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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qpushbutton.h</h1>
<p>This is the verbatim text of the qpushbutton.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<pre>
/****************************************************************************
** $Id: qt/qpushbutton.h 3.3.8 edited Jan 11 14:38 $
**
** Definition of QPushButton class
**
** Created : 940221
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the widgets module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef QPUSHBUTTON_H
#define QPUSHBUTTON_H
#ifndef QT_H
#include "qbutton.h"
#include "qiconset.h"
#endif // QT_H
#ifndef QT_NO_PUSHBUTTON
class QPushButtonPrivate;
class QPopupMenu;
class Q_EXPORT QPushButton : public QButton
{
Q_OBJECT
Q_PROPERTY( bool autoDefault READ autoDefault WRITE setAutoDefault )
Q_PROPERTY( bool default READ isDefault WRITE setDefault )
Q_PROPERTY( bool menuButton READ isMenuButton DESIGNABLE false )
Q_PROPERTY( QIconSet iconSet READ iconSet WRITE setIconSet )
Q_OVERRIDE( bool toggleButton WRITE setToggleButton )
Q_OVERRIDE( bool on WRITE setOn )
Q_PROPERTY( bool flat READ isFlat WRITE setFlat )
Q_OVERRIDE( bool autoMask DESIGNABLE true SCRIPTABLE true )
public:
QPushButton( QWidget *parent, const char* name=0 );
QPushButton( const QString &text, QWidget *parent, const char* name=0 );
#ifndef QT_NO_ICONSET
QPushButton( const QIconSet& icon, const QString &text, QWidget *parent, const char* name=0 );
#endif
~QPushButton();
QSize sizeHint() const;
void move( int x, int y );
void move( const QPoint &p );
void resize( int w, int h );
void resize( const QSize & );
void setGeometry( int x, int y, int w, int h );
void setGeometry( const QRect & );
void setToggleButton( bool );
bool autoDefault() const { return autoDefButton; }
virtual void setAutoDefault( bool autoDef );
bool isDefault() const { return defButton; }
virtual void setDefault( bool def );
virtual void setIsMenuButton( bool enable ) { // obsolete functions
if ( (bool)hasMenuArrow == enable )
return;
hasMenuArrow = enable ? 1 : 0;
update();
updateGeometry();
}
bool isMenuButton() const { return hasMenuArrow; }
#ifndef QT_NO_POPUPMENU
void setPopup( QPopupMenu* popup );
QPopupMenu* popup() const;
#endif
#ifndef QT_NO_ICONSET
void setIconSet( const QIconSet& );
QIconSet* iconSet() const;
#endif
void setFlat( bool );
bool isFlat() const;
public slots:
virtual void setOn( bool );
protected:
void drawButton( QPainter * );
void drawButtonLabel( QPainter * );
void focusInEvent( QFocusEvent * );
void focusOutEvent( QFocusEvent * );
void resizeEvent( QResizeEvent * );
void updateMask();
private slots:
#ifndef QT_NO_POPUPMENU
void popupPressed();
#endif
private:
void init();
uint autoDefButton : 1;
uint defButton : 1;
uint flt : 1;
uint reserved : 1; // UNUSED
uint lastEnabled : 1; // UNUSED
uint hasMenuArrow : 1;
QPushButtonPrivate* d;
friend class QDialog;
private: // Disabled copy constructor and operator=
#if defined(Q_DISABLE_COPY)
QPushButton( const QPushButton & );
QPushButton &operator=( const QPushButton & );
#endif
};
#endif // QT_NO_PUSHBUTTON
#endif // QPUSHBUTTON_H
</pre>
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