    /**
     * Fills in "name" with the name of this locale in a format suitable for user display
     * in the locale specfied by "displayLocale".  This function uses getDisplayLanguage(),
     * getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display
     * name in the format "language (country[,variant])".  For example, if displayLocale is
     * fr_FR, then en_US's display name would be "Anglais (&Eacute;tats-Unis)", and no_NO_NY's
     * display name would be "norv&eacute;gien (Norv&egrave;ge,NY)".
     * @param displayLocale  Specifies the locale to be used to display the name.
     * @param name      Receives the locale's display name.
     * @return          A reference to "name".
     * @stable ICU 2.0
     */
    UnicodeString&  getDisplayName( const   Locale&         displayLocale,
                                            UnicodeString&  name) const;

    /**
     * Generates a hash code for the locale.
     * @stable ICU 2.0
     */
    int32_t         hashCode(void) const;

    /**
     * Sets the locale to bogus
     * A bogus locale represents a non-existing locale associated
     * with services that can be instantiated from non-locale data
     * in addition to locale (for example, collation can be
     * instantiated from a locale and from a rule set).
     * @stable ICU 2.1
     */
    void setToBogus();

    /**
     * Gets the bogus state. Locale object can be bogus if it doesn't exist
     * @return FALSE if it is a real locale, TRUE if it is a bogus locale
     * @stable ICU 2.1
     */
    UBool isBogus(void) const;

    /**
     * Returns a list of all installed locales.
     * @param count Receives the number of locales in the list.
     * @return      A pointer to an array of Locale objects.  This array is the list
     *              of all locales with installed resource files.  The called does NOT
     *              get ownership of this list, and must NOT delete it.
     * @stable ICU 2.0
     */
    static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count);

    /**
     * Gets a list of all available 2-letter country codes defined in ISO 3166.  This is a
     * pointer to an array of pointers to arrays of char.  All of these pointers are
     * owned by ICU-- do not delete them, and do not write through them.  The array is
     * terminated with a null pointer.
     * @return a list of all available country codes
     * @stable ICU 2.0
     */
    static const char* const* U_EXPORT2 getISOCountries();

    /**
     * Gets a list of all available language codes defined in ISO 639.  This is a pointer
     * to an array of pointers to arrays of char.  All of these pointers are owned
     * by ICU-- do not delete them, and do not write through them.  The array is
     * terminated with a null pointer.
     * @return a list of all available language codes
     * @stable ICU 2.0
     */
    static const char* const* U_EXPORT2 getISOLanguages();

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.2
     */
    static UClassID U_EXPORT2 getStaticClassID();

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.2
     */
    virtual UClassID getDynamicClassID() const;

protected: /* only protected for testing purposes. DO NOT USE. */
    /**
     * Set this from a single POSIX style locale string.
     * @internal
     */
    void setFromPOSIXID(const char *posixID);

private:
    /**
     * Initialize the locale object with a new name.
     * Was deprecated - used in implementation - moved internal
     *
     * @param cLocaleID The new locale name.
     * @param canonicalize whether to call uloc_canonicalize on cLocaleID
     */
    Locale& init(const char* cLocaleID, UBool canonicalize);

    /*
     * Internal constructor to allow construction of a locale object with
     *   NO side effects.   (Default constructor tries to get
     *   the default locale.)
     */
    enum ELocaleType {
        eBOGUS
    };
    Locale(ELocaleType);

    /**
     * Initialize the locale cache for commonly used locales
     */
    static Locale *getLocaleCache(void);

    char language[ULOC_LANG_CAPACITY];
    char script[ULOC_SCRIPT_CAPACITY];
    char country[ULOC_COUNTRY_CAPACITY];
    int32_t variantBegin;
    char* fullName;
    char fullNameBuffer[ULOC_FULLNAME_CAPACITY];
    // name without keywords
    char* baseName;
    char baseNameBuffer[ULOC_FULLNAME_CAPACITY];

    UBool fIsBogus;

    static const Locale &getLocale(int locid);

    /**
     * A friend to allow the default locale to be set by either the C or C++ API.
     * @internal
     */
    friend void locale_set_default_internal(const char *);
};

inline UBool
Locale::operator!=(const    Locale&     other) const
{
    return !operator==(other);
}

inline const char *
Locale::getCountry() const
{
    return country;
}

inline const char *
Locale::getLanguage() const
{
    return language;
}

inline const char *
Locale::getScript() const
{
    return script;
}

inline const char *
Locale::getVariant() const
{
    getBaseName(); // lazy init
    return &baseName[variantBegin];
}

inline const char *
Locale::getName() const
{
    return fullName;
}

inline UBool
Locale::isBogus(void) const {
    return fIsBogus;
}

U_NAMESPACE_END

#endif