/usr/include/wayland-server-protocol.h is in libwayland-dev-lts-trusty 1.4.0-1ubuntu1~precise2.
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* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2012-2013 Collabora, Ltd.
*
* Permission to use, copy, modify, distribute, and sell this
* software and its documentation for any purpose is hereby granted
* without fee, provided that the above copyright notice appear in
* all copies and that both that copyright notice and this permission
* notice appear in supporting documentation, and that the name of
* the copyright holders not be used in advertising or publicity
* pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
* THIS SOFTWARE.
*/
#ifndef WAYLAND_SERVER_PROTOCOL_H
#define WAYLAND_SERVER_PROTOCOL_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stddef.h>
#include "wayland-util.h"
struct wl_client;
struct wl_resource;
struct wl_display;
struct wl_registry;
struct wl_callback;
struct wl_compositor;
struct wl_shm_pool;
struct wl_shm;
struct wl_buffer;
struct wl_data_offer;
struct wl_data_source;
struct wl_data_device;
struct wl_data_device_manager;
struct wl_shell;
struct wl_shell_surface;
struct wl_surface;
struct wl_seat;
struct wl_pointer;
struct wl_keyboard;
struct wl_touch;
struct wl_output;
struct wl_region;
struct wl_subcompositor;
struct wl_subsurface;
extern const struct wl_interface wl_display_interface;
extern const struct wl_interface wl_registry_interface;
extern const struct wl_interface wl_callback_interface;
extern const struct wl_interface wl_compositor_interface;
extern const struct wl_interface wl_shm_pool_interface;
extern const struct wl_interface wl_shm_interface;
extern const struct wl_interface wl_buffer_interface;
extern const struct wl_interface wl_data_offer_interface;
extern const struct wl_interface wl_data_source_interface;
extern const struct wl_interface wl_data_device_interface;
extern const struct wl_interface wl_data_device_manager_interface;
extern const struct wl_interface wl_shell_interface;
extern const struct wl_interface wl_shell_surface_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_pointer_interface;
extern const struct wl_interface wl_keyboard_interface;
extern const struct wl_interface wl_touch_interface;
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_region_interface;
extern const struct wl_interface wl_subcompositor_interface;
extern const struct wl_interface wl_subsurface_interface;
#ifndef WL_DISPLAY_ERROR_ENUM
#define WL_DISPLAY_ERROR_ENUM
/**
* wl_display_error - global error values
* @WL_DISPLAY_ERROR_INVALID_OBJECT: server couldn't find object
* @WL_DISPLAY_ERROR_INVALID_METHOD: method doesn't exist on the
* specified interface
* @WL_DISPLAY_ERROR_NO_MEMORY: server is out of memory
*
* These errors are global and can be emitted in response to any server
* request.
*/
enum wl_display_error {
WL_DISPLAY_ERROR_INVALID_OBJECT = 0,
WL_DISPLAY_ERROR_INVALID_METHOD = 1,
WL_DISPLAY_ERROR_NO_MEMORY = 2,
};
#endif /* WL_DISPLAY_ERROR_ENUM */
/**
* wl_display - core global object
* @sync: asynchronous roundtrip
* @get_registry: get global registry object
*
* The core global object. This is a special singleton object. It is used
* for internal Wayland protocol features.
*/
struct wl_display_interface {
/**
* sync - asynchronous roundtrip
* @callback: (none)
*
* The sync request asks the server to emit the 'done' event on
* the returned wl_callback object. Since requests are handled
* in-order and events are delivered in-order, this can be used as
* a barrier to ensure all previous requests and the resulting
* events have been handled.
*
* The object returned by this request will be destroyed by the
* compositor after the callback is fired and as such the client
* must not attempt to use it after that point.
*/
void (*sync)(struct wl_client *client,
struct wl_resource *resource,
uint32_t callback);
/**
* get_registry - get global registry object
* @callback: (none)
*
* This request creates a registry object that allows the client
* to list and bind the global objects available from the
* compositor.
*/
void (*get_registry)(struct wl_client *client,
struct wl_resource *resource,
uint32_t callback);
};
#define WL_DISPLAY_ERROR 0
#define WL_DISPLAY_DELETE_ID 1
/**
* wl_registry - global registry object
* @bind: bind an object to the display
*
* The global registry object. The server has a number of global objects
* that are available to all clients. These objects typically represent an
* actual object in the server (for example, an input device) or they are
* singleton objects that provide extension functionality.
*
* When a client creates a registry object, the registry object will emit a
* global event for each global currently in the registry. Globals come and
* go as a result of device or monitor hotplugs, reconfiguration or other
* events, and the registry will send out global and global_remove events
* to keep the client up to date with the changes. To mark the end of the
* initial burst of events, the client can use the wl_display.sync request
* immediately after calling wl_display.get_registry.
*
* A client can bind to a global object by using the bind request. This
* creates a client-side handle that lets the object emit events to the
* client and lets the client invoke requests on the object.
*/
struct wl_registry_interface {
/**
* bind - bind an object to the display
* @name: unique name for the object
* @interface: name of the objects interface
* @version: version of the objects interface
* @id: (none)
*
* Binds a new, client-created object to the server using the
* specified name as the identifier.
*/
void (*bind)(struct wl_client *client,
struct wl_resource *resource,
uint32_t name,
const char *interface, uint32_t version, uint32_t id);
};
#define WL_REGISTRY_GLOBAL 0
#define WL_REGISTRY_GLOBAL_REMOVE 1
static inline void
wl_registry_send_global(struct wl_resource *resource_, uint32_t name, const char *interface, uint32_t version)
{
wl_resource_post_event(resource_, WL_REGISTRY_GLOBAL, name, interface, version);
}
static inline void
wl_registry_send_global_remove(struct wl_resource *resource_, uint32_t name)
{
wl_resource_post_event(resource_, WL_REGISTRY_GLOBAL_REMOVE, name);
}
#define WL_CALLBACK_DONE 0
static inline void
wl_callback_send_done(struct wl_resource *resource_, uint32_t serial)
{
wl_resource_post_event(resource_, WL_CALLBACK_DONE, serial);
}
/**
* wl_compositor - the compositor singleton
* @create_surface: create new surface
* @create_region: create new region
*
* A compositor. This object is a singleton global. The compositor is in
* charge of combining the contents of multiple surfaces into one
* displayable output.
*/
struct wl_compositor_interface {
/**
* create_surface - create new surface
* @id: (none)
*
* Ask the compositor to create a new surface.
*/
void (*create_surface)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id);
/**
* create_region - create new region
* @id: (none)
*
* Ask the compositor to create a new region.
*/
void (*create_region)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id);
};
/**
* wl_shm_pool - a shared memory pool
* @create_buffer: create a buffer from the pool
* @destroy: destroy the pool
* @resize: change the size of the pool mapping
*
* The wl_shm_pool object encapsulates a piece of memory shared between
* the compositor and client. Through the wl_shm_pool object, the client
* can allocate shared memory wl_buffer objects. All objects created
* through the same pool share the same underlying mapped memory. Reusing
* the mapped memory avoids the setup/teardown overhead and is useful when
* interactively resizing a surface or for many small buffers.
*/
struct wl_shm_pool_interface {
/**
* create_buffer - create a buffer from the pool
* @id: (none)
* @offset: (none)
* @width: (none)
* @height: (none)
* @stride: (none)
* @format: (none)
*
* Create a wl_buffer object from the pool.
*
* The buffer is created offset bytes into the pool and has width
* and height as specified. The stride arguments specifies the
* number of bytes from beginning of one row to the beginning of
* the next. The format is the pixel format of the buffer and must
* be one of those advertised through the wl_shm.format event.
*
* A buffer will keep a reference to the pool it was created from
* so it is valid to destroy the pool immediately after creating a
* buffer from it.
*/
void (*create_buffer)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
int32_t offset,
int32_t width,
int32_t height,
int32_t stride,
uint32_t format);
/**
* destroy - destroy the pool
*
* Destroy the shared memory pool.
*
* The mmapped memory will be released when all buffers that have
* been created from this pool are gone.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
/**
* resize - change the size of the pool mapping
* @size: (none)
*
* This request will cause the server to remap the backing memory
* for the pool from the file descriptor passed when the pool was
* created, but using the new size.
*/
void (*resize)(struct wl_client *client,
struct wl_resource *resource,
int32_t size);
};
#ifndef WL_SHM_ERROR_ENUM
#define WL_SHM_ERROR_ENUM
/**
* wl_shm_error - wl_shm error values
* @WL_SHM_ERROR_INVALID_FORMAT: buffer format is not known
* @WL_SHM_ERROR_INVALID_STRIDE: invalid size or stride during pool or
* buffer creation
* @WL_SHM_ERROR_INVALID_FD: mmapping the file descriptor failed
*
* These errors can be emitted in response to wl_shm requests.
*/
enum wl_shm_error {
WL_SHM_ERROR_INVALID_FORMAT = 0,
WL_SHM_ERROR_INVALID_STRIDE = 1,
WL_SHM_ERROR_INVALID_FD = 2,
};
#endif /* WL_SHM_ERROR_ENUM */
#ifndef WL_SHM_FORMAT_ENUM
#define WL_SHM_FORMAT_ENUM
/**
* wl_shm_format - pixel formats
* @WL_SHM_FORMAT_ARGB8888: 32-bit ARGB format
* @WL_SHM_FORMAT_XRGB8888: 32-bit RGB format
* @WL_SHM_FORMAT_C8: (none)
* @WL_SHM_FORMAT_RGB332: (none)
* @WL_SHM_FORMAT_BGR233: (none)
* @WL_SHM_FORMAT_XRGB4444: (none)
* @WL_SHM_FORMAT_XBGR4444: (none)
* @WL_SHM_FORMAT_RGBX4444: (none)
* @WL_SHM_FORMAT_BGRX4444: (none)
* @WL_SHM_FORMAT_ARGB4444: (none)
* @WL_SHM_FORMAT_ABGR4444: (none)
* @WL_SHM_FORMAT_RGBA4444: (none)
* @WL_SHM_FORMAT_BGRA4444: (none)
* @WL_SHM_FORMAT_XRGB1555: (none)
* @WL_SHM_FORMAT_XBGR1555: (none)
* @WL_SHM_FORMAT_RGBX5551: (none)
* @WL_SHM_FORMAT_BGRX5551: (none)
* @WL_SHM_FORMAT_ARGB1555: (none)
* @WL_SHM_FORMAT_ABGR1555: (none)
* @WL_SHM_FORMAT_RGBA5551: (none)
* @WL_SHM_FORMAT_BGRA5551: (none)
* @WL_SHM_FORMAT_RGB565: (none)
* @WL_SHM_FORMAT_BGR565: (none)
* @WL_SHM_FORMAT_RGB888: (none)
* @WL_SHM_FORMAT_BGR888: (none)
* @WL_SHM_FORMAT_XBGR8888: (none)
* @WL_SHM_FORMAT_RGBX8888: (none)
* @WL_SHM_FORMAT_BGRX8888: (none)
* @WL_SHM_FORMAT_ABGR8888: (none)
* @WL_SHM_FORMAT_RGBA8888: (none)
* @WL_SHM_FORMAT_BGRA8888: (none)
* @WL_SHM_FORMAT_XRGB2101010: (none)
* @WL_SHM_FORMAT_XBGR2101010: (none)
* @WL_SHM_FORMAT_RGBX1010102: (none)
* @WL_SHM_FORMAT_BGRX1010102: (none)
* @WL_SHM_FORMAT_ARGB2101010: (none)
* @WL_SHM_FORMAT_ABGR2101010: (none)
* @WL_SHM_FORMAT_RGBA1010102: (none)
* @WL_SHM_FORMAT_BGRA1010102: (none)
* @WL_SHM_FORMAT_YUYV: (none)
* @WL_SHM_FORMAT_YVYU: (none)
* @WL_SHM_FORMAT_UYVY: (none)
* @WL_SHM_FORMAT_VYUY: (none)
* @WL_SHM_FORMAT_AYUV: (none)
* @WL_SHM_FORMAT_NV12: (none)
* @WL_SHM_FORMAT_NV21: (none)
* @WL_SHM_FORMAT_NV16: (none)
* @WL_SHM_FORMAT_NV61: (none)
* @WL_SHM_FORMAT_YUV410: (none)
* @WL_SHM_FORMAT_YVU410: (none)
* @WL_SHM_FORMAT_YUV411: (none)
* @WL_SHM_FORMAT_YVU411: (none)
* @WL_SHM_FORMAT_YUV420: (none)
* @WL_SHM_FORMAT_YVU420: (none)
* @WL_SHM_FORMAT_YUV422: (none)
* @WL_SHM_FORMAT_YVU422: (none)
* @WL_SHM_FORMAT_YUV444: (none)
* @WL_SHM_FORMAT_YVU444: (none)
*
* This describes the memory layout of an individual pixel.
*
* All renderers should support argb8888 and xrgb8888 but any other formats
* are optional and may not be supported by the particular renderer in use.
*/
enum wl_shm_format {
WL_SHM_FORMAT_ARGB8888 = 0,
WL_SHM_FORMAT_XRGB8888 = 1,
WL_SHM_FORMAT_C8 = 0x20203843,
WL_SHM_FORMAT_RGB332 = 0x38424752,
WL_SHM_FORMAT_BGR233 = 0x38524742,
WL_SHM_FORMAT_XRGB4444 = 0x32315258,
WL_SHM_FORMAT_XBGR4444 = 0x32314258,
WL_SHM_FORMAT_RGBX4444 = 0x32315852,
WL_SHM_FORMAT_BGRX4444 = 0x32315842,
WL_SHM_FORMAT_ARGB4444 = 0x32315241,
WL_SHM_FORMAT_ABGR4444 = 0x32314241,
WL_SHM_FORMAT_RGBA4444 = 0x32314152,
WL_SHM_FORMAT_BGRA4444 = 0x32314142,
WL_SHM_FORMAT_XRGB1555 = 0x35315258,
WL_SHM_FORMAT_XBGR1555 = 0x35314258,
WL_SHM_FORMAT_RGBX5551 = 0x35315852,
WL_SHM_FORMAT_BGRX5551 = 0x35315842,
WL_SHM_FORMAT_ARGB1555 = 0x35315241,
WL_SHM_FORMAT_ABGR1555 = 0x35314241,
WL_SHM_FORMAT_RGBA5551 = 0x35314152,
WL_SHM_FORMAT_BGRA5551 = 0x35314142,
WL_SHM_FORMAT_RGB565 = 0x36314752,
WL_SHM_FORMAT_BGR565 = 0x36314742,
WL_SHM_FORMAT_RGB888 = 0x34324752,
WL_SHM_FORMAT_BGR888 = 0x34324742,
WL_SHM_FORMAT_XBGR8888 = 0x34324258,
WL_SHM_FORMAT_RGBX8888 = 0x34325852,
WL_SHM_FORMAT_BGRX8888 = 0x34325842,
WL_SHM_FORMAT_ABGR8888 = 0x34324241,
WL_SHM_FORMAT_RGBA8888 = 0x34324152,
WL_SHM_FORMAT_BGRA8888 = 0x34324142,
WL_SHM_FORMAT_XRGB2101010 = 0x30335258,
WL_SHM_FORMAT_XBGR2101010 = 0x30334258,
WL_SHM_FORMAT_RGBX1010102 = 0x30335852,
WL_SHM_FORMAT_BGRX1010102 = 0x30335842,
WL_SHM_FORMAT_ARGB2101010 = 0x30335241,
WL_SHM_FORMAT_ABGR2101010 = 0x30334241,
WL_SHM_FORMAT_RGBA1010102 = 0x30334152,
WL_SHM_FORMAT_BGRA1010102 = 0x30334142,
WL_SHM_FORMAT_YUYV = 0x56595559,
WL_SHM_FORMAT_YVYU = 0x55595659,
WL_SHM_FORMAT_UYVY = 0x59565955,
WL_SHM_FORMAT_VYUY = 0x59555956,
WL_SHM_FORMAT_AYUV = 0x56555941,
WL_SHM_FORMAT_NV12 = 0x3231564e,
WL_SHM_FORMAT_NV21 = 0x3132564e,
WL_SHM_FORMAT_NV16 = 0x3631564e,
WL_SHM_FORMAT_NV61 = 0x3136564e,
WL_SHM_FORMAT_YUV410 = 0x39565559,
WL_SHM_FORMAT_YVU410 = 0x39555659,
WL_SHM_FORMAT_YUV411 = 0x31315559,
WL_SHM_FORMAT_YVU411 = 0x31315659,
WL_SHM_FORMAT_YUV420 = 0x32315559,
WL_SHM_FORMAT_YVU420 = 0x32315659,
WL_SHM_FORMAT_YUV422 = 0x36315559,
WL_SHM_FORMAT_YVU422 = 0x36315659,
WL_SHM_FORMAT_YUV444 = 0x34325559,
WL_SHM_FORMAT_YVU444 = 0x34325659,
};
#endif /* WL_SHM_FORMAT_ENUM */
/**
* wl_shm - shared memory support
* @create_pool: create a shm pool
*
* A global singleton object that provides support for shared memory.
*
* Clients can create wl_shm_pool objects using the create_pool request.
*
* At connection setup time, the wl_shm object emits one or more format
* events to inform clients about the valid pixel formats that can be used
* for buffers.
*/
struct wl_shm_interface {
/**
* create_pool - create a shm pool
* @id: (none)
* @fd: (none)
* @size: (none)
*
* Create a new wl_shm_pool object.
*
* The pool can be used to create shared memory based buffer
* objects. The server will mmap size bytes of the passed file
* descriptor, to use as backing memory for the pool.
*/
void (*create_pool)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
int32_t fd,
int32_t size);
};
#define WL_SHM_FORMAT 0
static inline void
wl_shm_send_format(struct wl_resource *resource_, uint32_t format)
{
wl_resource_post_event(resource_, WL_SHM_FORMAT, format);
}
/**
* wl_buffer - content for a wl_surface
* @destroy: destroy a buffer
*
* A buffer provides the content for a wl_surface. Buffers are created
* through factory interfaces such as wl_drm, wl_shm or similar. It has a
* width and a height and can be attached to a wl_surface, but the
* mechanism by which a client provides and updates the contents is defined
* by the buffer factory interface.
*/
struct wl_buffer_interface {
/**
* destroy - destroy a buffer
*
* Destroy a buffer. If and how you need to release the backing
* storage is defined by the buffer factory interface.
*
* For possible side-effects to a surface, see wl_surface.attach.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
};
#define WL_BUFFER_RELEASE 0
static inline void
wl_buffer_send_release(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_BUFFER_RELEASE);
}
/**
* wl_data_offer - offer to transfer data
* @accept: accept one of the offered mime types
* @receive: request that the data is transferred
* @destroy: destroy data offer
*
* A wl_data_offer represents a piece of data offered for transfer by
* another client (the source client). It is used by the copy-and-paste and
* drag-and-drop mechanisms. The offer describes the different mime types
* that the data can be converted to and provides the mechanism for
* transferring the data directly from the source client.
*/
struct wl_data_offer_interface {
/**
* accept - accept one of the offered mime types
* @serial: (none)
* @mime_type: (none)
*
* Indicate that the client can accept the given mime type, or
* NULL for not accepted.
*
* Used for feedback during drag-and-drop.
*/
void (*accept)(struct wl_client *client,
struct wl_resource *resource,
uint32_t serial,
const char *mime_type);
/**
* receive - request that the data is transferred
* @mime_type: (none)
* @fd: (none)
*
* To transfer the offered data, the client issues this request
* and indicates the mime type it wants to receive. The transfer
* happens through the passed file descriptor (typically created
* with the pipe system call). The source client writes the data in
* the mime type representation requested and then closes the file
* descriptor.
*
* The receiving client reads from the read end of the pipe until
* EOF and the closes its end, at which point the transfer is
* complete.
*/
void (*receive)(struct wl_client *client,
struct wl_resource *resource,
const char *mime_type,
int32_t fd);
/**
* destroy - destroy data offer
*
* Destroy the data offer.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
};
#define WL_DATA_OFFER_OFFER 0
static inline void
wl_data_offer_send_offer(struct wl_resource *resource_, const char *mime_type)
{
wl_resource_post_event(resource_, WL_DATA_OFFER_OFFER, mime_type);
}
/**
* wl_data_source - offer to transfer data
* @offer: add an offered mime type
* @destroy: destroy the data source
*
* The wl_data_source object is the source side of a wl_data_offer. It is
* created by the source client in a data transfer and provides a way to
* describe the offered data and a way to respond to requests to transfer
* the data.
*/
struct wl_data_source_interface {
/**
* offer - add an offered mime type
* @mime_type: (none)
*
* This request adds a mime type to the set of mime types
* advertised to targets. Can be called several times to offer
* multiple types.
*/
void (*offer)(struct wl_client *client,
struct wl_resource *resource,
const char *mime_type);
/**
* destroy - destroy the data source
*
* Destroy the data source.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
};
#define WL_DATA_SOURCE_TARGET 0
#define WL_DATA_SOURCE_SEND 1
#define WL_DATA_SOURCE_CANCELLED 2
static inline void
wl_data_source_send_target(struct wl_resource *resource_, const char *mime_type)
{
wl_resource_post_event(resource_, WL_DATA_SOURCE_TARGET, mime_type);
}
static inline void
wl_data_source_send_send(struct wl_resource *resource_, const char *mime_type, int32_t fd)
{
wl_resource_post_event(resource_, WL_DATA_SOURCE_SEND, mime_type, fd);
}
static inline void
wl_data_source_send_cancelled(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_DATA_SOURCE_CANCELLED);
}
/**
* wl_data_device - data transfer device
* @start_drag: start drag-and-drop operation
* @set_selection: copy data to the selection
*
* There is one wl_data_device per seat which can be obtained from the
* global wl_data_device_manager singleton.
*
* A wl_data_device provides access to inter-client data transfer
* mechanisms such as copy-and-paste and drag-and-drop.
*/
struct wl_data_device_interface {
/**
* start_drag - start drag-and-drop operation
* @source: (none)
* @origin: (none)
* @icon: (none)
* @serial: serial of the implicit grab on the origin
*
* This request asks the compositor to start a drag-and-drop
* operation on behalf of the client.
*
* The source argument is the data source that provides the data
* for the eventual data transfer. If source is NULL, enter, leave
* and motion events are sent only to the client that initiated the
* drag and the client is expected to handle the data passing
* internally.
*
* The origin surface is the surface where the drag originates and
* the client must have an active implicit grab that matches the
* serial.
*
* The icon surface is an optional (can be NULL) surface that
* provides an icon to be moved around with the cursor. Initially,
* the top-left corner of the icon surface is placed at the cursor
* hotspot, but subsequent wl_surface.attach request can move the
* relative position. Attach requests must be confirmed with
* wl_surface.commit as usual.
*
* The current and pending input regions of the icon wl_surface are
* cleared, and wl_surface.set_input_region is ignored until the
* wl_surface is no longer used as the icon surface. When the use
* as an icon ends, the the current and pending input regions
* become undefined, and the wl_surface is unmapped.
*/
void (*start_drag)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *source,
struct wl_resource *origin,
struct wl_resource *icon,
uint32_t serial);
/**
* set_selection - copy data to the selection
* @source: (none)
* @serial: serial of the event that triggered this request
*
* This request asks the compositor to set the selection to the
* data from the source on behalf of the client.
*
* To unset the selection, set the source to NULL.
*/
void (*set_selection)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *source,
uint32_t serial);
};
#define WL_DATA_DEVICE_DATA_OFFER 0
#define WL_DATA_DEVICE_ENTER 1
#define WL_DATA_DEVICE_LEAVE 2
#define WL_DATA_DEVICE_MOTION 3
#define WL_DATA_DEVICE_DROP 4
#define WL_DATA_DEVICE_SELECTION 5
static inline void
wl_data_device_send_data_offer(struct wl_resource *resource_, struct wl_resource *id)
{
wl_resource_post_event(resource_, WL_DATA_DEVICE_DATA_OFFER, id);
}
static inline void
wl_data_device_send_enter(struct wl_resource *resource_, uint32_t serial, struct wl_resource *surface, wl_fixed_t x, wl_fixed_t y, struct wl_resource *id)
{
wl_resource_post_event(resource_, WL_DATA_DEVICE_ENTER, serial, surface, x, y, id);
}
static inline void
wl_data_device_send_leave(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_DATA_DEVICE_LEAVE);
}
static inline void
wl_data_device_send_motion(struct wl_resource *resource_, uint32_t time, wl_fixed_t x, wl_fixed_t y)
{
wl_resource_post_event(resource_, WL_DATA_DEVICE_MOTION, time, x, y);
}
static inline void
wl_data_device_send_drop(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_DATA_DEVICE_DROP);
}
static inline void
wl_data_device_send_selection(struct wl_resource *resource_, struct wl_resource *id)
{
wl_resource_post_event(resource_, WL_DATA_DEVICE_SELECTION, id);
}
/**
* wl_data_device_manager - data transfer interface
* @create_data_source: create a new data source
* @get_data_device: create a new data device
*
* The wl_data_device_manager is a singleton global object that provides
* access to inter-client data transfer mechanisms such as copy-and-paste
* and drag-and-drop. These mechanisms are tied to a wl_seat and this
* interface lets a client get a wl_data_device corresponding to a wl_seat.
*/
struct wl_data_device_manager_interface {
/**
* create_data_source - create a new data source
* @id: (none)
*
* Create a new data source.
*/
void (*create_data_source)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id);
/**
* get_data_device - create a new data device
* @id: (none)
* @seat: (none)
*
* Create a new data device for a given seat.
*/
void (*get_data_device)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *seat);
};
/**
* wl_shell - create desktop-style surfaces
* @get_shell_surface: create a shell surface from a surface
*
* This interface is implemented by servers that provide desktop-style
* user interfaces.
*
* It allows clients to associate a wl_shell_surface with a basic surface.
*/
struct wl_shell_interface {
/**
* get_shell_surface - create a shell surface from a surface
* @id: (none)
* @surface: (none)
*
* Create a shell surface for an existing surface.
*
* Only one shell surface can be associated with a given surface.
*/
void (*get_shell_surface)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *surface);
};
#ifndef WL_SHELL_SURFACE_RESIZE_ENUM
#define WL_SHELL_SURFACE_RESIZE_ENUM
/**
* wl_shell_surface_resize - edge values for resizing
* @WL_SHELL_SURFACE_RESIZE_NONE: (none)
* @WL_SHELL_SURFACE_RESIZE_TOP: (none)
* @WL_SHELL_SURFACE_RESIZE_BOTTOM: (none)
* @WL_SHELL_SURFACE_RESIZE_LEFT: (none)
* @WL_SHELL_SURFACE_RESIZE_TOP_LEFT: (none)
* @WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT: (none)
* @WL_SHELL_SURFACE_RESIZE_RIGHT: (none)
* @WL_SHELL_SURFACE_RESIZE_TOP_RIGHT: (none)
* @WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT: (none)
*
* These values are used to indicate which edge of a surface is being
* dragged in a resize operation. The server may use this information to
* adapt its behavior, e.g. choose an appropriate cursor image.
*/
enum wl_shell_surface_resize {
WL_SHELL_SURFACE_RESIZE_NONE = 0,
WL_SHELL_SURFACE_RESIZE_TOP = 1,
WL_SHELL_SURFACE_RESIZE_BOTTOM = 2,
WL_SHELL_SURFACE_RESIZE_LEFT = 4,
WL_SHELL_SURFACE_RESIZE_TOP_LEFT = 5,
WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT = 6,
WL_SHELL_SURFACE_RESIZE_RIGHT = 8,
WL_SHELL_SURFACE_RESIZE_TOP_RIGHT = 9,
WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT = 10,
};
#endif /* WL_SHELL_SURFACE_RESIZE_ENUM */
#ifndef WL_SHELL_SURFACE_TRANSIENT_ENUM
#define WL_SHELL_SURFACE_TRANSIENT_ENUM
/**
* wl_shell_surface_transient - details of transient behaviour
* @WL_SHELL_SURFACE_TRANSIENT_INACTIVE: do not set keyboard focus
*
* These flags specify details of the expected behaviour of transient
* surfaces. Used in the set_transient request.
*/
enum wl_shell_surface_transient {
WL_SHELL_SURFACE_TRANSIENT_INACTIVE = 0x1,
};
#endif /* WL_SHELL_SURFACE_TRANSIENT_ENUM */
#ifndef WL_SHELL_SURFACE_FULLSCREEN_METHOD_ENUM
#define WL_SHELL_SURFACE_FULLSCREEN_METHOD_ENUM
/**
* wl_shell_surface_fullscreen_method - different method to set the
* surface fullscreen
* @WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT: no preference, apply
* default policy
* @WL_SHELL_SURFACE_FULLSCREEN_METHOD_SCALE: scale, preserve the
* surface's aspect ratio and center on output
* @WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER: switch output mode to the
* smallest mode that can fit the surface, add black borders to compensate
* size mismatch
* @WL_SHELL_SURFACE_FULLSCREEN_METHOD_FILL: no upscaling, center on
* output and add black borders to compensate size mismatch
*
* Hints to indicate to the compositor how to deal with a conflict
* between the dimensions of the surface and the dimensions of the output.
* The compositor is free to ignore this parameter.
*/
enum wl_shell_surface_fullscreen_method {
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT = 0,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_SCALE = 1,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER = 2,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_FILL = 3,
};
#endif /* WL_SHELL_SURFACE_FULLSCREEN_METHOD_ENUM */
/**
* wl_shell_surface - desktop-style metadata interface
* @pong: respond to a ping event
* @move: start an interactive move
* @resize: start an interactive resize
* @set_toplevel: make the surface a toplevel surface
* @set_transient: make the surface a transient surface
* @set_fullscreen: make the surface a fullscreen surface
* @set_popup: make the surface a popup surface
* @set_maximized: make the surface a maximized surface
* @set_title: set surface title
* @set_class: set surface class
*
* An interface that may be implemented by a wl_surface, for
* implementations that provide a desktop-style user interface.
*
* It provides requests to treat surfaces like toplevel, fullscreen or
* popup windows, move, resize or maximize them, associate metadata like
* title and class, etc.
*
* On the server side the object is automatically destroyed when the
* related wl_surface is destroyed. On client side,
* wl_shell_surface_destroy() must be called before destroying the
* wl_surface object.
*/
struct wl_shell_surface_interface {
/**
* pong - respond to a ping event
* @serial: serial of the ping event
*
* A client must respond to a ping event with a pong request or
* the client may be deemed unresponsive.
*/
void (*pong)(struct wl_client *client,
struct wl_resource *resource,
uint32_t serial);
/**
* move - start an interactive move
* @seat: the wl_seat whose pointer is used
* @serial: serial of the implicit grab on the pointer
*
* Start a pointer-driven move of the surface.
*
* This request must be used in response to a button press event.
* The server may ignore move requests depending on the state of
* the surface (e.g. fullscreen or maximized).
*/
void (*move)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *seat,
uint32_t serial);
/**
* resize - start an interactive resize
* @seat: the wl_seat whose pointer is used
* @serial: serial of the implicit grab on the pointer
* @edges: which edge or corner is being dragged
*
* Start a pointer-driven resizing of the surface.
*
* This request must be used in response to a button press event.
* The server may ignore resize requests depending on the state of
* the surface (e.g. fullscreen or maximized).
*/
void (*resize)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *seat,
uint32_t serial,
uint32_t edges);
/**
* set_toplevel - make the surface a toplevel surface
*
* Map the surface as a toplevel surface.
*
* A toplevel surface is not fullscreen, maximized or transient.
*/
void (*set_toplevel)(struct wl_client *client,
struct wl_resource *resource);
/**
* set_transient - make the surface a transient surface
* @parent: (none)
* @x: (none)
* @y: (none)
* @flags: (none)
*
* Map the surface relative to an existing surface.
*
* The x and y arguments specify the locations of the upper left
* corner of the surface relative to the upper left corner of the
* parent surface, in surface local coordinates.
*
* The flags argument controls details of the transient behaviour.
*/
void (*set_transient)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *parent,
int32_t x,
int32_t y,
uint32_t flags);
/**
* set_fullscreen - make the surface a fullscreen surface
* @method: (none)
* @framerate: (none)
* @output: (none)
*
* Map the surface as a fullscreen surface.
*
* If an output parameter is given then the surface will be made
* fullscreen on that output. If the client does not specify the
* output then the compositor will apply its policy - usually
* choosing the output on which the surface has the biggest surface
* area.
*
* The client may specify a method to resolve a size conflict
* between the output size and the surface size - this is provided
* through the method parameter.
*
* The framerate parameter is used only when the method is set to
* "driver", to indicate the preferred framerate. A value of 0
* indicates that the app does not care about framerate. The
* framerate is specified in mHz, that is framerate of 60000 is
* 60Hz.
*
* A method of "scale" or "driver" implies a scaling operation of
* the surface, either via a direct scaling operation or a change
* of the output mode. This will override any kind of output
* scaling, so that mapping a surface with a buffer size equal to
* the mode can fill the screen independent of buffer_scale.
*
* A method of "fill" means we don't scale up the buffer, however
* any output scale is applied. This means that you may run into an
* edge case where the application maps a buffer with the same size
* of the output mode but buffer_scale 1 (thus making a surface
* larger than the output). In this case it is allowed to downscale
* the results to fit the screen.
*
* The compositor must reply to this request with a configure event
* with the dimensions for the output on which the surface will be
* made fullscreen.
*/
void (*set_fullscreen)(struct wl_client *client,
struct wl_resource *resource,
uint32_t method,
uint32_t framerate,
struct wl_resource *output);
/**
* set_popup - make the surface a popup surface
* @seat: the wl_seat whose pointer is used
* @serial: serial of the implicit grab on the pointer
* @parent: (none)
* @x: (none)
* @y: (none)
* @flags: (none)
*
* Map the surface as a popup.
*
* A popup surface is a transient surface with an added pointer
* grab.
*
* An existing implicit grab will be changed to owner-events mode,
* and the popup grab will continue after the implicit grab ends
* (i.e. releasing the mouse button does not cause the popup to be
* unmapped).
*
* The popup grab continues until the window is destroyed or a
* mouse button is pressed in any other clients window. A click in
* any of the clients surfaces is reported as normal, however,
* clicks in other clients surfaces will be discarded and trigger
* the callback.
*
* The x and y arguments specify the locations of the upper left
* corner of the surface relative to the upper left corner of the
* parent surface, in surface local coordinates.
*/
void (*set_popup)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *seat,
uint32_t serial,
struct wl_resource *parent,
int32_t x,
int32_t y,
uint32_t flags);
/**
* set_maximized - make the surface a maximized surface
* @output: (none)
*
* Map the surface as a maximized surface.
*
* If an output parameter is given then the surface will be
* maximized on that output. If the client does not specify the
* output then the compositor will apply its policy - usually
* choosing the output on which the surface has the biggest surface
* area.
*
* The compositor will reply with a configure event telling the
* expected new surface size. The operation is completed on the
* next buffer attach to this surface.
*
* A maximized surface typically fills the entire output it is
* bound to, except for desktop element such as panels. This is the
* main difference between a maximized shell surface and a
* fullscreen shell surface.
*
* The details depend on the compositor implementation.
*/
void (*set_maximized)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *output);
/**
* set_title - set surface title
* @title: (none)
*
* Set a short title for the surface.
*
* This string may be used to identify the surface in a task bar,
* window list, or other user interface elements provided by the
* compositor.
*
* The string must be encoded in UTF-8.
*/
void (*set_title)(struct wl_client *client,
struct wl_resource *resource,
const char *title);
/**
* set_class - set surface class
* @class_: (none)
*
* Set a class for the surface.
*
* The surface class identifies the general class of applications
* to which the surface belongs. A common convention is to use the
* file name (or the full path if it is a non-standard location) of
* the application's .desktop file as the class.
*/
void (*set_class)(struct wl_client *client,
struct wl_resource *resource,
const char *class_);
};
#define WL_SHELL_SURFACE_PING 0
#define WL_SHELL_SURFACE_CONFIGURE 1
#define WL_SHELL_SURFACE_POPUP_DONE 2
static inline void
wl_shell_surface_send_ping(struct wl_resource *resource_, uint32_t serial)
{
wl_resource_post_event(resource_, WL_SHELL_SURFACE_PING, serial);
}
static inline void
wl_shell_surface_send_configure(struct wl_resource *resource_, uint32_t edges, int32_t width, int32_t height)
{
wl_resource_post_event(resource_, WL_SHELL_SURFACE_CONFIGURE, edges, width, height);
}
static inline void
wl_shell_surface_send_popup_done(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_SHELL_SURFACE_POPUP_DONE);
}
/**
* wl_surface - an onscreen surface
* @destroy: delete surface
* @attach: set the surface contents
* @damage: mark part of the surface damaged
* @frame: request repaint feedback
* @set_opaque_region: set opaque region
* @set_input_region: set input region
* @commit: commit pending surface state
* @set_buffer_transform: sets the buffer transformation
* @set_buffer_scale: sets the buffer scaling factor
*
* A surface is a rectangular area that is displayed on the screen. It
* has a location, size and pixel contents.
*
* The size of a surface (and relative positions on it) is described in
* surface local coordinates, which may differ from the buffer local
* coordinates of the pixel content, in case a buffer_transform or a
* buffer_scale is used.
*
* Surfaces are also used for some special purposes, e.g. as cursor images
* for pointers, drag icons, etc.
*/
struct wl_surface_interface {
/**
* destroy - delete surface
*
* Deletes the surface and invalidates its object ID.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
/**
* attach - set the surface contents
* @buffer: (none)
* @x: (none)
* @y: (none)
*
* Set a buffer as the content of this surface.
*
* The new size of the surface is calculated based on the buffer
* size transformed by the inverse buffer_transform and the inverse
* buffer_scale. This means that the supplied buffer must be an
* integer multiple of the buffer_scale.
*
* The x and y arguments specify the location of the new pending
* buffer's upper left corner, relative to the current buffer's
* upper left corner, in surface local coordinates. In other words,
* the x and y, combined with the new surface size define in which
* directions the surface's size changes.
*
* Surface contents are double-buffered state, see
* wl_surface.commit.
*
* The initial surface contents are void; there is no content.
* wl_surface.attach assigns the given wl_buffer as the pending
* wl_buffer. wl_surface.commit makes the pending wl_buffer the new
* surface contents, and the size of the surface becomes the size
* calculated from the wl_buffer, as described above. After commit,
* there is no pending buffer until the next attach.
*
* Committing a pending wl_buffer allows the compositor to read the
* pixels in the wl_buffer. The compositor may access the pixels at
* any time after the wl_surface.commit request. When the
* compositor will not access the pixels anymore, it will send the
* wl_buffer.release event. Only after receiving wl_buffer.release,
* the client may re-use the wl_buffer. A wl_buffer that has been
* attached and then replaced by another attach instead of
* committed will not receive a release event, and is not used by
* the compositor.
*
* Destroying the wl_buffer after wl_buffer.release does not change
* the surface contents. However, if the client destroys the
* wl_buffer before receiving the wl_buffer.release event, the
* surface contents become undefined immediately.
*
* If wl_surface.attach is sent with a NULL wl_buffer, the
* following wl_surface.commit will remove the surface content.
*/
void (*attach)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *buffer,
int32_t x,
int32_t y);
/**
* damage - mark part of the surface damaged
* @x: (none)
* @y: (none)
* @width: (none)
* @height: (none)
*
* This request is used to describe the regions where the pending
* buffer is different from the current surface contents, and where
* the surface therefore needs to be repainted. The pending buffer
* must be set by wl_surface.attach before sending damage. The
* compositor ignores the parts of the damage that fall outside of
* the surface.
*
* Damage is double-buffered state, see wl_surface.commit.
*
* The damage rectangle is specified in surface local coordinates.
*
* The initial value for pending damage is empty: no damage.
* wl_surface.damage adds pending damage: the new pending damage is
* the union of old pending damage and the given rectangle.
*
* wl_surface.commit assigns pending damage as the current damage,
* and clears pending damage. The server will clear the current
* damage as it repaints the surface.
*/
void (*damage)(struct wl_client *client,
struct wl_resource *resource,
int32_t x,
int32_t y,
int32_t width,
int32_t height);
/**
* frame - request repaint feedback
* @callback: (none)
*
* Request notification when the next frame is displayed. Useful
* for throttling redrawing operations, and driving animations. The
* frame request will take effect on the next wl_surface.commit.
* The notification will only be posted for one frame unless
* requested again.
*
* A server should avoid signalling the frame callbacks if the
* surface is not visible in any way, e.g. the surface is
* off-screen, or completely obscured by other opaque surfaces.
*
* A client can request a frame callback even without an attach,
* damage, or any other state changes. wl_surface.commit triggers a
* display update, so the callback event will arrive after the next
* output refresh where the surface is visible.
*
* The object returned by this request will be destroyed by the
* compositor after the callback is fired and as such the client
* must not attempt to use it after that point.
*/
void (*frame)(struct wl_client *client,
struct wl_resource *resource,
uint32_t callback);
/**
* set_opaque_region - set opaque region
* @region: (none)
*
* This request sets the region of the surface that contains
* opaque content.
*
* The opaque region is an optimization hint for the compositor
* that lets it optimize out redrawing of content behind opaque
* regions. Setting an opaque region is not required for correct
* behaviour, but marking transparent content as opaque will result
* in repaint artifacts.
*
* The opaque region is specified in surface local coordinates.
*
* The compositor ignores the parts of the opaque region that fall
* outside of the surface.
*
* Opaque region is double-buffered state, see wl_surface.commit.
*
* wl_surface.set_opaque_region changes the pending opaque region.
* wl_surface.commit copies the pending region to the current
* region. Otherwise, the pending and current regions are never
* changed.
*
* The initial value for opaque region is empty. Setting the
* pending opaque region has copy semantics, and the wl_region
* object can be destroyed immediately. A NULL wl_region causes the
* pending opaque region to be set to empty.
*/
void (*set_opaque_region)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region);
/**
* set_input_region - set input region
* @region: (none)
*
* This request sets the region of the surface that can receive
* pointer and touch events.
*
* Input events happening outside of this region will try the next
* surface in the server surface stack. The compositor ignores the
* parts of the input region that fall outside of the surface.
*
* The input region is specified in surface local coordinates.
*
* Input region is double-buffered state, see wl_surface.commit.
*
* wl_surface.set_input_region changes the pending input region.
* wl_surface.commit copies the pending region to the current
* region. Otherwise the pending and current regions are never
* changed, except cursor and icon surfaces are special cases, see
* wl_pointer.set_cursor and wl_data_device.start_drag.
*
* The initial value for input region is infinite. That means the
* whole surface will accept input. Setting the pending input
* region has copy semantics, and the wl_region object can be
* destroyed immediately. A NULL wl_region causes the input region
* to be set to infinite.
*/
void (*set_input_region)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region);
/**
* commit - commit pending surface state
*
* Surface state (input, opaque, and damage regions, attached
* buffers, etc.) is double-buffered. Protocol requests modify the
* pending state, as opposed to current state in use by the
* compositor. Commit request atomically applies all pending state,
* replacing the current state. After commit, the new pending state
* is as documented for each related request.
*
* On commit, a pending wl_buffer is applied first, all other state
* second. This means that all coordinates in double-buffered state
* are relative to the new wl_buffer coming into use, except for
* wl_surface.attach itself. If there is no pending wl_buffer, the
* coordinates are relative to the current surface contents.
*
* All requests that need a commit to become effective are
* documented to affect double-buffered state.
*
* Other interfaces may add further double-buffered surface state.
*/
void (*commit)(struct wl_client *client,
struct wl_resource *resource);
/**
* set_buffer_transform - sets the buffer transformation
* @transform: (none)
*
* This request sets an optional transformation on how the
* compositor interprets the contents of the buffer attached to the
* surface. The accepted values for the transform parameter are the
* values for wl_output.transform.
*
* Buffer transform is double-buffered state, see
* wl_surface.commit.
*
* A newly created surface has its buffer transformation set to
* normal.
*
* The purpose of this request is to allow clients to render
* content according to the output transform, thus permiting the
* compositor to use certain optimizations even if the display is
* rotated. Using hardware overlays and scanning out a client
* buffer for fullscreen surfaces are examples of such
* optimizations. Those optimizations are highly dependent on the
* compositor implementation, so the use of this request should be
* considered on a case-by-case basis.
*
* Note that if the transform value includes 90 or 270 degree
* rotation, the width of the buffer will become the surface height
* and the height of the buffer will become the surface width.
* @since: 2
*/
void (*set_buffer_transform)(struct wl_client *client,
struct wl_resource *resource,
int32_t transform);
/**
* set_buffer_scale - sets the buffer scaling factor
* @scale: (none)
*
* This request sets an optional scaling factor on how the
* compositor interprets the contents of the buffer attached to the
* window.
*
* Buffer scale is double-buffered state, see wl_surface.commit.
*
* A newly created surface has its buffer scale set to 1.
*
* The purpose of this request is to allow clients to supply higher
* resolution buffer data for use on high resolution outputs. Its
* intended that you pick the same buffer scale as the scale of the
* output that the surface is displayed on.This means the
* compositor can avoid scaling when rendering the surface on that
* output.
*
* Note that if the scale is larger than 1, then you have to attach
* a buffer that is larger (by a factor of scale in each dimension)
* than the desired surface size.
* @since: 3
*/
void (*set_buffer_scale)(struct wl_client *client,
struct wl_resource *resource,
int32_t scale);
};
#define WL_SURFACE_ENTER 0
#define WL_SURFACE_LEAVE 1
static inline void
wl_surface_send_enter(struct wl_resource *resource_, struct wl_resource *output)
{
wl_resource_post_event(resource_, WL_SURFACE_ENTER, output);
}
static inline void
wl_surface_send_leave(struct wl_resource *resource_, struct wl_resource *output)
{
wl_resource_post_event(resource_, WL_SURFACE_LEAVE, output);
}
#ifndef WL_SEAT_CAPABILITY_ENUM
#define WL_SEAT_CAPABILITY_ENUM
/**
* wl_seat_capability - seat capability bitmask
* @WL_SEAT_CAPABILITY_POINTER: The seat has pointer devices
* @WL_SEAT_CAPABILITY_KEYBOARD: The seat has one or more keyboards
* @WL_SEAT_CAPABILITY_TOUCH: The seat has touch devices
*
* This is a bitmask of capabilities this seat has; if a member is set,
* then it is present on the seat.
*/
enum wl_seat_capability {
WL_SEAT_CAPABILITY_POINTER = 1,
WL_SEAT_CAPABILITY_KEYBOARD = 2,
WL_SEAT_CAPABILITY_TOUCH = 4,
};
#endif /* WL_SEAT_CAPABILITY_ENUM */
/**
* wl_seat - group of input devices
* @get_pointer: return pointer object
* @get_keyboard: return keyboard object
* @get_touch: return touch object
*
* A seat is a group of keyboards, pointer and touch devices. This object
* is published as a global during start up, or when such a device is hot
* plugged. A seat typically has a pointer and maintains a keyboard focus
* and a pointer focus.
*/
struct wl_seat_interface {
/**
* get_pointer - return pointer object
* @id: (none)
*
* The ID provided will be initialized to the wl_pointer
* interface for this seat.
*
* This request only takes effect if the seat has the pointer
* capability.
*/
void (*get_pointer)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id);
/**
* get_keyboard - return keyboard object
* @id: (none)
*
* The ID provided will be initialized to the wl_keyboard
* interface for this seat.
*
* This request only takes effect if the seat has the keyboard
* capability.
*/
void (*get_keyboard)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id);
/**
* get_touch - return touch object
* @id: (none)
*
* The ID provided will be initialized to the wl_touch interface
* for this seat.
*
* This request only takes effect if the seat has the touch
* capability.
*/
void (*get_touch)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id);
};
#define WL_SEAT_CAPABILITIES 0
#define WL_SEAT_NAME 1
static inline void
wl_seat_send_capabilities(struct wl_resource *resource_, uint32_t capabilities)
{
wl_resource_post_event(resource_, WL_SEAT_CAPABILITIES, capabilities);
}
static inline void
wl_seat_send_name(struct wl_resource *resource_, const char *name)
{
wl_resource_post_event(resource_, WL_SEAT_NAME, name);
}
#ifndef WL_POINTER_BUTTON_STATE_ENUM
#define WL_POINTER_BUTTON_STATE_ENUM
/**
* wl_pointer_button_state - physical button state
* @WL_POINTER_BUTTON_STATE_RELEASED: The button is not pressed
* @WL_POINTER_BUTTON_STATE_PRESSED: The button is pressed
*
* Describes the physical state of a button which provoked the button
* event.
*/
enum wl_pointer_button_state {
WL_POINTER_BUTTON_STATE_RELEASED = 0,
WL_POINTER_BUTTON_STATE_PRESSED = 1,
};
#endif /* WL_POINTER_BUTTON_STATE_ENUM */
#ifndef WL_POINTER_AXIS_ENUM
#define WL_POINTER_AXIS_ENUM
/**
* wl_pointer_axis - axis types
* @WL_POINTER_AXIS_VERTICAL_SCROLL: (none)
* @WL_POINTER_AXIS_HORIZONTAL_SCROLL: (none)
*
* Describes the axis types of scroll events.
*/
enum wl_pointer_axis {
WL_POINTER_AXIS_VERTICAL_SCROLL = 0,
WL_POINTER_AXIS_HORIZONTAL_SCROLL = 1,
};
#endif /* WL_POINTER_AXIS_ENUM */
/**
* wl_pointer - pointer input device
* @set_cursor: set the pointer surface
* @release: release the pointer object
*
* The wl_pointer interface represents one or more input devices, such as
* mice, which control the pointer location and pointer_focus of a seat.
*
* The wl_pointer interface generates motion, enter and leave events for
* the surfaces that the pointer is located over, and button and axis
* events for button presses, button releases and scrolling.
*/
struct wl_pointer_interface {
/**
* set_cursor - set the pointer surface
* @serial: serial of the enter event
* @surface: (none)
* @hotspot_x: x coordinate in surface-relative coordinates
* @hotspot_y: y coordinate in surface-relative coordinates
*
* Set the pointer surface, i.e., the surface that contains the
* pointer image (cursor). This request only takes effect if the
* pointer focus for this device is one of the requesting client's
* surfaces or the surface parameter is the current pointer
* surface. If there was a previous surface set with this request
* it is replaced. If surface is NULL, the pointer image is hidden.
*
* The parameters hotspot_x and hotspot_y define the position of
* the pointer surface relative to the pointer location. Its
* top-left corner is always at (x, y) - (hotspot_x, hotspot_y),
* where (x, y) are the coordinates of the pointer location, in
* surface local coordinates.
*
* On surface.attach requests to the pointer surface, hotspot_x and
* hotspot_y are decremented by the x and y parameters passed to
* the request. Attach must be confirmed by wl_surface.commit as
* usual.
*
* The hotspot can also be updated by passing the currently set
* pointer surface to this request with new values for hotspot_x
* and hotspot_y.
*
* The current and pending input regions of the wl_surface are
* cleared, and wl_surface.set_input_region is ignored until the
* wl_surface is no longer used as the cursor. When the use as a
* cursor ends, the current and pending input regions become
* undefined, and the wl_surface is unmapped.
*/
void (*set_cursor)(struct wl_client *client,
struct wl_resource *resource,
uint32_t serial,
struct wl_resource *surface,
int32_t hotspot_x,
int32_t hotspot_y);
/**
* release - release the pointer object
*
*
* @since: 3
*/
void (*release)(struct wl_client *client,
struct wl_resource *resource);
};
#define WL_POINTER_ENTER 0
#define WL_POINTER_LEAVE 1
#define WL_POINTER_MOTION 2
#define WL_POINTER_BUTTON 3
#define WL_POINTER_AXIS 4
static inline void
wl_pointer_send_enter(struct wl_resource *resource_, uint32_t serial, struct wl_resource *surface, wl_fixed_t surface_x, wl_fixed_t surface_y)
{
wl_resource_post_event(resource_, WL_POINTER_ENTER, serial, surface, surface_x, surface_y);
}
static inline void
wl_pointer_send_leave(struct wl_resource *resource_, uint32_t serial, struct wl_resource *surface)
{
wl_resource_post_event(resource_, WL_POINTER_LEAVE, serial, surface);
}
static inline void
wl_pointer_send_motion(struct wl_resource *resource_, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y)
{
wl_resource_post_event(resource_, WL_POINTER_MOTION, time, surface_x, surface_y);
}
static inline void
wl_pointer_send_button(struct wl_resource *resource_, uint32_t serial, uint32_t time, uint32_t button, uint32_t state)
{
wl_resource_post_event(resource_, WL_POINTER_BUTTON, serial, time, button, state);
}
static inline void
wl_pointer_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
{
wl_resource_post_event(resource_, WL_POINTER_AXIS, time, axis, value);
}
#ifndef WL_KEYBOARD_KEYMAP_FORMAT_ENUM
#define WL_KEYBOARD_KEYMAP_FORMAT_ENUM
/**
* wl_keyboard_keymap_format - keyboard mapping format
* @WL_KEYBOARD_KEYMAP_FORMAT_NO_KEYMAP: no keymap; client must
* understand how to interpret the raw keycode
* @WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1: libxkbcommon compatible
*
* This specifies the format of the keymap provided to the client with
* the wl_keyboard.keymap event.
*/
enum wl_keyboard_keymap_format {
WL_KEYBOARD_KEYMAP_FORMAT_NO_KEYMAP = 0,
WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1 = 1,
};
#endif /* WL_KEYBOARD_KEYMAP_FORMAT_ENUM */
#ifndef WL_KEYBOARD_KEY_STATE_ENUM
#define WL_KEYBOARD_KEY_STATE_ENUM
/**
* wl_keyboard_key_state - physical key state
* @WL_KEYBOARD_KEY_STATE_RELEASED: key is not pressed
* @WL_KEYBOARD_KEY_STATE_PRESSED: key is pressed
*
* Describes the physical state of a key which provoked the key event.
*/
enum wl_keyboard_key_state {
WL_KEYBOARD_KEY_STATE_RELEASED = 0,
WL_KEYBOARD_KEY_STATE_PRESSED = 1,
};
#endif /* WL_KEYBOARD_KEY_STATE_ENUM */
/**
* wl_keyboard - keyboard input device
* @release: release the keyboard object
*
* The wl_keyboard interface represents one or more keyboards associated
* with a seat.
*/
struct wl_keyboard_interface {
/**
* release - release the keyboard object
*
*
* @since: 3
*/
void (*release)(struct wl_client *client,
struct wl_resource *resource);
};
#define WL_KEYBOARD_KEYMAP 0
#define WL_KEYBOARD_ENTER 1
#define WL_KEYBOARD_LEAVE 2
#define WL_KEYBOARD_KEY 3
#define WL_KEYBOARD_MODIFIERS 4
static inline void
wl_keyboard_send_keymap(struct wl_resource *resource_, uint32_t format, int32_t fd, uint32_t size)
{
wl_resource_post_event(resource_, WL_KEYBOARD_KEYMAP, format, fd, size);
}
static inline void
wl_keyboard_send_enter(struct wl_resource *resource_, uint32_t serial, struct wl_resource *surface, struct wl_array *keys)
{
wl_resource_post_event(resource_, WL_KEYBOARD_ENTER, serial, surface, keys);
}
static inline void
wl_keyboard_send_leave(struct wl_resource *resource_, uint32_t serial, struct wl_resource *surface)
{
wl_resource_post_event(resource_, WL_KEYBOARD_LEAVE, serial, surface);
}
static inline void
wl_keyboard_send_key(struct wl_resource *resource_, uint32_t serial, uint32_t time, uint32_t key, uint32_t state)
{
wl_resource_post_event(resource_, WL_KEYBOARD_KEY, serial, time, key, state);
}
static inline void
wl_keyboard_send_modifiers(struct wl_resource *resource_, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group)
{
wl_resource_post_event(resource_, WL_KEYBOARD_MODIFIERS, serial, mods_depressed, mods_latched, mods_locked, group);
}
/**
* wl_touch - touchscreen input device
* @release: release the touch object
*
* The wl_touch interface represents a touchscreen associated with a
* seat.
*
* Touch interactions can consist of one or more contacts. For each
* contact, a series of events is generated, starting with a down event,
* followed by zero or more motion events, and ending with an up event.
* Events relating to the same contact point can be identified by the ID of
* the sequence.
*/
struct wl_touch_interface {
/**
* release - release the touch object
*
*
* @since: 3
*/
void (*release)(struct wl_client *client,
struct wl_resource *resource);
};
#define WL_TOUCH_DOWN 0
#define WL_TOUCH_UP 1
#define WL_TOUCH_MOTION 2
#define WL_TOUCH_FRAME 3
#define WL_TOUCH_CANCEL 4
static inline void
wl_touch_send_down(struct wl_resource *resource_, uint32_t serial, uint32_t time, struct wl_resource *surface, int32_t id, wl_fixed_t x, wl_fixed_t y)
{
wl_resource_post_event(resource_, WL_TOUCH_DOWN, serial, time, surface, id, x, y);
}
static inline void
wl_touch_send_up(struct wl_resource *resource_, uint32_t serial, uint32_t time, int32_t id)
{
wl_resource_post_event(resource_, WL_TOUCH_UP, serial, time, id);
}
static inline void
wl_touch_send_motion(struct wl_resource *resource_, uint32_t time, int32_t id, wl_fixed_t x, wl_fixed_t y)
{
wl_resource_post_event(resource_, WL_TOUCH_MOTION, time, id, x, y);
}
static inline void
wl_touch_send_frame(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_TOUCH_FRAME);
}
static inline void
wl_touch_send_cancel(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_TOUCH_CANCEL);
}
#ifndef WL_OUTPUT_SUBPIXEL_ENUM
#define WL_OUTPUT_SUBPIXEL_ENUM
/**
* wl_output_subpixel - subpixel geometry information
* @WL_OUTPUT_SUBPIXEL_UNKNOWN: (none)
* @WL_OUTPUT_SUBPIXEL_NONE: (none)
* @WL_OUTPUT_SUBPIXEL_HORIZONTAL_RGB: (none)
* @WL_OUTPUT_SUBPIXEL_HORIZONTAL_BGR: (none)
* @WL_OUTPUT_SUBPIXEL_VERTICAL_RGB: (none)
* @WL_OUTPUT_SUBPIXEL_VERTICAL_BGR: (none)
*
* This enumeration describes how the physical pixels on an output are
* layed out.
*/
enum wl_output_subpixel {
WL_OUTPUT_SUBPIXEL_UNKNOWN = 0,
WL_OUTPUT_SUBPIXEL_NONE = 1,
WL_OUTPUT_SUBPIXEL_HORIZONTAL_RGB = 2,
WL_OUTPUT_SUBPIXEL_HORIZONTAL_BGR = 3,
WL_OUTPUT_SUBPIXEL_VERTICAL_RGB = 4,
WL_OUTPUT_SUBPIXEL_VERTICAL_BGR = 5,
};
#endif /* WL_OUTPUT_SUBPIXEL_ENUM */
#ifndef WL_OUTPUT_TRANSFORM_ENUM
#define WL_OUTPUT_TRANSFORM_ENUM
/**
* wl_output_transform - transform from framebuffer to output
* @WL_OUTPUT_TRANSFORM_NORMAL: (none)
* @WL_OUTPUT_TRANSFORM_90: (none)
* @WL_OUTPUT_TRANSFORM_180: (none)
* @WL_OUTPUT_TRANSFORM_270: (none)
* @WL_OUTPUT_TRANSFORM_FLIPPED: (none)
* @WL_OUTPUT_TRANSFORM_FLIPPED_90: (none)
* @WL_OUTPUT_TRANSFORM_FLIPPED_180: (none)
* @WL_OUTPUT_TRANSFORM_FLIPPED_270: (none)
*
* This describes the transform that a compositor will apply to a surface
* to compensate for the rotation or mirroring of an output device.
*
* The flipped values correspond to an initial flip around a vertical axis
* followed by rotation.
*
* The purpose is mainly to allow clients render accordingly and tell the
* compositor, so that for fullscreen surfaces, the compositor will still
* be able to scan out directly from client surfaces.
*/
enum wl_output_transform {
WL_OUTPUT_TRANSFORM_NORMAL = 0,
WL_OUTPUT_TRANSFORM_90 = 1,
WL_OUTPUT_TRANSFORM_180 = 2,
WL_OUTPUT_TRANSFORM_270 = 3,
WL_OUTPUT_TRANSFORM_FLIPPED = 4,
WL_OUTPUT_TRANSFORM_FLIPPED_90 = 5,
WL_OUTPUT_TRANSFORM_FLIPPED_180 = 6,
WL_OUTPUT_TRANSFORM_FLIPPED_270 = 7,
};
#endif /* WL_OUTPUT_TRANSFORM_ENUM */
#ifndef WL_OUTPUT_MODE_ENUM
#define WL_OUTPUT_MODE_ENUM
/**
* wl_output_mode - mode information
* @WL_OUTPUT_MODE_CURRENT: indicates this is the current mode
* @WL_OUTPUT_MODE_PREFERRED: indicates this is the preferred mode
*
* These flags describe properties of an output mode. They are used in
* the flags bitfield of the mode event.
*/
enum wl_output_mode {
WL_OUTPUT_MODE_CURRENT = 0x1,
WL_OUTPUT_MODE_PREFERRED = 0x2,
};
#endif /* WL_OUTPUT_MODE_ENUM */
#define WL_OUTPUT_GEOMETRY 0
#define WL_OUTPUT_MODE 1
#define WL_OUTPUT_DONE 2
#define WL_OUTPUT_SCALE 3
static inline void
wl_output_send_geometry(struct wl_resource *resource_, int32_t x, int32_t y, int32_t physical_width, int32_t physical_height, int32_t subpixel, const char *make, const char *model, int32_t transform)
{
wl_resource_post_event(resource_, WL_OUTPUT_GEOMETRY, x, y, physical_width, physical_height, subpixel, make, model, transform);
}
static inline void
wl_output_send_mode(struct wl_resource *resource_, uint32_t flags, int32_t width, int32_t height, int32_t refresh)
{
wl_resource_post_event(resource_, WL_OUTPUT_MODE, flags, width, height, refresh);
}
static inline void
wl_output_send_done(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, WL_OUTPUT_DONE);
}
static inline void
wl_output_send_scale(struct wl_resource *resource_, int32_t factor)
{
wl_resource_post_event(resource_, WL_OUTPUT_SCALE, factor);
}
/**
* wl_region - region interface
* @destroy: destroy region
* @add: add rectangle to region
* @subtract: subtract rectangle from region
*
* A region object describes an area.
*
* Region objects are used to describe the opaque and input regions of a
* surface.
*/
struct wl_region_interface {
/**
* destroy - destroy region
*
* Destroy the region. This will invalidate the object ID.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
/**
* add - add rectangle to region
* @x: (none)
* @y: (none)
* @width: (none)
* @height: (none)
*
* Add the specified rectangle to the region.
*/
void (*add)(struct wl_client *client,
struct wl_resource *resource,
int32_t x,
int32_t y,
int32_t width,
int32_t height);
/**
* subtract - subtract rectangle from region
* @x: (none)
* @y: (none)
* @width: (none)
* @height: (none)
*
* Subtract the specified rectangle from the region.
*/
void (*subtract)(struct wl_client *client,
struct wl_resource *resource,
int32_t x,
int32_t y,
int32_t width,
int32_t height);
};
#ifndef WL_SUBCOMPOSITOR_ERROR_ENUM
#define WL_SUBCOMPOSITOR_ERROR_ENUM
enum wl_subcompositor_error {
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE = 0,
};
#endif /* WL_SUBCOMPOSITOR_ERROR_ENUM */
/**
* wl_subcompositor - sub-surface compositing
* @destroy: unbind from the subcompositor interface
* @get_subsurface: give a surface the role sub-surface
*
* The global interface exposing sub-surface compositing capabilities. A
* wl_surface, that has sub-surfaces associated, is called the parent
* surface. Sub-surfaces can be arbitrarily nested and create a tree of
* sub-surfaces.
*
* The root surface in a tree of sub-surfaces is the main surface. The main
* surface cannot be a sub-surface, because sub-surfaces must always have a
* parent.
*
* A main surface with its sub-surfaces forms a (compound) window. For
* window management purposes, this set of wl_surface objects is to be
* considered as a single window, and it should also behave as such.
*
* The aim of sub-surfaces is to offload some of the compositing work
* within a window from clients to the compositor. A prime example is a
* video player with decorations and video in separate wl_surface objects.
* This should allow the compositor to pass YUV video buffer processing to
* dedicated overlay hardware when possible.
*/
struct wl_subcompositor_interface {
/**
* destroy - unbind from the subcompositor interface
*
* Informs the server that the client will not be using this
* protocol object anymore. This does not affect any other objects,
* wl_subsurface objects included.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
/**
* get_subsurface - give a surface the role sub-surface
* @id: the new subsurface object id
* @surface: the surface to be turned into a sub-surface
* @parent: the parent surface
*
* Create a sub-surface interface for the given surface, and
* associate it with the given parent surface. This turns a plain
* wl_surface into a sub-surface.
*
* The to-be sub-surface must not already have a dedicated purpose,
* like any shell surface type, cursor image, drag icon, or
* sub-surface. Otherwise a protocol error is raised.
*/
void (*get_subsurface)(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *surface,
struct wl_resource *parent);
};
#ifndef WL_SUBSURFACE_ERROR_ENUM
#define WL_SUBSURFACE_ERROR_ENUM
enum wl_subsurface_error {
WL_SUBSURFACE_ERROR_BAD_SURFACE = 0,
};
#endif /* WL_SUBSURFACE_ERROR_ENUM */
/**
* wl_subsurface - sub-surface interface to a wl_surface
* @destroy: remove sub-surface interface
* @set_position: reposition the sub-surface
* @place_above: restack the sub-surface
* @place_below: restack the sub-surface
* @set_sync: set sub-surface to synchronized mode
* @set_desync: set sub-surface to desynchronized mode
*
* An additional interface to a wl_surface object, which has been made a
* sub-surface. A sub-surface has one parent surface. A sub-surface's size
* and position are not limited to that of the parent. Particularly, a
* sub-surface is not automatically clipped to its parent's area.
*
* A sub-surface becomes mapped, when a non-NULL wl_buffer is applied and
* the parent surface is mapped. The order of which one happens first is
* irrelevant. A sub-surface is hidden if the parent becomes hidden, or if
* a NULL wl_buffer is applied. These rules apply recursively through the
* tree of surfaces.
*
* The behaviour of wl_surface.commit request on a sub-surface depends on
* the sub-surface's mode. The possible modes are synchronized and
* desynchronized, see methods wl_subsurface.set_sync and
* wl_subsurface.set_desync. Synchronized mode caches the wl_surface state
* to be applied when the parent's state gets applied, and desynchronized
* mode applies the pending wl_surface state directly. A sub-surface is
* initially in the synchronized mode.
*
* Sub-surfaces have also other kind of state, which is managed by
* wl_subsurface requests, as opposed to wl_surface requests. This state
* includes the sub-surface position relative to the parent surface
* (wl_subsurface.set_position), and the stacking order of the parent and
* its sub-surfaces (wl_subsurface.place_above and .place_below). This
* state is applied when the parent surface's wl_surface state is applied,
* regardless of the sub-surface's mode. As the exception, set_sync and
* set_desync are effective immediately.
*
* The main surface can be thought to be always in desynchronized mode,
* since it does not have a parent in the sub-surfaces sense.
*
* Even if a sub-surface is in desynchronized mode, it will behave as in
* synchronized mode, if its parent surface behaves as in synchronized
* mode. This rule is applied recursively throughout the tree of surfaces.
* This means, that one can set a sub-surface into synchronized mode, and
* then assume that all its child and grand-child sub-surfaces are
* synchronized, too, without explicitly setting them.
*
* If the wl_surface associated with the wl_subsurface is destroyed, the
* wl_subsurface object becomes inert. Note, that destroying either object
* takes effect immediately. If you need to synchronize the removal of a
* sub-surface to the parent surface update, unmap the sub-surface first by
* attaching a NULL wl_buffer, update parent, and then destroy the
* sub-surface.
*
* If the parent wl_surface object is destroyed, the sub-surface is
* unmapped.
*/
struct wl_subsurface_interface {
/**
* destroy - remove sub-surface interface
*
* The sub-surface interface is removed from the wl_surface
* object that was turned into a sub-surface with
* wl_subcompositor.get_subsurface request. The wl_surface's
* association to the parent is deleted, and the wl_surface loses
* its role as a sub-surface. The wl_surface is unmapped.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
/**
* set_position - reposition the sub-surface
* @x: coordinate in the parent surface
* @y: coordinate in the parent surface
*
* This schedules a sub-surface position change. The sub-surface
* will be moved so, that its origin (top-left corner pixel) will
* be at the location x, y of the parent surface coordinate system.
* The coordinates are not restricted to the parent surface area.
* Negative values are allowed.
*
* The next wl_surface.commit on the parent surface will reset the
* sub-surface's position to the scheduled coordinates.
*
* If more than one set_position request is invoked by the client
* before the commit of the parent surface, the position of a new
* request always replaces the scheduled position from any previous
* request.
*
* The initial position is 0, 0.
*/
void (*set_position)(struct wl_client *client,
struct wl_resource *resource,
int32_t x,
int32_t y);
/**
* place_above - restack the sub-surface
* @sibling: the reference surface
*
* This sub-surface is taken from the stack, and put back just
* above the reference surface, changing the z-order of the
* sub-surfaces. The reference surface must be one of the sibling
* surfaces, or the parent surface. Using any other surface,
* including this sub-surface, will cause a protocol error.
*
* The z-order is double-buffered. Requests are handled in order
* and applied immediately to a pending state, then committed to
* the active state on the next commit of the parent surface. See
* wl_surface.commit and wl_subcompositor.get_subsurface.
*
* A new sub-surface is initially added as the top-most in the
* stack of its siblings and parent.
*/
void (*place_above)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *sibling);
/**
* place_below - restack the sub-surface
* @sibling: the reference surface
*
* The sub-surface is placed just below of the reference surface.
* See wl_subsurface.place_above.
*/
void (*place_below)(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *sibling);
/**
* set_sync - set sub-surface to synchronized mode
*
* Change the commit behaviour of the sub-surface to synchronized
* mode, also described as the parent dependant mode.
*
* In synchronized mode, wl_surface.commit on a sub-surface will
* accumulate the committed state in a cache, but the state will
* not be applied and hence will not change the compositor output.
* The cached state is applied to the sub-surface immediately after
* the parent surface's state is applied. This ensures atomic
* updates of the parent and all its synchronized sub-surfaces.
* Applying the cached state will invalidate the cache, so further
* parent surface commits do not (re-)apply old state.
*
* See wl_subsurface for the recursive effect of this mode.
*/
void (*set_sync)(struct wl_client *client,
struct wl_resource *resource);
/**
* set_desync - set sub-surface to desynchronized mode
*
* Change the commit behaviour of the sub-surface to
* desynchronized mode, also described as independent or freely
* running mode.
*
* In desynchronized mode, wl_surface.commit on a sub-surface will
* apply the pending state directly, without caching, as happens
* normally with a wl_surface. Calling wl_surface.commit on the
* parent surface has no effect on the sub-surface's wl_surface
* state. This mode allows a sub-surface to be updated on its own.
*
* If cached state exists when wl_surface.commit is called in
* desynchronized mode, the pending state is added to the cached
* state, and applied as whole. This invalidates the cache.
*
* Note: even if a sub-surface is set to desynchronized, a parent
* sub-surface may override it to behave as synchronized. For
* details, see wl_subsurface.
*
* If a surface's parent surface behaves as desynchronized, then
* the cached state is applied on set_desync.
*/
void (*set_desync)(struct wl_client *client,
struct wl_resource *resource);
};
#ifdef __cplusplus
}
#endif
#endif
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