/usr/include/unicode/locid.h is in libicu-dev 4.8.1.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 | /*
******************************************************************************
*
* Copyright (C) 1996-2011, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*
* File locid.h
*
* Created by: Helena Shih
*
* Modification History:
*
* Date Name Description
* 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to
* get and set it.
* 04/02/97 aliu Made operator!= inline; fixed return value of getName().
* 04/15/97 aliu Cleanup for AIX/Win32.
* 04/24/97 aliu Numerous changes per code review.
* 08/18/98 stephen Added tokenizeString(),changed getDisplayName()
* 09/08/98 stephen Moved definition of kEmptyString for Mac Port
* 11/09/99 weiv Added const char * getName() const;
* 04/12/00 srl removing unicodestring api's and cached hash code
* 08/10/01 grhoten Change the static Locales to accessor functions
******************************************************************************
*/
#ifndef LOCID_H
#define LOCID_H
#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/unistr.h"
#include "unicode/putil.h"
#include "unicode/uloc.h"
#include "unicode/strenum.h"
/**
* \file
* \brief C++ API: Locale ID object.
*/
/**
* A <code>Locale</code> object represents a specific geographical, political,
* or cultural region. An operation that requires a <code>Locale</code> to perform
* its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
* to tailor information for the user. For example, displaying a number
* is a locale-sensitive operation--the number should be formatted
* according to the customs/conventions of the user's native country,
* region, or culture.
*
* The Locale class is not suitable for subclassing.
*
* <P>
* You can create a <code>Locale</code> object using the constructor in
* this class:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* Locale( const char* language,
* const char* country,
* const char* variant);
* </pre>
* \htmlonly</blockquote>\endhtmlonly
* The first argument to the constructors is a valid <STRONG>ISO
* Language Code.</STRONG> These codes are the lower-case two-letter
* codes as defined by ISO-639.
* You can find a full list of these codes at:
* <BR><a href ="http://www.loc.gov/standards/iso639-2/">
* http://www.loc.gov/standards/iso639-2/</a>
*
* <P>
* The second argument to the constructors is a valid <STRONG>ISO Country
* Code.</STRONG> These codes are the upper-case two-letter codes
* as defined by ISO-3166.
* You can find a full list of these codes at a number of sites, such as:
* <BR><a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html">
* http://www.iso.org/iso/en/prods-services/iso3166ma/index.html</a>
*
* <P>
* The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
* The Variant codes are vendor and browser-specific.
* For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX.
* Where there are two variants, separate them with an underscore, and
* put the most important one first. For
* example, a Traditional Spanish collation might be referenced, with
* "ES", "ES", "Traditional_POSIX".
*
* <P>
* Because a <code>Locale</code> object is just an identifier for a region,
* no validity check is performed when you construct a <code>Locale</code>.
* If you want to see whether particular resources are available for the
* <code>Locale</code> you construct, you must query those resources. For
* example, ask the <code>NumberFormat</code> for the locales it supports
* using its <code>getAvailableLocales</code> method.
* <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
* locale, you get back the best available match, not necessarily
* precisely what you asked for. For more information, look at
* <code>ResourceBundle</code>.
*
* <P>
* The <code>Locale</code> class provides a number of convenient constants
* that you can use to create <code>Locale</code> objects for commonly used
* locales. For example, the following refers to a <code>Locale</code> object
* for the United States:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* Locale::getUS()
* </pre>
* \htmlonly</blockquote>\endhtmlonly
*
* <P>
* Once you've created a <code>Locale</code> you can query it for information about
* itself. Use <code>getCountry</code> to get the ISO Country Code and
* <code>getLanguage</code> to get the ISO Language Code. You can
* use <code>getDisplayCountry</code> to get the
* name of the country suitable for displaying to the user. Similarly,
* you can use <code>getDisplayLanguage</code> to get the name of
* the language suitable for displaying to the user. Interestingly,
* the <code>getDisplayXXX</code> methods are themselves locale-sensitive
* and have two versions: one that uses the default locale and one
* that takes a locale as an argument and displays the name or country in
* a language appropriate to that locale.
*
* <P>
* ICU provides a number of classes that perform locale-sensitive
* operations. For example, the <code>NumberFormat</code> class formats
* numbers, currency, or percentages in a locale-sensitive manner. Classes
* such as <code>NumberFormat</code> have a number of convenience methods
* for creating a default object of that type. For example, the
* <code>NumberFormat</code> class provides these three convenience methods
* for creating a default <code>NumberFormat</code> object:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* UErrorCode success = U_ZERO_ERROR;
* Locale myLocale;
* NumberFormat *nf;
*
* nf = NumberFormat::createInstance( success ); delete nf;
* nf = NumberFormat::createCurrencyInstance( success ); delete nf;
* nf = NumberFormat::createPercentInstance( success ); delete nf;
* </pre>
* \htmlonly</blockquote>\endhtmlonly
* Each of these methods has two variants; one with an explicit locale
* and one without; the latter using the default locale.
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* nf = NumberFormat::createInstance( myLocale, success ); delete nf;
* nf = NumberFormat::createCurrencyInstance( myLocale, success ); delete nf;
* nf = NumberFormat::createPercentInstance( myLocale, success ); delete nf;
* </pre>
* \htmlonly</blockquote>\endhtmlonly
* A <code>Locale</code> is the mechanism for identifying the kind of object
* (<code>NumberFormat</code>) that you would like to get. The locale is
* <STRONG>just</STRONG> a mechanism for identifying objects,
* <STRONG>not</STRONG> a container for the objects themselves.
*
* <P>
* Each class that performs locale-sensitive operations allows you
* to get all the available objects of that type. You can sift
* through these objects by language, country, or variant,
* and use the display names to present a menu to the user.
* For example, you can create a menu of all the collation objects
* suitable for a given language. Such classes implement these
* three class methods:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* static Locale* getAvailableLocales(int32_t& numLocales)
* static UnicodeString& getDisplayName(const Locale& objectLocale,
* const Locale& displayLocale,
* UnicodeString& displayName)
* static UnicodeString& getDisplayName(const Locale& objectLocale,
* UnicodeString& displayName)
* </pre>
* \htmlonly</blockquote>\endhtmlonly
*
* @stable ICU 2.0
* @see ResourceBundle
*/
U_NAMESPACE_BEGIN
class U_COMMON_API Locale : public UObject {
public:
/** Useful constant for the Root locale. @stable ICU 4.4 */
static const Locale &U_EXPORT2 getRoot(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getEnglish(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getFrench(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getGerman(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getItalian(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getJapanese(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getKorean(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getChinese(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getSimplifiedChinese(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getTraditionalChinese(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getFrance(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getGermany(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getItaly(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getJapan(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getKorea(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getChina(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getPRC(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getTaiwan(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getUK(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getUS(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getCanada(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getCanadaFrench(void);
/**
* Construct a default locale object, a Locale for the default locale ID.
*
* @see getDefault
* @see uloc_getDefault
* @stable ICU 2.0
*/
Locale();
/**
* Construct a locale from language, country, variant.
* If an error occurs, then the constructed object will be "bogus"
* (isBogus() will return TRUE).
*
* @param language Lowercase two-letter or three-letter ISO-639 code.
* This parameter can instead be an ICU style C locale (e.g. "en_US"),
* but the other parameters must not be used.
* This parameter can be NULL; if so,
* the locale is initialized to match the current default locale.
* (This is the same as using the default constructor.)
* Please note: The Java Locale class does NOT accept the form
* 'new Locale("en_US")' but only 'new Locale("en","US")'
*
* @param country Uppercase two-letter ISO-3166 code. (optional)
* @param variant Uppercase vendor and browser specific code. See class
* description. (optional)
* @param keywordsAndValues A string consisting of keyword/values pairs, such as
* "collation=phonebook;currency=euro"
*
* @see getDefault
* @see uloc_getDefault
* @stable ICU 2.0
*/
Locale( const char * language,
const char * country = 0,
const char * variant = 0,
const char * keywordsAndValues = 0);
/**
* Initializes a Locale object from another Locale object.
*
* @param other The Locale object being copied in.
* @stable ICU 2.0
*/
Locale(const Locale& other);
/**
* Destructor
* @stable ICU 2.0
*/
virtual ~Locale() ;
/**
* Replaces the entire contents of *this with the specified value.
*
* @param other The Locale object being copied in.
* @return *this
* @stable ICU 2.0
*/
Locale& operator=(const Locale& other);
/**
* Checks if two locale keys are the same.
*
* @param other The locale key object to be compared with this.
* @return True if the two locale keys are the same, false otherwise.
* @stable ICU 2.0
*/
UBool operator==(const Locale& other) const;
/**
* Checks if two locale keys are not the same.
*
* @param other The locale key object to be compared with this.
* @return True if the two locale keys are not the same, false
* otherwise.
* @stable ICU 2.0
*/
UBool operator!=(const Locale& other) const;
/**
* Clone this object.
* Clones can be used concurrently in multiple threads.
* If an error occurs, then NULL is returned.
* The caller must delete the clone.
*
* @return a clone of this object
*
* @see getDynamicClassID
* @stable ICU 2.8
*/
Locale *clone() const;
/**
* Common methods of getting the current default Locale. Used for the
* presentation: menus, dialogs, etc. Generally set once when your applet or
* application is initialized, then never reset. (If you do reset the
* default locale, you probably want to reload your GUI, so that the change
* is reflected in your interface.)
*
* More advanced programs will allow users to use different locales for
* different fields, e.g. in a spreadsheet.
*
* Note that the initial setting will match the host system.
* @return a reference to the Locale object for the default locale ID
* @system
* @stable ICU 2.0
*/
static const Locale& U_EXPORT2 getDefault(void);
/**
* Sets the default. Normally set once at the beginning of a process,
* then never reset.
* setDefault() only changes ICU's default locale ID, <strong>not</strong>
* the default locale ID of the runtime environment.
*
* @param newLocale Locale to set to. If NULL, set to the value obtained
* from the runtime environement.
* @param success The error code.
* @system
* @stable ICU 2.0
*/
static void U_EXPORT2 setDefault(const Locale& newLocale,
UErrorCode& success);
/**
* Creates a locale which has had minimal canonicalization
* as per uloc_getName().
* @param name The name to create from. If name is null,
* the default Locale is used.
* @return new locale object
* @stable ICU 2.0
* @see uloc_getName
*/
static Locale U_EXPORT2 createFromName(const char *name);
/**
* Creates a locale from the given string after canonicalizing
* the string by calling uloc_canonicalize().
* @param name the locale ID to create from. Must not be NULL.
* @return a new locale object corresponding to the given name
* @stable ICU 3.0
* @see uloc_canonicalize
*/
static Locale U_EXPORT2 createCanonical(const char* name);
/**
* Returns the locale's ISO-639 language code.
* @return An alias to the code
* @stable ICU 2.0
*/
inline const char * getLanguage( ) const;
/**
* Returns the locale's ISO-15924 abbreviation script code.
* @return An alias to the code
* @see uscript_getShortName
* @see uscript_getCode
* @stable ICU 2.8
*/
inline const char * getScript( ) const;
/**
* Returns the locale's ISO-3166 country code.
* @return An alias to the code
* @stable ICU 2.0
*/
inline const char * getCountry( ) const;
/**
* Returns the locale's variant code.
* @return An alias to the code
* @stable ICU 2.0
*/
inline const char * getVariant( ) const;
/**
* Returns the programmatic name of the entire locale, with the language,
* country and variant separated by underbars. If a field is missing, up
* to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN",
* "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO"
* @return A pointer to "name".
* @stable ICU 2.0
*/
inline const char * getName() const;
/**
* Returns the programmatic name of the entire locale as getName would return,
* but without keywords.
* @return A pointer to "name".
* @see getName
* @stable ICU 2.8
*/
const char * getBaseName() const;
/**
* Gets the list of keywords for the specified locale.
*
* @param status the status code
* @return pointer to StringEnumeration class, or NULL if there are no keywords.
* Client must dispose of it by calling delete.
* @stable ICU 2.8
*/
StringEnumeration * createKeywords(UErrorCode &status) const;
/**
* Get the value for a keyword.
*
* @param keywordName name of the keyword for which we want the value. Case insensitive.
* @param buffer The buffer to receive the keyword value.
* @param bufferCapacity The capacity of receiving buffer
* @param status Returns any error information while performing this operation.
* @return the length of the keyword value
*
* @stable ICU 2.8
*/
int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const;
/**
* Set the value for a keyword.
*
* @param keywordName name of the keyword to be set. Case insensitive.
* @param keywordValue value of the keyword to be set. If 0-length or
* NULL, will result in the keyword being removed. No error is given if
* that keyword does not exist.
* @param status Returns any error information while performing this operation.
*
* @internal
*/
void setKeywordValue(const char* keywordName, const char* keywordValue, UErrorCode &status);
/**
* returns the locale's three-letter language code, as specified
* in ISO draft standard ISO-639-2.
* @return An alias to the code, or an empty string
* @stable ICU 2.0
*/
const char * getISO3Language() const;
/**
* Fills in "name" with the locale's three-letter ISO-3166 country code.
* @return An alias to the code, or an empty string
* @stable ICU 2.0
*/
const char * getISO3Country() const;
/**
* Returns the Windows LCID value corresponding to this locale.
* This value is stored in the resource data for the locale as a one-to-four-digit
* hexadecimal number. If the resource is missing, in the wrong format, or
* there is no Windows LCID value that corresponds to this locale, returns 0.
* @stable ICU 2.0
*/
uint32_t getLCID(void) const;
/**
* Fills in "dispLang" with the name of this locale's language in a format suitable for
* user display in the default locale. For example, if the locale's language code is
* "fr" and the default locale's language code is "en", this function would set
* dispLang to "French".
* @param dispLang Receives the language's display name.
* @return A reference to "dispLang".
* @stable ICU 2.0
*/
UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const;
/**
* Fills in "dispLang" with the name of this locale's language in a format suitable for
* user display in the locale specified by "displayLocale". For example, if the locale's
* language code is "en" and displayLocale's language code is "fr", this function would set
* dispLang to "Anglais".
* @param displayLocale Specifies the locale to be used to display the name. In other words,
* if the locale's language code is "en", passing Locale::getFrench() for
* displayLocale would result in "Anglais", while passing Locale::getGerman()
* for displayLocale would result in "Englisch".
* @param dispLang Receives the language's display name.
* @return A reference to "dispLang".
* @stable ICU 2.0
*/
UnicodeString& getDisplayLanguage( const Locale& displayLocale,
UnicodeString& dispLang) const;
/**
* Fills in "dispScript" with the name of this locale's script in a format suitable
* for user display in the default locale. For example, if the locale's script code
* is "LATN" and the default locale's language code is "en", this function would set
* dispScript to "Latin".
* @param dispScript Receives the scripts's display name.
* @return A reference to "dispScript".
* @stable ICU 2.8
*/
UnicodeString& getDisplayScript( UnicodeString& dispScript) const;
/**
* Fills in "dispScript" with the name of this locale's country in a format suitable
* for user display in the locale specified by "displayLocale". For example, if the locale's
* script code is "LATN" and displayLocale's language code is "en", this function would set
* dispScript to "Latin".
* @param displayLocale Specifies the locale to be used to display the name. In other
* words, if the locale's script code is "LATN", passing
* Locale::getFrench() for displayLocale would result in "", while
* passing Locale::getGerman() for displayLocale would result in
* "".
* @param dispScript Receives the scripts's display name.
* @return A reference to "dispScript".
* @stable ICU 2.8
*/
UnicodeString& getDisplayScript( const Locale& displayLocale,
UnicodeString& dispScript) const;
/**
* Fills in "dispCountry" with the name of this locale's country in a format suitable
* for user display in the default locale. For example, if the locale's country code
* is "FR" and the default locale's language code is "en", this function would set
* dispCountry to "France".
* @param dispCountry Receives the country's display name.
* @return A reference to "dispCountry".
* @stable ICU 2.0
*/
UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const;
/**
* Fills in "dispCountry" with the name of this locale's country in a format suitable
* for user display in the locale specified by "displayLocale". For example, if the locale's
* country code is "US" and displayLocale's language code is "fr", this function would set
* dispCountry to "États-Unis".
* @param displayLocale Specifies the locale to be used to display the name. In other
* words, if the locale's country code is "US", passing
* Locale::getFrench() for displayLocale would result in "États-Unis", while
* passing Locale::getGerman() for displayLocale would result in
* "Vereinigte Staaten".
* @param dispCountry Receives the country's display name.
* @return A reference to "dispCountry".
* @stable ICU 2.0
*/
UnicodeString& getDisplayCountry( const Locale& displayLocale,
UnicodeString& dispCountry) const;
/**
* Fills in "dispVar" with the name of this locale's variant code in a format suitable
* for user display in the default locale.
* @param dispVar Receives the variant's name.
* @return A reference to "dispVar".
* @stable ICU 2.0
*/
UnicodeString& getDisplayVariant( UnicodeString& dispVar) const;
/**
* Fills in "dispVar" with the name of this locale's variant code in a format
* suitable for user display in the locale specified by "displayLocale".
* @param displayLocale Specifies the locale to be used to display the name.
* @param dispVar Receives the variant's display name.
* @return A reference to "dispVar".
* @stable ICU 2.0
*/
UnicodeString& getDisplayVariant( const Locale& displayLocale,
UnicodeString& dispVar) const;
/**
* Fills in "name" with the name of this locale in a format suitable for user display
* in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(),
* and getDisplayVariant() to do its work, and outputs the display name in the format
* "language (country[,variant])". For example, if the default locale is en_US, then
* fr_FR's display name would be "French (France)", and es_MX_Traditional's display name
* would be "Spanish (Mexico,Traditional)".
* @param name Receives the locale's display name.
* @return A reference to "name".
* @stable ICU 2.0
*/
UnicodeString& getDisplayName( UnicodeString& name) const;
/**
* Fills in "name" with the name of this locale in a format suitable for user display
* in the locale specfied by "displayLocale". This function uses getDisplayLanguage(),
* getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display
* name in the format "language (country[,variant])". For example, if displayLocale is
* fr_FR, then en_US's display name would be "Anglais (États-Unis)", and no_NO_NY's
* display name would be "norvégien (Norvège,NY)".
* @param displayLocale Specifies the locale to be used to display the name.
* @param name Receives the locale's display name.
* @return A reference to "name".
* @stable ICU 2.0
*/
UnicodeString& getDisplayName( const Locale& displayLocale,
UnicodeString& name) const;
/**
* Generates a hash code for the locale.
* @stable ICU 2.0
*/
int32_t hashCode(void) const;
/**
* Sets the locale to bogus
* A bogus locale represents a non-existing locale associated
* with services that can be instantiated from non-locale data
* in addition to locale (for example, collation can be
* instantiated from a locale and from a rule set).
* @stable ICU 2.1
*/
void setToBogus();
/**
* Gets the bogus state. Locale object can be bogus if it doesn't exist
* @return FALSE if it is a real locale, TRUE if it is a bogus locale
* @stable ICU 2.1
*/
UBool isBogus(void) const;
/**
* Returns a list of all installed locales.
* @param count Receives the number of locales in the list.
* @return A pointer to an array of Locale objects. This array is the list
* of all locales with installed resource files. The called does NOT
* get ownership of this list, and must NOT delete it.
* @stable ICU 2.0
*/
static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count);
/**
* Gets a list of all available 2-letter country codes defined in ISO 3166. This is a
* pointer to an array of pointers to arrays of char. All of these pointers are
* owned by ICU-- do not delete them, and do not write through them. The array is
* terminated with a null pointer.
* @return a list of all available country codes
* @stable ICU 2.0
*/
static const char* const* U_EXPORT2 getISOCountries();
/**
* Gets a list of all available language codes defined in ISO 639. This is a pointer
* to an array of pointers to arrays of char. All of these pointers are owned
* by ICU-- do not delete them, and do not write through them. The array is
* terminated with a null pointer.
* @return a list of all available language codes
* @stable ICU 2.0
*/
static const char* const* U_EXPORT2 getISOLanguages();
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.2
*/
static UClassID U_EXPORT2 getStaticClassID();
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.2
*/
virtual UClassID getDynamicClassID() const;
protected: /* only protected for testing purposes. DO NOT USE. */
/**
* Set this from a single POSIX style locale string.
* @internal
*/
void setFromPOSIXID(const char *posixID);
private:
/**
* Initialize the locale object with a new name.
* Was deprecated - used in implementation - moved internal
*
* @param cLocaleID The new locale name.
* @param canonicalize whether to call uloc_canonicalize on cLocaleID
*/
Locale& init(const char* cLocaleID, UBool canonicalize);
/*
* Internal constructor to allow construction of a locale object with
* NO side effects. (Default constructor tries to get
* the default locale.)
*/
enum ELocaleType {
eBOGUS
};
Locale(ELocaleType);
/**
* Initialize the locale cache for commonly used locales
*/
static Locale *getLocaleCache(void);
char language[ULOC_LANG_CAPACITY];
char script[ULOC_SCRIPT_CAPACITY];
char country[ULOC_COUNTRY_CAPACITY];
int32_t variantBegin;
char* fullName;
char fullNameBuffer[ULOC_FULLNAME_CAPACITY];
// name without keywords
char* baseName;
char baseNameBuffer[ULOC_FULLNAME_CAPACITY];
UBool fIsBogus;
static const Locale &getLocale(int locid);
/**
* A friend to allow the default locale to be set by either the C or C++ API.
* @internal
*/
friend void locale_set_default_internal(const char *);
};
inline UBool
Locale::operator!=(const Locale& other) const
{
return !operator==(other);
}
inline const char *
Locale::getCountry() const
{
return country;
}
inline const char *
Locale::getLanguage() const
{
return language;
}
inline const char *
Locale::getScript() const
{
return script;
}
inline const char *
Locale::getVariant() const
{
getBaseName(); // lazy init
return &baseName[variantBegin];
}
inline const char *
Locale::getName() const
{
return fullName;
}
inline UBool
Locale::isBogus(void) const {
return fIsBogus;
}
U_NAMESPACE_END
#endif
|