/usr/include/qt4/Qt/qglfunctions.h is in libqt4-opengl-dev 4:4.8.1-0ubuntu4.9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 | /****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGLFUNCTIONS_H
#define QGLFUNCTIONS_H
#ifdef __GLEW_H__
#warning qglfunctions.h is not compatible with GLEW, GLEW defines will be undefined
#warning To use GLEW with Qt, do not include <QtOpenGL> or <QGLFunctions> after glew.h
#endif
#include <QtOpenGL/qgl.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
// Types that aren't defined in all system's gl.h files.
typedef ptrdiff_t qgl_GLintptr;
typedef ptrdiff_t qgl_GLsizeiptr;
#ifndef Q_WS_MAC
# ifndef QGLF_APIENTRYP
# ifdef QGLF_APIENTRY
# define QGLF_APIENTRYP QGLF_APIENTRY *
# else
# define QGLF_APIENTRY
# define QGLF_APIENTRYP *
# endif
# endif
#else
# define QGLF_APIENTRY
# define QGLF_APIENTRYP *
#endif
struct QGLFunctionsPrivate;
// Undefine any macros from GLEW, qglextensions_p.h, etc that
// may interfere with the definition of QGLFunctions.
#undef glActiveTexture
#undef glAttachShader
#undef glBindAttribLocation
#undef glBindBuffer
#undef glBindFramebuffer
#undef glBindRenderbuffer
#undef glBlendColor
#undef glBlendEquation
#undef glBlendEquationSeparate
#undef glBlendFuncSeparate
#undef glBufferData
#undef glBufferSubData
#undef glCheckFramebufferStatus
#undef glClearDepthf
#undef glCompileShader
#undef glCompressedTexImage2D
#undef glCompressedTexSubImage2D
#undef glCreateProgram
#undef glCreateShader
#undef glDeleteBuffers
#undef glDeleteFramebuffers
#undef glDeleteProgram
#undef glDeleteRenderbuffers
#undef glDeleteShader
#undef glDepthRangef
#undef glDetachShader
#undef glDisableVertexAttribArray
#undef glEnableVertexAttribArray
#undef glFramebufferRenderbuffer
#undef glFramebufferTexture2D
#undef glGenBuffers
#undef glGenerateMipmap
#undef glGenFramebuffers
#undef glGenRenderbuffers
#undef glGetActiveAttrib
#undef glGetActiveUniform
#undef glGetAttachedShaders
#undef glGetAttribLocation
#undef glGetBufferParameteriv
#undef glGetFramebufferAttachmentParameteriv
#undef glGetProgramiv
#undef glGetProgramInfoLog
#undef glGetRenderbufferParameteriv
#undef glGetShaderiv
#undef glGetShaderInfoLog
#undef glGetShaderPrecisionFormat
#undef glGetShaderSource
#undef glGetUniformfv
#undef glGetUniformiv
#undef glGetUniformLocation
#undef glGetVertexAttribfv
#undef glGetVertexAttribiv
#undef glGetVertexAttribPointerv
#undef glIsBuffer
#undef glIsFramebuffer
#undef glIsProgram
#undef glIsRenderbuffer
#undef glIsShader
#undef glLinkProgram
#undef glReleaseShaderCompiler
#undef glRenderbufferStorage
#undef glSampleCoverage
#undef glShaderBinary
#undef glShaderSource
#undef glStencilFuncSeparate
#undef glStencilMaskSeparate
#undef glStencilOpSeparate
#undef glUniform1f
#undef glUniform1fv
#undef glUniform1i
#undef glUniform1iv
#undef glUniform2f
#undef glUniform2fv
#undef glUniform2i
#undef glUniform2iv
#undef glUniform3f
#undef glUniform3fv
#undef glUniform3i
#undef glUniform3iv
#undef glUniform4f
#undef glUniform4fv
#undef glUniform4i
#undef glUniform4iv
#undef glUniformMatrix2fv
#undef glUniformMatrix3fv
#undef glUniformMatrix4fv
#undef glUseProgram
#undef glValidateProgram
#undef glVertexAttrib1f
#undef glVertexAttrib1fv
#undef glVertexAttrib2f
#undef glVertexAttrib2fv
#undef glVertexAttrib3f
#undef glVertexAttrib3fv
#undef glVertexAttrib4f
#undef glVertexAttrib4fv
#undef glVertexAttribPointer
class Q_OPENGL_EXPORT QGLFunctions
{
public:
QGLFunctions();
explicit QGLFunctions(const QGLContext *context);
~QGLFunctions() {}
enum OpenGLFeature
{
Multitexture = 0x0001,
Shaders = 0x0002,
Buffers = 0x0004,
Framebuffers = 0x0008,
BlendColor = 0x0010,
BlendEquation = 0x0020,
BlendEquationSeparate = 0x0040,
BlendFuncSeparate = 0x0080,
BlendSubtract = 0x0100,
CompressedTextures = 0x0200,
Multisample = 0x0400,
StencilSeparate = 0x0800,
NPOTTextures = 0x1000
};
Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature)
QGLFunctions::OpenGLFeatures openGLFeatures() const;
bool hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const;
void initializeGLFunctions(const QGLContext *context = 0);
void glActiveTexture(GLenum texture);
void glAttachShader(GLuint program, GLuint shader);
void glBindAttribLocation(GLuint program, GLuint index, const char* name);
void glBindBuffer(GLenum target, GLuint buffer);
void glBindFramebuffer(GLenum target, GLuint framebuffer);
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendEquation(GLenum mode);
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
void glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
GLenum glCheckFramebufferStatus(GLenum target);
void glClearDepthf(GLclampf depth);
void glCompileShader(GLuint shader);
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
GLuint glCreateProgram();
GLuint glCreateShader(GLenum type);
void glDeleteBuffers(GLsizei n, const GLuint* buffers);
void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
void glDeleteProgram(GLuint program);
void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void glDeleteShader(GLuint shader);
void glDepthRangef(GLclampf zNear, GLclampf zFar);
void glDetachShader(GLuint program, GLuint shader);
void glDisableVertexAttribArray(GLuint index);
void glEnableVertexAttribArray(GLuint index);
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glGenBuffers(GLsizei n, GLuint* buffers);
void glGenerateMipmap(GLenum target);
void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
int glGetAttribLocation(GLuint program, const char* name);
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
void glGetUniformiv(GLuint program, GLint location, GLint* params);
int glGetUniformLocation(GLuint program, const char* name);
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
GLboolean glIsBuffer(GLuint buffer);
GLboolean glIsFramebuffer(GLuint framebuffer);
GLboolean glIsProgram(GLuint program);
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GLboolean glIsShader(GLuint shader);
void glLinkProgram(GLuint program);
void glReleaseShaderCompiler();
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glSampleCoverage(GLclampf value, GLboolean invert);
void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length);
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilMaskSeparate(GLenum face, GLuint mask);
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void glUniform1f(GLint location, GLfloat x);
void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
void glUniform1i(GLint location, GLint x);
void glUniform1iv(GLint location, GLsizei count, const GLint* v);
void glUniform2f(GLint location, GLfloat x, GLfloat y);
void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
void glUniform2i(GLint location, GLint x, GLint y);
void glUniform2iv(GLint location, GLsizei count, const GLint* v);
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
void glUniform3iv(GLint location, GLsizei count, const GLint* v);
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
void glUniform4iv(GLint location, GLsizei count, const GLint* v);
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void glUseProgram(GLuint program);
void glValidateProgram(GLuint program);
void glVertexAttrib1f(GLuint indx, GLfloat x);
void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
private:
QGLFunctionsPrivate *d_ptr;
static bool isInitialized(const QGLFunctionsPrivate *d) { return d != 0; }
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLFunctions::OpenGLFeatures)
struct QGLFunctionsPrivate
{
QGLFunctionsPrivate(const QGLContext *context = 0);
#ifndef QT_OPENGL_ES_2
void (QGLF_APIENTRYP activeTexture)(GLenum texture);
void (QGLF_APIENTRYP attachShader)(GLuint program, GLuint shader);
void (QGLF_APIENTRYP bindAttribLocation)(GLuint program, GLuint index, const char* name);
void (QGLF_APIENTRYP bindBuffer)(GLenum target, GLuint buffer);
void (QGLF_APIENTRYP bindFramebuffer)(GLenum target, GLuint framebuffer);
void (QGLF_APIENTRYP bindRenderbuffer)(GLenum target, GLuint renderbuffer);
void (QGLF_APIENTRYP blendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (QGLF_APIENTRYP blendEquation)(GLenum mode);
void (QGLF_APIENTRYP blendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
void (QGLF_APIENTRYP blendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void (QGLF_APIENTRYP bufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
void (QGLF_APIENTRYP bufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
GLenum (QGLF_APIENTRYP checkFramebufferStatus)(GLenum target);
void (QGLF_APIENTRYP compileShader)(GLuint shader);
void (QGLF_APIENTRYP compressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void (QGLF_APIENTRYP compressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
GLuint (QGLF_APIENTRYP createProgram)();
GLuint (QGLF_APIENTRYP createShader)(GLenum type);
void (QGLF_APIENTRYP deleteBuffers)(GLsizei n, const GLuint* buffers);
void (QGLF_APIENTRYP deleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
void (QGLF_APIENTRYP deleteProgram)(GLuint program);
void (QGLF_APIENTRYP deleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
void (QGLF_APIENTRYP deleteShader)(GLuint shader);
void (QGLF_APIENTRYP detachShader)(GLuint program, GLuint shader);
void (QGLF_APIENTRYP disableVertexAttribArray)(GLuint index);
void (QGLF_APIENTRYP enableVertexAttribArray)(GLuint index);
void (QGLF_APIENTRYP framebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void (QGLF_APIENTRYP framebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void (QGLF_APIENTRYP genBuffers)(GLsizei n, GLuint* buffers);
void (QGLF_APIENTRYP generateMipmap)(GLenum target);
void (QGLF_APIENTRYP genFramebuffers)(GLsizei n, GLuint* framebuffers);
void (QGLF_APIENTRYP genRenderbuffers)(GLsizei n, GLuint* renderbuffers);
void (QGLF_APIENTRYP getActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void (QGLF_APIENTRYP getActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
void (QGLF_APIENTRYP getAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
int (QGLF_APIENTRYP getAttribLocation)(GLuint program, const char* name);
void (QGLF_APIENTRYP getBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
void (QGLF_APIENTRYP getFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void (QGLF_APIENTRYP getProgramiv)(GLuint program, GLenum pname, GLint* params);
void (QGLF_APIENTRYP getProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
void (QGLF_APIENTRYP getRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
void (QGLF_APIENTRYP getShaderiv)(GLuint shader, GLenum pname, GLint* params);
void (QGLF_APIENTRYP getShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
void (QGLF_APIENTRYP getShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
void (QGLF_APIENTRYP getShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
void (QGLF_APIENTRYP getUniformfv)(GLuint program, GLint location, GLfloat* params);
void (QGLF_APIENTRYP getUniformiv)(GLuint program, GLint location, GLint* params);
int (QGLF_APIENTRYP getUniformLocation)(GLuint program, const char* name);
void (QGLF_APIENTRYP getVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
void (QGLF_APIENTRYP getVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
void (QGLF_APIENTRYP getVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
GLboolean (QGLF_APIENTRYP isBuffer)(GLuint buffer);
GLboolean (QGLF_APIENTRYP isFramebuffer)(GLuint framebuffer);
GLboolean (QGLF_APIENTRYP isProgram)(GLuint program);
GLboolean (QGLF_APIENTRYP isRenderbuffer)(GLuint renderbuffer);
GLboolean (QGLF_APIENTRYP isShader)(GLuint shader);
void (QGLF_APIENTRYP linkProgram)(GLuint program);
void (QGLF_APIENTRYP releaseShaderCompiler)();
void (QGLF_APIENTRYP renderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void (QGLF_APIENTRYP sampleCoverage)(GLclampf value, GLboolean invert);
void (QGLF_APIENTRYP shaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
void (QGLF_APIENTRYP shaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
void (QGLF_APIENTRYP stencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
void (QGLF_APIENTRYP stencilMaskSeparate)(GLenum face, GLuint mask);
void (QGLF_APIENTRYP stencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void (QGLF_APIENTRYP uniform1f)(GLint location, GLfloat x);
void (QGLF_APIENTRYP uniform1fv)(GLint location, GLsizei count, const GLfloat* v);
void (QGLF_APIENTRYP uniform1i)(GLint location, GLint x);
void (QGLF_APIENTRYP uniform1iv)(GLint location, GLsizei count, const GLint* v);
void (QGLF_APIENTRYP uniform2f)(GLint location, GLfloat x, GLfloat y);
void (QGLF_APIENTRYP uniform2fv)(GLint location, GLsizei count, const GLfloat* v);
void (QGLF_APIENTRYP uniform2i)(GLint location, GLint x, GLint y);
void (QGLF_APIENTRYP uniform2iv)(GLint location, GLsizei count, const GLint* v);
void (QGLF_APIENTRYP uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
void (QGLF_APIENTRYP uniform3fv)(GLint location, GLsizei count, const GLfloat* v);
void (QGLF_APIENTRYP uniform3i)(GLint location, GLint x, GLint y, GLint z);
void (QGLF_APIENTRYP uniform3iv)(GLint location, GLsizei count, const GLint* v);
void (QGLF_APIENTRYP uniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (QGLF_APIENTRYP uniform4fv)(GLint location, GLsizei count, const GLfloat* v);
void (QGLF_APIENTRYP uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
void (QGLF_APIENTRYP uniform4iv)(GLint location, GLsizei count, const GLint* v);
void (QGLF_APIENTRYP uniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void (QGLF_APIENTRYP uniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void (QGLF_APIENTRYP uniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void (QGLF_APIENTRYP useProgram)(GLuint program);
void (QGLF_APIENTRYP validateProgram)(GLuint program);
void (QGLF_APIENTRYP vertexAttrib1f)(GLuint indx, GLfloat x);
void (QGLF_APIENTRYP vertexAttrib1fv)(GLuint indx, const GLfloat* values);
void (QGLF_APIENTRYP vertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
void (QGLF_APIENTRYP vertexAttrib2fv)(GLuint indx, const GLfloat* values);
void (QGLF_APIENTRYP vertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void (QGLF_APIENTRYP vertexAttrib3fv)(GLuint indx, const GLfloat* values);
void (QGLF_APIENTRYP vertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (QGLF_APIENTRYP vertexAttrib4fv)(GLuint indx, const GLfloat* values);
void (QGLF_APIENTRYP vertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
#endif
};
inline void QGLFunctions::glActiveTexture(GLenum texture)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glActiveTexture(texture);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->activeTexture(texture);
#endif
}
inline void QGLFunctions::glAttachShader(GLuint program, GLuint shader)
{
#if defined(QT_OPENGL_ES_2)
::glAttachShader(program, shader);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->attachShader(program, shader);
#endif
}
inline void QGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
{
#if defined(QT_OPENGL_ES_2)
::glBindAttribLocation(program, index, name);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->bindAttribLocation(program, index, name);
#endif
}
inline void QGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glBindBuffer(target, buffer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->bindBuffer(target, buffer);
#endif
}
inline void QGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
#if defined(QT_OPENGL_ES_2)
::glBindFramebuffer(target, framebuffer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->bindFramebuffer(target, framebuffer);
#endif
}
inline void QGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
#if defined(QT_OPENGL_ES_2)
::glBindRenderbuffer(target, renderbuffer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->bindRenderbuffer(target, renderbuffer);
#endif
}
inline void QGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
#if defined(QT_OPENGL_ES_2)
::glBlendColor(red, green, blue, alpha);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->blendColor(red, green, blue, alpha);
#endif
}
inline void QGLFunctions::glBlendEquation(GLenum mode)
{
#if defined(QT_OPENGL_ES_2)
::glBlendEquation(mode);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->blendEquation(mode);
#endif
}
inline void QGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
#if defined(QT_OPENGL_ES_2)
::glBlendEquationSeparate(modeRGB, modeAlpha);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->blendEquationSeparate(modeRGB, modeAlpha);
#endif
}
inline void QGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
#if defined(QT_OPENGL_ES_2)
::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
#endif
}
inline void QGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glBufferData(target, size, data, usage);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->bufferData(target, size, data, usage);
#endif
}
inline void QGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glBufferSubData(target, offset, size, data);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->bufferSubData(target, offset, size, data);
#endif
}
inline GLenum QGLFunctions::glCheckFramebufferStatus(GLenum target)
{
#if defined(QT_OPENGL_ES_2)
return ::glCheckFramebufferStatus(target);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->checkFramebufferStatus(target);
#endif
}
inline void QGLFunctions::glClearDepthf(GLclampf depth)
{
#ifndef QT_OPENGL_ES
::glClearDepth(depth);
#else
::glClearDepthf(depth);
#endif
}
inline void QGLFunctions::glCompileShader(GLuint shader)
{
#if defined(QT_OPENGL_ES_2)
::glCompileShader(shader);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->compileShader(shader);
#endif
}
inline void QGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
#endif
}
inline void QGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
#endif
}
inline GLuint QGLFunctions::glCreateProgram()
{
#if defined(QT_OPENGL_ES_2)
return ::glCreateProgram();
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->createProgram();
#endif
}
inline GLuint QGLFunctions::glCreateShader(GLenum type)
{
#if defined(QT_OPENGL_ES_2)
return ::glCreateShader(type);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->createShader(type);
#endif
}
inline void QGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glDeleteBuffers(n, buffers);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->deleteBuffers(n, buffers);
#endif
}
inline void QGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
#if defined(QT_OPENGL_ES_2)
::glDeleteFramebuffers(n, framebuffers);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->deleteFramebuffers(n, framebuffers);
#endif
}
inline void QGLFunctions::glDeleteProgram(GLuint program)
{
#if defined(QT_OPENGL_ES_2)
::glDeleteProgram(program);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->deleteProgram(program);
#endif
}
inline void QGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
#if defined(QT_OPENGL_ES_2)
::glDeleteRenderbuffers(n, renderbuffers);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->deleteRenderbuffers(n, renderbuffers);
#endif
}
inline void QGLFunctions::glDeleteShader(GLuint shader)
{
#if defined(QT_OPENGL_ES_2)
::glDeleteShader(shader);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->deleteShader(shader);
#endif
}
inline void QGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
{
#ifndef QT_OPENGL_ES
::glDepthRange(zNear, zFar);
#else
::glDepthRangef(zNear, zFar);
#endif
}
inline void QGLFunctions::glDetachShader(GLuint program, GLuint shader)
{
#if defined(QT_OPENGL_ES_2)
::glDetachShader(program, shader);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->detachShader(program, shader);
#endif
}
inline void QGLFunctions::glDisableVertexAttribArray(GLuint index)
{
#if defined(QT_OPENGL_ES_2)
::glDisableVertexAttribArray(index);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->disableVertexAttribArray(index);
#endif
}
inline void QGLFunctions::glEnableVertexAttribArray(GLuint index)
{
#if defined(QT_OPENGL_ES_2)
::glEnableVertexAttribArray(index);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->enableVertexAttribArray(index);
#endif
}
inline void QGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
#if defined(QT_OPENGL_ES_2)
::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
#endif
}
inline void QGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
#if defined(QT_OPENGL_ES_2)
::glFramebufferTexture2D(target, attachment, textarget, texture, level);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->framebufferTexture2D(target, attachment, textarget, texture, level);
#endif
}
inline void QGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glGenBuffers(n, buffers);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->genBuffers(n, buffers);
#endif
}
inline void QGLFunctions::glGenerateMipmap(GLenum target)
{
#if defined(QT_OPENGL_ES_2)
::glGenerateMipmap(target);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->generateMipmap(target);
#endif
}
inline void QGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
#if defined(QT_OPENGL_ES_2)
::glGenFramebuffers(n, framebuffers);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->genFramebuffers(n, framebuffers);
#endif
}
inline void QGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
#if defined(QT_OPENGL_ES_2)
::glGenRenderbuffers(n, renderbuffers);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->genRenderbuffers(n, renderbuffers);
#endif
}
inline void QGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
{
#if defined(QT_OPENGL_ES_2)
::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getActiveAttrib(program, index, bufsize, length, size, type, name);
#endif
}
inline void QGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
{
#if defined(QT_OPENGL_ES_2)
::glGetActiveUniform(program, index, bufsize, length, size, type, name);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getActiveUniform(program, index, bufsize, length, size, type, name);
#endif
}
inline void QGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
#if defined(QT_OPENGL_ES_2)
::glGetAttachedShaders(program, maxcount, count, shaders);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getAttachedShaders(program, maxcount, count, shaders);
#endif
}
inline int QGLFunctions::glGetAttribLocation(GLuint program, const char* name)
{
#if defined(QT_OPENGL_ES_2)
return ::glGetAttribLocation(program, name);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->getAttribLocation(program, name);
#endif
}
inline void QGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetBufferParameteriv(target, pname, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getBufferParameteriv(target, pname, params);
#endif
}
inline void QGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
#endif
}
inline void QGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetProgramiv(program, pname, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getProgramiv(program, pname, params);
#endif
}
inline void QGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
{
#if defined(QT_OPENGL_ES_2)
::glGetProgramInfoLog(program, bufsize, length, infolog);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getProgramInfoLog(program, bufsize, length, infolog);
#endif
}
inline void QGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetRenderbufferParameteriv(target, pname, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getRenderbufferParameteriv(target, pname, params);
#endif
}
inline void QGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetShaderiv(shader, pname, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getShaderiv(shader, pname, params);
#endif
}
inline void QGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
{
#if defined(QT_OPENGL_ES_2)
::glGetShaderInfoLog(shader, bufsize, length, infolog);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getShaderInfoLog(shader, bufsize, length, infolog);
#endif
}
inline void QGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
#if defined(QT_OPENGL_ES_2)
::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
#endif
}
inline void QGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
{
#if defined(QT_OPENGL_ES_2)
::glGetShaderSource(shader, bufsize, length, source);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getShaderSource(shader, bufsize, length, source);
#endif
}
inline void QGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetUniformfv(program, location, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getUniformfv(program, location, params);
#endif
}
inline void QGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetUniformiv(program, location, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getUniformiv(program, location, params);
#endif
}
inline int QGLFunctions::glGetUniformLocation(GLuint program, const char* name)
{
#if defined(QT_OPENGL_ES_2)
return ::glGetUniformLocation(program, name);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->getUniformLocation(program, name);
#endif
}
inline void QGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetVertexAttribfv(index, pname, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getVertexAttribfv(index, pname, params);
#endif
}
inline void QGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
#if defined(QT_OPENGL_ES_2)
::glGetVertexAttribiv(index, pname, params);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getVertexAttribiv(index, pname, params);
#endif
}
inline void QGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
{
#if defined(QT_OPENGL_ES_2)
::glGetVertexAttribPointerv(index, pname, pointer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->getVertexAttribPointerv(index, pname, pointer);
#endif
}
inline GLboolean QGLFunctions::glIsBuffer(GLuint buffer)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
return ::glIsBuffer(buffer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->isBuffer(buffer);
#endif
}
inline GLboolean QGLFunctions::glIsFramebuffer(GLuint framebuffer)
{
#if defined(QT_OPENGL_ES_2)
return ::glIsFramebuffer(framebuffer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->isFramebuffer(framebuffer);
#endif
}
inline GLboolean QGLFunctions::glIsProgram(GLuint program)
{
#if defined(QT_OPENGL_ES_2)
return ::glIsProgram(program);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->isProgram(program);
#endif
}
inline GLboolean QGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
{
#if defined(QT_OPENGL_ES_2)
return ::glIsRenderbuffer(renderbuffer);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->isRenderbuffer(renderbuffer);
#endif
}
inline GLboolean QGLFunctions::glIsShader(GLuint shader)
{
#if defined(QT_OPENGL_ES_2)
return ::glIsShader(shader);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
return d_ptr->isShader(shader);
#endif
}
inline void QGLFunctions::glLinkProgram(GLuint program)
{
#if defined(QT_OPENGL_ES_2)
::glLinkProgram(program);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->linkProgram(program);
#endif
}
inline void QGLFunctions::glReleaseShaderCompiler()
{
#if defined(QT_OPENGL_ES_2)
::glReleaseShaderCompiler();
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->releaseShaderCompiler();
#endif
}
inline void QGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
#if defined(QT_OPENGL_ES_2)
::glRenderbufferStorage(target, internalformat, width, height);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->renderbufferStorage(target, internalformat, width, height);
#endif
}
inline void QGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
::glSampleCoverage(value, invert);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->sampleCoverage(value, invert);
#endif
}
inline void QGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
{
#if defined(QT_OPENGL_ES_2)
::glShaderBinary(n, shaders, binaryformat, binary, length);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->shaderBinary(n, shaders, binaryformat, binary, length);
#endif
}
inline void QGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
{
#if defined(QT_OPENGL_ES_2)
::glShaderSource(shader, count, string, length);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->shaderSource(shader, count, string, length);
#endif
}
inline void QGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
#if defined(QT_OPENGL_ES_2)
::glStencilFuncSeparate(face, func, ref, mask);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->stencilFuncSeparate(face, func, ref, mask);
#endif
}
inline void QGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
{
#if defined(QT_OPENGL_ES_2)
::glStencilMaskSeparate(face, mask);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->stencilMaskSeparate(face, mask);
#endif
}
inline void QGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
#if defined(QT_OPENGL_ES_2)
::glStencilOpSeparate(face, fail, zfail, zpass);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->stencilOpSeparate(face, fail, zfail, zpass);
#endif
}
inline void QGLFunctions::glUniform1f(GLint location, GLfloat x)
{
#if defined(QT_OPENGL_ES_2)
::glUniform1f(location, x);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform1f(location, x);
#endif
}
inline void QGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform1fv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform1fv(location, count, v);
#endif
}
inline void QGLFunctions::glUniform1i(GLint location, GLint x)
{
#if defined(QT_OPENGL_ES_2)
::glUniform1i(location, x);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform1i(location, x);
#endif
}
inline void QGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform1iv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform1iv(location, count, v);
#endif
}
inline void QGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
{
#if defined(QT_OPENGL_ES_2)
::glUniform2f(location, x, y);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform2f(location, x, y);
#endif
}
inline void QGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform2fv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform2fv(location, count, v);
#endif
}
inline void QGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
{
#if defined(QT_OPENGL_ES_2)
::glUniform2i(location, x, y);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform2i(location, x, y);
#endif
}
inline void QGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform2iv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform2iv(location, count, v);
#endif
}
inline void QGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
#if defined(QT_OPENGL_ES_2)
::glUniform3f(location, x, y, z);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform3f(location, x, y, z);
#endif
}
inline void QGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform3fv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform3fv(location, count, v);
#endif
}
inline void QGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
{
#if defined(QT_OPENGL_ES_2)
::glUniform3i(location, x, y, z);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform3i(location, x, y, z);
#endif
}
inline void QGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform3iv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform3iv(location, count, v);
#endif
}
inline void QGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
#if defined(QT_OPENGL_ES_2)
::glUniform4f(location, x, y, z, w);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform4f(location, x, y, z, w);
#endif
}
inline void QGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform4fv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform4fv(location, count, v);
#endif
}
inline void QGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
#if defined(QT_OPENGL_ES_2)
::glUniform4i(location, x, y, z, w);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform4i(location, x, y, z, w);
#endif
}
inline void QGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
{
#if defined(QT_OPENGL_ES_2)
::glUniform4iv(location, count, v);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniform4iv(location, count, v);
#endif
}
inline void QGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
#if defined(QT_OPENGL_ES_2)
::glUniformMatrix2fv(location, count, transpose, value);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniformMatrix2fv(location, count, transpose, value);
#endif
}
inline void QGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
#if defined(QT_OPENGL_ES_2)
::glUniformMatrix3fv(location, count, transpose, value);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniformMatrix3fv(location, count, transpose, value);
#endif
}
inline void QGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
#if defined(QT_OPENGL_ES_2)
::glUniformMatrix4fv(location, count, transpose, value);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->uniformMatrix4fv(location, count, transpose, value);
#endif
}
inline void QGLFunctions::glUseProgram(GLuint program)
{
#if defined(QT_OPENGL_ES_2)
::glUseProgram(program);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->useProgram(program);
#endif
}
inline void QGLFunctions::glValidateProgram(GLuint program)
{
#if defined(QT_OPENGL_ES_2)
::glValidateProgram(program);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->validateProgram(program);
#endif
}
inline void QGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib1f(indx, x);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib1f(indx, x);
#endif
}
inline void QGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib1fv(indx, values);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib1fv(indx, values);
#endif
}
inline void QGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib2f(indx, x, y);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib2f(indx, x, y);
#endif
}
inline void QGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib2fv(indx, values);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib2fv(indx, values);
#endif
}
inline void QGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib3f(indx, x, y, z);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib3f(indx, x, y, z);
#endif
}
inline void QGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib3fv(indx, values);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib3fv(indx, values);
#endif
}
inline void QGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib4f(indx, x, y, z, w);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib4f(indx, x, y, z, w);
#endif
}
inline void QGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttrib4fv(indx, values);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttrib4fv(indx, values);
#endif
}
inline void QGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
{
#if defined(QT_OPENGL_ES_2)
::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
#else
Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
d_ptr->vertexAttribPointer(indx, size, type, normalized, stride, ptr);
#endif
}
#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#endif
#ifndef GL_ACTIVE_ATTRIBUTES
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#endif
#ifndef GL_ACTIVE_TEXTURE
#define GL_ACTIVE_TEXTURE 0x84E0
#endif
#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#endif
#ifndef GL_ACTIVE_UNIFORMS
#define GL_ACTIVE_UNIFORMS 0x8B86
#endif
#ifndef GL_ALIASED_LINE_WIDTH_RANGE
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#endif
#ifndef GL_ALIASED_POINT_SIZE_RANGE
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#endif
#ifndef GL_ALPHA
#define GL_ALPHA 0x1906
#endif
#ifndef GL_ALPHA_BITS
#define GL_ALPHA_BITS 0x0D55
#endif
#ifndef GL_ALWAYS
#define GL_ALWAYS 0x0207
#endif
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#endif
#ifndef GL_ARRAY_BUFFER_BINDING
#define GL_ARRAY_BUFFER_BINDING 0x8894
#endif
#ifndef GL_ATTACHED_SHADERS
#define GL_ATTACHED_SHADERS 0x8B85
#endif
#ifndef GL_BACK
#define GL_BACK 0x0405
#endif
#ifndef GL_BLEND
#define GL_BLEND 0x0BE2
#endif
#ifndef GL_BLEND_COLOR
#define GL_BLEND_COLOR 0x8005
#endif
#ifndef GL_BLEND_DST_ALPHA
#define GL_BLEND_DST_ALPHA 0x80CA
#endif
#ifndef GL_BLEND_DST_RGB
#define GL_BLEND_DST_RGB 0x80C8
#endif
#ifndef GL_BLEND_EQUATION
#define GL_BLEND_EQUATION 0x8009
#endif
#ifndef GL_BLEND_EQUATION_ALPHA
#define GL_BLEND_EQUATION_ALPHA 0x883D
#endif
#ifndef GL_BLEND_EQUATION_RGB
#define GL_BLEND_EQUATION_RGB 0x8009
#endif
#ifndef GL_BLEND_SRC_ALPHA
#define GL_BLEND_SRC_ALPHA 0x80CB
#endif
#ifndef GL_BLEND_SRC_RGB
#define GL_BLEND_SRC_RGB 0x80C9
#endif
#ifndef GL_BLUE_BITS
#define GL_BLUE_BITS 0x0D54
#endif
#ifndef GL_BOOL
#define GL_BOOL 0x8B56
#endif
#ifndef GL_BOOL_VEC2
#define GL_BOOL_VEC2 0x8B57
#endif
#ifndef GL_BOOL_VEC3
#define GL_BOOL_VEC3 0x8B58
#endif
#ifndef GL_BOOL_VEC4
#define GL_BOOL_VEC4 0x8B59
#endif
#ifndef GL_BUFFER_SIZE
#define GL_BUFFER_SIZE 0x8764
#endif
#ifndef GL_BUFFER_USAGE
#define GL_BUFFER_USAGE 0x8765
#endif
#ifndef GL_BYTE
#define GL_BYTE 0x1400
#endif
#ifndef GL_CCW
#define GL_CCW 0x0901
#endif
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT0 0x8CE0
#endif
#ifndef GL_COLOR_BUFFER_BIT
#define GL_COLOR_BUFFER_BIT 0x00004000
#endif
#ifndef GL_COLOR_CLEAR_VALUE
#define GL_COLOR_CLEAR_VALUE 0x0C22
#endif
#ifndef GL_COLOR_WRITEMASK
#define GL_COLOR_WRITEMASK 0x0C23
#endif
#ifndef GL_COMPILE_STATUS
#define GL_COMPILE_STATUS 0x8B81
#endif
#ifndef GL_COMPRESSED_TEXTURE_FORMATS
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#endif
#ifndef GL_CONSTANT_ALPHA
#define GL_CONSTANT_ALPHA 0x8003
#endif
#ifndef GL_CONSTANT_COLOR
#define GL_CONSTANT_COLOR 0x8001
#endif
#ifndef GL_CULL_FACE
#define GL_CULL_FACE 0x0B44
#endif
#ifndef GL_CULL_FACE_MODE
#define GL_CULL_FACE_MODE 0x0B45
#endif
#ifndef GL_CURRENT_PROGRAM
#define GL_CURRENT_PROGRAM 0x8B8D
#endif
#ifndef GL_CURRENT_VERTEX_ATTRIB
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#endif
#ifndef GL_CW
#define GL_CW 0x0900
#endif
#ifndef GL_DECR
#define GL_DECR 0x1E03
#endif
#ifndef GL_DECR_WRAP
#define GL_DECR_WRAP 0x8508
#endif
#ifndef GL_DELETE_STATUS
#define GL_DELETE_STATUS 0x8B80
#endif
#ifndef GL_DEPTH_ATTACHMENT
#define GL_DEPTH_ATTACHMENT 0x8D00
#endif
#ifndef GL_DEPTH_BITS
#define GL_DEPTH_BITS 0x0D56
#endif
#ifndef GL_DEPTH_BUFFER_BIT
#define GL_DEPTH_BUFFER_BIT 0x00000100
#endif
#ifndef GL_DEPTH_CLEAR_VALUE
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#endif
#ifndef GL_DEPTH_COMPONENT
#define GL_DEPTH_COMPONENT 0x1902
#endif
#ifndef GL_DEPTH_COMPONENT16
#define GL_DEPTH_COMPONENT16 0x81A5
#endif
#ifndef GL_DEPTH_FUNC
#define GL_DEPTH_FUNC 0x0B74
#endif
#ifndef GL_DEPTH_RANGE
#define GL_DEPTH_RANGE 0x0B70
#endif
#ifndef GL_DEPTH_TEST
#define GL_DEPTH_TEST 0x0B71
#endif
#ifndef GL_DEPTH_WRITEMASK
#define GL_DEPTH_WRITEMASK 0x0B72
#endif
#ifndef GL_DITHER
#define GL_DITHER 0x0BD0
#endif
#ifndef GL_DONT_CARE
#define GL_DONT_CARE 0x1100
#endif
#ifndef GL_DST_ALPHA
#define GL_DST_ALPHA 0x0304
#endif
#ifndef GL_DST_COLOR
#define GL_DST_COLOR 0x0306
#endif
#ifndef GL_DYNAMIC_DRAW
#define GL_DYNAMIC_DRAW 0x88E8
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#endif
#ifndef GL_EQUAL
#define GL_EQUAL 0x0202
#endif
#ifndef GL_EXTENSIONS
#define GL_EXTENSIONS 0x1F03
#endif
#ifndef GL_FALSE
#define GL_FALSE 0
#endif
#ifndef GL_FASTEST
#define GL_FASTEST 0x1101
#endif
#ifndef GL_FIXED
#define GL_FIXED 0x140C
#endif
#ifndef GL_FLOAT
#define GL_FLOAT 0x1406
#endif
#ifndef GL_FLOAT_MAT2
#define GL_FLOAT_MAT2 0x8B5A
#endif
#ifndef GL_FLOAT_MAT3
#define GL_FLOAT_MAT3 0x8B5B
#endif
#ifndef GL_FLOAT_MAT4
#define GL_FLOAT_MAT4 0x8B5C
#endif
#ifndef GL_FLOAT_VEC2
#define GL_FLOAT_VEC2 0x8B50
#endif
#ifndef GL_FLOAT_VEC3
#define GL_FLOAT_VEC3 0x8B51
#endif
#ifndef GL_FLOAT_VEC4
#define GL_FLOAT_VEC4 0x8B52
#endif
#ifndef GL_FRAGMENT_SHADER
#define GL_FRAGMENT_SHADER 0x8B30
#endif
#ifndef GL_FRAMEBUFFER
#define GL_FRAMEBUFFER 0x8D40
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#endif
#ifndef GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#endif
#ifndef GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#endif
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#endif
#ifndef GL_FRONT
#define GL_FRONT 0x0404
#endif
#ifndef GL_FRONT_AND_BACK
#define GL_FRONT_AND_BACK 0x0408
#endif
#ifndef GL_FRONT_FACE
#define GL_FRONT_FACE 0x0B46
#endif
#ifndef GL_FUNC_ADD
#define GL_FUNC_ADD 0x8006
#endif
#ifndef GL_FUNC_REVERSE_SUBTRACT
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#endif
#ifndef GL_FUNC_SUBTRACT
#define GL_FUNC_SUBTRACT 0x800A
#endif
#ifndef GL_GENERATE_MIPMAP_HINT
#define GL_GENERATE_MIPMAP_HINT 0x8192
#endif
#ifndef GL_GEQUAL
#define GL_GEQUAL 0x0206
#endif
#ifndef GL_GREATER
#define GL_GREATER 0x0204
#endif
#ifndef GL_GREEN_BITS
#define GL_GREEN_BITS 0x0D53
#endif
#ifndef GL_HIGH_FLOAT
#define GL_HIGH_FLOAT 0x8DF2
#endif
#ifndef GL_HIGH_INT
#define GL_HIGH_INT 0x8DF5
#endif
#ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#endif
#ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#endif
#ifndef GL_INCR
#define GL_INCR 0x1E02
#endif
#ifndef GL_INCR_WRAP
#define GL_INCR_WRAP 0x8507
#endif
#ifndef GL_INFO_LOG_LENGTH
#define GL_INFO_LOG_LENGTH 0x8B84
#endif
#ifndef GL_INT
#define GL_INT 0x1404
#endif
#ifndef GL_INT_VEC2
#define GL_INT_VEC2 0x8B53
#endif
#ifndef GL_INT_VEC3
#define GL_INT_VEC3 0x8B54
#endif
#ifndef GL_INT_VEC4
#define GL_INT_VEC4 0x8B55
#endif
#ifndef GL_INVALID_ENUM
#define GL_INVALID_ENUM 0x0500
#endif
#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#endif
#ifndef GL_INVALID_OPERATION
#define GL_INVALID_OPERATION 0x0502
#endif
#ifndef GL_INVALID_VALUE
#define GL_INVALID_VALUE 0x0501
#endif
#ifndef GL_INVERT
#define GL_INVERT 0x150A
#endif
#ifndef GL_KEEP
#define GL_KEEP 0x1E00
#endif
#ifndef GL_LEQUAL
#define GL_LEQUAL 0x0203
#endif
#ifndef GL_LESS
#define GL_LESS 0x0201
#endif
#ifndef GL_LINEAR
#define GL_LINEAR 0x2601
#endif
#ifndef GL_LINEAR_MIPMAP_LINEAR
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#endif
#ifndef GL_LINEAR_MIPMAP_NEAREST
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#endif
#ifndef GL_LINE_LOOP
#define GL_LINE_LOOP 0x0002
#endif
#ifndef GL_LINES
#define GL_LINES 0x0001
#endif
#ifndef GL_LINE_STRIP
#define GL_LINE_STRIP 0x0003
#endif
#ifndef GL_LINE_WIDTH
#define GL_LINE_WIDTH 0x0B21
#endif
#ifndef GL_LINK_STATUS
#define GL_LINK_STATUS 0x8B82
#endif
#ifndef GL_LOW_FLOAT
#define GL_LOW_FLOAT 0x8DF0
#endif
#ifndef GL_LOW_INT
#define GL_LOW_INT 0x8DF3
#endif
#ifndef GL_LUMINANCE
#define GL_LUMINANCE 0x1909
#endif
#ifndef GL_LUMINANCE_ALPHA
#define GL_LUMINANCE_ALPHA 0x190A
#endif
#ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#endif
#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#endif
#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
#ifndef GL_MAX_RENDERBUFFER_SIZE
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#endif
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#endif
#ifndef GL_MAX_TEXTURE_SIZE
#define GL_MAX_TEXTURE_SIZE 0x0D33
#endif
#ifndef GL_MAX_VARYING_VECTORS
#define GL_MAX_VARYING_VECTORS 0x8DFC
#endif
#ifndef GL_MAX_VERTEX_ATTRIBS
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#endif
#ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#endif
#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#endif
#ifndef GL_MAX_VIEWPORT_DIMS
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#endif
#ifndef GL_MEDIUM_FLOAT
#define GL_MEDIUM_FLOAT 0x8DF1
#endif
#ifndef GL_MEDIUM_INT
#define GL_MEDIUM_INT 0x8DF4
#endif
#ifndef GL_MIRRORED_REPEAT
#define GL_MIRRORED_REPEAT 0x8370
#endif
#ifndef GL_NEAREST
#define GL_NEAREST 0x2600
#endif
#ifndef GL_NEAREST_MIPMAP_LINEAR
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#endif
#ifndef GL_NEAREST_MIPMAP_NEAREST
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#endif
#ifndef GL_NEVER
#define GL_NEVER 0x0200
#endif
#ifndef GL_NICEST
#define GL_NICEST 0x1102
#endif
#ifndef GL_NO_ERROR
#define GL_NO_ERROR 0
#endif
#ifndef GL_NONE
#define GL_NONE 0
#endif
#ifndef GL_NOTEQUAL
#define GL_NOTEQUAL 0x0205
#endif
#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#endif
#ifndef GL_NUM_SHADER_BINARY_FORMATS
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#endif
#ifndef GL_ONE
#define GL_ONE 1
#endif
#ifndef GL_ONE_MINUS_CONSTANT_ALPHA
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#endif
#ifndef GL_ONE_MINUS_CONSTANT_COLOR
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#endif
#ifndef GL_ONE_MINUS_DST_ALPHA
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#endif
#ifndef GL_ONE_MINUS_DST_COLOR
#define GL_ONE_MINUS_DST_COLOR 0x0307
#endif
#ifndef GL_ONE_MINUS_SRC_ALPHA
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#endif
#ifndef GL_ONE_MINUS_SRC_COLOR
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#endif
#ifndef GL_OUT_OF_MEMORY
#define GL_OUT_OF_MEMORY 0x0505
#endif
#ifndef GL_PACK_ALIGNMENT
#define GL_PACK_ALIGNMENT 0x0D05
#endif
#ifndef GL_POINTS
#define GL_POINTS 0x0000
#endif
#ifndef GL_POLYGON_OFFSET_FACTOR
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#endif
#ifndef GL_POLYGON_OFFSET_FILL
#define GL_POLYGON_OFFSET_FILL 0x8037
#endif
#ifndef GL_POLYGON_OFFSET_UNITS
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#endif
#ifndef GL_RED_BITS
#define GL_RED_BITS 0x0D52
#endif
#ifndef GL_RENDERBUFFER
#define GL_RENDERBUFFER 0x8D41
#endif
#ifndef GL_RENDERBUFFER_ALPHA_SIZE
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#endif
#ifndef GL_RENDERBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING 0x8CA7
#endif
#ifndef GL_RENDERBUFFER_BLUE_SIZE
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#endif
#ifndef GL_RENDERBUFFER_DEPTH_SIZE
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#endif
#ifndef GL_RENDERBUFFER_GREEN_SIZE
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#endif
#ifndef GL_RENDERBUFFER_HEIGHT
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#endif
#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#endif
#ifndef GL_RENDERBUFFER_RED_SIZE
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#endif
#ifndef GL_RENDERBUFFER_STENCIL_SIZE
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#endif
#ifndef GL_RENDERBUFFER_WIDTH
#define GL_RENDERBUFFER_WIDTH 0x8D42
#endif
#ifndef GL_RENDERER
#define GL_RENDERER 0x1F01
#endif
#ifndef GL_REPEAT
#define GL_REPEAT 0x2901
#endif
#ifndef GL_REPLACE
#define GL_REPLACE 0x1E01
#endif
#ifndef GL_RGB
#define GL_RGB 0x1907
#endif
#ifndef GL_RGB565
#define GL_RGB565 0x8D62
#endif
#ifndef GL_RGB5_A1
#define GL_RGB5_A1 0x8057
#endif
#ifndef GL_RGBA
#define GL_RGBA 0x1908
#endif
#ifndef GL_RGBA4
#define GL_RGBA4 0x8056
#endif
#ifndef GL_SAMPLE_ALPHA_TO_COVERAGE
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#endif
#ifndef GL_SAMPLE_BUFFERS
#define GL_SAMPLE_BUFFERS 0x80A8
#endif
#ifndef GL_SAMPLE_COVERAGE
#define GL_SAMPLE_COVERAGE 0x80A0
#endif
#ifndef GL_SAMPLE_COVERAGE_INVERT
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#endif
#ifndef GL_SAMPLE_COVERAGE_VALUE
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#endif
#ifndef GL_SAMPLER_2D
#define GL_SAMPLER_2D 0x8B5E
#endif
#ifndef GL_SAMPLER_CUBE
#define GL_SAMPLER_CUBE 0x8B60
#endif
#ifndef GL_SAMPLES
#define GL_SAMPLES 0x80A9
#endif
#ifndef GL_SCISSOR_BOX
#define GL_SCISSOR_BOX 0x0C10
#endif
#ifndef GL_SCISSOR_TEST
#define GL_SCISSOR_TEST 0x0C11
#endif
#ifndef GL_SHADER_BINARY_FORMATS
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#endif
#ifndef GL_SHADER_COMPILER
#define GL_SHADER_COMPILER 0x8DFA
#endif
#ifndef GL_SHADER_SOURCE_LENGTH
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#endif
#ifndef GL_SHADER_TYPE
#define GL_SHADER_TYPE 0x8B4F
#endif
#ifndef GL_SHADING_LANGUAGE_VERSION
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#endif
#ifndef GL_SHORT
#define GL_SHORT 0x1402
#endif
#ifndef GL_SRC_ALPHA
#define GL_SRC_ALPHA 0x0302
#endif
#ifndef GL_SRC_ALPHA_SATURATE
#define GL_SRC_ALPHA_SATURATE 0x0308
#endif
#ifndef GL_SRC_COLOR
#define GL_SRC_COLOR 0x0300
#endif
#ifndef GL_STATIC_DRAW
#define GL_STATIC_DRAW 0x88E4
#endif
#ifndef GL_STENCIL_ATTACHMENT
#define GL_STENCIL_ATTACHMENT 0x8D20
#endif
#ifndef GL_STENCIL_BACK_FAIL
#define GL_STENCIL_BACK_FAIL 0x8801
#endif
#ifndef GL_STENCIL_BACK_FUNC
#define GL_STENCIL_BACK_FUNC 0x8800
#endif
#ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#endif
#ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#endif
#ifndef GL_STENCIL_BACK_REF
#define GL_STENCIL_BACK_REF 0x8CA3
#endif
#ifndef GL_STENCIL_BACK_VALUE_MASK
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#endif
#ifndef GL_STENCIL_BACK_WRITEMASK
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#endif
#ifndef GL_STENCIL_BITS
#define GL_STENCIL_BITS 0x0D57
#endif
#ifndef GL_STENCIL_BUFFER_BIT
#define GL_STENCIL_BUFFER_BIT 0x00000400
#endif
#ifndef GL_STENCIL_CLEAR_VALUE
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#endif
#ifndef GL_STENCIL_FAIL
#define GL_STENCIL_FAIL 0x0B94
#endif
#ifndef GL_STENCIL_FUNC
#define GL_STENCIL_FUNC 0x0B92
#endif
#ifndef GL_STENCIL_INDEX
#define GL_STENCIL_INDEX 0x1901
#endif
#ifndef GL_STENCIL_INDEX8
#define GL_STENCIL_INDEX8 0x8D48
#endif
#ifndef GL_STENCIL_PASS_DEPTH_FAIL
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#endif
#ifndef GL_STENCIL_PASS_DEPTH_PASS
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#endif
#ifndef GL_STENCIL_REF
#define GL_STENCIL_REF 0x0B97
#endif
#ifndef GL_STENCIL_TEST
#define GL_STENCIL_TEST 0x0B90
#endif
#ifndef GL_STENCIL_VALUE_MASK
#define GL_STENCIL_VALUE_MASK 0x0B93
#endif
#ifndef GL_STENCIL_WRITEMASK
#define GL_STENCIL_WRITEMASK 0x0B98
#endif
#ifndef GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0
#endif
#ifndef GL_SUBPIXEL_BITS
#define GL_SUBPIXEL_BITS 0x0D50
#endif
#ifndef GL_TEXTURE0
#define GL_TEXTURE0 0x84C0
#endif
#ifndef GL_TEXTURE
#define GL_TEXTURE 0x1702
#endif
#ifndef GL_TEXTURE10
#define GL_TEXTURE10 0x84CA
#endif
#ifndef GL_TEXTURE1
#define GL_TEXTURE1 0x84C1
#endif
#ifndef GL_TEXTURE11
#define GL_TEXTURE11 0x84CB
#endif
#ifndef GL_TEXTURE12
#define GL_TEXTURE12 0x84CC
#endif
#ifndef GL_TEXTURE13
#define GL_TEXTURE13 0x84CD
#endif
#ifndef GL_TEXTURE14
#define GL_TEXTURE14 0x84CE
#endif
#ifndef GL_TEXTURE15
#define GL_TEXTURE15 0x84CF
#endif
#ifndef GL_TEXTURE16
#define GL_TEXTURE16 0x84D0
#endif
#ifndef GL_TEXTURE17
#define GL_TEXTURE17 0x84D1
#endif
#ifndef GL_TEXTURE18
#define GL_TEXTURE18 0x84D2
#endif
#ifndef GL_TEXTURE19
#define GL_TEXTURE19 0x84D3
#endif
#ifndef GL_TEXTURE20
#define GL_TEXTURE20 0x84D4
#endif
#ifndef GL_TEXTURE2
#define GL_TEXTURE2 0x84C2
#endif
#ifndef GL_TEXTURE21
#define GL_TEXTURE21 0x84D5
#endif
#ifndef GL_TEXTURE22
#define GL_TEXTURE22 0x84D6
#endif
#ifndef GL_TEXTURE23
#define GL_TEXTURE23 0x84D7
#endif
#ifndef GL_TEXTURE24
#define GL_TEXTURE24 0x84D8
#endif
#ifndef GL_TEXTURE25
#define GL_TEXTURE25 0x84D9
#endif
#ifndef GL_TEXTURE26
#define GL_TEXTURE26 0x84DA
#endif
#ifndef GL_TEXTURE27
#define GL_TEXTURE27 0x84DB
#endif
#ifndef GL_TEXTURE28
#define GL_TEXTURE28 0x84DC
#endif
#ifndef GL_TEXTURE29
#define GL_TEXTURE29 0x84DD
#endif
#ifndef GL_TEXTURE_2D
#define GL_TEXTURE_2D 0x0DE1
#endif
#ifndef GL_TEXTURE30
#define GL_TEXTURE30 0x84DE
#endif
#ifndef GL_TEXTURE3
#define GL_TEXTURE3 0x84C3
#endif
#ifndef GL_TEXTURE31
#define GL_TEXTURE31 0x84DF
#endif
#ifndef GL_TEXTURE4
#define GL_TEXTURE4 0x84C4
#endif
#ifndef GL_TEXTURE5
#define GL_TEXTURE5 0x84C5
#endif
#ifndef GL_TEXTURE6
#define GL_TEXTURE6 0x84C6
#endif
#ifndef GL_TEXTURE7
#define GL_TEXTURE7 0x84C7
#endif
#ifndef GL_TEXTURE8
#define GL_TEXTURE8 0x84C8
#endif
#ifndef GL_TEXTURE9
#define GL_TEXTURE9 0x84C9
#endif
#ifndef GL_TEXTURE_BINDING_2D
#define GL_TEXTURE_BINDING_2D 0x8069
#endif
#ifndef GL_TEXTURE_BINDING_CUBE_MAP
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#endif
#ifndef GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP 0x8513
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#endif
#ifndef GL_TEXTURE_MAG_FILTER
#define GL_TEXTURE_MAG_FILTER 0x2800
#endif
#ifndef GL_TEXTURE_MIN_FILTER
#define GL_TEXTURE_MIN_FILTER 0x2801
#endif
#ifndef GL_TEXTURE_WRAP_S
#define GL_TEXTURE_WRAP_S 0x2802
#endif
#ifndef GL_TEXTURE_WRAP_T
#define GL_TEXTURE_WRAP_T 0x2803
#endif
#ifndef GL_TRIANGLE_FAN
#define GL_TRIANGLE_FAN 0x0006
#endif
#ifndef GL_TRIANGLES
#define GL_TRIANGLES 0x0004
#endif
#ifndef GL_TRIANGLE_STRIP
#define GL_TRIANGLE_STRIP 0x0005
#endif
#ifndef GL_TRUE
#define GL_TRUE 1
#endif
#ifndef GL_UNPACK_ALIGNMENT
#define GL_UNPACK_ALIGNMENT 0x0CF5
#endif
#ifndef GL_UNSIGNED_BYTE
#define GL_UNSIGNED_BYTE 0x1401
#endif
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
#ifndef GL_UNSIGNED_SHORT
#define GL_UNSIGNED_SHORT 0x1403
#endif
#ifndef GL_UNSIGNED_SHORT_4_4_4_4
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#endif
#ifndef GL_UNSIGNED_SHORT_5_5_5_1
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
#ifndef GL_VALIDATE_STATUS
#define GL_VALIDATE_STATUS 0x8B83
#endif
#ifndef GL_VENDOR
#define GL_VENDOR 0x1F00
#endif
#ifndef GL_VERSION
#define GL_VERSION 0x1F02
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#endif
#ifndef GL_VERTEX_SHADER
#define GL_VERTEX_SHADER 0x8B31
#endif
#ifndef GL_VIEWPORT
#define GL_VIEWPORT 0x0BA2
#endif
#ifndef GL_ZERO
#define GL_ZERO 0
#endif
QT_END_NAMESPACE
QT_END_HEADER
#endif
|