This file is indexed.

/usr/include/layout/ParagraphLayout.h is in libicu-dev 4.8.1.1-3ubuntu0.7.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
/*
 **********************************************************************
 *   Copyright (C) 2002-2010, International Business Machines
 *   Corporation and others.  All Rights Reserved.
 **********************************************************************
 */

#ifndef __PARAGRAPHLAYOUT_H

#define __PARAGRAPHLAYOUT_H

/**
 * \file 
 * \brief C++ API: Paragraph Layout
 */

/*
 * ParagraphLayout doesn't make much sense without
 * BreakIterator...
 */
#include "unicode/uscript.h"
#if ! UCONFIG_NO_BREAK_ITERATION

#include "layout/LETypes.h"
#include "layout/LEFontInstance.h"
#include "layout/LayoutEngine.h"
#include "unicode/ubidi.h"
#include "unicode/brkiter.h"

#include "layout/RunArrays.h"

U_NAMESPACE_BEGIN

/**
 * ParagraphLayout.
 *
 * The <code>ParagraphLayout</code> object will analyze the text into runs of text in the
 * same font, script and direction, and will create a <code>LayoutEngine</code> object for each run.
 * The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order.
 *
 * Clients can use this to break a paragraph into lines, and to display the glyphs in each line.
 *
 */
class U_LAYOUTEX_API ParagraphLayout : public UObject
{
public:
    class VisualRun;

    /**
     * This class represents a single line of text in a <code>ParagraphLayout</code>. They
     * can only be created by calling <code>ParagraphLayout::nextLine()</code>. Each line
     * consists of multiple visual runs, represented by <code>ParagraphLayout::VisualRun</code>
     * objects.
     *
     * @see ParagraphLayout
     * @see ParagraphLayout::VisualRun
     *
     * @stable ICU 3.2
     */
    class U_LAYOUTEX_API Line : public UObject
    {
    public:
        /**
         * The constructor is private since these objects can only be
         * created by <code>ParagraphLayout</code>. However, it is the
         * clients responsibility to destroy the objects, so the destructor
         * is public.
        *
        * @stable ICU 3.2
         */
        ~Line();

        /**
         * Count the number of visual runs in the line.
         *
         * @return the number of visual runs.
         *
         * @stable ICU 3.2
         */
        inline le_int32 countRuns() const;

        /**
         * Get the ascent of the line. This is the maximum ascent
         * of all the fonts on the line.
         *
         * @return the ascent of the line.
         *
         * @stable ICU 3.2
         */
        le_int32 getAscent() const;

        /**
         * Get the descent of the line. This is the maximum descent
         * of all the fonts on the line.
         *
         * @return the descent of the line.
         *
         * @stable ICU 3.2
         */
        le_int32 getDescent() const;

        /**
         * Get the leading of the line. This is the maximum leading
         * of all the fonts on the line.
         *
         * @return the leading of the line.
         *
         * @stable ICU 3.2
         */
        le_int32 getLeading() const;

        /**
         * Get the width of the line. This is a convenience method
         * which returns the last X position of the last visual run
         * in the line.
         *
         * @return the width of the line.
         *
         * @stable ICU 2.8
         */
        le_int32 getWidth() const;
    
        /**
         * Get a <code>ParagraphLayout::VisualRun</code> object for a given
         * visual run in the line.
         *
         * @param runIndex is the index of the run, in visual order.
         *
         * @return the <code>ParagraphLayout::VisualRun</code> object representing the
         *         visual run. This object is owned by the <code>Line</code> object which
         *         created it, and will remain valid for as long as the <code>Line</code>
         *         object is valid.
         *
         * @see ParagraphLayout::VisualRun
         *
         * @stable ICU 3.2
         */
        const VisualRun *getVisualRun(le_int32 runIndex) const;

        /**
         * ICU "poor man's RTTI", returns a UClassID for this class.
         *
         * @stable ICU 3.2
         */
        static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }

        /**
         * ICU "poor man's RTTI", returns a UClassID for the actual class.
         *
         * @stable ICU 3.2
         */
        virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }

    private:

        /**
         * The address of this static class variable serves as this class's ID
         * for ICU "poor man's RTTI".
         */
        static const char fgClassID;

        friend class ParagraphLayout;

        le_int32 fAscent;
        le_int32 fDescent;
        le_int32 fLeading;

        le_int32 fRunCount;
        le_int32 fRunCapacity;

        VisualRun **fRuns;

        inline Line();
        inline Line(const Line &other);
        inline Line &operator=(const Line & /*other*/) { return *this; };

        void computeMetrics();

        void append(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount,
                    const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]);
    };

    /**
     * This object represents a single visual run in a line of text in
     * a paragraph. A visual run is text which is in the same font, 
     * script, and direction. The text is represented by an array of
     * <code>LEGlyphIDs</code>, an array of (x, y) glyph positions and
     * a table which maps indices into the glyph array to indices into
     * the original character array which was used to create the paragraph.
     *
     * These objects are only created by <code>ParagraphLayout::Line</code> objects,
     * so their constructors and destructors are private.
     *
     * @see ParagraphLayout::Line
     *
     * @stable ICU 3.2
     */
    class U_LAYOUTEX_API VisualRun : public UObject
    {
    public:
        /**
         * Get the <code>LEFontInstance</code> object which
         * represents the font of the visual run. This will always
         * be a non-composite font.
         *
         * @return the <code>LEFontInstance</code> object which represents the
         *         font of the visual run.
         *
         * @see LEFontInstance
         *
         * @stable ICU 3.2
         */
        inline const LEFontInstance *getFont() const;

        /**
         * Get the direction of the visual run.
         *
         * @return the direction of the run. This will be UBIDI_LTR if the
         *         run is left-to-right and UBIDI_RTL if the line is right-to-left.
         *
         * @stable ICU 3.2
         */
        inline UBiDiDirection getDirection() const;

        /**
         * Get the number of glyphs in the visual run.
         *
         * @return the number of glyphs.
         *
         * @stable ICU 3.2
         */
        inline le_int32 getGlyphCount() const;

        /**
         * Get the glyphs in the visual run. Glyphs with the values <code>0xFFFE</code> and
         * <code>0xFFFF</code> should be ignored.
         *
         * @return the address of the array of glyphs for this visual run. The storage
         *         is owned by the <code>VisualRun</code> object and must not be deleted.
         *         It will remain valid as long as the <code>VisualRun</code> object is valid.
         *
         * @stable ICU 3.2
         */
        inline const LEGlyphID *getGlyphs() const;

        /**
         * Get the (x, y) positions of the glyphs in the visual run. To simplify storage
         * management, the x and y positions are stored in a single array with the x positions
         * at even offsets in the array and the corresponding y position in the following odd offset.
         * There is an extra (x, y) pair at the end of the array which represents the advance of
         * the final glyph in the run.
         *
         * @return the address of the array of glyph positions for this visual run. The storage
         *         is owned by the <code>VisualRun</code> object and must not be deleted.
         *         It will remain valid as long as the <code>VisualRun</code> object is valid.
         *
         * @stable ICU 3.2
         */
        inline const float *getPositions() const;

        /**
         * Get the glyph-to-character map for this visual run. This maps the indices into
         * the glyph array to indices into the character array used to create the paragraph.
         *
         * @return the address of the character-to-glyph map for this visual run. The storage
         *         is owned by the <code>VisualRun</code> object and must not be deleted.
         *         It will remain valid as long as the <code>VisualRun</code> object is valid.
         *
         * @stable ICU 3.2
         */
        inline const le_int32 *getGlyphToCharMap() const;

        /**
         * A convenience method which returns the ascent value for the font
         * associated with this run.
         *
         * @return the ascent value of this run's font.
         *
         * @stable ICU 3.2
         */
        inline le_int32 getAscent() const;

        /**
         * A convenience method which returns the descent value for the font
         * associated with this run.
         *
         * @return the descent value of this run's font.
         *
         * @stable ICU 3.2
         */
        inline le_int32 getDescent() const;

        /**
         * A convenience method which returns the leading value for the font
         * associated with this run.
         *
         * @return the leading value of this run's font.
         *
         * @stable ICU 3.2
         */
        inline le_int32 getLeading() const;

        /**
         * ICU "poor man's RTTI", returns a UClassID for this class.
         *
         * @stable ICU 3.2
         */
        static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }

        /**
         * ICU "poor man's RTTI", returns a UClassID for the actual class.
         *
         * @stable ICU 3.2
         */
        virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }

    private:

        /**
         * The address of this static class variable serves as this class's ID
         * for ICU "poor man's RTTI".
         */
        static const char fgClassID;

        const LEFontInstance *fFont;
        const UBiDiDirection  fDirection;

        const le_int32 fGlyphCount;

        const LEGlyphID *fGlyphs;
        const float     *fPositions;
        const le_int32  *fGlyphToCharMap;

        friend class Line;

        inline VisualRun();
        inline VisualRun(const VisualRun &other);
        inline VisualRun &operator=(const VisualRun &/*other*/) { return *this; };

        inline VisualRun(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount,
                  const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]);

        ~VisualRun();
    };

    /**
     * Construct a <code>ParagraphLayout</code> object for a styled paragraph. The paragraph is specified
     * as runs of text all in the same font. An <code>LEFontInstance</code> object and a limit offset
     * are specified for each font run. The limit offset is the offset of the character immediately
     * after the font run.
     *
     * Clients can optionally specify directional runs and / or script runs. If these aren't specified
     * they will be computed.
     *
     * If any errors are encountered during construction, <code>status</code> will be set, and the object
     * will be set to be empty.
     *
     * @param chars is an array of the characters in the paragraph
     *
     * @param count is the number of characters in the paragraph.
     *
     * @param fontRuns a pointer to a <code>FontRuns</code> object representing the font runs.
     *
     * @param levelRuns is a pointer to a <code>ValueRuns</code> object representing the directional levels.
     *        If this pointer in <code>NULL</code> the levels will be determined by running the Unicde
     *        Bidi algorithm.
     *
     * @param scriptRuns is a pointer to a <code>ValueRuns</code> object representing script runs.
     *        If this pointer in <code>NULL</code> the script runs will be determined using the
     *        Unicode code points.
     *
     * @param localeRuns is a pointer to a <code>LocaleRuns</code> object representing locale runs.
     *        The <code>Locale</code> objects are used to determind the language of the text. If this
     *        pointer is <code>NULL</code> the default locale will be used for all of the text. 
     *
     * @param paragraphLevel is the directionality of the paragraph, as in the UBiDi object.
     *
     * @param vertical is <code>TRUE</code> if the paragraph should be set vertically.
     *
     * @param status will be set to any error code encountered during construction.
     *
     * @see ubidi.h
     * @see LEFontInstance.h
     * @see LayoutEngine.h
     * @see RunArrays.h
     *
     * @stable ICU 2.8
     */
    ParagraphLayout(const LEUnicode chars[], le_int32 count,
                    const FontRuns *fontRuns,
                    const ValueRuns *levelRuns,
                    const ValueRuns *scriptRuns,
                    const LocaleRuns *localeRuns,
                    UBiDiLevel paragraphLevel, le_bool vertical,
                    LEErrorCode &status);

    /**
     * The destructor. Virtual so that it works correctly with
     * sublcasses.
     *
     * @stable ICU 3.2
     */
    ~ParagraphLayout();

    // Note: the following is #if 0'd out because there's no good
    // way to implement it without either calling layoutEngineFactory()
    // or duplicating the logic there...
#if 0
    /**
     * Examine the given styled paragraph and determine if it contains any text which
     * requires complex processing. (i.e. that cannot be correctly rendered by
     * just mapping the characters to glyphs and rendering them in order)
     *
     * @param chars is an array of the characters in the paragraph
     *
     * @param count is the number of characters in the paragraph.
     *
     * @param fontRuns is a pointer to a <code>FontRuns</code> object representing the font runs.
     *
     * @return <code>TRUE</code> if the paragraph contains complex text.
     *
     * @stable ICU 3.2
     */
    static le_bool isComplex(const LEUnicode chars[], le_int32 count, const FontRuns *fontRuns);
#else
    /**
     * Examine the given text and determine if it contains characters in any
     * script which requires complex processing to be rendered correctly.
     *
     * @param chars is an array of the characters in the paragraph
     *
     * @param count is the number of characters in the paragraph.
     *
     * @return <code>TRUE</code> if any of the text requires complex processing.
     *
     * @stable ICU 3.2
     */
    static le_bool isComplex(const LEUnicode chars[], le_int32 count);

#endif

    /**
     * Return the resolved paragraph level. This is useful for those cases
     * where the bidi analysis has determined the level based on the first
     * strong character in the paragraph.
     *
     * @return the resolved paragraph level.
     *
     * @stable ICU 3.2
     */
    inline UBiDiLevel getParagraphLevel();

    /**
     * Return the directionality of the text in the paragraph.
     *
     * @return <code>UBIDI_LTR</code> if the text is all left to right,
     *         <code>UBIDI_RTL</code> if the text is all right to left,
     *         or <code>UBIDI_MIXED</code> if the text has mixed direction.
     *
     * @stable ICU 3.2
     */
    inline UBiDiDirection getTextDirection();

    /**
     * Return the max ascent value for all the fonts
     * in the paragraph.
     *
     * @return the ascent value.
     *
     * @stable ICU 3.2
     */
    virtual le_int32 getAscent() const;

    /**
     * Return the max descent value for all the fonts
     * in the paragraph.
     *
     * @return the decent value.
     *
     * @stable ICU 3.2
     */
    virtual le_int32 getDescent() const;

    /**
     * Return the max leading value for all the fonts
     * in the paragraph.
     *
     * @return the leading value.
     *
     * @stable ICU 3.2
     */
    virtual le_int32 getLeading() const;

    /**
     * Reset line breaking to start from the beginning of the paragraph.
     *
     *
     * @stable ICU 3.2
     */
    inline void reflow();
    /**
     *
     * Convenience method for determining if paragraph layout processing is complete ( i.e. there
     * are no more lines left to process. )
     *
     * @return true if there are no more lines to be processed
     *
     * @internal 
     */
    inline le_bool isDone() const;

    /**
     * Return a <code>ParagraphLayout::Line</code> object which represents next line
     * in the paragraph. The width of the line is specified each time so that it can
     * be varied to support arbitrary paragraph shapes.
     *
     * @param width is the width of the line. If <code>width</code> is less than or equal
     *              to zero, a <code>ParagraphLayout::Line</code> object representing the
     *              rest of the paragraph will be returned.
     *
     * @return a <code>ParagraphLayout::Line</code> object which represents the line. The caller
     *         is responsible for deleting the object. Returns <code>NULL</code> if there are no
     *         more lines in the paragraph.
     *
     * @see ParagraphLayout::Line
     *
     * @stable ICU 3.2
     */
    Line *nextLine(float width);

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 3.2
     */
    static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 3.2
     */
    virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }

private:


    /**
     * The address of this static class variable serves as this class's ID
     * for ICU "poor man's RTTI".
     */
    static const char fgClassID;

    struct StyleRunInfo
    {
          LayoutEngine   *engine;
    const LEFontInstance *font;
    const Locale         *locale;
          LEGlyphID      *glyphs;
          float          *positions;
          UScriptCode     script;
          UBiDiLevel      level;
          le_int32        runBase;
          le_int32        runLimit;
          le_int32        glyphBase;
          le_int32        glyphCount;
    };

    ParagraphLayout() {};
    ParagraphLayout(const ParagraphLayout & /*other*/) : UObject( ){};
    inline ParagraphLayout &operator=(const ParagraphLayout & /*other*/) { return *this; };

    void computeLevels(UBiDiLevel paragraphLevel);

    Line *computeVisualRuns();
    void appendRun(Line *line, le_int32 run, le_int32 firstChar, le_int32 lastChar);

    void computeScripts();

    void computeLocales();

    void computeSubFonts(const FontRuns *fontRuns, LEErrorCode &status);

    void computeMetrics();

    le_int32 getLanguageCode(const Locale *locale);

    le_int32 getCharRun(le_int32 charIndex);

    static le_bool isComplex(UScriptCode script);

    le_int32 previousBreak(le_int32 charIndex);


    const LEUnicode *fChars;
          le_int32   fCharCount;

    const FontRuns   *fFontRuns;
    const ValueRuns  *fLevelRuns;
    const ValueRuns  *fScriptRuns;
    const LocaleRuns *fLocaleRuns;

          le_bool fVertical;
          le_bool fClientLevels;
          le_bool fClientScripts;
          le_bool fClientLocales;

          UBiDiLevel *fEmbeddingLevels;

          le_int32 fAscent;
          le_int32 fDescent;
          le_int32 fLeading;

          le_int32 *fGlyphToCharMap;
          le_int32 *fCharToMinGlyphMap;
          le_int32 *fCharToMaxGlyphMap;
          float    *fGlyphWidths;
          le_int32  fGlyphCount;

          UBiDi *fParaBidi;
          UBiDi *fLineBidi;

          le_int32     *fStyleRunLimits;
          le_int32     *fStyleIndices;
          StyleRunInfo *fStyleRunInfo;
          le_int32      fStyleRunCount;

          BreakIterator *fBreakIterator;
          le_int32       fLineStart;
          le_int32       fLineEnd;

          le_int32       fFirstVisualRun;
          le_int32       fLastVisualRun;
          float          fVisualRunLastX;
          float          fVisualRunLastY;
};

inline UBiDiLevel ParagraphLayout::getParagraphLevel()
{
    return ubidi_getParaLevel(fParaBidi);
}

inline UBiDiDirection ParagraphLayout::getTextDirection()
{
    return ubidi_getDirection(fParaBidi);
}

inline void ParagraphLayout::reflow()
{
    fLineEnd = 0;
}

inline ParagraphLayout::Line::Line()
    : UObject(), fAscent(0), fDescent(0), fLeading(0), fRunCount(0), fRunCapacity(0), fRuns(NULL)
{
    // nothing else to do
}

inline ParagraphLayout::Line::Line(const Line & /*other*/)
    : UObject(), fAscent(0), fDescent(0), fLeading(0), fRunCount(0), fRunCapacity(0), fRuns(NULL)
{
    // nothing else to do
}

inline le_int32 ParagraphLayout::Line::countRuns() const
{
    return fRunCount;
}

inline const LEFontInstance *ParagraphLayout::VisualRun::getFont() const
{
    return fFont;
}

inline UBiDiDirection ParagraphLayout::VisualRun::getDirection() const
{
    return fDirection;
}

inline le_int32 ParagraphLayout::VisualRun::getGlyphCount() const
{
    return fGlyphCount;
}

inline const LEGlyphID *ParagraphLayout::VisualRun::getGlyphs() const
{
    return fGlyphs;
}

inline const float *ParagraphLayout::VisualRun::getPositions() const
{
    return fPositions;
}

inline const le_int32 *ParagraphLayout::VisualRun::getGlyphToCharMap() const
{
    return fGlyphToCharMap;
}

inline le_int32 ParagraphLayout::VisualRun::getAscent() const
{
    return fFont->getAscent();
}

inline le_int32 ParagraphLayout::VisualRun::getDescent() const
{
    return fFont->getDescent();
}

inline le_int32 ParagraphLayout::VisualRun::getLeading() const
{
    return fFont->getLeading();
}

inline ParagraphLayout::VisualRun::VisualRun()
    : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
{
    // nothing
}

inline ParagraphLayout::VisualRun::VisualRun(const VisualRun &/*other*/)
    : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
{
    // nothing
}

inline ParagraphLayout::VisualRun::VisualRun(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount,
                                             const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[])
    : fFont(font), fDirection(direction), fGlyphCount(glyphCount),
      fGlyphs(glyphs), fPositions(positions), fGlyphToCharMap(glyphToCharMap)
{
    // nothing else needs to be done!
}

U_NAMESPACE_END
#endif
#endif