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<div class="chapter">
<div class="titlepage"><div><div><h2 class="title">
<a name="idp5173336"></a>Cogl experimental API</h2></div></div></div>
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<dt><span class="section"><a href="ch02.html#cogl-experimental">About the experimental API</a></span></dt>
<dt>
<span class="refentrytitle"><a href="cogl-Buffers.html">Buffers</a></span><span class="refpurpose"> — Common buffer functions, including data upload APIs</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Vectors.html">Vectors</a></span><span class="refpurpose"> — Functions for handling single precision float
vectors.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-3D-textures.html">3D textures</a></span><span class="refpurpose"> — Fuctions for creating and manipulating 3D textures</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Quaternions-(Rotations).html">Quaternions (Rotations)</a></span><span class="refpurpose"> — Functions for initializing and manipulating
quaternions.</span>
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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="cogl-experimental"></a>About the experimental API</h2></div></div></div>
<p>Cogl has some experimental API developers are welcomed to play
with. The main drawback when using those is that there is no API
stability guarantee, functions flagged as experimental could be changed
or removed in future versions of the library. To use this experimental
API you will need to define
<code class="literal">COGL_ENABLE_EXPERIMENTAL_API</code> before including
<code class="filename"><clutter/clutter.h></code> or
<code class="filename"><cogl/cogl.h></code>.</p>
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