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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | <html><head><title>An Introduction To Blender</title><link rel="stylesheet" type="text/css" href="help:/common/kde-default.css"><link rel="stylesheet" type="text/css" href="help:/common/kde-docs.css"><link rel="stylesheet" type="text/css" href="help:/common/kde-localised.css"><link rel="stylesheet" type="text/css" href="help:/common/kubuntu.css"><meta name="generator" content="DocBook XSL Stylesheets V1.76.1"><link rel="home" href="index.html" title="Creating and Editing Graphics in Kubuntu"><link rel="up" href="index.html" title="Creating and Editing Graphics in Kubuntu"><link rel="prev" href="inkscape-introduction.html" title="Inkscape"><link rel="copyright" href="legal.html" title="Credits and License"><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><meta name="GENERATOR" content="KDE XSL Stylesheet V1.14 using libxslt"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="content"><div id="header"><div id="header_content"><div id="header_left"><div id="header_right"><img src="help:/common/top-kde.jpg" width="36" height="34"> An Introduction To Blender</div></div></div></div><div class="navCenter"><table class="navigation"><tr><td class="prevCell"><a accesskey="p" href="inkscape-introduction.html">Prev</a></td><td class="upCell"> </td><td class="nextCell"></td></tr></table></div><div id="contentBody"><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="blender-introduction"></a>An Introduction To Blender</h2></div></div></div><p>
<span class="application">Blender</span> is a 3D graphics application, released under
the <span class="trademark">GNU</span>™ General Public License.
<span class="application">Blender</span> provides a broad spectrum of modeling,
texturing, lighting, animation, and video post-processing functionality in one
package. Install <span class="application">Blender</span> from the
<span class="application">Muon</span> package manager, which can be started by going
to <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Kickoff Application Launcher</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Computer</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">Muon Software Center</span></span>.
</p><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="blender-basics"></a>Blender Basics</h3></div></div></div><p>
<span class="application">Blender</span> is a powerful application that can be used to
perform advanced and complex tasks, such as video editing, 3D modeling and
animation. This guide is an introduction to the
<span class="application">Blender</span> interface, and also covers basic functions
like exporting and importing an image.
</p><div class="procedure"><ol class="procedure" type="1"><li class="step"><p>
Open <span class="application">Blender</span> by going to <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Kickoff Application Launcher</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Applications</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Graphics</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenuitem">3D Modeller (Blender)</span></span>
</p></li><li class="step"><p>
<span class="application">Blender</span>'s splash screen will appear, followed
by a window similar to the one below:
</p><div class="example"><a name="idp3484784"></a><p class="title"><b>Example 8. Blender Window</b></p><div class="example-contents"><div xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="mediaobject"><hr><img src="help:/images/C/blender-main.png"><hr></div></div></div><p><br class="example-break">
</p></li><li class="step"><p>
The center of the screen is the main view for creating and viewing
<acronym class="acronym">3D</acronym> models. The bottom portion of the screen is the
<span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="interface">Panel</span></span>, which has controls to modify mesh models.
</p></li><li class="step"><p>
There is a square in the center of the main view by default. With the
cursor in the main window, the view can be rotated by pressing the
<span class="mousebutton">middle</span> mouse button and dragging the mouse. As
the mouse is dragged, the object can be viewed from different angles.
Three arrows represent X, Y, and Z axes.
</p><div class="example"><a name="idp3488536"></a><p class="title"><b>Example 9. Rotating View</b></p><div class="example-contents"><div xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="mediaobject"><hr><img src="help:/images/C/blender-drag.png"><hr></div></div></div><p><br class="example-break">
</p></li><li class="step"><p>
Views can also be changed by pressing the keys in the number keypad.
Pressing the <span class="keycap"><strong>1</strong></span> key in the number keypad changes the
view. Pressing the <span class="keycap"><strong>7</strong></span> key returns to the default view.
</p></li><li class="step"><p>
Objects are selected by clicking the <span class="mousebutton">right</span>.
All objects can be selected or deselected by pressing the
<span class="keycap"><strong>A</strong></span> key on the keyboard.
</p></li><li class="step"><p>
Delete the default cube in the main window by pressing the
<span class="keycap"><strong>X</strong></span> key on the keyboard and then pressing the
<span class="keycap"><strong>Enter</strong></span> key.
</p></li><li class="step"><p>
Next, add a new mesh/object in the scene by pressing the
<span class="keycap"><strong>Spacebar</strong></span> and selecting <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Add</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Mesh</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">UVSphere</span></span> Choose the default
settings in the dialog and <span class="mousebutton">left</span>-click the
<span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guibutton">OK</span></span> button.
</p><div class="example"><a name="idp3496432"></a><p class="title"><b>Example 10. Adding a new mesh</b></p><div class="example-contents"><div xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="mediaobject"><hr><img src="help:/images/C/blender-uvsphere.png"><hr></div></div></div><p><br class="example-break">
</p></li><li class="step"><p>
To move the new object, first select it (by
<span class="mousebutton">right</span>-clicking it), and then press the
<span class="keycap"><strong>G</strong></span> key on the keyboard. Now drag the mouse in any
direction to move the object in that direction. To move the object in a
specific direction, press the <span class="keycap"><strong>G</strong></span> key followed by the axis
of that direction. For example:
</p><p>
To move an object in the Z axis, press the <span class="keycap"><strong>G</strong></span> key and
then the <span class="keycap"><strong>Z</strong></span> key.
</p></li><li class="step"><p>
To rotate the object, press the <span class="keycap"><strong>R</strong></span> key and rotate using
the mouse. The object can be rotated around a specific axis by pressing
the <span class="keycap"><strong>X</strong></span> key, the <span class="keycap"><strong>Y</strong></span> key, or the
<span class="keycap"><strong>Z</strong></span> key after pressing the <span class="keycap"><strong>R</strong></span> key.
</p></li><li class="step"><p>
When all objects have been added, the scene can be rendered by going to
<span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">Render</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Render Current
Frame</span></span> or by pressing the <span class="keycap"><strong>F12</strong></span>
key.
</p></li><li class="step"><p>
Save the finished image by selecting <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guimenu">File</span></span> → <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guisubmenu">Save</span></span> or pressing <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>W</strong></span>. Enter the
<strong class="userinput"><code>filename</code></strong>, choose a path, and
<span class="mousebutton">left</span>-click the <span xmlns:doc="http://nwalsh.com/xsl/documentation/1.0" class="guiitem"><span class="guibutton">OK</span></span>
button.
</p></li></ol></div></div><div class="sect2"><div class="titlepage"><div><div><h3 class="title"><a name="blender-reference"></a>References</h3></div></div></div><p>Blender resources:
</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
<a class="ulink" href="http://www.blender.org/education-help/tutorials/" target="_top">Blender
Tutorials Archive</a>
</p></li><li class="listitem"><p>
<a class="ulink" href="http://www.ibiblio.org/bvidtute/" target="_top">Blender Video
Tutorials</a>
</p></li><li class="listitem"><p>
<a class="ulink" href="http://blenderunderground.com" target="_top">Blender Underground Video
Tutorials</a>
</p></li></ul></div><p>
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