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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="libglade-extending"></a>Extending Libglade</h2></div></div></div>
<p>In some cases, libglade may not provide support for the
widgets you want to use, or you may want to insert a bit of hand
coded interface into the larger libglade generated
interface. Libglade provides support for doing this.</p>
<p>If you are only need a few custom widgets (eg. a word
processor may have a custom widget for the document editing
area), the simplest choice is probably Glade's custom widget.
It allows you to specify a custom function that will be used to
create the widget. The signature of the function is as
follows:</p>
<pre class="programlisting">
GtkWidget *custom_func(gchar *widget_name, gchar *string1, gchar *string2,
gint int1, gint int2);
</pre>
<p>When calling this function, widget_name is the name of the
widget given in the XML file, and
<em class="parameter"><code>string1</code></em>, <em class="parameter"><code>string2</code></em>,
<em class="parameter"><code>int1</code></em> and <em class="parameter"><code>int2</code></em> are
arbitrary constants whose values also come from the XML file.
Libglade supports the custom widget using gmodule. For most
cases, this is sufficient.</p>
<p>If you wish to get libglade to recognise a new widget type
directly, your best option is to ensure that it implements
properties for all settings required to construct the widget,
and packing properties if the widget happens to be a container.
If the widget satisifies this requirement, libglade will support
the widget with no extra code (provided the widget's
<code class="function">get_type()</code> function has been called to
register it with GLib).</p>
<p>If a widget has more complex requirements, a libglade
module must be written (or if the library containing the widget
already depends on libglade, it may build the module in). In
the module, a widget construction routine and a build children
routine must be registered. If the widget can be manipulated
via properties for construction or adding children, <a class="link" href="libglade-Libglade-Build.html#glade-standard-build-widget" title="glade_standard_build_widget ()"><code class="function">glade_standard_build_widget</code></a>
or <a class="link" href="libglade-Libglade-Build.html#glade-standard-build-children" title="glade_standard_build_children ()"><code class="function">glade_standard_build_children</code></a>
can be used here.</p>
<p>If the widget mostly supports properties, custom handlers
for particular properties can be registered with <a class="link" href="libglade-Libglade-Build.html#glade-register-custom-prop" title="glade_register_custom_prop ()"><code class="function">glade_register_custom_prop</code></a>.</p>
<p>If the widget implements no properties (and you have no
way to convince the author to do so), you will most likely need
to implement custom handlers for construction and adding
children.</p>
<p>For a more extensive example of registering new widget
types and build functions, see
<code class="filename">glade/glade-gtk.c</code> in the libglade package.
For more information on the exact API's used to register new
widget types with libglade, see the <a class="link" href="libglade-Libglade-Build.html" title="Libglade Build">Libglade Build</a> section
of this manual.</p>
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