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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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                  <a href="#libglade-Libglade-Initialisation.description" class="shortcut">Description</a>
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<a name="libglade-Libglade-Initialisation"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="libglade-Libglade-Initialisation.top_of_page"></a>Libglade Initialisation</span></h2>
<p>Libglade Initialisation — Routines used to initialise libglade.</p>
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<div class="refsynopsisdiv">
<a name="libglade-Libglade-Initialisation.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">

#include &lt;glade/glade-init.h&gt;

void                <a class="link" href="libglade-Libglade-Initialisation.html#glade-init" title="glade_init ()">glade_init</a>                          (void);
void                <a class="link" href="libglade-Libglade-Initialisation.html#glade-require" title="glade_require ()">glade_require</a>                       (const gchar *library);
void                <a class="link" href="libglade-Libglade-Initialisation.html#glade-provide" title="glade_provide ()">glade_provide</a>                       (const gchar *library);
</pre>
</div>
<div class="refsect1" lang="en">
<a name="libglade-Libglade-Initialisation.description"></a><h2>Description</h2>
<p>
These routines are used to initialise libglade, and to load addon modules
that recognise extra widget sets.  The <code class="filename">glade_init</code>
routine must be called before any libglade routines are used, and the
<code class="filename">glade_load_module</code> routine would be used to load
extra modules.
</p>
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<div class="refsect1" lang="en">
<a name="libglade-Libglade-Initialisation.details"></a><h2>Details</h2>
<div class="refsect2" lang="en">
<a name="glade-init"></a><h3>glade_init ()</h3>
<pre class="programlisting">void                glade_init                          (void);</pre>
<p>
It used to be necessary to call <a class="link" href="libglade-Libglade-Initialisation.html#glade-init" title="glade_init ()"><code class="function">glade_init()</code></a> before creating
GladeXML objects.  This is now no longer the case, as libglade will
be initialised on demand now.  Calling <a class="link" href="libglade-Libglade-Initialisation.html#glade-init" title="glade_init ()"><code class="function">glade_init()</code></a> manually will
not cause any problems though.</p>
<p>
</p>
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<div class="refsect2" lang="en">
<a name="glade-require"></a><h3>glade_require ()</h3>
<pre class="programlisting">void                glade_require                       (const gchar *library);</pre>
<p>
Ensure that a required library is available.  If it is not already
available, libglade will attempt to dynamically load a module that
contains the handlers for that library.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>library</code></em> :</span></p></td>
<td> the required library
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="glade-provide"></a><h3>glade_provide ()</h3>
<pre class="programlisting">void                glade_provide                       (const gchar *library);</pre>
<p>
This function should be called by a module to assert that it
provides wrappers for a particular library.  This should be called
by the <code class="function">register_widgets()</code> function of a libglade module so that it
isn't loaded twice, for instance.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>library</code></em> :</span></p></td>
<td> the provided library
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