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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QAxScript Class Reference<br><small>[<a href="qaxcontainer.html">QAxContainer module</a>]</small></h1>
<p>The QAxScript class provides a wrapper around script code.
<a href="#details">More...</a>
<p>This class is part of the <b>Qt ActiveQt Extension</b>.
<p><tt>#include <<a href="qaxscript-h.html">qaxscript.h</a>></tt>
<p>Inherits <a href="qobject.html">QObject</a>.
<p><a href="qaxscript-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li class=fn>enum <a href="#FunctionFlags-enum"><b>FunctionFlags</b></a> { FunctionNames = 0, FunctionSignatures }</li>
<li class=fn><a href="#QAxScript"><b>QAxScript</b></a> ( const QString & name, QAxScriptManager * manager )</li>
<li class=fn><a href="#~QAxScript"><b>~QAxScript</b></a> ()</li>
<li class=fn>bool <a href="#load"><b>load</b></a> ( const QString & code, const QString & language = QString::null )</li>
<li class=fn>QStringList <a href="#functions"><b>functions</b></a> ( FunctionFlags flags = FunctionNames ) const</li>
<li class=fn>QString <a href="#scriptCode"><b>scriptCode</b></a> () const</li>
<li class=fn>QString <a href="#scriptName"><b>scriptName</b></a> () const</li>
<li class=fn>QAxScriptEngine * <a href="#scriptEngine"><b>scriptEngine</b></a> () const</li>
<li class=fn>QVariant <a href="#call"><b>call</b></a> ( const QString & function, const QVariant & var1 = QVariant ( ), const QVariant & var2 = QVariant ( ), const QVariant & var3 = QVariant ( ), const QVariant & var4 = QVariant ( ), const QVariant & var5 = QVariant ( ), const QVariant & var6 = QVariant ( ), const QVariant & var7 = QVariant ( ), const QVariant & var8 = QVariant ( ) )</li>
<li class=fn>QVariant <a href="#call-2"><b>call</b></a> ( const QString & function, QValueList<QVariant> & arguments )</li>
</ul>
<h2>Signals</h2>
<ul>
<li class=fn>void <a href="#entered"><b>entered</b></a> ()</li>
<li class=fn>void <a href="#finished"><b>finished</b></a> ()</li>
<li class=fn>void <a href="#finished-2"><b>finished</b></a> ( const QVariant & result )</li>
<li class=fn>void <a href="#finished-3"><b>finished</b></a> ( int code, const QString & source, const QString & description, const QString & help )</li>
<li class=fn>void <a href="#stateChanged"><b>stateChanged</b></a> ( int state )</li>
<li class=fn>void <a href="#error"><b>error</b></a> ( int code, const QString & description, int sourcePosition, const QString & sourceText )</li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>
<p> This class is defined in the <b>Qt <a href="activeqt.html#ActiveQt">ActiveQt</a> Extension</b>, which can be found in the <tt>qt/extensions</tt> directory. It is not included in the main Qt API.
<p>
The QAxScript class provides a wrapper around script code.
<p> Every instance of the QAxScript class represents a piece of
scripting code in a particular scripting language. The code is
loaded into the script engine using <a href="#load">load</a>(). Functions declared
in the code can be called using <a href="#call">call</a>().
<p> The script provides <a href="#scriptEngine">scriptEngine</a>() provides feedback to the
application through signals. The most important signal is the
<a href="#error">error</a>() signal. Direct access to the <a href="qaxscriptengine.html">QAxScriptEngine</a> is provided
through the scriptEngine() function.
<p> <b>Warning:</b> This class is not available with the bcc5.5 and MingW
compilers.
<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="FunctionFlags-enum"></a>QAxScript::FunctionFlags</h3>
<p> This FunctionFlags enum describes formatting for function introspection.
<ul>
<li><tt>QAxScript::FunctionNames</tt> - Only function names are returned.
<li><tt>QAxScript::FunctionSignatures</tt> - Returns the functions with signatures.
</ul>
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="QAxScript"></a>QAxScript::QAxScript ( const <a href="qstring.html">QString</a> & name, <a href="qaxscriptmanager.html">QAxScriptManager</a> * manager )
</h3>
Constructs a QAxScript object called <em>name</em> and registers
it with the <a href="qaxscriptmanager.html">QAxScriptManager</a> <em>manager</em>. This is usually done by the
QAxScriptManager class when <a href="qaxscriptmanager.html#load">loading a
script</a>.
<p> A script should always have a name. A manager is necessary to allow
the script code to reference objects in the application. The <em>manager</em>
takes ownership of the object.
<h3 class=fn><a name="~QAxScript"></a>QAxScript::~QAxScript ()
</h3>
Destroys the object, releasing all allocated resources.
<h3 class=fn><a href="qvariant.html">QVariant</a> <a name="call"></a>QAxScript::call ( const <a href="qstring.html">QString</a> & function, const <a href="qvariant.html">QVariant</a> & var1 = QVariant ( ), const <a href="qvariant.html">QVariant</a> & var2 = QVariant ( ), const <a href="qvariant.html">QVariant</a> & var3 = QVariant ( ), const <a href="qvariant.html">QVariant</a> & var4 = QVariant ( ), const <a href="qvariant.html">QVariant</a> & var5 = QVariant ( ), const <a href="qvariant.html">QVariant</a> & var6 = QVariant ( ), const <a href="qvariant.html">QVariant</a> & var7 = QVariant ( ), const <a href="qvariant.html">QVariant</a> & var8 = QVariant ( ) )
</h3>
Calls <em>function</em>, passing the parameters <em>var1</em>, <em>var1</em>,
<em>var2</em>, <em>var3</em>, <em>var4</em>, <em>var5</em>, <em>var6</em>, <em>var7</em> and <em>var8</em>
as arguments and returns the value returned by the function, or an
invalid <a href="qvariant.html">QVariant</a> if the function does not return a value or when
the function call failed.
<p> See <a href="qaxscriptmanager.html#call">QAxScriptManager::call</a>() for more information about how to call
script functions.
<h3 class=fn><a href="qvariant.html">QVariant</a> <a name="call-2"></a>QAxScript::call ( const <a href="qstring.html">QString</a> & function, <a href="qvaluelist.html">QValueList</a><QVariant> & arguments )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Calls <em>function</em> passing <em>arguments</em> as parameters, and returns
the result. Returns when the script's execution has finished.
<p> See <a href="qaxscriptmanager.html#call">QAxScriptManager::call</a>() for more information about how to call
script functions.
<h3 class=fn>void <a name="entered"></a>QAxScript::entered ()<tt> [signal]</tt>
</h3>
<p> This signal is emitted when a script engine has started executing code.
<h3 class=fn>void <a name="error"></a>QAxScript::error ( int code, const <a href="qstring.html">QString</a> & description, int sourcePosition, const <a href="qstring.html">QString</a> & sourceText )<tt> [signal]</tt>
</h3>
<p> This signal is emitted when an execution error occured while
running a script.
<p> <em>code</em>, <em>description</em>, <em>sourcePosition</em> and <em>sourceText</em>
contain information about the execution error.
<h3 class=fn>void <a name="finished"></a>QAxScript::finished ()<tt> [signal]</tt>
</h3>
<p> This signal is emitted when a script engine has finished executing code.
<h3 class=fn>void <a name="finished-2"></a>QAxScript::finished ( const <a href="qvariant.html">QVariant</a> & result )<tt> [signal]</tt>
</h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> <em>result</em> contains the script's result. This will be an invalid
<a href="qvariant.html">QVariant</a> if the script has no return value.
<h3 class=fn>void <a name="finished-3"></a>QAxScript::finished ( int code, const <a href="qstring.html">QString</a> & source, const <a href="qstring.html">QString</a> & description, const <a href="qstring.html">QString</a> & help )<tt> [signal]</tt>
</h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> <em>code</em>, <em>source</em>, <em>description</em> and <em>help</em> contain exception information
when the script terminated.
<h3 class=fn><a href="qstringlist.html">QStringList</a> <a name="functions"></a>QAxScript::functions ( <a href="qaxscript.html#FunctionFlags-enum">FunctionFlags</a> flags = FunctionNames ) const
</h3>
Returns a list of all the functions in this script if the respective
script engine supports introspection; otherwise returns an empty list.
The functions are either provided with full prototypes or only as
names, depending on the value of <em>flags</em>.
<p> <p>See also <a href="qaxscriptengine.html#hasIntrospection">QAxScriptEngine::hasIntrospection</a>().
<h3 class=fn>bool <a name="load"></a>QAxScript::load ( const <a href="qstring.html">QString</a> & code, const <a href="qstring.html">QString</a> & language = QString::null )
</h3>
Loads the script source <em>code</em> written in language <em>language</em>
into the script engine. Returns TRUE if <em>code</em> was successfully
entered into the script engine; otherwise returns FALSE.
<p> If <em>language</em> is empty (the default) it will be determined
heuristically. If <em>code</em> contains the string <tt>End Sub</tt> it will
be interpreted as VBScript, otherwise as JScript. Additional
scripting languages can be registered using
QAxScript::registerEngine().
<p> This function can only be called once for each QAxScript object,
which is done automatically when using <a href="qaxscriptmanager.html#load">QAxScriptManager::load</a>().
<h3 class=fn><a href="qstring.html">QString</a> <a name="scriptCode"></a>QAxScript::scriptCode () const
</h3>
Returns the script's code, or the null-string if no
code has been loaded yet.
<p> <p>See also <a href="#load">load</a>().
<h3 class=fn><a href="qaxscriptengine.html">QAxScriptEngine</a> * <a name="scriptEngine"></a>QAxScript::scriptEngine () const
</h3>
Returns a pointer to the script engine.
<p> You can use the object returned to connect signals to the
script functions, or to access the script engine directly.
<h3 class=fn><a href="qstring.html">QString</a> <a name="scriptName"></a>QAxScript::scriptName () const
</h3>
Returns the name of the script.
<h3 class=fn>void <a name="stateChanged"></a>QAxScript::stateChanged ( int state )<tt> [signal]</tt>
</h3>
<p> This signal is emitted when a script engine changes state.
<em>state</em> can be any value in the QAxScriptEngineState enumeration.
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